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1 | ----------------------------------------------------------------------- |
2 | Creating a Cross-Platform Build System Using Bakefile | |
3 | The 10-minute, do-it-yourself wx project baking guide (with free sample recipes!) | |
4 | ||
5 | Status: DRAFT | |
6 | Author: Kevin Ollivier | |
7 | Date: 2/13/04 | |
8 | License: wxWidgets License | |
9 | ----------------------------------------------------------------------- | |
10 | ||
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11 | Supporting many different platforms can be a difficult challenge. The |
12 | challenge for wxWidgets is especially great, because it supports a variety of | |
13 | different compilers and development environments, including MSVC, Borland C++, | |
14 | MinGW, DevCPP, GNU make/automake, among others. Maintaining such a large | |
15 | number of different project files and formats can quickly become overwhelming. | |
16 | To simplify the maintenance of these formats, one of the wxWidgets developers, | |
17 | Vaclav Slavik, created Bakefile, a XML-based makefile wrapper that generates | |
18 | all the native project files for wxWidgets. So now, even though wxWidgets | |
19 | supports all these formats, wxWidgets developers need only update one file - | |
20 | the Bakefile, and it handles the rest. But Bakefile isn't specific to | |
21 | wxWidgets in any way - you can use Bakefile for your own projects, too. This | |
22 | brief tutorial will take a look at how to do that. | |
23 | ||
24 | Note that this tutorial assumes that you are familiar with how to build | |
25 | software using one of the supported Bakefile makefile systems, that you have | |
26 | some basic familiarity with how makefiles work, and that you are capable of | |
27 | setting environment variables on your platform. Also note that the terms Unix | |
28 | and Unix-based refers to all operating systems that share a Unix heritage, | |
29 | including FreeBSD, Linux, Mac OS X, and various other operating systems. | |
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30 | |
31 | -- Getting Started -- | |
32 | ||
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33 | First, you'll need to install Bakefile. You can always find the latest version |
34 | for download online at http://bakefile.sf.net. A binary installer is provided | |
35 | for Windows users, while users of Unix-based operating systems (OS) will need | |
36 | to unpack the tarball and run configure && make && make install. (Packages for | |
37 | some distros are also available, check http://bakefile.sf.net for details.) | |
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38 | |
39 | -- Setting Up Your wx Build Environment -- | |
40 | ||
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41 | Before you can build wxWidgets software using Bakefile or any other build |
42 | system, you need to make sure that wxWidgets is built and that wxWidgets | |
43 | projects can find the wxWidgets includes and library files. wxWidgets build | |
44 | instructions can be found by going to the docs subfolder, then looking for the | |
45 | subfolder that corresponds to your platform (i.e. msw, gtk, mac) and reading | |
46 | "install.txt" there. Once you've done that, here are some extra steps you | |
47 | should take to make sure your Bakefile projects work with wxWidgets: | |
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48 | |
49 | On Windows | |
50 | ---------- | |
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51 | Once you've built wxWidgets, you should create an environment variable named |
52 | WXWIN and set it to the home folder of your wxWidgets source tree. (If you use | |
53 | the command line to build, you can also set or override WXWIN at build time by | |
54 | passing it in as an option to your makefile.) | |
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55 | |
56 | On Unix | |
57 | ------- | |
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58 | In a standard install, you need not do anything so long as wx-config is on |
59 | your PATH. wx-config is all you need. (See the section of the book on using | |
60 | wx-config for more information.) | |
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61 | |
62 | -- A Sample wx Project Bakefile -- | |
63 | ||
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64 | Now that everything is setup, it's time to take Bakefile for a test run. I |
65 | recommend that you use the wx sample Bakefile to get you started. It can be | |
66 | found in the 'build/bakefiles/wxpresets/sample' directory in the wxWidgets | |
67 | source tree. Here is the minimal.bkl Bakefile used in the sample: | |
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68 | |
69 | minimal.bkl | |
70 | ------------------------------------------------------------- | |
71 | <?xml version="1.0" ?> | |
72 | <!-- $Id$ --> | |
73 | ||
74 | <makefile> | |
75 | ||
76 | <include file="presets/wx.bkl"/> | |
77 | ||
78 | <exe id="minimal" template="wx"> | |
79 | <app-type>gui</app-type> | |
80 | <debug-info>on</debug-info> | |
81 | <runtime-libs>dynamic</runtime-libs> | |
82 | ||
83 | <sources>minimal.cpp</sources> | |
84 | ||
85 | <wx-lib>core</wx-lib> | |
86 | <wx-lib>base</wx-lib> | |
87 | </exe> | |
88 | ||
89 | </makefile> | |
90 | --------------------------------------------------------------- | |
91 | ||
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92 | It's a complete sample ready to be baked, so go into the directory mentioned |
93 | above and run the following command: | |
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94 | |
95 | On Windows: | |
96 | bakefile -f msvc -I.. minimal.bkl | |
97 | ||
98 | On Unix: | |
99 | bakefile -f gnu -I.. minimal.bkl | |
100 | ||
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101 | It should generate a makefile (makefile.vc or GNUmakefile, respectively) which |
102 | you can use to build the software. Just build the software using the command | |
103 | "nmake -f makefile.vc" or "make -f GNUmakefile" respectively. Now let's take a | |
104 | look at some of the basic Bakefile concepts that you'll need to know to move | |
105 | on from here. | |
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106 | |
107 | -- Project Types -- | |
108 | ||
a70abf19 | 109 | As mentioned earlier, Bakefile builds makefiles for many different |
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110 | development environments. The -f option accepts a list of formats that you |
111 | would like to build, separated by commas. Valid values are: | |
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112 | |
113 | autoconf GNU autoconf Makefile.in files | |
114 | borland Borland C/C++ makefiles | |
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115 | dmars Digital Mars makefiles |
116 | dmars_smake Digital Mars makefiles for SMAKE | |
117 | gnu GNU toolchain makefiles (Unix) | |
118 | mingw MinGW makefiles (mingw32-make) | |
119 | msevc4prj MS eMbedded Visual C++ 4 project files | |
120 | msvc MS Visual C++ nmake makefiles | |
121 | msvc6prj MS Visual C++ 6.0 project files | |
122 | watcom OpenWatcom makefiles | |
123 | ||
124 | TIP: autoconf Project Type | |
125 | --------------------------- | |
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126 | You may notice that in the sample folder, there is also a file called |
127 | configure.in. That file is the input for autoconf, which creates the configure | |
128 | scripts that you often see when you build software from source on Unix-based | |
129 | platforms. People use configure scripts because they make your Unix makefiles | |
130 | more portable by automatically detecting the right libraries and commands to | |
131 | use on the user's machine and OS. This is necessary because there are many | |
132 | Unix-based operating systems and they all are slightly different in various | |
133 | small ways. | |
134 | ||
135 | Bakefile does not generate a configure or configure.in script, so if you want | |
136 | to use configure scripts with your Unix-based software, you will need to learn | |
137 | how to use autoconf. Unfortunately, this topic deserves a book all its own and | |
138 | is beyond the scope of this tutorial, but a book on the subject can be found | |
139 | online at: http://sources.redhat.com/autobook/. Note that you do not need to | |
140 | use automake when you are using Bakefile, just autoconf, as Bakefile | |
141 | essentially does the same thing as automake. | |
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142 | ---------------------------- |
143 | ||
144 | -- Targets -- | |
145 | ||
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146 | Every project needs to have a target or targets, specifying what is to be |
147 | built. In Bakefile, you specify the target by creating a tag named with the | |
148 | target type. The possible names for targets are: | |
e66439e3 | 149 | |
72c1ea91 | 150 | exe create an executable file |
3103e8a9 | 151 | dll create a shared library |
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152 | lib create a static library |
153 | module create a library that is loaded at runtime (i.e. a plugin) | |
e66439e3 | 154 | |
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155 | Note the sample above is an "exe" target. Once you create the target, all the |
156 | build settings, including flags and linker options, should be placed inside | |
157 | the target tag, as they are in the sample above. | |
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158 | |
159 | -- Adding Sources and Includes -- | |
160 | ||
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161 | Obviously, you need to be able to add source and include files to your |
162 | project. You add sources using the "<sources>" tag (as shown above), and add | |
163 | include directories using the "<include>" tag. You can add multiple <sources> | |
164 | and <include> tags to add multiple source files, or you can also add multiple | |
165 | sources and includes into one tag by separating them with a space, like so: | |
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166 | |
167 | <sources>minimal.cpp minimal2.cpp minimal3.cpp</sources> | |
168 | ||
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169 | If your sources are in a subfolder of your Bakefile, you use the slash "/" |
170 | character to denote directories, even on Windows. (i.e. src/minimal.cpp) For | |
171 | more options and flags, please consult the Bakefile documentation in the 'doc' | |
172 | subfolder of Bakefile, or you can also find it on the Bakefile web site. | |
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173 | |
174 | -- Build Options -- | |
175 | ||
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176 | What if you want to offer a DEBUG and a RELEASE build? Or a UNICODE/ANSI |
177 | build? You can do this in Bakefile by creating options. To create an option, | |
178 | use the "<option>" tag. A typical option has three important parts: a name, a | |
179 | default value, and a comma-separated list of values. For example, here is how | |
180 | to create a DEBUG option which builds debug by default: | |
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181 | |
182 | <option name="DEBUG"> | |
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183 | <default-value>1</default-value> |
184 | <values>0 1</values> | |
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185 | </option> |
186 | ||
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187 | You can then test the value of this option and conditionally set build |
188 | settings, flags, etc. For more information on both options and conditional | |
189 | statements, please refer to the Bakefile documentation. | |
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190 | |
191 | -- Bakefile Presets/Templates and Includes -- | |
192 | ||
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193 | It is common that most projects will reuse certain settings, or options, in |
194 | their makefiles. (i.e. DEBUG or static/dynamic library options) Also, it is | |
195 | common to have to use settings from another project; for example, any project | |
196 | that uses wxWidgets will need to build using the same flags and options that | |
197 | wxWidgets was built with. Bakefile makes these things easier by allowing users | |
198 | to create Bakefile templates, where you can store common settings. | |
199 | ||
200 | Bakefile ships with a couple of templates, found in the 'presets' subfolder of | |
201 | your Bakefile installation. The "simple.bkl" template adds a DEBUG option to | |
202 | makefiles so you can build in release or debug mode. To add this template to | |
203 | your project, simply add the tag "<include file="presets/simple.bkl"/>" to the | |
204 | top of your Bakefile. Then, when creating your target, add the | |
205 | "template="simple"" attribute to it. Now, once you build the makefile, your | |
206 | users can write commands like: | |
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207 | |
208 | nmake -f makefile.vc DEBUG=1 | |
209 | ||
210 | or | |
211 | ||
212 | make -f GNUmakefile DEBUG=1 | |
213 | ||
214 | In order to build the software in debug mode. | |
215 | ||
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216 | To simplify the building of wxWidgets-based projects, wxWidgets contains a a |
217 | set of Bakefiles that automatically configure your build system to be | |
218 | compatible with wxWidgets. As you'll notice in the sample above, the sample | |
219 | project uses the wx template. Once you've included the template, your software | |
220 | will now build with wxWidgets support. | |
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222 | But since the wx presets don't exist in the Bakefile presets subfolder, |
223 | Bakefile needs to know where to find these presets. The "-I" command adds the | |
224 | wxpresets folder to Bakefile's search path. | |
e66439e3 | 225 | |
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226 | If you regularly include Bakefile presets in places other than the Bakefile |
227 | presets folder, then you can set the BAKEFILE_PATHS environment variable so | |
228 | that Bakefile can find these Bakefiles and include them in your project. This | |
229 | way you no longer need to specify the -I flag each time you build. | |
e66439e3 | 230 | |
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231 | Lastly, it's important to note that the Win 32 wx project Bakefiles come with |
232 | some common build options that users can use when building the software. These | |
233 | options are: | |
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235 | Option Values Description |
236 | ------ ------ ------------- | |
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237 | WX_MONOLITHIC 0(default),1 Set this to 1 if you built wx |
238 | as a monolithic library | |
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239 | WX_SHARED 0(default),1 Specify static or dynamic wx libs |
240 | WX_UNICODE 0(defualt),1 Use ANSI or UNICODE wx libs | |
241 | WX_DEBUG 0,1(default) Use release or debug wx libs | |
242 | *WX_VERSION 25,26(default) Specify version of wx libs | |
e66439e3 | 243 | |
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244 | *Note: Any version of wx past 2.5 will be allowed here, so 25/26 is not a |
245 | complete list of values. | |
e66439e3 | 246 | |
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247 | These options are not needed under Unix as wx-config can be used to specify |
248 | these options. | |
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249 | |
250 | -- bakefile_gen - Automated Bakefile Scripts -- | |
251 | ||
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252 | If you have a large project, you can imagine that the calls to Bakefile would |
253 | get more and more complex and unwieldly to manage. For this reason, a script | |
254 | called bakefile_gen was created, which reads in a .bkgen file that provides | |
255 | all the commands needed to build all the makefiles your project supports. A | |
256 | discussion of how to use bakefile_gen is beyond the scope of this tutorial, | |
257 | but it deserves mention because it can be invaluable to large projects. | |
258 | Documentation on bakefile_gen can be found in the Bakefile documentation. | |
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259 | |
260 | -- Conclusion -- | |
261 | ||
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262 | This concludes our basic tutorial of the cross-platform Bakefile build system |
263 | management tool. From here, please be sure to take a good look at the Bakefile | |
264 | documentation to see what else it is capable of. Please post questions to the | |
265 | bakefile-devel@lists.sourceforge.net list, or if you have questions specific | |
266 | to the wx template Bakefile, send an email to wx-users@lists.wxwidgets.org. | |
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267 | |
268 | Enjoy using Bakefile! |