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1wxWindows 2.5 for Mac installation
2----------------------------------
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3
4On MacOS X, you can download Apple's free developer tools (gcc
5and associated headers and libraries, such as the Carbon API).
6You can then use configure in a similar way to compiling
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7wxWindows on Linux (or on Windows using MinGW or Cygwin). See
8'Apple Developer Tools' below for more details on using
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9configure.
10
11To target on MacOS 8 or 9, you need to buy Metrowerks
12CodeWarrior. You can then compile Mac Classic or MacOS X
13applications on Mac OS X, or compile Mac Classic or MacOS X
14applications on Mac Classic. However you can only run and debug
15each type of application on the target operating system.
16
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17Installing latest headers (and Carbon Support)
18----------------------------------------------
19
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20NOTE: these steps are not necessary for CW Pro 6 and above,
21only for CW Pro 5.3.
8d823dab 22
2b5f62a0 23The latest build for carbon support leads to a few changes you will have to
f69fcd07 24follow, in order to successfully compile the code (also necessary if you don't
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25want to build the carbon targets).
26
271. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
282. You have to download the 3.4.0 (or greater) universal interfaces from
29 ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
303. put the Interfaces and Libraries Folder into the MacOS Support folder and
31 replace older versions.
324. remove from the MacOS Support folder the separate OpenTransport folder.
f9e45bd7 335. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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34 #include <ControlDefinitions.h>
35 after the
36 #include <Controls.h>
2b5f62a0 376. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
1eaf1962 38
2b5f62a0 39If you want to build the carbon targets, you will also need the latest
f69fcd07 40carbonized version of MSL from Metrowerks, at the time of writing, this meant
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41applying the changes from the folders:
42
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43CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
44CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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45(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
46
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47Patching headers: CodeWarrior 8.x
48---------------------------------
49
50If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h,
51apply the patch ansi.diff.
52
53You may also need to comment out the _T definition in
54ctype.h if you get multiple definition errors.
55
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56setup.h
57-------
58
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59in order to build wxMac with CodeWarrior, you must copy or alias the file
60include/wx/mac/setup0.h to include/wx/setup.h.
90838153 61
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62this step is not needed when using the Apple Developer Tools under Mac OS X
63since the setup.h file is automatically generated during the configuration.
90838153 64
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65OpenGL
66------
67
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68In order to build opengl support with CodeWarrior, you must install the opengl
69libraries and headers from http://developer.apple.com/opengl/index.html
90838153 70
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71If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
72include/wx/setup.h
0a67a93b 73
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74If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
75default) and remove the file OpenGLLibraryStub from the project
76before compilation.
b9eed05d 77
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78If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
79--with-opengl to the arguments of configure when configuring wxMac.
0a67a93b 80
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81Project Files
82-------------
83
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84The project files are stored as xml text files and converted to binary
85CodeWarrior projects in the distribution (see AppleScript Files below):
86 - *M5.xml -> *M5.mcp for CodeWarrior 5.3
87 - *M6.xml -> *M6.mcp for CodeWarrior 6
2b5f62a0 88 - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
b9eed05d 89
eb5420bf 90In order to build the library (and then the samples) you need to make the
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91following projects (for CW 5.3, similar process for CW 7):
92
93:src:wxwindowsM5.mcp
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94:src:png:pngM5.mcp
95:src:tiff:tiffM5.mcp
96:src:jpeg:jpegM5.mcp
97:src:zlib:zlibM5.mcp
98
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99Note that if using CW 8 and above, when compiling the samples
100you may need to edit the target settings, click on Language
101Settings, C/++ Language and remove the forward slash at the
102start of /wx/wx_cw_d.h (or similar filename).
103
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104AppleScript Files
105-----------------
106
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107Several AppleScript files are provided in the docs:mac directory:
108
109 - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
110 - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
f69fcd07 111 - M5build.applescript to automatically build all samples/demos projects
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112 - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
113 - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
61d6643f 114 - SetXMLCreator.applescript to set correct creator type (see below)
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115
116To run the XML to MCP conversion scripts:
117
118Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
119the applescript and when asked for a folder pick src/. Then it
120takes a while to scan all dirs for the xml files and convert
121them to mcps. If some conversions fail it means an mcp already
122exists (back them up prior to running the script).
b9eed05d 123
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124To set the correct creator type for importing into CodeWarrior,
125you may need to run SetXMLCreator.applescript.
126
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127Apple Developer Tools
128---------------------
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130As in all Unix projects, you need to do something like this under MacOS X
131with the Apple Developer Tools installed:
b9eed05d 132
c5229494 1331) cd into the base dir
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1342) mkdir osx-build
1353) cd osx-build
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1364) ../configure
1375) make
138
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139If you want to install the library into the system directories you'll need
140to do this as root. The accepted way of running commands as root is to
141use the built-in sudo mechanism. First of all, you must be using an
142account marked as a "Computer Administrator". Then
b9eed05d 143
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1446) sudo make install
1457) type <YOUR OWN PASSWORD>
146
147Note that while using this method is okay for development, it is not
148recommended that you require endusers to install wxWindows into their
149system directories in order to use your program. One way to avoid this
150is to configure wxWindows with --disable-shared. Another way to avoid
151it is to make a framework for wxWindows. Making frameworks is beyond
152the scope of this document.
b9eed05d 153
f69fcd07 154Note:
980550fc 155We recommend you configure a static library instead:
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156
1574) ../configure --disable-shared
158
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159or activate OpenGL:
160
1614) ../configure --with-opengl
b9eed05d 162
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163Note:
164It is rarely desirable to install non-Apple software into system directories.
165By configuring the library with --disable-shared and using the full path
166to wx-config with the --in-place option you can avoid installing the library.
8d823dab 167
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168Problems with .xpm files
169------------------------
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170
171if you have downloaded all the files and get errors like :
172
173Error : the file 'wx/generic/tip.xpm' cannot be opened
174tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
175
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176then your cvs has changed the type of the .xpm files to something other than
177text, in order to fix this either change the type by using a resource editor
178or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
179application that is included in this folder. This small applet itself queries
180the Internet Config, so you will have to associate the "xpm" extension with
181CodeWarrior before making use of this applet.
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182
183Missing PLStringFuncsLib
184------------------------
185
b9eed05d 186You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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