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1/////////////////////////////////////////////////////////////////////////////
2// Name: shapes.h
3// Purpose: Shape classes
4// Author: Julian Smart
5// Modified by:
6// Created: 12/07/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence:
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _STUDIO_SHAPES_H_
13#define _STUDIO_SHAPES_H_
14
15#ifdef __GNUG__
16// #pragma interface
17#endif
18
19#include <wx/docview.h>
20#include <wx/string.h>
21#include <wx/wxexpr.h>
22
23#include <wx/ogl/ogl.h>
24#include <wx/ogl/basicp.h>
25#include <wx/ogl/linesp.h>
26#include <wx/ogl/drawn.h>
27
28class csDiagramDocument;
29
30/*
31 * Override a few members for this application
32 */
33
34class csDiagram: public wxDiagram
35{
36DECLARE_CLASS(csDiagram)
37public:
38 csDiagram(csDiagramDocument* doc) { m_doc = doc; }
39 ~csDiagram();
40 bool OnShapeSave(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
41 bool OnShapeLoad(wxExprDatabase& db, wxShape& shape, wxExpr& expr);
42
43 inline csDiagramDocument* GetDocument() const { return m_doc; }
44 virtual void Redraw(wxDC& dc);
45
46protected:
47 csDiagramDocument* m_doc;
48};
49
50class wxDiagramClipboard: public wxDiagram
51{
52DECLARE_DYNAMIC_CLASS(wxDiagramClipboard)
53public:
54 wxDiagramClipboard() {}
55 ~wxDiagramClipboard() {}
56
57 // Copy selection to clipboard
58 bool Copy(wxDiagram* diagram);
59
60 // Copy contents to the diagram, with new ids.
61 // If dc is non-NULL, the pasted shapes will be selected.
62 // The offsets are used to place the shapes at a different position
63 // from the original (for example, for duplicating shapes).
64 bool Paste(wxDiagram* diagram, wxDC* dc = NULL,
65 int offsetX = 0, int offsetY = 0);
66
67#ifdef __WXMSW__
68 // Draw contents to a Windows metafile device context and bitmap, and then copy
69 // to the Windows clipboard.
70 bool CopyToClipboard(double scale);
71#endif
72
73// Overridables
74 // Start/end copying
75 virtual bool OnStartCopy(wxDiagram* diagramTo) { return TRUE; };
76 virtual bool OnEndCopy(wxDiagram* diagramTo) { return TRUE; };
77
78 // Override this to e.g. have the shape added through a Do/Undo command system.
79 // By default, we'll just add it directly to the destination diagram, and
80 // select the shape (if dc is non-NULL).
81 virtual bool OnAddShape(wxDiagram* diagramTo, wxShape* newShape, wxDC* dc);
82
83protected:
84 bool DoCopy(wxDiagram* diagramFrom, wxDiagram* diagramTo, bool newIds,
85 wxDC* dc, int offsetX = 0, int offsetY = 0);
86
87};
88
89class csDiagramCommand;
90
91class csDiagramClipboard: public wxDiagramClipboard
92{
93DECLARE_DYNAMIC_CLASS(csDiagramClipboard)
94public:
95 csDiagramClipboard() { m_currentCmd = NULL; }
96 ~csDiagramClipboard() {}
97
98 // Start/end copying
99 bool OnStartCopy(wxDiagram* diagramTo);
100 bool OnEndCopy(wxDiagram* diagramTo);
101
102 bool OnAddShape(wxDiagram* diagramTo, wxShape* newShape, wxDC* dc);
103
104protected:
105 csDiagramCommand* m_currentCmd;
106};
107
108
109/*
110 * The Studio shapes
111 * N.B. TODO: these should really all have another constructor
112 * for the ready-initialised shape, with the default one not having any
113 * data. Otherwise when copying a shape, you have to delete the old data
114 * first -> slightly less efficient. The initialised shapes are only required
115 * for the first creation of the shape in the palette, everything else is copied.
116 */
117
118class csThinRectangleShape: public wxDrawnShape
119{
120DECLARE_DYNAMIC_CLASS(csThinRectangleShape)
121public:
122 csThinRectangleShape();
123};
124
125class csWideRectangleShape: public wxDrawnShape
126{
127DECLARE_DYNAMIC_CLASS(csWideRectangleShape)
128public:
129 csWideRectangleShape();
130};
131
132class csTriangleShape: public wxDrawnShape
133{
134DECLARE_DYNAMIC_CLASS(csTriangleShape)
135public:
136 csTriangleShape();
137};
138
139class csSemiCircleShape: public wxDrawnShape
140{
141DECLARE_DYNAMIC_CLASS(csSemiCircleShape)
142public:
143 csSemiCircleShape();
144};
145
146class csCircleShape: public wxCircleShape
147{
148DECLARE_DYNAMIC_CLASS(csCircleShape)
149public:
150 csCircleShape();
151};
152
153class csCircleShadowShape: public wxCircleShape
154{
155DECLARE_DYNAMIC_CLASS(csCircleShadowShape)
156public:
157 csCircleShadowShape();
158};
159
160class csOctagonShape: public wxPolygonShape
161{
162DECLARE_DYNAMIC_CLASS(csOctagonShape)
163public:
164 csOctagonShape();
165
166 // The attachments are as if it's a rectangle
167 bool GetAttachmentPosition(int attachment, double *x, double *y,
168 int nth = 0, int no_arcs = 1, wxLineShape *line = NULL)
169 { return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line); }
170 int GetNumberOfAttachments() const
171 { return wxShape::GetNumberOfAttachments(); }
172 bool AttachmentIsValid(int attachment) const
173 { return wxShape::AttachmentIsValid(attachment); }
174};
175
176// This is a transparent shape for drawing around other shapes.
177class csGroupShape: public wxRectangleShape
178{
179DECLARE_DYNAMIC_CLASS(csGroupShape)
180public:
181 csGroupShape();
182
183 void OnDraw(wxDC& dc);
184 // Must modify the hit-test so it doesn't obscure shapes that are inside.
185 bool HitTest(double x, double y, int* attachment, double* distance);
186};
187
188class csTextBoxShape: public wxRectangleShape
189{
190DECLARE_DYNAMIC_CLASS(csTextBoxShape)
191public:
192 csTextBoxShape();
193};
194
195class csLineShape: public wxLineShape
196{
197DECLARE_DYNAMIC_CLASS(csLineShape)
198public:
199 csLineShape();
200
201 virtual bool OnMoveMiddleControlPoint(wxDC& dc, wxLineControlPoint* lpt, const wxRealPoint& pt);
202 wxLabelShape* OnCreateLabelShape(wxLineShape *parent = NULL, wxShapeRegion *region = NULL, double w = 0.0, double h = 0.0);
203};
204
205/*
206 * Temporary arc label object
207 */
208
209class csLabelShape: public wxLabelShape
210{
211 DECLARE_DYNAMIC_CLASS(csLabelShape)
212
213 public:
214 csLabelShape(wxLineShape *parent = NULL, wxShapeRegion *region = NULL, double w = 0.0, double h = 0.0);
215
216 void OnEndDragLeft(double x, double y, int keys=0, int attachment = 0);
217};
218
219/*
220 * All shape event behaviour is routed through this handler, so we don't
221 * have to derive from each shape class. We plug this in to each shape.
222 */
223
224class csEvtHandler: public wxShapeEvtHandler
225{
226 DECLARE_DYNAMIC_CLASS(csEvtHandler)
227 public:
228 csEvtHandler(wxShapeEvtHandler *prev = NULL, wxShape *shape = NULL, const wxString& lab = "");
229 ~csEvtHandler();
230
231 void OnLeftClick(double x, double y, int keys = 0, int attachment = 0);
232 void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
233 void OnBeginDragRight(double x, double y, int keys = 0, int attachment = 0);
234 void OnDragRight(bool draw, double x, double y, int keys = 0, int attachment = 0);
235 void OnEndDragRight(double x, double y, int keys = 0, int attachment = 0);
236 void OnEndSize(double x, double y);
237 void OnDragLeft(bool draw, double x, double y, int keys = 0, int attachment = 0);
238 void OnBeginDragLeft(double x, double y, int keys = 0, int attachment = 0);
239 void OnEndDragLeft(double x, double y, int keys = 0, int attachment = 0);
240 void OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys = 0, int attachment = 0);
241 void OnChangeAttachment(int attachment, wxLineShape* line, wxList& ordering);
242
243 void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0);
244
245 // Copy any event handler data
246 virtual void CopyData(wxShapeEvtHandler& copy);
247
248 // Popup up a property dialog
249 virtual bool EditProperties();
250
251public:
252 wxString m_label;
253};
254
255class ShapeEditMenu: public wxMenu
256{
257public:
258 ShapeEditMenu() {}
259
260 void OnCommand(wxCommandEvent& event);
261
262DECLARE_EVENT_TABLE()
263};
264
265extern void studioShapeEditProc(wxMenu& menu, wxCommandEvent& event);
266
267#endif
268 // _STUDIO_SHAPES_H_