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15b6757b 1/////////////////////////////////////////////////////////////////////////////
e244be15 2// Name: xrc.h
15b6757b
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
032e27aa 11@page overview_xrc XML Based Resource System (XRC)
3863c5eb 12
831e1028 13@tableofcontents
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14
15The XML-based resource system, known as XRC, allows user interface elements
16such as dialogs, menu bars and toolbars, to be stored in text files and loaded
17into the application at run-time. XRC files can also be compiled into binary
18XRS files or C++ code (the former makes it possible to store all resources in a
19single file and the latter is useful when you want to embed the resources into
20the executable).
21
22There are several advantages to using XRC resources:
23
24@li Recompiling and linking an application is not necessary if the resources
25 change.
26@li If you use a dialog designer that generates C++ code, it can be hard to
27 reintegrate this into existing C++ code. Separation of resources and code
28 is a more elegant solution.
29@li You can choose between different alternative resource files at run time, if
30 necessary.
31@li The XRC format uses sizers for flexibility, allowing dialogs to be
32 resizable and highly portable.
33@li The XRC format is a wxWidgets standard, and can be generated or
d9384bfb 34 postprocessed by any program that understands it. As it is based on the XML
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35 standard, existing XML editors can be used for simple editing purposes.
36
37XRC was written by Vaclav Slavik.
38
831e1028 39@see wxXmlResource, wxXmlResourceHandler, @ref overview_xrcformat
41e69d79 40
3863c5eb 41
3863c5eb 42
5fcef184 43@section overview_xrc_gettingstarted Getting Started with XRC
3863c5eb 44
5fcef184 45<b> Creating an XRC file </b>
3863c5eb 46
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47You will need to write an XRC file. Though this @e can be done by hand in a
48text editor, for all but the smallest files it is advisable to use a
49specialised tool. Examples of these include:
3863c5eb 50
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51@e Non-free:
52@li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
53 designer/RAD tool.
54@li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
3863c5eb 55 dialog editor.
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56
57@e Free:
58@li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
3863c5eb 59 can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
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60@li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
61 can output C++, XRC or python.
62
63There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
64
65This small demonstration XRC file contains a simple dialog:
66@code
67<?xml version="1.0" ?>
68<resource version="2.3.0.1">
69 <object class="wxDialog" name="SimpleDialog">
70 <title>Simple dialog</title>
71 <object class="wxBoxSizer">
72 <orient>wxVERTICAL</orient>
73 <object class="sizeritem">
74 <object class="wxTextCtrl" name="text"/>
75 <option>1</option>
76 <flag>wxALL|wxEXPAND</flag>
77 <border>10</border>
78 </object>
79 <object class="sizeritem">
80 <object class="wxBoxSizer">
81 <object class="sizeritem">
82 <object class="wxButton" name="clickme_btn">
83 <label>Click</label>
84 </object>
85 <flag>wxRIGHT</flag>
86 <border>10</border>
87 </object>
88 <object class="sizeritem">
89 <object class="wxButton" name="wxID_OK">
90 <label>OK</label>
91 </object>
92 <flag>wxLEFT</flag>
93 <border>10</border>
94 </object>
95 <orient>wxHORIZONTAL</orient>
96 </object>
97 <flag>wxALL|wxALIGN_CENTRE</flag>
98 <border>10</border>
99 </object>
100 </object>
101 </object>
102</resource>
103@endcode
104
105You can keep all your XRC elements together in one file, or split them between
106several.
107
108<b> Loading XRC files </b>
109
110Before you can use XRC in an app, it must first be loaded. This code fragment
111shows how to load a single XRC file "resource.xrc" from the current working
112directory, plus all the *.xrc files contained in the subdirectory "rc".
113
114@code
115#include "wx/xrc/xmlres.h"
116
117bool MyApp::OnInit()
118{
119 ...
120 wxXmlResource::Get()->InitAllHandlers();
121
122 wxXmlResource::Get()->Load("resource.xrc");
123 wxXmlResource::Get()->LoadAllFiles("rc");
124 ...
125}
126@endcode
127
128It's normal to load any XRC files at the beginning of an app. Though it is
129possible to unload a file later, it's seldom necessary.
130
131
132<b> Using an XRC item </b>
133
134The XRC file(s) are now loaded into the app's virtual filesystem. From there,
135you must do another sort of load when you want to use an individual object.
136Yes, it's confusingly named, but you first Load() the file, and later load each
137top-level object when its needed.
3863c5eb 138
5fcef184 139This is how you would use the above simple dialog in your code.
3863c5eb 140
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141@code
142void MyClass::ShowDialog()
143{
144 wxDialog dlg;
145 if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
146 dlg.ShowModal();
147}
148@endcode
149
150See how simple the code is. All the instantiation is done invisibly by the XRC
151system.
152
153Though you'll most often use wxXmlResource::LoadDialog, there are also
154equivalents that load a frame, a menu etc; and the generic
155wxXmlResource::LoadObject. See wxXmlResource for more details.
3863c5eb 156
5fcef184 157<b> Accessing XRC child controls </b>
3863c5eb 158
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159The last section showed how to load top-level windows like dialogs, but what
160about child windows like the wxTextCtrl named "text" that the dialog contains?
161You can't 'load' an individual child control in the same way. Instead you use
162the XRCCTRL macro to get a pointer to the child. To expand the previous code:
3863c5eb 163
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164@code
165void MyClass::ShowDialog()
166{
167 wxDialog dlg;
168 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
169 return;
170
171 wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
172 if (pText)
173 pText->ChangeValue("This is a simple dialog");
174
175 dlg.ShowModal();
176}
177@endcode
178
179XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
180to search inside it for a wxWindow with the supplied name (here "text"). It
181returns a pointer to that control, cast to the type in the third parameter; so
182a similar effect could be obtained by writing:
183
184@code
185pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
186@endcode
187
188<b> XRC and IDs </b>
189
190The ID of a control is often needed, e.g. for use in an event table
191or with wxEvtHandler::Bind. It can easily be found by passing the name of the
192control to the XRCID macro:
193
194@code
195void MyClass::ShowDialog()
196{
197 wxDialog dlg;
198 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
199 return;
3863c5eb 200
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201 XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
202 wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
203
204 XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
205 wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
206
207 dlg.ShowModal();
208}
209@endcode
210
211A few points to note:
212@li The value of the int returned by XRCID("foo") is guaranteed to be unique
213within an app.
214@li However that value isn't predictable, and you shouldn't rely on it being
215consistent between runs. It certainly won't be the same in different apps.
216@li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
217(because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
218@li Both XRCID and XRCCTRL use the 'name' of the control (as in
219wxWindow::GetName). This is different from the label that the user sees on
220e.g. a wxButton.
221
222<b> Subclassing in XRC </b>
223
224You will often want to use subclassed wx controls in your code. There are three
225ways to do this from XRC:
226@li Very rarely you might need to
227@ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
228@li Occasionally wxXmlResource::AttachUnknownControl may be best. See
229@ref overview_xrcformat_extending_unknown
230@li Usually though, the simple 'subclass' keyword will suffice.
231
232Suppose you wanted the wxTextCtrl named "text" to be created as your derived
233class MyTextCtrl. The only change needed in the XRC file would be in this line:
234
235@code
236 <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
237@endcode
238
239The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
240the subclass to be created successfully, it's important to ensure that it uses
241wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
242the details.
243
244
245
246@section overview_xrc_xrcsample The XRC sample
247
248A major resource for learning how to use XRC is the @sample{xrc}. This
249demonstrates all of the standard uses of XRC, and some of the less common ones.
250It is strongly suggested that you run it, and look at the well-commented
251source code to see how it works.
252
253
254@section overview_xrc_binaryresourcefiles Binary Resource Files
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255
256To compile binary resource files, use the command-line @c wxrc utility. It
257takes one or more file parameters (the input XRC files) and the following
258switches and options:
259
260@li -h (--help): Show a help message.
261@li -v (--verbose): Show verbose logging information.
262@li -c (--cpp-code): Write C++ source rather than a XRS file.
263@li -e (--extra-cpp-code): If used together with -c, generates C++ header file
264 containing class definitions for the windows defined by the XRC file (see
265 special subsection).
266@li -u (--uncompressed): Do not compress XML files (C++ only).
267@li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
268 can scan. Outputs to stdout, or a file if -o is used.
269@li -n (--function) @<name@>: Specify C++ function name (use with -c).
270@li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
271 or resource.cpp.
272@li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
273 to this file.
274
275For example:
276
277@code
278$ wxrc resource.xrc
279$ wxrc resource.xrc -o resource.xrs
280$ wxrc resource.xrc -v -c -o resource.cpp
281@endcode
282
283@note XRS file is essentially a renamed ZIP archive which means that you can
284manipulate it with standard ZIP tools. Note that if you are using XRS files,
285you have to initialize the wxFileSystem archive handler first! It is a simple
286thing to do:
287
288@code
289#include <wx/filesys.h>
290#include <wx/fs_arc.h>
291...
292wxFileSystem::AddHandler(new wxArchiveFSHandler);
293@endcode
294
295
296@section overview_xrc_embeddedresource Using Embedded Resources
297
298It is sometimes useful to embed resources in the executable itself instead of
299loading an external file (e.g. when your app is small and consists only of one
300exe file). XRC provides means to convert resources into regular C++ file that
301can be compiled and included in the executable.
302
303Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
304resources. This file will contain a function called @c InitXmlResource (unless
305you override this with a command line switch). Use it to load the resource:
306
307@code
308extern void InitXmlResource(); // defined in generated file
309...
310wxXmlResource::Get()->InitAllHandlers();
311InitXmlResource();
312...
313@endcode
314
315
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316@section overview_xrc_cppheader C++ header file generation
317
318Using the @c -e switch together with @c -c, a C++ header file is written
319containing class definitions for the GUI windows defined in the XRC file. This
320code generation can make it easier to use XRC and automate program development.
321The classes can be used as basis for development, freeing the programmer from
322dealing with most of the XRC specifics (e.g. @c XRCCTRL).
323
324For each top level window defined in the XRC file a C++ class definition is
325generated, containing as class members the named widgets of the window. A
326default constructor for each class is also generated. Inside the constructor
327all XRC loading is done and all class members representing widgets are
328initialized.
329
330A simple example will help understand how the scheme works. Suppose you have a
331XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
3c4f71cc 332(any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
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333and wxButton B.
334
335The XRC file and corresponding class definition in the header file will be
336something like:
337
338@code
339<?xml version="1.0"?>
340<resource version="2.3.0.1">
341 <object class="wxFrame" name="TestWnd_Base">
342 <size>-1,-1</size>
343 <title>Test</title>
344 <object class="wxBoxSizer">
345 <orient>wxHORIZONTAL</orient>
346 <object class="sizeritem">
347 <object class="wxTextCtrl" name="A">
348 <label>Test label</label>
349 </object>
350 </object>
351 <object class="sizeritem">
352 <object class="wxButton" name="B">
353 <label>Test button</label>
354 </object>
355 </object>
356 </object>
357 </object>
358</resource>
359
360
361class TestWnd_Base : public wxFrame
362{
363protected:
364 wxTextCtrl* A;
365 wxButton* B;
366
367private:
368 void InitWidgetsFromXRC()
369 {
370 wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
371 A = XRCCTRL(*this, "A", wxTextCtrl);
372 B = XRCCTRL(*this, "B", wxButton);
373 }
374public:
375 TestWnd::TestWnd()
376 {
377 InitWidgetsFromXRC();
378 }
379};
380@endcode
381
382The generated window class can be used as basis for the full window class. The
383class members which represent widgets may be accessed by name instead of using
384@c XRCCTRL every time you wish to reference them (note that they are
385@c protected class members), though you must still use @c XRCID to refer to
386widget IDs in the event table.
387
388Example:
389
390@code
391#include "resource.h"
392
393class TestWnd : public TestWnd_Base
394{
395public:
396 TestWnd()
397 {
398 // A, B already initialised at this point
399 A->SetValue("Updated in TestWnd::TestWnd");
400 B->SetValue("Nice :)");
401 }
402 void OnBPressed(wxEvent& event)
403 {
404 Close();
405 }
406 DECLARE_EVENT_TABLE();
407};
408
409BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
410 EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
411END_EVENT_TABLE()
412@endcode
413
414It is also possible to access the wxSizerItem of a sizer that is part of a
415resource. This can be done using @c XRCSIZERITEM as shown.
416
417The resource file can have something like this for a sizer item.
418
419@code
420<object class="spacer" name="area">
421 <size>400, 300</size>
422</object>
423@endcode
424
425The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
426together.
427
428@code
429wxSizerItem* item = XRCSIZERITEM(*this, "area");
430@endcode
431
432
433@section overview_xrc_newresourcehandlers Adding New Resource Handlers
434
435Adding a new resource handler is pretty easy.
436
437Typically, to add an handler for the @c MyControl class, you'll want to create
438the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
439
440The header needs to contains the @c MyControlXmlHandler class definition:
441
442@code
443class MyControlXmlHandler : public wxXmlResourceHandler
444{
445public:
446 // Constructor.
447 MyControlXmlHandler();
448
449 // Creates the control and returns a pointer to it.
450 virtual wxObject *DoCreateResource();
451
452 // Returns true if we know how to create a control for the given node.
453 virtual bool CanHandle(wxXmlNode *node);
454
455 // Register with wxWidgets' dynamic class subsystem.
456 DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
457};
458@endcode
459
460The implementation of your custom XML handler will typically look as:
461
462@code
463// Register with wxWidgets' dynamic class subsystem.
464IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
465
466MyControlXmlHandler::MyControlXmlHandler()
467{
468 // this call adds support for all wxWindows class styles
469 // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
470 AddWindowStyles();
471
472 // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
473 // you should use:
474 // XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
475}
476
477wxObject *MyControlXmlHandler::DoCreateResource()
478{
479 // the following macro will init a pointer named "control"
480 // with a new instance of the MyControl class, but will NOT
481 // Create() it!
482 XRC_MAKE_INSTANCE(control, MyControl)
483
484 // this is the point where you'll typically need to do the most
485 // important changes: here the control is created and initialized.
486 // You'll want to use the wxXmlResourceHandler's getters to
487 // do most of your work.
488 // If e.g. the MyControl::Create function looks like:
489 //
3c4f71cc 490 // bool MyControl::Create(wxWindow *parent, int id,
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491 // const wxBitmap &first, const wxPoint &posFirst,
492 // const wxBitmap &second, const wxPoint &posSecond,
493 // const wxString &theTitle, const wxFont &titleFont,
494 // const wxPoint &pos, const wxSize &size,
495 // long style = MYCONTROL_DEFAULT_STYLE,
496 // const wxString &name = wxT("MyControl"));
497 //
498 // Then the XRC for your component should look like:
499 //
500 // <object class="MyControl" name="some_name">
501 // <first-bitmap>first.xpm</first-bitmap>
502 // <second-bitmap>text.xpm</second-bitmap>
503 // <first-pos>3,3</first-pos>
504 // <second-pos>4,4</second-pos>
505 // <the-title>a title</the-title>
506 // <title-font>
507 // <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
508 // </title-font>
509 // <!-- XRC also accepts other usual tags for wxWindow-derived classes:
510 // like e.g. <name>, <style>, <size>, <position>, etc -->
511 // </object>
512 //
513 // And the code to read your custom tags from the XRC file is just:
514 control->Create(m_parentAsWindow, GetID(),
515 GetBitmap(wxT("first-bitmap")),
516 GetPosition(wxT("first-pos")),
517 GetBitmap(wxT("second-bitmap")),
518 GetPosition(wxT("second-pos")),
519 GetText(wxT("the-title")),
520 GetFont(wxT("title-font")),
521 GetPosition(), GetSize(), GetStyle(), GetName());
522
523 SetupWindow(control);
524
525 return control;
526}
527
528bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
529{
530 // this function tells XRC system that this handler can parse
531 // the <object class="MyControl"> tags
532 return IsOfClass(node, wxT("MyControl"));
533}
534@endcode
535
536You may want to check the wxXmlResourceHandler documentation to see how many
537built-in getters it contains. It's very easy to retrieve also complex
538structures out of XRC files using them.
36c9828f 539
e244be15 540*/