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Fix memory leak by letting the base class version handle the
[wxWidgets.git] / src / univ / checkbox.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/checkbox.cpp
3// Purpose: wxCheckBox implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 25.08.00
7// RCS-ID: $Id$
442b35b5 8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
77ffb593 9// Licence: wxWidgets licence
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10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
a3870b2f 21 #pragma implementation "univcheckbox.h"
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22#endif
23
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#if wxUSE_CHECKBOX
31
32#ifndef WX_PRECOMP
33 #include "wx/dcclient.h"
34 #include "wx/checkbox.h"
35 #include "wx/validate.h"
36
37 #include "wx/button.h" // for wxACTION_BUTTON_XXX
38#endif
39
40#include "wx/univ/theme.h"
41#include "wx/univ/renderer.h"
42#include "wx/univ/inphand.h"
43#include "wx/univ/colschem.h"
44
45// ============================================================================
46// implementation
47// ============================================================================
48
49IMPLEMENT_DYNAMIC_CLASS(wxCheckBox, wxControl)
50
51// ----------------------------------------------------------------------------
52// wxCheckBox
53// ----------------------------------------------------------------------------
54
55void wxCheckBox::Init()
56{
57 m_isPressed = FALSE;
58 m_status = Status_Unchecked;
59}
60
61bool wxCheckBox::Create(wxWindow *parent,
62 wxWindowID id,
63 const wxString &label,
64 const wxPoint &pos,
65 const wxSize &size,
66 long style,
67 const wxValidator& validator,
68 const wxString &name)
69{
61fef19b 70 if ( !wxControl::Create(parent, id, pos, size, style, validator, name) )
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71 return FALSE;
72
73 SetLabel(label);
74 SetBestSize(size);
75
76 CreateInputHandler(wxINP_HANDLER_CHECKBOX);
77
78 return TRUE;
79}
80
81// ----------------------------------------------------------------------------
82// checkbox interface
83// ----------------------------------------------------------------------------
84
85bool wxCheckBox::GetValue() const
86{
87 return m_status == Status_Checked;
88}
89
90void wxCheckBox::SetValue(bool value)
91{
92 Status status = value ? Status_Checked : Status_Unchecked;
93 if ( status != m_status )
94 {
95 m_status = status;
96
97 if ( m_status == Status_Checked )
98 {
99 // invoke the hook
100 OnCheck();
101 }
102
103 Refresh();
104 }
105}
106
107void wxCheckBox::OnCheck()
108{
109 // we do nothing here
110}
111
112// ----------------------------------------------------------------------------
113// indicator bitmaps
114// ----------------------------------------------------------------------------
115
116wxBitmap wxCheckBox::GetBitmap(State state, Status status) const
117{
118 wxBitmap bmp = m_bitmaps[state][status];
119 if ( !bmp.Ok() )
120 bmp = m_bitmaps[State_Normal][status];
121
122 return bmp;
123}
124
125void wxCheckBox::SetBitmap(const wxBitmap& bmp, State state, Status status)
126{
127 m_bitmaps[state][status] = bmp;
128}
129
130// ----------------------------------------------------------------------------
131// drawing
132// ----------------------------------------------------------------------------
133
134wxCheckBox::State wxCheckBox::GetState(int flags) const
135{
136 if ( flags & wxCONTROL_DISABLED )
137 return State_Disabled;
138 else if ( flags & wxCONTROL_PRESSED )
139 return State_Pressed;
140 else if ( flags & wxCONTROL_CURRENT )
141 return State_Current;
142 else
143 return State_Normal;
144}
145
146void wxCheckBox::DoDraw(wxControlRenderer *renderer)
147{
148 int flags = GetStateFlags();
149
150 wxDC& dc = renderer->GetDC();
151 dc.SetFont(GetFont());
152 dc.SetTextForeground(GetForegroundColour());
153
154 if ( m_status == Status_Checked )
155 flags |= wxCONTROL_CHECKED;
156
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157 wxBitmap bitmap(GetBitmap(GetState(flags), m_status));
158
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159 renderer->GetRenderer()->
160 DrawCheckButton(dc,
161 GetLabel(),
62e1ba75 162 bitmap,
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163 renderer->GetRect(),
164 flags,
165 GetWindowStyle() & wxALIGN_RIGHT ? wxALIGN_RIGHT
166 : wxALIGN_LEFT,
167 GetAccelIndex());
168}
169
170// ----------------------------------------------------------------------------
171// geometry calculations
172// ----------------------------------------------------------------------------
173
174wxSize wxCheckBox::GetBitmapSize() const
175{
176 wxBitmap bmp = GetBitmap(State_Normal, Status_Checked);
177 return bmp.Ok() ? wxSize(bmp.GetWidth(), bmp.GetHeight())
178 : GetRenderer()->GetCheckBitmapSize();
179}
180
181wxSize wxCheckBox::DoGetBestClientSize() const
182{
183 wxClientDC dc(wxConstCast(this, wxCheckBox));
184 dc.SetFont(GetFont());
185 wxCoord width, height;
186 dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
187
188 wxSize sizeBmp = GetBitmapSize();
189 if ( height < sizeBmp.y )
190 height = sizeBmp.y;
191
192#if wxUNIV_COMPATIBLE_MSW
193 // this looks better but is different from what wxMSW does
194 height += GetCharHeight()/2;
195#endif // wxUNIV_COMPATIBLE_MSW
196
197 width += sizeBmp.x + 2*GetCharWidth();
198
199 return wxSize(width, height);
200}
201
202// ----------------------------------------------------------------------------
203// checkbox actions
204// ----------------------------------------------------------------------------
205
206void wxCheckBox::Press()
207{
208 if ( !m_isPressed )
209 {
210 m_isPressed = TRUE;
211
212 Refresh();
213 }
214}
215
216void wxCheckBox::Release()
217{
218 if ( m_isPressed )
219 {
220 m_isPressed = FALSE;
221
222 Refresh();
223 }
224}
225
226void wxCheckBox::Toggle()
227{
228 m_isPressed = FALSE;
229
230 ChangeValue(!GetValue());
231}
232
233void wxCheckBox::ChangeValue(bool value)
234{
235 SetValue(value);
236
237 SendEvent();
238}
239
240void wxCheckBox::SendEvent()
241{
242 wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, GetId());
243 InitCommandEvent(event);
244 event.SetInt(IsChecked());
245 Command(event);
246}
247
248// ----------------------------------------------------------------------------
249// input handling
250// ----------------------------------------------------------------------------
251
252bool wxCheckBox::PerformAction(const wxControlAction& action,
253 long numArg,
254 const wxString& strArg)
255{
256 if ( action == wxACTION_BUTTON_PRESS )
257 Press();
258 else if ( action == wxACTION_BUTTON_RELEASE )
259 Release();
260 if ( action == wxACTION_CHECKBOX_CHECK )
261 ChangeValue(TRUE);
262 else if ( action == wxACTION_CHECKBOX_CLEAR )
263 ChangeValue(FALSE);
264 else if ( action == wxACTION_CHECKBOX_TOGGLE )
265 Toggle();
266 else
267 return wxControl::PerformAction(action, numArg, strArg);
268
269 return TRUE;
270}
271
272// ----------------------------------------------------------------------------
273// wxStdCheckboxInputHandler
274// ----------------------------------------------------------------------------
275
276wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *inphand)
277 : wxStdButtonInputHandler(inphand)
278{
279}
280
23645bfa 281bool wxStdCheckboxInputHandler::HandleActivation(wxInputConsumer *consumer,
61fef19b 282 bool WXUNUSED(activated))
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283{
284 // only the focused checkbox appearance changes when the app gains/loses
285 // activation
23645bfa 286 return consumer->GetInputWindow()->IsFocused();
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287}
288
289#endif // wxUSE_CHECKBOX