]> git.saurik.com Git - wxWidgets.git/blame - interface/wx/socket.h
document wxFSVolume (fixes #3977)
[wxWidgets.git] / interface / wx / socket.h
CommitLineData
23324ae1
FM
1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e725ba4f 3// Purpose: interface of wxIP*address, wxSocket* classes
23324ae1
FM
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxIPV4address
7c913512 11
3d7548cb 12 A class for working with IPv4 network addresses.
7c913512 13
23324ae1
FM
14 @library{wxbase}
15 @category{net}
16*/
17class wxIPV4address : public wxIPaddress
18{
19public:
20 /**
3d7548cb
BP
21 Set address to any of the addresses of the current machine.
22
23 Whenever possible, use this function instead of LocalHost(),
23324ae1
FM
24 as this correctly handles multi-homed hosts and avoids other small
25 problems. Internally, this is the same as setting the IP address
26 to @b INADDR_ANY.
3c4f71cc 27
3d7548cb 28 @return @true on success, @false if something went wrong.
23324ae1
FM
29 */
30 bool AnyAddress();
31
23324ae1 32 /**
3d7548cb 33 Set the address to hostname, which can be a host name or an IP-style address
e725ba4f 34 in dot notation(<tt>a.b.c.d</tt>).
3d7548cb 35
e725ba4f
FM
36 @return @true on success, @false if something goes wrong (invalid
37 hostname or invalid IP address).
23324ae1
FM
38 */
39 bool Hostname(const wxString& hostname);
3d7548cb
BP
40
41 /**
42 Returns the hostname which matches the IP address.
43 */
adaaa686 44 virtual wxString Hostname() const;
23324ae1
FM
45
46 /**
47 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
48 */
adaaa686 49 virtual wxString IPAddress() const;
23324ae1
FM
50
51 /**
3d7548cb
BP
52 Set address to localhost (127.0.0.1).
53
54 Whenever possible, use AnyAddress() instead of this one, as that one will
55 correctly handle multi-homed hosts and avoid other small problems.
56
57 @return @true on success, @false if something went wrong.
23324ae1
FM
58 */
59 bool LocalHost();
60
23324ae1 61 /**
3d7548cb
BP
62 Set the port to that corresponding to the specified @a service.
63
64 @return @true on success, @false if something goes wrong (invalid @a service).
23324ae1
FM
65 */
66 bool Service(const wxString& service);
3d7548cb
BP
67
68 /**
69 Set the port to that corresponding to the specified @a service.
70
71 @return @true on success, @false if something goes wrong (invalid @a service).
72 */
0a98423e 73 bool Service(unsigned short service) = 0;
3d7548cb
BP
74
75 /**
76 Returns the current service.
77 */
0a98423e 78 unsigned short Service() const = 0;
23324ae1
FM
79};
80
81
e54c96f1 82
23324ae1
FM
83/**
84 @class wxSocketServer
7c913512 85
e725ba4f
FM
86 @todo describe me.
87
23324ae1
FM
88 @library{wxnet}
89 @category{net}
23324ae1
FM
90*/
91class wxSocketServer : public wxSocketBase
92{
93public:
94 /**
95 Constructs a new server and tries to bind to the specified @e address.
3d7548cb
BP
96
97 Before trying to accept new connections, remember to test whether it succeeded
98 with wxSocketBase:IsOk().
3c4f71cc 99
7c913512 100 @param address
4cc4bfaf 101 Specifies the local address for the server (e.g. port number).
7c913512 102 @param flags
e725ba4f 103 Socket flags (See wxSocketBase::SetFlags()).
23324ae1
FM
104 */
105 wxSocketServer(const wxSockAddress& address,
106 wxSocketFlags flags = wxSOCKET_NONE);
107
108 /**
109 Destructor (it doesn't close the accepted connections).
110 */
adaaa686 111 virtual ~wxSocketServer();
23324ae1
FM
112
113 /**
e725ba4f
FM
114 Accepts an incoming connection request, and creates a new wxSocketBase
115 object which represents the server-side of the connection.
3d7548cb 116
4cc4bfaf 117 If @a wait is @true and there are no pending connections to be
23324ae1 118 accepted, it will wait for the next incoming connection to
e725ba4f
FM
119 arrive.
120
121 @warning: This method will block the GUI.
3d7548cb 122
4cc4bfaf 123 If @a wait is @false, it will try to accept a pending connection
23324ae1 124 if there is one, but it will always return immediately without blocking
3d7548cb
BP
125 the GUI. If you want to use Accept() in this way, you can either check for
126 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
127 then call Accept() once you know that there is an incoming connection waiting
128 to be accepted.
3c4f71cc 129
d29a9a8a 130 @return Returns an opened socket connection, or @NULL if an error
3d7548cb
BP
131 occurred or if the wait parameter was @false and there
132 were no pending connections.
3c4f71cc 133
3d7548cb
BP
134 @see WaitForAccept(), wxSocketBase::SetNotify(),
135 wxSocketBase::Notify(), AcceptWith()
23324ae1 136 */
4cc4bfaf 137 wxSocketBase* Accept(bool wait = true);
23324ae1
FM
138
139 /**
140 Accept an incoming connection using the specified socket object.
3c4f71cc 141
7c913512 142 @param socket
4cc4bfaf 143 Socket to be initialized
e725ba4f
FM
144 @param wait
145 See Accept() for more info.
3c4f71cc 146
e725ba4f
FM
147 @return Returns @true on success, or @false if an error occurred or
148 if the wait parameter was @false and there were no pending
149 connections.
3d7548cb
BP
150
151 @see WaitForAccept(), wxSocketBase::SetNotify(),
152 wxSocketBase::Notify(), Accept()
23324ae1 153 */
4cc4bfaf 154 bool AcceptWith(wxSocketBase& socket, bool wait = true);
23324ae1
FM
155
156 /**
e725ba4f
FM
157 This function waits for an incoming connection.
158
159 Use it if you want to call Accept() or AcceptWith() with @e wait set
160 to @false, to detect when an incoming connection is waiting to be accepted.
3c4f71cc 161
7c913512 162 @param seconds
3d7548cb
BP
163 Number of seconds to wait. If -1, it will wait for the default
164 timeout, as set with wxSocketBase::SetTimeout().
7c913512 165 @param millisecond
4cc4bfaf 166 Number of milliseconds to wait.
3c4f71cc 167
3d7548cb
BP
168 @return @true if an incoming connection arrived, @false if the timeout
169 elapsed.
170
171 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
23324ae1
FM
172 */
173 bool WaitForAccept(long seconds = -1, long millisecond = 0);
174};
175
176
e54c96f1 177
23324ae1
FM
178/**
179 @class wxIPaddress
7c913512
FM
180
181 wxIPaddress is an abstract base class for all internet protocol address
3d7548cb
BP
182 objects. Currently, only wxIPV4address is implemented. An experimental
183 implementation for IPV6, wxIPV6address, is being developed.
7c913512 184
23324ae1
FM
185 @library{wxbase}
186 @category{net}
187*/
188class wxIPaddress : public wxSockAddress
189{
190public:
191 /**
3d7548cb
BP
192 Internally, this is the same as setting the IP address to @b INADDR_ANY.
193
23324ae1 194 On IPV4 implementations, 0.0.0.0
3d7548cb 195
23324ae1 196 On IPV6 implementations, ::
3c4f71cc 197
3d7548cb 198 @return @true on success, @false if something went wrong.
23324ae1 199 */
da1ed74c 200 virtual bool AnyAddress() = 0;
23324ae1
FM
201
202 /**
3d7548cb
BP
203 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
204
23324ae1 205 On IPV4 implementations, 255.255.255.255
3c4f71cc 206
3d7548cb 207 @return @true on success, @false if something went wrong.
23324ae1 208 */
da1ed74c 209 virtual bool BroadcastAddress() = 0;
23324ae1 210
23324ae1 211 /**
3d7548cb
BP
212 Set the address to hostname, which can be a host name or an IP-style address
213 in a format dependent on implementation.
214
215 @return @true on success, @false if something goes wrong (invalid
216 hostname or invalid IP address).
23324ae1 217 */
da1ed74c 218 virtual bool Hostname(const wxString& hostname) = 0;
3d7548cb
BP
219
220 /**
221 Returns the hostname which matches the IP address.
222 */
da1ed74c 223 virtual wxString Hostname() const = 0;
23324ae1
FM
224
225 /**
226 Returns a wxString containing the IP address.
227 */
da1ed74c 228 virtual wxString IPAddress() const = 0;
23324ae1
FM
229
230 /**
231 Determines if current address is set to localhost.
3d7548cb
BP
232
233 @return @true if address is localhost, @false if internet address.
23324ae1 234 */
da1ed74c 235 virtual bool IsLocalHost() const = 0;
23324ae1
FM
236
237 /**
7c913512 238 Set address to localhost.
3d7548cb 239
23324ae1 240 On IPV4 implementations, 127.0.0.1
3d7548cb 241
23324ae1 242 On IPV6 implementations, ::1
3c4f71cc 243
3d7548cb 244 @return @true on success, @false if something went wrong.
23324ae1 245 */
da1ed74c 246 virtual bool LocalHost() = 0;
23324ae1 247
23324ae1 248 /**
3d7548cb
BP
249 Set the port to that corresponding to the specified service.
250
251 @return @true on success, @false if something goes wrong (invalid @a service).
23324ae1 252 */
da1ed74c 253 virtual bool Service(const wxString& service) = 0;
3d7548cb
BP
254
255 /**
256 Set the port to that corresponding to the specified service.
257
258 @return @true on success, @false if something goes wrong (invalid @a service).
259 */
4ccf0566 260 virtual bool Service(unsigned short service) = 0;
3d7548cb
BP
261
262 /**
263 Returns the current service.
264 */
4ccf0566 265 virtual unsigned short Service() const = 0;
23324ae1
FM
266};
267
268
e54c96f1 269
23324ae1
FM
270/**
271 @class wxSocketClient
7c913512 272
e725ba4f
FM
273 @todo describe me.
274
23324ae1
FM
275 @library{wxnet}
276 @category{net}
23324ae1
FM
277*/
278class wxSocketClient : public wxSocketBase
279{
280public:
281 /**
282 Constructor.
3c4f71cc 283
7c913512 284 @param flags
3d7548cb 285 Socket flags (See wxSocketBase::SetFlags())
23324ae1
FM
286 */
287 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
288
289 /**
3d7548cb 290 Destructor. Please see wxSocketBase::Destroy().
23324ae1 291 */
adaaa686 292 virtual ~wxSocketClient();
23324ae1 293
23324ae1
FM
294 /**
295 Connects to a server using the specified address.
3d7548cb
BP
296
297 If @a wait is @true, Connect() will wait until the connection
e725ba4f
FM
298 completes.
299
300 @warning: This method will block the GUI.
3d7548cb
BP
301
302 If @a wait is @false, Connect() will try to establish the connection
303 and return immediately, without blocking the GUI. When used this way,
304 even if Connect() returns @false, the connection request can be
305 completed later. To detect this, use WaitOnConnect(), or catch
306 @b wxSOCKET_CONNECTION events (for successful establishment) and
307 @b wxSOCKET_LOST events (for connection failure).
308
309 @param address
310 Address of the server.
311 @param wait
312 If @true, waits for the connection to complete.
313
314 @return @true if the connection is established and no error occurs.
e725ba4f
FM
315 If @a wait was true, and Connect() returns @false, an error
316 occurred and the connection failed.
317 If @a wait was @false, and Connect() returns @false, you should
318 still be prepared to handle the completion of this connection request,
319 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
320 and wxSOCKET_LOST events.
3d7548cb
BP
321
322 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
323 */
adaaa686 324 virtual bool Connect(const wxSockAddress& address, bool wait = true);
3d7548cb
BP
325
326 /**
327 Connects to a server using the specified address.
328
329 If @a wait is @true, Connect() will wait until the connection
330 completes. @b Warning: This will block the GUI.
331
332 If @a wait is @false, Connect() will try to establish the connection
333 and return immediately, without blocking the GUI. When used this way,
334 even if Connect() returns @false, the connection request can be
335 completed later. To detect this, use WaitOnConnect(), or catch
336 @b wxSOCKET_CONNECTION events (for successful establishment) and
337 @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 338
7c913512 339 @param address
4cc4bfaf 340 Address of the server.
7c913512 341 @param local
4cc4bfaf 342 Bind to the specified local address and port before connecting.
3d7548cb
BP
343 The local address and port can also be set using SetLocal(),
344 and then using the 2-parameter Connect() method.
7c913512 345 @param wait
4cc4bfaf 346 If @true, waits for the connection to complete.
3c4f71cc 347
3d7548cb 348 @return @true if the connection is established and no error occurs.
e725ba4f
FM
349 If @a wait was true, and Connect() returns @false, an error
350 occurred and the connection failed.
351 If @a wait was @false, and Connect() returns @false, you should
352 still be prepared to handle the completion of this connection request,
353 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
354 and wxSOCKET_LOST events.
3c4f71cc 355
3d7548cb 356 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
23324ae1 357 */
72ac4e88 358 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
4cc4bfaf 359 bool wait = true);
23324ae1
FM
360
361 /**
362 Wait until a connection request completes, or until the specified timeout
e725ba4f
FM
363 elapses. Use this function after issuing a call to Connect() with
364 @e wait set to @false.
3c4f71cc 365
7c913512 366 @param seconds
4cc4bfaf 367 Number of seconds to wait.
e725ba4f
FM
368 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
369 @param milliseconds
4cc4bfaf 370 Number of milliseconds to wait.
3c4f71cc 371
e725ba4f
FM
372 @return
373 WaitOnConnect() returns @true if the connection request completes.
374 This does not necessarily mean that the connection was
375 successfully established; it might also happen that the
376 connection was refused by the peer. Use wxSocketBase::IsConnected()
377 to distinguish between these two situations.
378 @n @n If the timeout elapses, WaitOnConnect() returns @false.
379 @n @n These semantics allow code like this:
380 @code
381 // Issue the connection request
382 client->Connect(addr, false);
383
384 // Wait until the request completes or until we decide to give up
385 bool waitmore = true;
386 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
387 {
388 // possibly give some feedback to the user,
389 // and update waitmore as needed.
390 }
391 bool success = client->IsConnected();
392 @endcode
23324ae1
FM
393 */
394 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
395};
396
397
e54c96f1 398
23324ae1
FM
399/**
400 @class wxSockAddress
7c913512 401
23324ae1 402 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 403
23324ae1 404 @library{wxbase}
3d7548cb 405 @category{net}
7c913512 406
e54c96f1 407 @see wxSocketBase, wxIPaddress, wxIPV4address
23324ae1
FM
408*/
409class wxSockAddress : public wxObject
410{
411public:
412 /**
413 Default constructor.
414 */
415 wxSockAddress();
416
417 /**
418 Default destructor.
419 */
adaaa686 420 virtual ~wxSockAddress();
23324ae1
FM
421
422 /**
423 Delete all informations about the address.
424 */
adaaa686 425 virtual void Clear();
23324ae1
FM
426
427 /**
428 Returns the length of the socket address.
429 */
430 int SockAddrLen();
431};
432
433
e54c96f1 434
23324ae1
FM
435/**
436 @class wxSocketEvent
7c913512 437
23324ae1 438 This event class contains information about socket events.
7c913512 439
3d7548cb
BP
440 @beginEventTable{wxSocketEvent}
441 @event{EVT_SOCKET(id, func)}
442 Process a socket event, supplying the member function.
443 @endEventTable
444
23324ae1
FM
445 @library{wxnet}
446 @category{net}
7c913512 447
e54c96f1 448 @see wxSocketBase, wxSocketClient, wxSocketServer
23324ae1
FM
449*/
450class wxSocketEvent : public wxEvent
451{
452public:
453 /**
454 Constructor.
455 */
456 wxSocketEvent(int id = 0);
457
458 /**
459 Gets the client data of the socket which generated this event, as
3d7548cb 460 set with wxSocketBase::SetClientData().
23324ae1 461 */
adaaa686 462 void* GetClientData() const;
23324ae1
FM
463
464 /**
e725ba4f
FM
465 Returns the socket object to which this event refers to.
466 This makes it possible to use the same event handler for different sockets.
23324ae1 467 */
328f5751 468 wxSocketBase* GetSocket() const;
23324ae1
FM
469
470 /**
471 Returns the socket event type.
472 */
328f5751 473 wxSocketNotify GetSocketEvent() const;
23324ae1
FM
474};
475
476
3d7548cb
BP
477/**
478 wxSocket error return values.
479*/
480enum wxSocketError
481{
482 wxSOCKET_NOERROR, ///< No error happened.
483 wxSOCKET_INVOP, ///< Invalid operation.
484 wxSOCKET_IOERR, ///< Input/Output error.
485 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
486 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
487 wxSOCKET_NOHOST, ///< No corresponding host.
488 wxSOCKET_INVPORT, ///< Invalid port.
489 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
490 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
491 wxSOCKET_MEMERR ///< Memory exhausted.
492};
493
494
495/**
e725ba4f
FM
496 @anchor wxSocketEventFlags
497
3d7548cb
BP
498 wxSocket Event Flags.
499
500 A brief note on how to use these events:
501
502 The @b wxSOCKET_INPUT event will be issued whenever there is data available
503 for reading. This will be the case if the input queue was empty and new data
504 arrives, or if the application has read some data yet there is still more data
505 available. This means that the application does not need to read all available
506 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
507 as necessary.
508
509 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
510 Connect() or accepted with Accept(). After that, new events will be generated
511 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
512 becomes available again. This means that the application should assume that it can
513 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
514 whenever the socket becomes writable again the application will be notified with
515 another @b wxSOCKET_OUTPUT event.
516
517 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
518 successfully (client) or when a new connection arrives at the incoming queue (server).
519
520 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
521 This means that the connection broke down or that it was closed by the peer. Also, this
522 event will be issued if a connection request fails.
523*/
524enum wxSocketEventFlags
525{
526 wxSOCKET_INPUT, ///< There is data available for reading.
527 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
528 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
529 ///< successful connection establishment (client).
530 wxSOCKET_LOST ///< The connection has been closed.
531};
532
533
534/**
535 @anchor wxSocketFlags
536
537 wxSocket Flags.
538
539 A brief overview on how to use these flags follows.
540
541 If no flag is specified (this is the same as @b wxSOCKET_NONE),
542 IO calls will return after some data has been read or written, even
543 when the transfer might not be complete. This is the same as issuing
544 exactly one blocking low-level call to @b recv() or @b send(). Note
545 that @e blocking here refers to when the function returns, not
546 to whether the GUI blocks during this time.
547
548 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
549 Read operations will retrieve only available data. Write operations will
550 write as much data as possible, depending on how much space is available
551 in the output buffer. This is the same as issuing exactly one nonblocking
552 low-level call to @b recv() or @b send(). Note that @e nonblocking here
553 refers to when the function returns, not to whether the GUI blocks during
554 this time.
555
556 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
557 the data has been read or written (or until an error occurs), blocking if
558 necessary, and issuing several low level calls if necessary. This is the
559 same as having a loop which makes as many blocking low-level calls to
560 @b recv() or @b send() as needed so as to transfer all the data. Note
561 that @e blocking here refers to when the function returns, not
562 to whether the GUI blocks during this time.
563
564 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
565 IO operations. If this flag is specified, the socket will not yield
566 during IO calls, so the GUI will remain blocked until the operation
567 completes. If it is not used, then the application must take extra
568 care to avoid unwanted reentrance.
569
570 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
571 @b setsockopt() flag. This flag allows the socket to bind to a port that is
572 already in use. This is mostly used on UNIX-based systems to allow rapid starting
573 and stopping of a server, otherwise you may have to wait several minutes for the
574 port to become available.
575
576 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
577 particular local port for an outgoing connection.
578 This option can have surprising platform dependent behavior, so check the
579 documentation for your platform's implementation of setsockopt().
580
581 Note that on BSD-based systems(e.g. Mac OS X), use of
582 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
583 @b SO_REUSEADDR to be consistent with Windows.
584
585 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
586 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
587 and is generally used in conjunction with @b wxSOCKET_NOBIND and
588 wxIPaddress::BroadcastAddress().
589
590 So:
e725ba4f
FM
591 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
592 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
593 read or write ANY data.
594 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
595 the data.
596 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
597 it controls whether the GUI blocks.
598 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
599 reusing local addresses/ports.
3d7548cb
BP
600*/
601enum
602{
603 wxSOCKET_NONE = 0, ///< Normal functionality.
604 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
605 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
606 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
607 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
608 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
609 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
610 ///< adapter (normally used in conjunction with
611 ///< @b wxSOCKET_BROADCAST)
612};
613
e54c96f1 614
23324ae1
FM
615/**
616 @class wxSocketBase
7c913512 617
23324ae1
FM
618 wxSocketBase is the base class for all socket-related objects, and it
619 defines all basic IO functionality.
7c913512 620
e725ba4f
FM
621 @note
622 (Workaround for implementation limitation for wxWidgets up to 2.5.x)
23324ae1 623 If you want to use sockets or derived classes such as wxFTP in a secondary
e725ba4f
FM
624 thread, call @b wxSocketBase::Initialize() (undocumented) from the main
625 thread before creating any sockets - in wxApp::OnInit() for example.
23324ae1
FM
626 See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
627 http://www.litwindow.com/knowhow/knowhow.html for more details.
7c913512 628
3d7548cb
BP
629 @beginEventTable{wxSocketEvent}
630 @event{EVT_SOCKET(id, func)}
631 Process a @c wxEVT_SOCKET event.
e725ba4f 632 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
3d7548cb
BP
633 @endEventTable
634
e725ba4f
FM
635 @library{wxnet}
636 @category{net}
637
3d7548cb
BP
638 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
639 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
23324ae1
FM
640*/
641class wxSocketBase : public wxObject
642{
643public:
23324ae1
FM
644
645 /**
3d7548cb 646 @name Construction and Destruction
23324ae1 647 */
3d7548cb 648 //@{
23324ae1
FM
649
650 /**
3d7548cb 651 Default constructor.
3c4f71cc 652
3d7548cb
BP
653 Don't use it directly; instead, use wxSocketClient to construct a socket client,
654 or wxSocketServer to construct a socket server.
23324ae1 655 */
3d7548cb 656 wxSocketBase();
23324ae1
FM
657
658 /**
3d7548cb
BP
659 Destructor.
660
661 Do not destroy a socket using the delete operator directly;
662 use Destroy() instead. Also, do not create socket objects in the stack.
23324ae1 663 */
3d7548cb 664 ~wxSocketBase();
23324ae1
FM
665
666 /**
3d7548cb 667 Destroys the socket safely.
3c4f71cc 668
3d7548cb
BP
669 Use this function instead of the delete operator, since otherwise socket events
670 could reach the application even after the socket has been destroyed. To prevent
671 this problem, this function appends the wxSocket to a list of object to be deleted
672 on idle time, after all events have been processed. For the same reason, you should
673 avoid creating socket objects in the stack.
3c4f71cc 674
3d7548cb 675 Destroy() calls Close() automatically.
3c4f71cc 676
d29a9a8a 677 @return Always @true.
23324ae1
FM
678 */
679 bool Destroy();
680
3d7548cb
BP
681 //@}
682
683
23324ae1 684 /**
3d7548cb 685 @name Socket State
23324ae1 686 */
3d7548cb 687 //@{
23324ae1
FM
688
689 /**
690 Returns @true if an error occurred in the last IO operation.
c9157492 691
3d7548cb
BP
692 Use this function to check for an error condition after one of the
693 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 694 */
328f5751 695 bool Error() const;
23324ae1 696
23324ae1
FM
697 /**
698 This function returns the local address field of the socket. The local
699 address field contains the complete local address of the socket (local
700 address, local port, ...).
3c4f71cc 701
d29a9a8a 702 @return @true if no error happened, @false otherwise.
23324ae1 703 */
328f5751 704 bool GetLocal(wxSockAddress& addr) const;
23324ae1
FM
705
706 /**
7c913512 707 This function returns the peer address field of the socket. The peer
23324ae1
FM
708 address field contains the complete peer host address of the socket
709 (address, port, ...).
3c4f71cc 710
d29a9a8a 711 @return @true if no error happened, @false otherwise.
23324ae1 712 */
328f5751 713 bool GetPeer(wxSockAddress& addr) const;
23324ae1 714
23324ae1
FM
715 /**
716 Returns @true if the socket is connected.
717 */
328f5751 718 bool IsConnected() const;
23324ae1 719
c9157492 720 /**
3d7548cb 721 This function waits until the socket is readable.
c9157492 722
3d7548cb
BP
723 This might mean that queued data is available for reading or, for streamed
724 sockets, that the connection has been closed, so that a read operation will
725 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1
FM
726 is set, in which case the operation might still block).
727 */
328f5751 728 bool IsData() const;
23324ae1
FM
729
730 /**
731 Returns @true if the socket is not connected.
732 */
328f5751 733 bool IsDisconnected() const;
23324ae1
FM
734
735 /**
736 Returns @true if the socket is initialized and ready and @false in other
737 cases.
3d7548cb
BP
738
739 @remarks
3d7548cb 740 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
3d7548cb
BP
741 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
742 and is already listening for new connections.
3d7548cb 743 IsOk() does not check for IO errors; use Error() instead for that purpose.
23324ae1 744 */
328f5751 745 bool IsOk() const;
23324ae1
FM
746
747 /**
748 Returns the number of bytes read or written by the last IO call.
3d7548cb 749
23324ae1 750 Use this function to get the number of bytes actually transferred
3d7548cb
BP
751 after using one of the following IO calls: Discard(), Peek(), Read(),
752 ReadMsg(), Unread(), Write(), WriteMsg().
23324ae1 753 */
328f5751 754 wxUint32 LastCount() const;
23324ae1
FM
755
756 /**
3d7548cb
BP
757 Returns the last wxSocket error. See @ref wxSocketError .
758
759 @note
3d7548cb 760 This function merely returns the last error code,
23324ae1
FM
761 but it should not be used to determine if an error has occurred (this
762 is because successful operations do not change the LastError value).
3d7548cb
BP
763 Use Error() first, in order to determine if the last IO call failed.
764 If this returns @true, use LastError() to discover the cause of the error.
23324ae1 765 */
328f5751 766 wxSocketError LastError() const;
23324ae1
FM
767
768 /**
3d7548cb
BP
769 This function restores the previous state of the socket, as saved
770 with SaveState().
771
772 Calls to SaveState() and RestoreState() can be nested.
773
774 @see SaveState()
23324ae1 775 */
3d7548cb
BP
776 void RestoreState();
777
778 /**
e725ba4f
FM
779 This function saves the current state of the socket in a stack.
780 Socket state includes flags, as set with SetFlags(), event mask, as set
781 with SetNotify() and Notify(), user data, as set with SetClientData().
3d7548cb
BP
782 Calls to SaveState and RestoreState can be nested.
783
784 @see RestoreState()
785 */
786 void SaveState();
787
788 //@}
789
790
791 /**
792 @name Basic I/O
793
794 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
795 */
796 //@{
797
798 /**
799 This function shuts down the socket, disabling further transmission and
800 reception of data; it also disables events for the socket and frees the
801 associated system resources.
802
803 Upon socket destruction, Close() is automatically called, so in most cases
804 you won't need to do it yourself, unless you explicitly want to shut down
805 the socket, typically to notify the peer that you are closing the connection.
806
807 @remarks
3d7548cb
BP
808 Although Close() immediately disables events for the socket, it is possible
809 that event messages may be waiting in the application's event queue.
810 The application must therefore be prepared to handle socket event messages even
811 after calling Close().
812 */
813 void Close();
814
815 /**
816 This function simply deletes all bytes in the incoming queue. This function
817 always returns immediately and its operation is not affected by IO flags.
818
819 Use LastCount() to verify the number of bytes actually discarded.
820
821 If you use Error(), it will always return @false.
822 */
823 wxSocketBase Discard();
824
825 /**
826 Returns current IO flags, as set with SetFlags()
827 */
828 wxSocketFlags GetFlags() const;
829
830 /**
831 Use this function to interrupt any wait operation currently in progress.
832
833 Note that this is not intended as a regular way to interrupt a Wait call,
834 but only as an escape mechanism for exceptional situations where it is
835 absolutely necessary to use it, for example to abort an operation due to
836 some exception or abnormal problem. InterruptWait is automatically called
837 when you Close() a socket (and thus also upon
838 socket destruction), so you don't need to use it in these cases.
839
840 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
e725ba4f 841 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
3d7548cb
BP
842 */
843 void InterruptWait();
23324ae1
FM
844
845 /**
4cc4bfaf 846 This function peeks a buffer of @a nbytes bytes from the socket.
3d7548cb 847
23324ae1 848 Peeking a buffer doesn't delete it from the socket input queue.
3d7548cb 849
23324ae1 850 Use LastCount() to verify the number of bytes actually peeked.
3d7548cb 851
23324ae1 852 Use Error() to determine if the operation succeeded.
3c4f71cc 853
7c913512 854 @param buffer
4cc4bfaf 855 Buffer where to put peeked data.
7c913512 856 @param nbytes
4cc4bfaf 857 Number of bytes.
3c4f71cc 858
d29a9a8a 859 @return Returns a reference to the current object.
3c4f71cc 860
3d7548cb 861 @remarks
e725ba4f
FM
862 The exact behaviour of Peek() depends on the combination of flags being used.
863 For a detailed explanation, see SetFlags()
3d7548cb
BP
864
865 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 866 */
4cc4bfaf 867 wxSocketBase Peek(void* buffer, wxUint32 nbytes);
23324ae1
FM
868
869 /**
4cc4bfaf 870 This function reads a buffer of @a nbytes bytes from the socket.
23324ae1 871 Use LastCount() to verify the number of bytes actually read.
23324ae1 872 Use Error() to determine if the operation succeeded.
3c4f71cc 873
7c913512 874 @param buffer
4cc4bfaf 875 Buffer where to put read data.
7c913512 876 @param nbytes
4cc4bfaf 877 Number of bytes.
3c4f71cc 878
d29a9a8a 879 @return Returns a reference to the current object.
3c4f71cc 880
3d7548cb 881 @remarks
e725ba4f
FM
882 The exact behaviour of Read() depends on the combination of flags being used.
883 For a detailed explanation, see SetFlags()
3d7548cb 884
4cc4bfaf
FM
885 @see Error(), LastError(), LastCount(),
886 SetFlags()
23324ae1 887 */
4cc4bfaf 888 wxSocketBase Read(void* buffer, wxUint32 nbytes);
23324ae1
FM
889
890 /**
7c913512 891 This function reads a buffer sent by WriteMsg()
23324ae1
FM
892 on a socket. If the buffer passed to the function isn't big enough, the
893 remaining bytes will be discarded. This function always waits for the
894 buffer to be entirely filled, unless an error occurs.
3d7548cb 895
23324ae1 896 Use LastCount() to verify the number of bytes actually read.
3d7548cb 897
23324ae1 898 Use Error() to determine if the operation succeeded.
3c4f71cc 899
7c913512 900 @param buffer
4cc4bfaf 901 Buffer where to put read data.
7c913512 902 @param nbytes
4cc4bfaf 903 Size of the buffer.
3c4f71cc 904
d29a9a8a 905 @return Returns a reference to the current object.
3c4f71cc 906
3d7548cb 907 @remarks
e725ba4f
FM
908 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
909 and it will always ignore the @b wxSOCKET_NOWAIT flag.
910 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
911 For a detailed explanation, see SetFlags().
3c4f71cc 912
3d7548cb 913 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
23324ae1 914 */
3d7548cb 915 wxSocketBase ReadMsg(void* buffer, wxUint32 nbytes);
23324ae1
FM
916
917 /**
918 Use SetFlags to customize IO operation for this socket.
4cc4bfaf 919 The @a flags parameter may be a combination of flags ORed together.
23324ae1 920 The following flags can be used:
3c4f71cc 921
3d7548cb
BP
922 @beginFlagTable
923 @flag{wxSOCKET_NONE}
924 Normal functionality.
925 @flag{wxSOCKET_NOWAIT}
926 Read/write as much data as possible and return immediately.
927 @flag{wxSOCKET_WAITALL}
928 Wait for all required data to be read/written unless an error occurs.
929 @flag{wxSOCKET_BLOCK}
930 Block the GUI (do not yield) while reading/writing data.
931 @flag{wxSOCKET_REUSEADDR}
932 Allows the use of an in-use port (wxServerSocket only).
933 @flag{wxSOCKET_BROADCAST}
934 Switches the socket to broadcast mode.
935 @flag{wxSOCKET_NOBIND}
936 Stops the socket from being bound to a specific adapter (normally
937 used in conjunction with @b wxSOCKET_BROADCAST).
938 @endFlagTable
939
940 For more information on socket events see @ref wxSocketFlags .
23324ae1
FM
941 */
942 void SetFlags(wxSocketFlags flags);
943
944 /**
945 This function allows you to set the local address and port,
946 useful when an application needs to reuse a particular port. When
947 a local port is set for a wxSocketClient,
3d7548cb 948 @b bind() will be called before @b connect().
23324ae1 949 */
72ac4e88 950 bool SetLocal(const wxIPV4address& local);
23324ae1 951
23324ae1
FM
952 /**
953 This function sets the default socket timeout in seconds. This timeout
954 applies to all IO calls, and also to the Wait() family
955 of functions if you don't specify a wait interval. Initially, the default
956 timeout is 10 minutes.
957 */
958 void SetTimeout(int seconds);
959
23324ae1
FM
960 /**
961 This function unreads a buffer. That is, the data in the buffer is put back
962 in the incoming queue. This function is not affected by wxSocket flags.
3d7548cb
BP
963
964 If you use LastCount(), it will always return @a nbytes.
965
23324ae1 966 If you use Error(), it will always return @false.
3c4f71cc 967
7c913512 968 @param buffer
4cc4bfaf 969 Buffer to be unread.
7c913512 970 @param nbytes
4cc4bfaf 971 Number of bytes.
3c4f71cc 972
d29a9a8a 973 @return Returns a reference to the current object.
3c4f71cc 974
4cc4bfaf 975 @see Error(), LastCount(), LastError()
23324ae1 976 */
4cc4bfaf 977 wxSocketBase Unread(const void* buffer, wxUint32 nbytes);
23324ae1
FM
978
979 /**
980 This function waits until any of the following conditions is @true:
3c4f71cc 981
3d7548cb
BP
982 @li The socket becomes readable.
983 @li The socket becomes writable.
984 @li An ongoing connection request has completed (wxSocketClient only)
985 @li An incoming connection request has arrived (wxSocketServer only)
986 @li The connection has been closed.
987
23324ae1
FM
988 Note that it is recommended to use the individual Wait functions
989 to wait for the required condition, instead of this one.
3c4f71cc 990
7c913512 991 @param seconds
4cc4bfaf
FM
992 Number of seconds to wait.
993 If -1, it will wait for the default timeout,
3d7548cb 994 as set with SetTimeout().
7c913512 995 @param millisecond
4cc4bfaf 996 Number of milliseconds to wait.
3c4f71cc 997
d29a9a8a 998 @return Returns @true when any of the above conditions is satisfied,
e725ba4f 999 @false if the timeout was reached.
3c4f71cc 1000
3d7548cb 1001 @see InterruptWait(), wxSocketServer::WaitForAccept(),
4cc4bfaf 1002 WaitForLost(), WaitForRead(),
3d7548cb 1003 WaitForWrite(), wxSocketClient::WaitOnConnect()
23324ae1
FM
1004 */
1005 bool Wait(long seconds = -1, long millisecond = 0);
1006
1007 /**
1008 This function waits until the connection is lost. This may happen if
1009 the peer gracefully closes the connection or if the connection breaks.
3c4f71cc 1010
7c913512 1011 @param seconds
4cc4bfaf
FM
1012 Number of seconds to wait.
1013 If -1, it will wait for the default timeout,
3d7548cb 1014 as set with SetTimeout().
7c913512 1015 @param millisecond
4cc4bfaf 1016 Number of milliseconds to wait.
3c4f71cc 1017
d29a9a8a 1018 @return Returns @true if the connection was lost, @false if the timeout
e725ba4f 1019 was reached.
3c4f71cc 1020
4cc4bfaf 1021 @see InterruptWait(), Wait()
23324ae1 1022 */
fc377125 1023 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
FM
1024
1025 /**
3d7548cb
BP
1026 This function waits until the socket is readable.
1027
1028 This might mean that queued data is available for reading or, for streamed
1029 sockets, that the connection has been closed, so that a read operation will
1030 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
23324ae1 1031 is set, in which case the operation might still block).
3c4f71cc 1032
7c913512 1033 @param seconds
4cc4bfaf
FM
1034 Number of seconds to wait.
1035 If -1, it will wait for the default timeout,
3d7548cb 1036 as set with SetTimeout().
7c913512 1037 @param millisecond
4cc4bfaf 1038 Number of milliseconds to wait.
3c4f71cc 1039
d29a9a8a 1040 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 1041
4cc4bfaf 1042 @see InterruptWait(), Wait()
23324ae1
FM
1043 */
1044 bool WaitForRead(long seconds = -1, long millisecond = 0);
1045
1046 /**
3d7548cb
BP
1047 This function waits until the socket becomes writable.
1048
1049 This might mean that the socket is ready to send new data, or for streamed
1050 sockets, that the connection has been closed, so that a write operation is
1051 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
23324ae1 1052 in which case the operation might still block).
3c4f71cc 1053
7c913512 1054 @param seconds
4cc4bfaf
FM
1055 Number of seconds to wait.
1056 If -1, it will wait for the default timeout,
3d7548cb 1057 as set with SetTimeout().
7c913512 1058 @param millisecond
4cc4bfaf 1059 Number of milliseconds to wait.
3c4f71cc 1060
d29a9a8a 1061 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 1062
4cc4bfaf 1063 @see InterruptWait(), Wait()
23324ae1
FM
1064 */
1065 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1066
1067 /**
4cc4bfaf 1068 This function writes a buffer of @a nbytes bytes to the socket.
3d7548cb 1069
23324ae1 1070 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1071
23324ae1 1072 Use Error() to determine if the operation succeeded.
3c4f71cc 1073
7c913512 1074 @param buffer
4cc4bfaf 1075 Buffer with the data to be sent.
7c913512 1076 @param nbytes
4cc4bfaf 1077 Number of bytes.
3c4f71cc 1078
d29a9a8a 1079 @return Returns a reference to the current object.
3c4f71cc 1080
3d7548cb
BP
1081 @remarks
1082
1083 The exact behaviour of Write() depends on the combination of flags being used.
1084 For a detailed explanation, see SetFlags().
1085
1086 @see Error(), LastError(), LastCount(), SetFlags()
23324ae1 1087 */
4cc4bfaf 1088 wxSocketBase Write(const void* buffer, wxUint32 nbytes);
23324ae1
FM
1089
1090 /**
4cc4bfaf 1091 This function writes a buffer of @a nbytes bytes from the socket, but it
3d7548cb
BP
1092 writes a short header before so that ReadMsg() knows how much data should
1093 it actually read. So, a buffer sent with WriteMsg() MUST be read with ReadMsg().
1094
1095 This function always waits for the entire buffer to be sent, unless an error occurs.
1096
23324ae1 1097 Use LastCount() to verify the number of bytes actually written.
3d7548cb 1098
23324ae1 1099 Use Error() to determine if the operation succeeded.
3c4f71cc 1100
7c913512 1101 @param buffer
4cc4bfaf 1102 Buffer with the data to be sent.
7c913512 1103 @param nbytes
4cc4bfaf 1104 Number of bytes to send.
3c4f71cc 1105
d29a9a8a 1106 @return Returns a reference to the current object.
3d7548cb
BP
1107
1108 @remarks
1109
1110 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1111 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1112 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1113 see SetFlags().
1114
1115 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1116
23324ae1 1117 */
4cc4bfaf 1118 wxSocketBase WriteMsg(const void* buffer, wxUint32 nbytes);
3d7548cb
BP
1119
1120 //@}
1121
1122
1123 /**
1124 @name Handling Socket Events
1125 */
1126 //@{
1127
1128 /**
1129 Returns a pointer of the client data for this socket, as set with
1130 SetClientData()
1131 */
1132 void* GetClientData() const;
1133
1134 /**
1135 According to the @a notify value, this function enables
1136 or disables socket events. If @a notify is @true, the events
1137 configured with SetNotify() will
1138 be sent to the application. If @a notify is @false; no events
1139 will be sent.
1140 */
1141 void Notify(bool notify);
1142
1143 /**
1144 Sets user-supplied client data for this socket. All socket events will
1145 contain a pointer to this data, which can be retrieved with
1146 the wxSocketEvent::GetClientData() function.
1147 */
1148 void SetClientData(void* data);
1149
1150 /**
1151 Sets an event handler to be called when a socket event occurs. The
1152 handler will be called for those events for which notification is
1153 enabled with SetNotify() and
1154 Notify().
1155
1156 @param handler
1157 Specifies the event handler you want to use.
1158 @param id
1159 The id of socket event.
1160
1161 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1162 */
1163 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1164
1165 /**
1166 Specifies which socket events are to be sent to the event handler.
1167 The @a flags parameter may be combination of flags ORed together. The
1168 following flags can be used:
1169
1170 @beginFlagTable
1171 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1172 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1173 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1174 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1175 @endFlagTable
1176
1177 For example:
1178
1179 @code
1180 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1181 sock.Notify(true);
1182 @endcode
1183
1184 In this example, the user will be notified about incoming socket data and
1185 whenever the connection is closed.
1186
1187 For more information on socket events see @ref wxSocketEventFlags .
1188 */
1189 void SetNotify(wxSocketEventFlags flags);
1190
1191 //@}
23324ae1
FM
1192};
1193
1194
e54c96f1 1195
23324ae1
FM
1196/**
1197 @class wxDatagramSocket
7c913512 1198
41e69d79
FM
1199 @todo docme
1200
23324ae1 1201 @library{wxnet}
3d7548cb 1202 @category{net}
23324ae1
FM
1203*/
1204class wxDatagramSocket : public wxSocketBase
1205{
1206public:
1207 /**
1208 Constructor.
3c4f71cc 1209
41e69d79
FM
1210 @param addr
1211 The socket address.
7c913512 1212 @param flags
41e69d79 1213 Socket flags (See wxSocketBase::SetFlags()).
23324ae1 1214 */
8067ee11
FM
1215 wxDatagramSocket(const wxSockAddress& addr,
1216 wxSocketFlags flags = wxSOCKET_NONE);
23324ae1
FM
1217
1218 /**
3d7548cb 1219 Destructor. Please see wxSocketBase::Destroy().
23324ae1 1220 */
adaaa686 1221 virtual ~wxDatagramSocket();
23324ae1 1222
23324ae1 1223 /**
4cc4bfaf 1224 This function writes a buffer of @a nbytes bytes to the socket.
3d7548cb
BP
1225 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1226 Use wxSocketBase::Error() to determine if the operation succeeded.
3c4f71cc 1227
7c913512 1228 @param address
4cc4bfaf 1229 The address of the destination peer for this data.
7c913512 1230 @param buffer
4cc4bfaf 1231 Buffer where read data is.
7c913512 1232 @param nbytes
4cc4bfaf 1233 Number of bytes.
3c4f71cc 1234
d29a9a8a 1235 @return Returns a reference to the current object.
3d7548cb
BP
1236
1237 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
23324ae1 1238 */
7323ff1a
FM
1239 wxDatagramSocket& SendTo(const wxSockAddress& address,
1240 const void* buffer, wxUint32 nbytes);
23324ae1 1241};
e54c96f1 1242