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4638d697 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: animate.h | |
3 | // Purpose: Animation classes | |
4 | // Author: Julian Smart and Guillermo Rodriguez Garcia | |
5 | // Modified by: | |
6 | // Created: 13/8/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_ANIMATEH__ | |
13 | #define _WX_ANIMATEH__ | |
14 | ||
4638d697 JS |
15 | #include <wx/defs.h> |
16 | #include <wx/string.h> | |
17 | #include <wx/gdicmn.h> | |
18 | #include <wx/list.h> | |
19 | #include <wx/timer.h> | |
10217444 VS |
20 | #include <wx/bitmap.h> |
21 | #include <wx/colour.h> | |
22 | #include <wx/control.h> | |
23 | ||
6446bbcf | 24 | |
10217444 VS |
25 | #ifdef WXMAKINGDLL_ANIMATE |
26 | #define WXDLLIMPEXP_ANIMATE WXEXPORT | |
27 | #elif defined(WXUSINGDLL) | |
28 | #define WXDLLIMPEXP_ANIMATE WXIMPORT | |
29 | #else // not making nor using DLL | |
30 | #define WXDLLIMPEXP_ANIMATE | |
31 | #endif | |
4638d697 | 32 | |
10217444 VS |
33 | class WXDLLIMPEXP_ANIMATE wxAnimationBase; |
34 | class WXDLLIMPEXP_ANIMATE wxAnimationPlayer; | |
4638d697 JS |
35 | class WXDLLEXPORT wxImage; |
36 | ||
37 | enum wxAnimationDisposal | |
38 | { | |
39 | wxANIM_UNSPECIFIED = -1, | |
40 | wxANIM_DONOTREMOVE = 0, | |
41 | wxANIM_TOBACKGROUND = 1, | |
42 | wxANIM_TOPREVIOUS = 2 | |
6446bbcf | 43 | }; |
4638d697 | 44 | |
10217444 | 45 | class WXDLLIMPEXP_ANIMATE wxAnimationTimer: public wxTimer |
4638d697 JS |
46 | { |
47 | public: | |
6446bbcf DS |
48 | wxAnimationTimer() |
49 | { m_player = (wxAnimationPlayer*) NULL; } | |
4638d697 JS |
50 | |
51 | virtual void Notify(); | |
6446bbcf DS |
52 | |
53 | void SetPlayer(wxAnimationPlayer* player) | |
54 | { m_player = player; } | |
4638d697 JS |
55 | |
56 | protected: | |
57 | wxAnimationPlayer* m_player; | |
58 | }; | |
59 | ||
60 | /* wxAnimationPlayer | |
10217444 VS |
61 | * Create an object of this class, and either pass an wxXXXAnimation object in |
62 | * the constructor, or call SetAnimation. Then call Play(). The wxAnimation | |
63 | * object is only destroyed in the destructor if destroyAnimation is TRUE in | |
64 | * the constructor. | |
4638d697 JS |
65 | */ |
66 | ||
10217444 | 67 | class WXDLLIMPEXP_ANIMATE wxAnimationPlayer : public wxObject |
4638d697 JS |
68 | { |
69 | DECLARE_CLASS(wxAnimationPlayer) | |
70 | ||
71 | public: | |
6446bbcf | 72 | wxAnimationPlayer(wxAnimationBase *animation = (wxAnimationBase *) NULL, bool destroyAnimation = false); |
4638d697 | 73 | ~wxAnimationPlayer(); |
6446bbcf | 74 | |
4638d697 JS |
75 | //// Accessors |
76 | ||
6446bbcf DS |
77 | void SetAnimation(wxAnimationBase* animation, bool destroyAnimation = false); |
78 | wxAnimationBase* GetAnimation() const | |
79 | { return m_animation; } | |
80 | ||
81 | void SetDestroyAnimation(bool destroyAnimation) | |
82 | { m_destroyAnimation = destroyAnimation; } | |
83 | ||
84 | bool GetDestroyAnimation() const | |
85 | { return m_destroyAnimation; } | |
4638d697 | 86 | |
6446bbcf DS |
87 | void SetCurrentFrame(int currentFrame) |
88 | { m_currentFrame = currentFrame; } | |
4638d697 | 89 | |
6446bbcf DS |
90 | int GetCurrentFrame() const |
91 | { return m_currentFrame; } | |
4638d697 | 92 | |
6446bbcf DS |
93 | void SetWindow(wxWindow* window) |
94 | { m_window = window; } | |
4638d697 | 95 | |
6446bbcf DS |
96 | wxWindow* GetWindow() const |
97 | { return m_window; } | |
4638d697 | 98 | |
6446bbcf DS |
99 | void SetPosition(const wxPoint& pos) |
100 | { m_position = pos; } | |
4638d697 | 101 | |
6446bbcf DS |
102 | wxPoint GetPosition() const |
103 | { return m_position; } | |
4638d697 | 104 | |
6446bbcf DS |
105 | void SetLooped(bool looped) |
106 | { m_looped = looped; } | |
107 | ||
108 | bool GetLooped() const | |
109 | { return m_looped; } | |
110 | ||
111 | bool HasAnimation() const | |
112 | { return (m_animation != (wxAnimationBase*) NULL); } | |
113 | ||
114 | bool IsPlaying() const | |
115 | { return m_isPlaying; } | |
4638d697 JS |
116 | |
117 | // Specify whether the GIF's background colour is to be shown, | |
118 | // or whether the window background should show through (the default) | |
6446bbcf DS |
119 | void UseBackgroundColour(bool useBackground) |
120 | { m_useBackgroundColour = useBackground; } | |
121 | ||
122 | bool UsingBackgroundColour() const | |
123 | { return m_useBackgroundColour; } | |
4638d697 JS |
124 | |
125 | // Set and use a user-specified background colour (valid for transparent | |
126 | // animations only) | |
6446bbcf DS |
127 | void SetCustomBackgroundColour(const wxColour& col, bool useCustomBackgroundColour = true) |
128 | { | |
129 | m_customBackgroundColour = col; | |
130 | m_useCustomBackgroundColour = useCustomBackgroundColour; | |
131 | } | |
4638d697 | 132 | |
6446bbcf DS |
133 | bool UsingCustomBackgroundColour() const |
134 | { return m_useCustomBackgroundColour; } | |
135 | ||
136 | const wxColour& GetCustomBackgroundColour() const | |
137 | { return m_customBackgroundColour; } | |
4638d697 JS |
138 | |
139 | // Another refinement - suppose we're drawing the animation in a separate | |
140 | // control or window. We may wish to use the background of the parent | |
141 | // window as the background of our animation. This allows us to specify | |
142 | // whether to grab from the parent or from this window. | |
6446bbcf DS |
143 | void UseParentBackground(bool useParent) |
144 | { m_useParentBackground = useParent; } | |
145 | ||
146 | bool UsingParentBackground() const | |
147 | { return m_useParentBackground; } | |
4638d697 JS |
148 | |
149 | //// Operations | |
150 | ||
151 | // Play | |
6446bbcf | 152 | virtual bool Play(wxWindow& window, const wxPoint& pos = wxPoint(0, 0), bool looped = true); |
4638d697 JS |
153 | |
154 | // Build animation (list of wxImages). If not called before Play | |
155 | // is called, Play will call this automatically. | |
156 | virtual bool Build(); | |
157 | ||
158 | // Stop the animation | |
159 | virtual void Stop(); | |
160 | ||
161 | // Draw the current view of the animation into this DC. | |
162 | // Call this from your OnPaint, for example. | |
163 | virtual void Draw(wxDC& dc); | |
164 | ||
165 | //// Accessing the current animation | |
166 | ||
167 | virtual int GetFrameCount() const; | |
168 | virtual wxImage* GetFrame(int i) const; // Creates a new wxImage | |
169 | virtual wxAnimationDisposal GetDisposalMethod(int i) const; | |
170 | virtual wxRect GetFrameRect(int i) const; // Position and size of frame | |
171 | virtual int GetDelay(int i) const; // Delay for this frame | |
172 | ||
173 | virtual wxSize GetLogicalScreenSize() const; | |
6446bbcf DS |
174 | virtual bool GetBackgroundColour(wxColour& col) const; |
175 | virtual bool GetTransparentColour(wxColour& col) const; | |
4638d697 JS |
176 | |
177 | //// Implementation | |
178 | ||
179 | // Play the frame | |
b71e94da | 180 | virtual bool PlayFrame(int frame, wxWindow& window, const wxPoint& pos); |
4638d697 JS |
181 | virtual bool PlayFrame(); |
182 | virtual void DrawFrame(int frame, wxDC& dc, const wxPoint& pos); | |
183 | virtual void DrawBackground(wxDC& dc, const wxPoint& pos, const wxColour& colour); | |
184 | ||
185 | // Clear the wxImage cache | |
186 | virtual void ClearCache(); | |
187 | ||
188 | // Save the pertinent area of the window so we can restore | |
189 | // it if drawing transparently | |
190 | void SaveBackground(const wxRect& rect); | |
191 | ||
6446bbcf DS |
192 | wxBitmap& GetBackingStore() |
193 | { return m_backingStore; } | |
4638d697 JS |
194 | |
195 | //// Data members | |
196 | protected: | |
197 | wxAnimationBase* m_animation; | |
198 | bool m_destroyAnimation; // Destroy m_animation on deletion of this object | |
199 | wxList m_frames; // List of cached wxBitmap frames. | |
200 | int m_currentFrame; // Current frame | |
201 | wxWindow* m_window; // Window to draw into | |
202 | wxPoint m_position; // Position to draw at | |
203 | bool m_looped; // Looped, or not | |
204 | wxAnimationTimer m_timer; // The timer | |
205 | bool m_isPlaying; // Is the animation playing? | |
206 | wxBitmap m_savedBackground; // Saved background of window portion | |
207 | wxBitmap m_backingStore; // The player draws into this | |
208 | bool m_useBackgroundColour; // Use colour or background | |
209 | wxColour m_customBackgroundColour; // Override animation background | |
210 | bool m_useCustomBackgroundColour; | |
211 | bool m_useParentBackground; // Grab background from parent? | |
212 | }; | |
213 | ||
214 | /* wxAnimationBase | |
215 | * Base class for animations. | |
10217444 VS |
216 | * A wxXXXAnimation only stores the animation, providing accessors to |
217 | * wxAnimationPlayer. Currently an animation is read-only, but we could | |
218 | * extend the API for adding frames programmatically, and perhaps have a | |
219 | * wxMemoryAnimation class that stores its frames in memory, and is able to | |
220 | * save all files with suitable filenames. You could then use e.g. Ulead GIF | |
221 | * Animator to load the image files into a GIF animation. | |
4638d697 JS |
222 | */ |
223 | ||
10217444 | 224 | class WXDLLIMPEXP_ANIMATE wxAnimationBase : public wxObject |
4638d697 JS |
225 | { |
226 | DECLARE_ABSTRACT_CLASS(wxAnimationBase) | |
227 | ||
228 | public: | |
229 | wxAnimationBase() {}; | |
230 | ~wxAnimationBase() {}; | |
231 | ||
232 | //// Accessors. Should be overridden by each derived class. | |
233 | ||
234 | virtual int GetFrameCount() const = 0; | |
235 | virtual wxImage* GetFrame(int i) const = 0; // Creates a new wxImage | |
236 | virtual wxAnimationDisposal GetDisposalMethod(int i) const = 0; | |
237 | virtual wxRect GetFrameRect(int i) const = 0; // Position and size of frame | |
238 | virtual int GetDelay(int i) const = 0; // Delay for this frame | |
239 | ||
240 | virtual wxSize GetLogicalScreenSize() const = 0; | |
241 | virtual bool GetBackgroundColour(wxColour& col) const = 0; | |
242 | virtual bool GetTransparentColour(wxColour& col) const = 0; | |
243 | ||
244 | // Is the animation OK? | |
245 | virtual bool IsValid() const = 0; | |
246 | ||
247 | //// Operations | |
248 | ||
6446bbcf DS |
249 | virtual bool LoadFile(const wxString& WXUNUSED(filename)) |
250 | { return false; } | |
4638d697 JS |
251 | }; |
252 | ||
253 | /* wxGIFAnimation | |
254 | * This will be moved to a separate file in due course. | |
255 | */ | |
256 | ||
10217444 | 257 | class WXDLLIMPEXP_ANIMATE wxGIFDecoder; |
4638d697 | 258 | |
10217444 | 259 | class WXDLLIMPEXP_ANIMATE wxGIFAnimation : public wxAnimationBase |
4638d697 JS |
260 | { |
261 | DECLARE_CLASS(wxGIFAnimation) | |
262 | ||
263 | public: | |
6446bbcf DS |
264 | wxGIFAnimation(); |
265 | ~wxGIFAnimation(); | |
4638d697 JS |
266 | |
267 | //// Accessors | |
268 | ||
269 | virtual int GetFrameCount() const; | |
270 | virtual wxImage* GetFrame(int i) const; | |
271 | virtual wxAnimationDisposal GetDisposalMethod(int i) const; | |
272 | virtual wxRect GetFrameRect(int i) const; // Position and size of frame | |
273 | virtual int GetDelay(int i) const; // Delay for this frame | |
274 | ||
6446bbcf DS |
275 | virtual wxSize GetLogicalScreenSize() const; |
276 | virtual bool GetBackgroundColour(wxColour& col) const; | |
277 | virtual bool GetTransparentColour(wxColour& col) const; | |
4638d697 JS |
278 | |
279 | virtual bool IsValid() const; | |
280 | ||
281 | //// Operations | |
282 | ||
283 | virtual bool LoadFile(const wxString& filename); | |
284 | ||
285 | protected: | |
4638d697 JS |
286 | wxGIFDecoder* m_decoder; |
287 | }; | |
288 | ||
289 | /* | |
290 | * wxAnimationCtrlBase | |
291 | * Abstract base class for format-specific animation controls. | |
292 | * This class implements most of the functionality; all a derived | |
293 | * class has to do is create the appropriate animation class on demand. | |
294 | */ | |
295 | ||
296 | // Resize to animation size if this is set | |
297 | #define wxAN_FIT_ANIMATION 0x0010 | |
298 | ||
10217444 | 299 | class WXDLLIMPEXP_ANIMATE wxAnimationCtrlBase: public wxControl |
4638d697 JS |
300 | { |
301 | public: | |
6446bbcf | 302 | wxAnimationCtrlBase() {} |
4638d697 JS |
303 | wxAnimationCtrlBase(wxWindow *parent, wxWindowID id, |
304 | const wxString& filename = wxEmptyString, | |
305 | const wxPoint& pos = wxDefaultPosition, | |
306 | const wxSize& size = wxDefaultSize, long style = wxAN_FIT_ANIMATION|wxNO_BORDER, | |
307 | const wxString& name = wxT("animationControl")) | |
308 | { | |
309 | Create(parent, id, filename, pos, size, style, name); | |
310 | } | |
311 | ~wxAnimationCtrlBase(); | |
312 | ||
313 | bool Create(wxWindow *parent, wxWindowID id, | |
314 | const wxString& filename = wxEmptyString, | |
315 | const wxPoint& pos = wxDefaultPosition, | |
6446bbcf DS |
316 | const wxSize& size = wxDefaultSize, |
317 | long style = wxAN_FIT_ANIMATION | wxNO_BORDER, | |
4638d697 JS |
318 | const wxString& name = wxT("animationControl")); |
319 | ||
320 | //// Operations | |
321 | virtual bool LoadFile(const wxString& filename = wxEmptyString); | |
6446bbcf DS |
322 | virtual bool Play(bool looped = true); |
323 | virtual void Stop() | |
324 | { m_animationPlayer.Stop(); } | |
325 | ||
4638d697 JS |
326 | virtual void FitToAnimation(); |
327 | ||
328 | //// Accessors | |
6446bbcf DS |
329 | virtual bool IsPlaying() const |
330 | { return m_animationPlayer.IsPlaying(); } | |
4638d697 | 331 | |
6446bbcf DS |
332 | virtual wxAnimationPlayer& GetPlayer() |
333 | { return m_animationPlayer; } | |
334 | ||
335 | virtual wxAnimationBase* GetAnimation() | |
336 | { return m_animation; } | |
337 | ||
338 | const wxString& GetFilename() const | |
339 | { return m_filename; } | |
340 | ||
341 | void SetFilename(const wxString& filename) | |
342 | { m_filename = filename; } | |
4638d697 JS |
343 | |
344 | //// Event handlers | |
345 | void OnPaint(wxPaintEvent& event); | |
346 | ||
347 | protected: | |
348 | virtual wxSize DoGetBestSize() const; | |
349 | ||
350 | // Override this in derived classes | |
351 | virtual wxAnimationBase* DoCreateAnimation(const wxString& filename) = 0; | |
352 | ||
353 | wxAnimationPlayer m_animationPlayer; | |
354 | wxAnimationBase* m_animation; | |
355 | wxString m_filename; | |
356 | ||
357 | private: | |
358 | DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase) | |
359 | DECLARE_EVENT_TABLE() | |
360 | }; | |
361 | ||
362 | /* | |
363 | * wxGIFAnimationCtrl | |
364 | * Provides a GIF animation class when required. | |
365 | */ | |
366 | ||
10217444 | 367 | class WXDLLIMPEXP_ANIMATE wxGIFAnimationCtrl: public wxAnimationCtrlBase |
4638d697 JS |
368 | { |
369 | public: | |
6446bbcf DS |
370 | wxGIFAnimationCtrl() {} |
371 | wxGIFAnimationCtrl(wxWindow *parent, | |
372 | wxWindowID id, | |
4638d697 JS |
373 | const wxString& filename = wxEmptyString, |
374 | const wxPoint& pos = wxDefaultPosition, | |
6446bbcf DS |
375 | const wxSize& size = wxDefaultSize, |
376 | long style = wxAN_FIT_ANIMATION | wxNO_BORDER, | |
4638d697 JS |
377 | const wxString& name = wxT("animationControl")) |
378 | { | |
379 | Create(parent, id, filename, pos, size, style, name); | |
380 | } | |
381 | ||
382 | protected: | |
6446bbcf DS |
383 | virtual wxAnimationBase* DoCreateAnimation(const wxString& filename); |
384 | ||
4638d697 JS |
385 | private: |
386 | DECLARE_DYNAMIC_CLASS(wxGIFAnimationCtrl) | |
387 | }; | |
388 | ||
389 | #endif // _WX_ANIMATEH__ |