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1 | \chapter{Introduction}\label{introduction} |
2 | \pagenumbering{arabic}% | |
3 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
4 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
5 | ||
6 | \section{What is wxWindows?} | |
7 | ||
8 | wxWindows is a C++ framework providing GUI (Graphical User | |
9 | Interface) and other facilities on more than one platform. It currently | |
10 | supports subsets of Motif, Xt and MS Windows (16-bit, Windows 95 and Windows NT). | |
11 | ||
12 | wxWindows was originally developed at the Artificial Intelligence | |
13 | Applications Institute, University of Edinburgh, for internal use. | |
14 | wxWindows has been released into the public domain in the hope | |
15 | that others will also find it useful. Version 2.0 is written and | |
16 | maintained by Julian Smart and Markus Holzem, with support from users. | |
17 | ||
18 | This manual discusses wxWindows in the context of multi-platform | |
19 | development.\helpignore{For more detail on the wxWindows version 2.0 API | |
20 | (Application Programming Interface) please refer to the separate | |
21 | wxWindows reference manual.} | |
22 | ||
23 | Please note that in the following, ``MS Windows" often refers to all | |
24 | platforms related to Microsoft Windows, including 16-bit and 32-bit | |
25 | variants, unless otherwise stated. All trademarks are acknowledged. | |
26 | ||
27 | \section{Why another cross-platform development tool?} | |
28 | ||
29 | wxWindows was developed to provide a cheap and flexible way to maximize | |
30 | investment in GUI application development. While a number of commercial | |
31 | class libraries already exist for cross-platform development, | |
32 | none met all of the following criteria: | |
33 | ||
34 | \begin{enumerate}\itemsep=0pt | |
35 | \item low price; | |
36 | \item source availability; | |
37 | \item simplicity of programming; | |
38 | \item support for a wide range of compilers. | |
39 | \end{enumerate} | |
40 | ||
41 | As public domain software and a project open to everyone, wxWindows has | |
42 | benefited from comments, ideas, bug fixes, enhancements and the sheer | |
43 | enthusiasm of users, especially via the Internet. This gives wxWindows a | |
44 | certain advantage over its commercial brothers, and a robustness against | |
45 | the transience of one individual or company. This openness and | |
46 | availability of source code is especially important when the future of | |
47 | thousands of lines of application code may depend upon the longevity of | |
48 | the underlying class library. | |
49 | ||
50 | In writing wxWindows, completeness has sometimes been traded for | |
51 | portability and simplicity of programming. Version 2.0 goes much | |
52 | further than previous versions in terms of generality and features, | |
53 | allowing applications to be produced | |
54 | that are often indistinguishable from those produced using single-platform | |
55 | toolkits | |
56 | such as Motif and MFC. | |
57 | ||
58 | wxWindows 2.0 currently maps to two native APIs: Motif and | |
59 | MS Windows. An Xt port is also in preparation. | |
60 | ||
61 | The importance of using a platform-independent class library cannot be | |
62 | overstated, since GUI application development is very time-consuming, | |
63 | and sustained popularity of particular GUIs cannot be guaranteed. | |
64 | Code can very quickly become obsolete if it addresses the wrong | |
65 | platform or audience. wxWindows helps to insulate the programmer from | |
66 | these winds of change. Although wxWindows may not be suitable for | |
67 | every application, it provides access to most of the functionality a | |
68 | GUI program normally requires, plus some extras such as form | |
69 | construction, interprocess communication and PostScript output, and | |
70 | can of course be extended as needs dictate. As a bonus, it provides | |
71 | a cleaner programming interface than the native | |
72 | APIs. Programmers may find it worthwhile to use wxWindows even if they | |
73 | are developing on only one platform. | |
74 | ||
75 | It is impossible to sum up the functionality of wxWindows in a few paragraphs, but | |
76 | here are some of the benefits: | |
77 | ||
78 | \begin{itemize}\itemsep=0pt | |
79 | \item Low cost (free, in fact!) | |
80 | \item You get the source. | |
81 | \item Several example programs. | |
82 | \item Over 200 pages of printable and on-line documentation. | |
83 | \item Simple-to-use, object-oriented API. | |
84 | \item Graphics calls include splines, polylines, rounded rectangles, etc. | |
85 | \item Constraint-based layout option. | |
86 | \item Print/preview and document/view architectures. | |
87 | \item Status line facility, toolbar | |
88 | \item Easy, object-oriented interprocess comms (DDE subset) under UNIX and | |
89 | MS Windows. | |
90 | \item Encapsulated PostScript generation under UNIX, normal MS Windows printing on the | |
91 | PC. | |
92 | \item MDI support under Windows. | |
93 | \item Can be used to create DLLs under Windows, dynamic libraries on the Sun. | |
94 | \item Common dialogs for file browsing, printing, colour selection, etc. | |
95 | \item Under MS Windows, support for creating metafiles and copying | |
96 | them to the clipboard. | |
97 | \item Hypertext help facility, with an API for invocation from applications. | |
98 | \item Dialog Editor for building dialogs. | |
99 | \end{itemize} | |
100 | ||
101 | \section{Changes from version 1.xx}\label{versionchanges} | |
102 | ||
103 | These are a few of the major differences between versions 1.xx and 2.0. | |
104 | ||
105 | Removals: | |
106 | ||
107 | \begin{itemize}\itemsep=0pt | |
108 | \item XView is no longer supported; | |
109 | \item Mac is not yet supported; | |
110 | \item all controls (panel items) no longer have labels attached to them; | |
111 | \item wxForm removed; | |
112 | \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which | |
113 | can be used for any window); | |
114 | \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl; | |
115 | \item classes no longer divided into generic and platform-specific parts, for efficiency. | |
116 | \end{itemize} | |
117 | ||
118 | Additions and changes: | |
119 | ||
120 | \begin{itemize}\itemsep=0pt | |
121 | \item class hierarchy changed, and restrictions about subwindow nesting lifted; | |
122 | \item header files reorganised to conform to normal C++ standards; | |
123 | \item classes less dependent on each another, to reduce executable size; | |
124 | \item wxString used instead of char* wherever possible; | |
125 | \item the number of separate but mandatory utilities reduced; | |
126 | \item the event system has been overhauled, with | |
127 | virtual functions and callbacks being replaced with MFC-like event tables; | |
128 | \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton; | |
129 | \item less inconsistency about what events can be handled, so for example | |
130 | mouse clicks or key presses on controls can now be intercepted; | |
131 | \item the status bar is now a separate class, wxStatusBar, and is | |
132 | implemented in generic wxWindows code; | |
133 | \item some renaming of controls for greater consistency; | |
134 | \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats | |
135 | without ifdefing; | |
136 | \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog, | |
137 | wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog; | |
138 | \item GDI objects are reference-counted and are now passed to most functions | |
139 | by reference, making memory management far easier; | |
140 | \item wxSystemSettings class allows querying for various system-wide properties | |
141 | such as dialog font, colours, user interface element sizes, and so on; | |
142 | \item better platform look and feel conformance; | |
143 | \item toolbar functionality now separated out into a family of classes with the | |
144 | same API; | |
145 | \item device contexts are no longer accessed using wxWindow::GetDC - they are created | |
146 | temporarily with the window as an argument; | |
147 | \item events from sliders and scrollbars can be handled more flexibly; | |
148 | \item the handling of window close events has been changed in line with the new | |
149 | event system, but backward {\bf OnClose} compatibility has been retained; | |
150 | \item the concept of {\it validator} has been added to allow much easier coding of | |
151 | the relationship between controls and application data; | |
152 | \item the documentation has been revised, with more cross-referencing. | |
153 | \end{itemize} | |
154 | ||
155 | Platform-specific changes: | |
156 | ||
157 | \begin{itemize}\itemsep=0pt | |
158 | \item The Windows header file (windows.h) is no longer included by wxWindows headers; | |
159 | \item wx.dll supported under Visual C++; | |
160 | \item the full range of Windows 95 window decorations are supported, such as modal frame | |
161 | borders; | |
162 | \item MDI classes brought out of wxFrame into separate classes, and made more flexible. | |
163 | \end{itemize} | |
164 | ||
165 | \section{wxWindows requirements}\label{requirements} | |
166 | ||
167 | To make use of wxWindows, you currently need one or both of the | |
168 | following setups. | |
169 | ||
170 | (a) PC: | |
171 | ||
172 | \begin{enumerate}\itemsep=0pt | |
173 | \item A 486 or higher PC running MS Windows. | |
174 | \item One of Microsoft Visual C++, Borland C++, Watcom C++, MetroWerks C++, | |
175 | Symantec C++, GNU-WIN32. | |
176 | \item At least 30 MB of disk space. | |
177 | \end{enumerate} | |
178 | ||
179 | (b) UNIX: | |
180 | ||
181 | \begin{enumerate}\itemsep=0pt | |
182 | \item Almost any C++ compiler, including GNU C++. | |
183 | \item Almost any UNIX workstation (VMS is supported too) and Motif 1.2 or higher (not necessary | |
184 | for the Xt version) | |
185 | \item At least 30 MB of disk space. | |
186 | \end{enumerate} | |
187 | ||
188 | \section{Availability and location of wxWindows} | |
189 | ||
190 | wxWindows is currently available from the Artificial Intelligence | |
191 | Applications Institute by anonymous FTP and World Wide Web: | |
192 | ||
193 | \begin{verbatim} | |
194 | ftp://ftp.aiai.ed.ac.uk/pub/packages/wxwin | |
195 | http://web.ukonline.co.uk/julian.smart/wxwin | |
196 | \end{verbatim} | |
197 | ||
198 | \section{Acknowledgments} | |
199 | ||
200 | Thanks are due to the AIAI for being willing to release wxWindows into | |
201 | the public domain, and to our patient wives Harriet and Tanja. | |
202 | ||
203 | The Internet has been an essential prop when coming up against tricky | |
204 | problems. Thanks to those who answered our | |
205 | queries or submitted bug fixes and enhancements; wxWindows is very | |
206 | much a team effort. | |
207 | ||
208 | Hermann Dunkel contributed XPM support; Arthur Seaton wrote the memory | |
209 | checking code; Olaf Klein and Patrick Halke wrote the ODBC classes; | |
210 | Harri Pasanen and Robin Dunn wrote wxPython and contributed to the | |
211 | wxExtend library. | |
212 | ||
213 | Markus Holzem write the Xt port. Jonathan Tonberg, Bill Hale, | |
214 | Cecil Coupe, Thomaso Paoletti, Thomas Fettig, and others slaved away | |
215 | writing the Mac port. Keith Gary Boyce ported wxWindows to the free | |
216 | GNU-WIN32 compiler, refusing to give up when shortcuts were suggested. | |
217 | ||
218 | Many thanks also to: Timothy Peters, Jamshid Afshar, Patrick Albert, C. Buckley, | |
219 | Robin Corbet, Harco de Hilster, Josep Fortiana, Torsten Liermann, Tatu | |
220 | M\"{a}nnist\"{o}, Ian Perrigo, Giordano Pezzoli, Petr Smilauer, Neil Smith, | |
221 | Kari Syst\"{a}, Jyrki Tuomi, Edward Zimmermann, Ian Brown, and many | |
222 | others. | |
223 | ||
224 | `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos | |
225 | T.J. van Eijndhoven of Eindhoven University of Technology. The code has | |
226 | been used in wxGraphLayout with his permission. | |
227 | ||
228 | We also acknowledge the author of XFIG, the excellent UNIX drawing tool, | |
229 | from the source of which we have borrowed some spline drawing code. | |
230 | His copyright is included below. | |
231 | ||
232 | {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to | |
233 | use, copy, modify, distribute, and sell this software and its | |
234 | documentation for any purpose is hereby granted without fee, provided | |
235 | that the above copyright notice appear in all copies and that both that | |
236 | copyright notice and this permission notice appear in supporting | |
237 | documentation, and that the name of M.I.T. not be used in advertising or | |
238 | publicity pertaining to distribution of the software without specific, | |
239 | written prior permission. M.I.T. makes no representations about the | |
240 | suitability of this software for any purpose. It is provided ``as is'' | |
241 | without express or implied warranty.} | |
242 | ||
243 | \chapter{Multi-platform development with wxWindows}\label{multiplat} | |
244 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
245 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
246 | ||
247 | This chapter describes the practical details of using wxWindows. Please | |
248 | see the file install.txt for up-to-date installation instructions, and | |
249 | changes.txt for differences between versions. | |
250 | ||
251 | \section{Include files} | |
252 | ||
253 | The main include file is {\tt "wx.h"}; this includes the most commonly | |
254 | used modules of wxWindows. | |
255 | ||
256 | To save on compilation time, include only those header files relevant to the | |
257 | source file. If you are using precompiled headers, you should include | |
258 | the following section before any other includes: | |
259 | ||
260 | \begin{verbatim} | |
261 | // For compilers that support precompilation, includes "wx.h". | |
262 | #include "wx_prec.h" | |
263 | ||
264 | #ifdef __BORLANDC__ | |
265 | #pragma hdrstop | |
266 | #endif | |
267 | ||
268 | #ifndef WX_PRECOMP | |
269 | ... include minimum set of files necessary here ... | |
270 | #endif | |
271 | ||
272 | ... now your other include files ... | |
273 | \end{verbatim} | |
274 | ||
275 | The file {\tt "wx\_prec.h"} includes {\tt "wx.h"}. Although this incantation | |
276 | may seem quirky, it is in fact the end result of a lot of experimentation, | |
277 | and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ | |
278 | and Watcom C++). | |
279 | ||
280 | Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx\_prec.h"} as | |
281 | the file to use for precompilation. Watcom C++ is automatic apart from the specification of | |
282 | the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for | |
283 | object files compiled in the same directory as that in which the precompiled header was created. | |
284 | Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating | |
285 | a single precompiled header file for each module, thus preventing an accumulation of many | |
286 | multi-megabyte .pch files. | |
287 | ||
288 | \section{Libraries} | |
289 | ||
290 | Under UNIX, use the library libwx\_motif.a | |
291 | (Motif). Under Windows, use the library wx.lib for stand-alone Windows | |
292 | applications, or wxdll.lib for creating DLLs. | |
293 | ||
294 | \section{Configuration} | |
295 | ||
296 | The following lists the options configurable in the file | |
297 | \rtfsp{\tt include/base/wx\_setup.h.} Some settings are a matter | |
298 | of taste, some help with platform-specific problems, and | |
299 | others can be set to minimize the size of the library. | |
300 | ||
301 | \subsection{General features} | |
302 | ||
303 | \begin{twocollist}\itemsep=0pt | |
304 | \twocolitem{USE\_CLIPBOARD}{If 1, clipboard code is compiled (Windows only).} | |
305 | \twocolitem{USE\_CONSTRAINTS}{If 1, the constaint-based window layout system is compiled.} | |
306 | \twocolitem{USE\_DOC\_VIEW\_ARCHITECTURE}{If 1, wxDocument, wxView and related classes are compiled.} | |
307 | \twocolitem{USE\_DYNAMIC\_CLASSES}{If 1, the run-time class macros and classes are compiled. Recommended, | |
308 | and necessary for the document/view framework.} | |
309 | \twocolitem{USE\_EXTENDED\_STATICS}{If 1, wxStaticItem code is compiled for enhanced panel decorative items. | |
310 | Not rigorously tested, and not documented.} | |
311 | \twocolitem{USE\_HELP}{If 1, interface to help system is compiled.} | |
312 | \twocolitem{USE\_GAUGE}{If 1, the wxGauge class compiled.} | |
313 | \twocolitem{USE\_GLOBAL\_MEMORY\_OPERATORS}{If 1, redefines global new and delete operators to be compatible | |
314 | with the extended arguments of the debugging wxObject new and delete operators. If this causes problems | |
315 | for your compiler, set to 0.} | |
316 | \twocolitem{USE\_GNU\_WXSTRING}{If 1, the enhanced GNU wxString and regular expression class are compiled | |
317 | in place of the normal wxString class. See contrib/wxstring for details.} | |
318 | \twocolitem{USE\_IMAGE\_LOADING\_IN\_MSW}{Use code to allow dynamic .BMP loading | |
319 | under MS Windows.} | |
320 | \twocolitem{USE\_IMAGE\_LOADING\_IN\_X}{Use code in utils/image to allow dynamic .BMP/.GIF loading | |
321 | under X.} | |
322 | \twocolitem{USE\_RESOURCE\_LOADING\_IN\_MSW}{Use code to allow dynamic .ICO/.CUR loading | |
323 | under MS Windows.} | |
324 | \twocolitem{USE\_IPC}{If 1, interprocess communication code is compiled.} | |
325 | \twocolitem{USE\_MEMORY\_TRACING}{If 1, enables debugging versions of wxObject::new and wxObject::delete | |
326 | if the value of DEBUG is defined to more than 0.} | |
327 | \twocolitem{USE\_METAFILE}{If 1, Windows Metafile code is compiled.} | |
328 | \twocolitem{USE\_PANEL\_IN\_PANEL}{If 1, experimental panel-in-panel code is used | |
329 | for common dialog boxes. Not recommended, since tab traversal can suffer.} | |
330 | \twocolitem{USE\_POSTSCRIPT}{If 1, PostScript code is compiled.} | |
331 | \twocolitem{USE\_POSTSCRIPT\_ARCHITECTURE\_IN\_MSW}{Set to 1 to enable the printing architecture | |
332 | to make use of either native Windows printing facilities, or the wxPostScriptDC class depending | |
333 | on the wxApp::SetPrintMode setting.} | |
334 | \twocolitem{USE\_PRINTING\_ARCHITECTURE}{If 1, wxPrinter, wxPrintout and related classes are compiled | |
335 | for the print/preview framework.} | |
336 | \twocolitem{USE\_RESOURCES}{If 1, win.ini or .Xdefaults-style resource read/write code is compiled.} | |
337 | \twocolitem{USE\_SCROLLBAR}{If 1, wxScrollBar class is compiled. Not rigorously tested, and not documented.} | |
338 | \twocolitem{USE\_SPLINES}{If 1, spline code is compiled.} | |
339 | \twocolitem{USE\_TOOLBAR}{If 1, the wxToolBar class is compiled.} | |
340 | \twocolitem{USE\_TYPEDEFS}{If 1, a typedef will be used for wxPoint instead of | |
341 | a class declaration, to reduce overhead and avoid a Microsoft C++ memory bug.} | |
342 | \twocolitem{USE\_VLBOX}{If 1, wxVirtListBox code is compiled for a virtual listbox item. | |
343 | Not rigorously tested, and not documented.} | |
344 | \twocolitem{USE\_WX\_RESOURCES}{If 1, wxWindows resource file (.WXR) code is compiled.} | |
345 | \twocolitem{USE\_XFIG\_SPLINE\_CODE}{If 1, XFig-derived code is used for spline | |
346 | drawing. If 0, AIAI code is used, which is slower.} | |
347 | \twocolitem{USE\_XPM\_IN\_X}{If 1, XPM (colour pixmap) facilities will be compiled and used | |
348 | in wxBitmap under X.} | |
349 | \twocolitem{USE\_XPM\_IN\_MSW}{If 1, XPM (colour pixmap) facilities will be compiled and used | |
350 | in wxBitmap under MS Windows.} | |
351 | \end{twocollist} | |
352 | ||
353 | \subsection{X features} | |
354 | ||
355 | \begin{twocollist} | |
356 | \twocolitem{DEFAULT\_FILE\_SELECTOR\_SIZE}{Let Motif choose the size of | |
357 | XmFileSelectionBox. Otherwise, size is 500x600.} | |
358 | \twocolitem{PIXEL0\_DISABLE}{Define to disallow allocation of pixel 0 (wxXOR problem).} | |
359 | \twocolitem{USE\_GADGETS}{Use gadgets where possible rather than Widgets for items. | |
360 | Default is to use Gadgets.} | |
361 | \twocolitem{USE\_BUTTON\_GADGET}{Use gadgets for buttons. This can intefere with | |
362 | default button selection, so the default is zero.} | |
363 | \end{twocollist} | |
364 | ||
365 | \subsection{Windows and NT features} | |
366 | ||
367 | \begin{twocollist} | |
368 | \twocolitem{CTL3D}{CTL3D should only be used for 16-bit Windows programs. | |
369 | On Windows 95 and NT, native 3D effects are used. If you want to | |
370 | use it and don't already have CTL3D installed, copy the files in | |
371 | contrib/ctl3d to appropriate places (ctl3dv2.lib/ctl3d32.lib into your compiler lib | |
372 | directory, ctl3d.h into an include directory, and ctl3dv2.dll into | |
373 | windows/system). You may need to find a compiler-specific version of ctl3dv2.lib | |
374 | or ctl3d32.lib. Define CTL3D to be 1 in wx\_setup.h and link your executables with ctl3dv2.lib | |
375 | or ctl3d32.lib.} | |
376 | \twocolitem{USE\_ITSY\_BITSY}{If 1, compiles in code to support tiny window titlebars.} | |
377 | \twocolitem{USE\_ODBC}{If 1, compiles wxDatabase and wxRecordSet classes for ODBC | |
378 | access. Requires sql.h, sqlext.h files if set to 1 (see topic on database support).} | |
379 | \end{twocollist} | |
380 | ||
381 | \section{Makefiles} | |
382 | ||
383 | At the moment there is no attempt to make UNIX makefiles and | |
384 | PC makefiles compatible, i.e. one makefile is required for | |
385 | each environment. | |
386 | ||
387 | Sample makefiles for UNIX (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland | |
388 | C++ (.BCC) and Symantec C++ (.SC) are included for the library, demos | |
389 | and utilities. The NT, Borland and Symantec makefiles cannot be | |
390 | guaranteed to be up-to-date since the author does not have | |
391 | these compilers. | |
392 | ||
393 | The controlling makefile for wxWindows is in the platform-specific | |
394 | directory, such as {\tt src/msw} or {\tt src/x}. This makefile will | |
395 | recursively execute the makefile in {\tt src/base}. | |
396 | ||
397 | \subsection{Windows makefiles} | |
398 | ||
399 | For Microsoft C++, normally it is only necessary to type {\tt nmake -f | |
400 | makefile.dos} (or an alias or batch file which does this). By default, | |
401 | binaries are made with debugging information, and no optimization. Use | |
402 | FINAL=1 on the command line to remove debugging information (this only | |
403 | really necessary at the link stage), and DLL=1 to make a DLL version of | |
404 | the library, if building a library. | |
405 | ||
406 | \subsection{UNIX makefiles} | |
407 | ||
408 | TODO. | |
409 | ||
410 | Debugging information is included by default; you may add DEBUG= as an | |
411 | argument to make to compile without it, or use the UNIX {\bf strip} | |
412 | command to remove debugging information from an executable. | |
413 | ||
414 | \normalbox{{\it Important note:} Most compiler flags are kept centrally in | |
415 | src/make.env, which is included by all other makefiles. This is the | |
416 | file to edit to tailor wxWindows compilation to your environment.} | |
417 | ||
418 | \section{Windows-specific files} | |
419 | ||
420 | wxWindows application compilation under MS Windows requires at least two | |
421 | extra files, resource and module definition files. | |
422 | ||
423 | \subsection{Resource file}\label{resources} | |
424 | ||
425 | The least that must be defined in the Windows resource file (extension RC) | |
426 | is the following statement: | |
427 | ||
428 | \begin{verbatim} | |
429 | rcinclude wx.rc | |
430 | \end{verbatim} | |
431 | ||
432 | which includes essential internal wxWindows definitions. The resource script | |
433 | may also contain references to icons, cursors, etc., for example: | |
434 | ||
435 | \begin{verbatim} | |
436 | wxicon icon wx.ico | |
437 | \end{verbatim} | |
438 | ||
439 | The icon can then be referenced by name when creating a frame icon. See | |
440 | the MS Windows SDK documentation. | |
441 | ||
442 | \normalbox{Note: include wx.rc {\it after} any ICON statements | |
443 | so programs that search your executable for icons (such | |
444 | as the Program Manager) find your application icon first.} | |
445 | ||
446 | \subsection{Module definition file} | |
447 | ||
448 | A module definition file (extension DEF) looks like the following: | |
449 | ||
450 | \begin{verbatim} | |
451 | NAME Hello | |
452 | DESCRIPTION 'Hello' | |
453 | EXETYPE WINDOWS | |
454 | STUB 'WINSTUB.EXE' | |
455 | CODE PRELOAD MOVEABLE DISCARDABLE | |
456 | DATA PRELOAD MOVEABLE MULTIPLE | |
457 | HEAPSIZE 1024 | |
458 | STACKSIZE 8192 | |
459 | \end{verbatim} | |
460 | ||
461 | The only lines which will usually have to be changed per application are | |
462 | NAME and DESCRIPTION. | |
463 | ||
464 | \section{Memory models and memory allocation}\label{memorymodels} | |
465 | ||
466 | Under UNIX, memory allocation isn't a problem. Under Windows, the only | |
467 | really viable way to go is to use the large model, which uses the global | |
468 | heap instead of the local heap for memory allocation. Unless more than | |
469 | one read-write data segment is used,% (see \helpref{large data}{largedata} | |
470 | large model programs may still have multiple instances under MS | |
471 | C/C++ 7. Microsoft give the following guidelines for producing | |
472 | multiple-instance large model programs: | |
473 | ||
474 | \begin{itemize}\itemsep=0pt | |
475 | \item Do not use {\tt /ND} to name extra data segments unless the segment is READONLY. | |
476 | \item Use the .DEF file to mark extra data segments READONLY. | |
477 | \item Do not use \_\_far or FAR to mark data items. | |
478 | \item Use {\tt /PACKDATA} to combine data segments. | |
479 | \item Use {\tt /Gt65500 /Gx} to force all data into the default data segment. | |
480 | \end{itemize} | |
481 | ||
482 | Even with the single-instance limitation, the productivity benefit is | |
483 | worth it in the majority of cases. Note that some other multi-platform | |
484 | class libraries also have this restriction. (If more than one instance | |
485 | really is required, create several copies of the program with different | |
486 | names.) | |
487 | ||
488 | Having chosen the large model, just use C++ `new', `delete' (and if | |
489 | necessary `malloc' and `free') in the normal way. The only restrictions | |
490 | now encountered are a maximum of 64 KB for a single program segment and | |
491 | for a single data item, unless huge model is selected. | |
492 | ||
493 | For Borland users, use the data threshold switch, and the following is | |
494 | also recommended: | |
495 | ||
496 | \begin{itemize}\itemsep=0pt | |
497 | \item Check ``Automatic Far Data Segments" | |
498 | \item Check ``Put Constant Strings into Code Segment" | |
499 | \end{itemize} | |
500 | ||
501 | See also the Frequently Asked Questions document for further details | |
502 | on using Borland with wxWindows. | |
503 | ||
504 | \subsection{Allocating and deleting wxWindows objects} | |
505 | ||
506 | In general, classes derived from wxWindow must dynamically allocated | |
507 | with {\it new} and deleted with {\it delete}. If you delete a window, | |
508 | all of its children and descendants will be automatically deleted, | |
509 | so you don't need to delete these descendants explicitly. | |
510 | ||
511 | Don't statically create a window unless you know that the window | |
512 | cannot be deleted dynamically. Modal dialogs, such as those used | |
513 | in the {\tt dialogs} sample, can usually be created statically, | |
514 | if you know that the OK or Cancel button does not destroy the dialog. | |
515 | ||
516 | Most drawing objects, such as wxPen, wxBrush, wxFont, and wxBitmap, should be | |
517 | created dynamically. They are cleaned up automatically on program exit. | |
518 | wxColourMap is an exception to this rule (currently). In particular, | |
519 | do not attempt to create these objects globally before OnInit() has a chance | |
520 | to be called, because wxWindows might not have done essential internal initialisation | |
521 | (including creation of lists containing all instances of wxPen, wxBrush etc.) | |
522 | ||
523 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may | |
524 | be cleaned up by wxWindows, make sure you delete the array explicitly | |
525 | before wxWindows has a chance to do so on exit, since calling {\it delete} on | |
526 | array members will cause memory problems. | |
527 | ||
528 | wxColour can be created statically: it is not automatically cleaned | |
529 | up and is unlikely to be shared between other objects; it is lightweight | |
530 | enough for copies to be made. | |
531 | ||
532 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in use. | |
533 | Windows is particularly sensitive to this: so make sure you | |
534 | make calls like wxDC::SetPen(NULL) or wxDC::SelectObject(NULL) before deleting | |
535 | a drawing object that may be in use. Code that doesn't do this will probably work | |
536 | fine on some platforms, and then fail under Windows. | |
537 | ||
538 | \section{Dynamic Link Libraries} | |
539 | ||
540 | wxWindows may be used to produce DLLs which run under MS Windows. Note that | |
541 | this is not the same thing as having wxWindows as a DLL, which is not | |
542 | currently possible. For Microsoft C++, use the makefile with the argument DLL=1 to produce | |
543 | a version of the wxWindows library which may be used in a DLL application. | |
544 | There is a bug in Microsoft C++ which makes the compiler complain about returned floats, | |
545 | which goes away when the {\tt /Os} option is used, which is why that flag is | |
546 | set in the makefile. | |
547 | ||
548 | For making wxWindows as a Sun dynamic library, there are comments in the | |
549 | UNIX makefile for the appropriate flags for AT\&T C++. Sorry, I haven't | |
550 | investigated the flags needed for other compilers. | |
551 | ||
552 | \section{Conditional compilation} | |
553 | ||
554 | One of the purposes of wxWindows is to reduce the need for conditional | |
555 | compilation in source code, which can be messy and confusing to follow. | |
556 | However, sometimes it is necessary to incorporate platform-specific | |
557 | features (such as metafile use under MS Windows). The following identifiers | |
558 | may be used for this purpose, along with any user-supplied ones: | |
559 | ||
560 | \begin{itemize} | |
561 | \item {\tt wx\_x} - for code which should work under any X toolkit | |
562 | \item {\tt wx\_motif} - for code which should work under Motif only | |
563 | \item {\tt wx\_msw} - for code which should work under Microsoft Windows only | |
564 | \item {\tt wx\_xt} - for code which should work under Xt only | |
565 | \end{itemize} | |
566 | ||
567 | For example: | |
568 | ||
569 | \begin{verbatim} | |
570 | ... | |
571 | #ifdef wx_x | |
572 | (void)wxMessageBox("Sorry, metafiles not available under X."); | |
573 | #endif | |
574 | #ifdef wx_msw | |
575 | wxMetaFileDC dc; | |
576 | DrawIt(dc); | |
577 | wxMetaFile *mf = dc.Close(); | |
578 | mf->SetClipboard(); | |
579 | delete mf; | |
580 | #endif | |
581 | ... | |
582 | \end{verbatim} | |
583 | ||
584 | \section{Building on-line help} | |
585 | ||
586 | wxWindows has its own help system from version 1.30: wxHelp. It can be | |
587 | used to view the wxWindows class library reference, and also to provide | |
588 | on-line help for your wxWindows applications. The API, made accessible | |
589 | by including {\tt wx\_help.h}, allows you to load files and display | |
590 | specific sections, using DDE to communicate between the application and | |
591 | wxHelp. | |
592 | ||
593 | wxHelp files can be marked up by hand from ASCII files within wxHelp, | |
594 | or may be generated from other files, as is the case with the wxWindows | |
595 | documentation. | |
596 | ||
597 | It is possible to use the platform-specific help | |
598 | system (e.g. WinHelp) instead of wxHelp. | |
599 | ||
600 | See {\tt install.txt}, the wxHelp documentation (in {\tt | |
601 | utils/wxhelp/docs}) and \helpref{wxHelp}{wxhelp} for further details. | |
602 | ||
603 | \section{C++ issues} | |
604 | ||
605 | There are cases where a C++ program will compile and run fine under one | |
606 | environment, and then fail to compile using a different compiler. Some | |
607 | caveats are given below, from experience with the GNU C++ compiler (GCC) | |
608 | and MS C/C++ compiler version 7. | |
609 | ||
610 | \subsection{Templates} | |
611 | ||
612 | wxWindows does not use templates for two main reasons: one, it is a | |
613 | notoriously unportable feature, and two, the author is irrationally | |
614 | suspicious of them and prefers to use casts. More compilers are | |
615 | now implementing templates, and so it will probably be safe to use | |
616 | them soon without fear of portability problems. | |
617 | ||
618 | \subsection{Precompiled headers} | |
619 | ||
620 | Some compilers, such as Borland C++ and Microsoft C++, support | |
621 | precompiled headers. This can save a great deal of compiling time. The | |
622 | recommended approach is to precompile {\tt ``wx.h''}, using this | |
623 | precompiled header for compiling both wxWindows itself and any | |
624 | wxWindows applications. For Windows compilers, two dummy source files | |
625 | are provided (one for normal applications and one for creating DLLs) | |
626 | to allow initial creation of the precompiled header. | |
627 | ||
628 | However, there are several downsides to using precompiled headers. One | |
629 | is that to take advantage of the facility, you often need to include | |
630 | more header files than would normally be the case. This means that | |
631 | changing a header file will cause more recompilations (in the case of | |
632 | wxWindows, everything needs to be recompiled since everything includes | |
633 | {\tt ``wx.h''}!) | |
634 | ||
635 | A related problem is that for compilers that don't have precompiled | |
636 | headers, including a lot of header files slows down compilation | |
637 | considerably. For this reason, you will find (in the common | |
638 | X and Windows parts of the library) conditional | |
639 | compilation that under UNIX, includes a minimal set of headers; | |
640 | and when using Visual C++, includes {\tt wx.h}. This should help provide | |
641 | the optimal compilation for each compiler, although it is | |
642 | biassed towards the precompiled headers facility available | |
643 | in Microsoft C++. | |
644 | ||
645 | \section{File handling} | |
646 | ||
647 | When building an application which may be used under different | |
648 | environments, one difficulty is coping with documents which may be | |
649 | moved to different directories on other machines. Saving a file which | |
650 | has pointers to full pathnames is going to be inherently unportable. One | |
651 | approach is to store filenames on their own, with no directory | |
652 | information. The application searches through a number of locally | |
653 | defined directories to find the file. To support this, the class {\bf | |
654 | wxPathList} makes adding directories and searching for files easy, and | |
655 | the global function {\bf FileNameFromPath} allows the application to | |
656 | strip off the filename from the path if the filename must be stored. | |
657 | This has undesirable ramifications for people who have documents of the | |
658 | same name in different directories. | |
659 | ||
660 | As regards the limitations of DOS 8+3 single-case filenames versus | |
661 | unrestricted UNIX filenames, the best solution is to use DOS filenames | |
662 | for your application, and also for document filenames {\it if} the user | |
663 | is likely to be switching platforms regularly. Obviously this latter | |
664 | choice is up to the application user to decide. Some programs (such as | |
665 | YACC and LEX) generate filenames incompatible with DOS; the best | |
666 | solution here is to have your UNIX makefile rename the generated files | |
667 | to something more compatible before transferring the source to DOS. | |
668 | Transferring DOS files to UNIX is no problem, of course, apart from EOL | |
669 | conversion for which there should be a utility available (such as | |
670 | dos2unix). | |
671 | ||
672 | See also the File Functions section of the reference manual for | |
673 | descriptions of miscellaneous file handling functions. | |
674 | ||
675 | \chapter{Utilities supplied with wxWindows}\label{utilities} | |
676 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
677 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
678 | ||
679 | A number of `extras' are supplied with wxWindows, to complement | |
680 | the GUI functionality in the main class library. These are found | |
681 | below the utils directory and usually have their own source, library | |
682 | and documentation directories. For larger user-contributed packages, | |
683 | see the directory /pub/packages/wxwin/contrib. | |
684 | ||
685 | \section{wxHelp}\label{wxhelp} | |
686 | ||
687 | wxHelp is a stand-alone program, written using wxWindows, | |
688 | for displaying hypertext help. It is necessary since not all target | |
689 | systems (notably X) supply an adequate | |
690 | standard for on-line help. wxHelp is modelled on the MS Windows help | |
691 | system, with contents, search and browse buttons, but does not reformat | |
692 | text to suit the size of window, as WinHelp does, and its input files | |
693 | are uncompressed ASCII with some embedded font commands and an .xlp | |
694 | extension. Most wxWindows documentation (user manuals and class | |
695 | references) is supplied in wxHelp format, and also in Windows Help | |
696 | format. | |
697 | ||
698 | Note that an application can be programmed to use Windows Help under | |
699 | MS Windows, and wxHelp under X. An alternative help viewer under X is | |
700 | Mosaic, a World Wide Web viewer that uses HTML as its native hypertext | |
701 | format. However, this is not currently integrated with wxWindows | |
702 | applications. | |
703 | ||
704 | wxHelp works in two modes---edit and end-user. In edit mode, an ASCII | |
705 | file may be marked up with different fonts and colours, and divided into | |
706 | sections. In end-user mode, no editing is possible, and the user browses | |
707 | principally by clicking on highlighted blocks. | |
708 | ||
709 | When an application invokes wxHelp, subsequent sections, blocks or | |
710 | files may be viewed using the same instance of wxHelp since the two | |
711 | programs are linked using wxWindows interprocess communication | |
712 | facilities. When the application exits, that application's instance of | |
fe604ccd | 713 | wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the |
a660d684 KB |
714 | reference section for how an application controls wxHelp. |
715 | ||
716 | \section{Tex2RTF}\label{textortf} | |
717 | ||
718 | Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp | |
719 | \LaTeX\ manuals to the following formats: | |
720 | ||
721 | \begin{description} | |
722 | \item[wxHelp] | |
723 | wxWindows help system format (XLP). | |
724 | \item[Linear RTF] | |
725 | Rich Text Format suitable for importing into a word processor. | |
726 | \item[Windows Help RTF] | |
727 | Rich Text Format suitable for compiling into a WinHelp HLP file with the | |
728 | help compiler. | |
729 | \item[HTML] | |
730 | HTML is the native format for Mosaic, the main hypertext viewer for | |
731 | the World Wide Web. Since it is freely available it is a good candidate | |
732 | for being the wxWindows help system under X, as an alternative to wxHelp. | |
733 | \end{description} | |
734 | ||
735 | Tex2RTF is used for the wxWindows manuals and can be used independently | |
736 | by authors wishing to create on-line and printed manuals from the same\rtfsp | |
737 | \LaTeX\ source. Please see the separate documentation for Tex2RTF. | |
738 | ||
739 | \section{wxTreeLayout} | |
740 | ||
741 | This is a simple class library for drawing trees in a reasonably pretty | |
742 | fashion. It provides only minimal default drawing capabilities, since | |
743 | the algorithm is meant to be used for implementing custom tree-based | |
744 | tools. | |
745 | ||
746 | Directed graphs may also be drawn using this library, if cycles are | |
747 | removed before the nodes and arcs are passed to the algorithm. | |
748 | ||
749 | Tree displays are used in many applications: directory browsers, | |
750 | hypertext systems, class browsers, and decision trees are a few | |
751 | possibilities. | |
752 | ||
753 | See the separate manual and the directory utils/wxtree. | |
754 | ||
755 | \section{wxGraphLayout} | |
756 | ||
757 | The wxGraphLayout class is based on a tool called `graphplace' by Dr. | |
758 | Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a | |
759 | (possibly cyclic) directed graph, it does its best to lay out the nodes | |
760 | in a sensible manner. There are many applications (such as diagramming) | |
761 | where it is required to display a graph with no human intervention. Even | |
762 | if manual repositioning is later required, this algorithm can make a good | |
763 | first attempt. | |
764 | ||
765 | See the separate manual and the directory utils/wxgraph. | |
766 | ||
767 | \section{wxImage}\label{wximage} | |
768 | ||
769 | This is a collection of GIF/BMP/XBM bitmap loading and displaying | |
770 | routines for X. | |
771 | ||
772 | \section{MFUTILS}\label{mfutils} | |
773 | ||
774 | A very modest step towards reading Windows metafiles on the | |
775 | any platform. Julian Smart's ClockWorks program demonstrates | |
776 | how extremely simple metafiles may be read and displayed (in this | |
777 | case, to be used as clock hands). | |
778 | ||
779 | \section{Colours}\label{coloursampler} | |
780 | ||
781 | A colour sampler for viewing colours and their names on each | |
782 | platform. | |
783 | ||
784 | % | |
785 | \chapter{Tutorial}\label{tutorial} | |
786 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
787 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
788 | ||
789 | To be written. | |
790 | ||
791 | \chapter{Programming strategies}\label{strategies} | |
792 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% | |
793 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
794 | ||
795 | This chapter is intended to list strategies that may be useful when | |
796 | writing and debugging wxWindows programs. If you have any good tips, | |
797 | please submit them for inclusion here. | |
798 | ||
799 | \section{Strategies for reducing programming errors} | |
800 | ||
801 | \subsection{Use ASSERT} | |
802 | ||
803 | Although I haven't done this myself within wxWindows, it is good | |
804 | practice to use ASSERT statements liberally, that check for conditions that | |
805 | should or should not hold, and print out appropriate error messages. | |
806 | These can be compiled out of a non-debugging version of wxWindows | |
807 | and your application. Using ASSERT is an example of `defensive programming': | |
808 | it can alert you to problems later on. | |
809 | ||
810 | \subsection{Use wxString in preference to character arrays} | |
811 | ||
812 | Using wxString can be much safer and more convenient than using char *. | |
813 | Again, I haven't practised what I'm preaching, but I'm now trying to use | |
814 | wxString wherever possible. You can reduce the possibility of memory | |
815 | leaks substantially, and it's much more convenient to use the overloaded | |
816 | operators than functions such as strcmp. wxString won't add a significant | |
817 | overhead to your program; the overhead is compensated for by easier | |
818 | manipulation (which means less code). | |
819 | ||
820 | The same goes for other data types: use classes wherever possible. | |
821 | ||
822 | \section{Strategies for portability} | |
823 | ||
824 | \subsection{Use relative positioning or constraints} | |
825 | ||
826 | Don't use absolute panel item positioning if you can avoid it. Different GUIs have | |
827 | very differently sized panel items. Consider using the constraint system, although this | |
828 | can be complex to program. If you needs are simple, the default relative positioning | |
829 | behaviour may be adequate (using default position values and wxPanel::NewLine). | |
830 | ||
831 | Alternatively, you could use alternative .wrc (wxWindows resource files) on different | |
832 | platforms, with slightly different dimensions in each. Or space your panel items out | |
833 | to avoid problems. | |
834 | ||
835 | \subsection{Use wxWindows resource files} | |
836 | ||
837 | Use .wrc (wxWindows resource files) where possible, because they can be easily changed | |
838 | independently of source code. Bitmap resources can be set up to load different | |
839 | kinds of bitmap depending on platform (see the section on resource files). | |
840 | ||
841 | \section{Strategies for debugging} | |
842 | ||
843 | \subsection{Positive thinking} | |
844 | ||
845 | It's common to blow up the problem in one's imagination, so that it seems to threaten | |
846 | weeks, months or even years of work. The problem you face may seem insurmountable: | |
847 | but almost never is. Once you have been programming for some time, you will be able | |
848 | to remember similar incidents that threw you into the depths of despair. But | |
849 | remember, you always solved the problem, somehow! | |
850 | ||
851 | Perseverance is often the key, even though a seemingly trivial problem | |
852 | can take an apparently inordinate amount of time to solve. In the end, | |
853 | you will probably wonder why you worried so much. That's not to say it | |
854 | isn't painful at the time. Try not to worry -- there are many more important | |
855 | things in life. | |
856 | ||
857 | \subsection{Simplify the problem} | |
858 | ||
859 | Reduce the code exhibiting the problem to the smallest program possible | |
860 | that exhibits the problem. If it is not possible to reduce a large and | |
861 | complex program to a very small program, then try to ensure your code | |
862 | doesn't hide the problem (you may have attempted to minimize the problem | |
863 | in some way: but now you want to expose it). | |
864 | ||
865 | With luck, you can add a small amount of code that causes the program | |
866 | to go from functioning to non-functioning state. This should give a clue | |
867 | to the problem. In some cases though, such as memory leaks or wrong | |
868 | deallocation, this can still give totally spurious results! | |
869 | ||
870 | \subsection{Genetic mutation} | |
871 | ||
872 | If we had sophisticated genetic algorithm tools that could be applied | |
873 | to programming, we could use them. Until then, a common -- if rather irrational -- | |
874 | technique is to just make arbitrary changes to the code until something | |
875 | different happens. You may have an intuition why a change will make a difference; | |
876 | otherwise, just try altering the order of code, comment lines out, anything | |
877 | to get over an impasse. Obviously, this is usually a last resort. | |
878 | ||
879 | \subsection{Use a debugger} | |
880 | ||
881 | This sounds like facetious advice, but it's surprising how often people | |
882 | don't use a debugger. Often it's an overhead to install or learn how to | |
883 | use a debugger, but it really is essential for anything but the most | |
884 | trivial programs. Some platforms don't allow for debugging, such | |
885 | as WIN32s under Windows 3.x. In this case, you might be advised to | |
886 | debug under 16-bit Windows and when you're confident, compile for | |
887 | WIN32s. In fact WIN32s can be very strict about bad memory handling, | |
888 | so testing out under WIN32s is a good thing to do even if you're | |
889 | not going to distribute this version. (Unless you've got a good memory checking, | |
890 | utility, of course!) Tracking bugs under WIN32s can involve a lot of debug message | |
891 | insertion and relinking, so make sure your compiler has a fast linker | |
892 | (e.g. Watcom, Symantec). | |
893 | ||
894 | \subsection{Use tracing code} | |
895 | ||
896 | You can use wxDebugMsg statements (or the wxDebugStreamBuf class) to | |
897 | output to a debugging window such as DBWIN under Windows, or standard | |
898 | error under X. If compiling in DEBUG mode, you can use TRACE statements | |
899 | that will be compiled out of the final build of your application. | |
900 | ||
901 | Using tracing statements may be more convenient than using the debugger | |
902 | in some circumstances (such as when your debugger doesn't support a lot | |
903 | of debugging code, or you wish to print a bunch of variables). | |
904 | ||
905 | \subsection{Use wxObject::Dump and the wxDebugContext class} | |
906 | ||
907 | It's good practice to implement the Dump member function for all | |
908 | classes derived from wxObject. You can then make use of wxDebugContext | |
909 | to dump out information on all objects in the program, if DEBUG is | |
910 | defined to be more than zero. You can use wxDebugContext to check for | |
911 | memory leaks and corrupt memory. See the debugging topic in the | |
912 | reference manual for more information. | |
913 | ||
914 | \subsection{Check Windows debug messages} | |
915 | ||
916 | Under Windows, it's worth running your program with DBWIN running or | |
917 | some other program that shows Windows-generated debug messages. It's | |
918 | possible it'll show invalid handles being used. You may have fun seeing | |
919 | what commercial programs cause these normally hidden errors! Microsoft | |
920 | recommend using the debugging version of Windows, which shows up even | |
921 | more problems. However, I doubt it's worth the hassle for most | |
922 | applications. wxWindows is designed to minimize the possibility of such | |
923 | errors, but they can still happen occasionally, slipping through unnoticed | |
924 | because they are not severe enough to cause a crash. |