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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
d230488b | 2 | // Name: thread.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
15b6757b FM |
7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
ae93dddf | 9 | /* |
4c51a665 | 10 | NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave() |
ae93dddf FM |
11 | as they're not safe. See also ticket #10366. |
12 | */ | |
13 | ||
880efa2a | 14 | /** |
36c9828f | 15 | |
3a567740 | 16 | @page overview_thread Multithreading Overview |
2cd3cc94 | 17 | |
831e1028 | 18 | @tableofcontents |
3a567740 | 19 | |
2cd3cc94 | 20 | wxWidgets provides a complete set of classes encapsulating objects necessary in |
831e1028 | 21 | multi-threaded (MT) applications: the wxThread class itself and different |
2cd3cc94 | 22 | synchronization objects: mutexes (see wxMutex) and critical sections (see |
831e1028 | 23 | wxCriticalSection) with conditions (see wxCondition). The thread API in |
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24 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several |
25 | functions have different names and some features inspired by Win32 thread API | |
26 | are there as well. | |
27 | ||
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28 | These classes hopefully make writing MT programs easier and they also provide |
29 | some extra error checking (compared to the native - be it Win32 or Posix - | |
30 | thread API), however it is still a non-trivial undertaking especially for large | |
31 | projects. Before starting an MT application (or starting to add MT features to | |
32 | an existing one) it is worth asking oneself if there is no easier and safer way | |
33 | to implement the same functionality. Of course, in some situations threads | |
34 | really make sense (classical example is a server application which launches a | |
35 | new thread for each new client), but in others it might be an overkill. On the | |
36 | other hand, the recent evolution of the computer hardware shows an important | |
37 | trend towards multi-core systems, which are better exploited using multiple | |
38 | threads (e.g. you may want to split a long task among as many threads as many | |
39 | CPU (cores) the system reports; see wxThread::GetCPUCount). | |
c6427d4d | 40 | |
ae93dddf FM |
41 | To implement non-blocking operations @e without using multiple threads you have |
42 | two possible implementation choices: | |
831e1028 | 43 | |
ae93dddf FM |
44 | - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog) |
45 | - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI) | |
46 | periodically to update the screen. | |
3a567740 | 47 | |
831e1028 BP |
48 | If instead you choose to use threads in your application, please read the |
49 | following section of this overview. | |
50 | ||
51 | @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, | |
52 | wxSemaphore | |
c6427d4d | 53 | |
831e1028 BP |
54 | |
55 | ||
56 | @section overview_thread_notes Important Notes for Multi-threaded Applications | |
57 | ||
58 | When writing a multi-threaded application, it is strongly recommended that | |
59 | <b>no secondary threads call GUI functions</b>. The design which uses one GUI | |
60 | thread and several worker threads which communicate with the main one using | |
61 | @b events is much more robust and will undoubtedly save you countless problems | |
62 | (example: under Win32 a thread can only access GDI objects such as pens, | |
63 | brushes, device contexts created by itself and not by the other threads). | |
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64 | |
65 | For communication between secondary threads and the main thread, you may use | |
36a2d2c4 | 66 | wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions |
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67 | have a thread-safe implementation so that they can be used as they are for |
68 | sending events from one thread to another. However there is no built in method | |
69 | to send messages to the worker threads and you will need to use the available | |
70 | synchronization classes to implement the solution which suits your needs | |
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71 | yourself. In particular, please note that it is not enough to derive your class |
72 | from wxThread and wxEvtHandler to send messages to it: in fact, this does not | |
73 | work at all. You're instead encouraged to use wxThreadHelper as it greatly | |
74 | simplifies the communication and the sharing of resources. | |
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75 | |
76 | You should also look at the wxThread docs for important notes about secondary | |
77 | threads and their deletion. | |
78 | ||
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79 | Last, remember that if wxEventLoopBase::YieldFor() is used directly or |
80 | indirectly (e.g. through wxProgressDialog) in your code, then you may have both | |
81 | re-entrancy problems and also problems caused by the processing of events out | |
82 | of order. To resolve the last problem wxThreadEvent can be used: thanks to its | |
83 | implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent | |
84 | classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you | |
85 | specify the @c wxEVT_CATEGORY_THREAD flag. | |
36c9828f | 86 | |
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87 | See also the @sample{thread} for a sample showing some simple interactions |
88 | between the main and secondary threads. | |
89 | ||
d230488b | 90 | */ |