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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: colour.cpp | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | //// TODO: make wxColour a ref-counted object, | |
13 | //// so pixel values get shared. | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma implementation "colour.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/gdicmn.h" | |
20 | #include "wx/colour.h" | |
21 | #include "wx/app.h" | |
22 | ||
23 | #ifdef __VMS__ | |
24 | #pragma message disable nosimpint | |
25 | #endif | |
26 | #include <Xm/Xm.h> | |
27 | #ifdef __VMS__ | |
28 | #pragma message enable nosimpint | |
29 | #endif | |
30 | ||
7266b672 | 31 | #include "wx/x11/private.h" |
83df96d6 JS |
32 | |
33 | IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) | |
34 | ||
35 | // Colour | |
36 | ||
37 | wxColour::wxColour () | |
38 | { | |
39 | m_isInit = FALSE; | |
40 | m_red = m_blue = m_green = 0; | |
41 | m_pixel = -1; | |
42 | } | |
43 | ||
44 | wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b) | |
45 | { | |
46 | m_red = r; | |
47 | m_green = g; | |
48 | m_blue = b; | |
49 | m_isInit = TRUE; | |
50 | m_pixel = -1; | |
51 | } | |
52 | ||
53 | wxColour::wxColour (const wxColour& col) | |
54 | { | |
55 | m_red = col.m_red; | |
56 | m_green = col.m_green; | |
57 | m_blue = col.m_blue; | |
58 | m_isInit = col.m_isInit; | |
59 | m_pixel = col.m_pixel; | |
60 | } | |
61 | ||
62 | wxColour& wxColour::operator =(const wxColour& col) | |
63 | { | |
64 | m_red = col.m_red; | |
65 | m_green = col.m_green; | |
66 | m_blue = col.m_blue; | |
67 | m_isInit = col.m_isInit; | |
68 | m_pixel = col.m_pixel; | |
69 | return *this; | |
70 | } | |
71 | ||
72 | void wxColour::InitFromName(const wxString& col) | |
73 | { | |
74 | wxColour *the_colour = wxTheColourDatabase->FindColour (col); | |
75 | if (the_colour) | |
76 | { | |
77 | m_red = the_colour->Red (); | |
78 | m_green = the_colour->Green (); | |
79 | m_blue = the_colour->Blue (); | |
80 | m_pixel = the_colour->m_pixel; | |
81 | m_isInit = TRUE; | |
82 | } | |
83 | else | |
84 | { | |
85 | m_red = 0; | |
86 | m_green = 0; | |
87 | m_blue = 0; | |
88 | m_isInit = FALSE; | |
89 | } | |
90 | } | |
91 | ||
92 | wxColour::~wxColour () | |
93 | { | |
94 | } | |
95 | ||
96 | void wxColour::Set (unsigned char r, unsigned char g, unsigned char b) | |
97 | { | |
98 | m_red = r; | |
99 | m_green = g; | |
100 | m_blue = b; | |
101 | m_isInit = TRUE; | |
102 | m_pixel = -1; | |
103 | } | |
104 | ||
105 | // Allocate a colour, or nearest colour, using the given display. | |
106 | // If realloc is TRUE, ignore the existing pixel, otherwise just return | |
107 | // the existing one. | |
108 | // Returns the old or allocated pixel. | |
109 | ||
110 | // TODO: can this handle mono displays? If not, we should have an extra | |
111 | // flag to specify whether this should be black or white by default. | |
112 | ||
113 | int wxColour::AllocColour(WXDisplay* display, bool realloc) | |
114 | { | |
115 | if ((m_pixel != -1) && !realloc) | |
116 | return m_pixel; | |
117 | ||
118 | XColor color; | |
119 | color.red = (unsigned short) Red (); | |
120 | color.red |= color.red << 8; | |
121 | color.green = (unsigned short) Green (); | |
122 | color.green |= color.green << 8; | |
123 | color.blue = (unsigned short) Blue (); | |
124 | color.blue |= color.blue << 8; | |
125 | ||
126 | color.flags = DoRed | DoGreen | DoBlue; | |
127 | ||
128 | WXColormap cmap = wxTheApp->GetMainColormap(display); | |
129 | ||
130 | if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) | |
131 | { | |
132 | m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); | |
133 | return m_pixel; | |
134 | } | |
135 | else | |
136 | { | |
137 | m_pixel = (int) color.pixel; | |
138 | return m_pixel; | |
139 | } | |
140 | } | |
141 | ||
142 | /*------------------------------------------- | |
143 | Markus Emmenegger <mege@iqe.ethz.ch> | |
144 | Find the pixel value with an assigned color closest to the desired color | |
145 | Used if color cell allocation fails | |
146 | As the returned pixel value may be in use by another application, | |
147 | the color might change anytime. | |
148 | But in many cases, that is still better than always using black. | |
149 | -- | |
150 | Chris Breeze <chris@hel.co.uk> | |
151 | Improvements: | |
152 | 1) More efficient calculation of RGB distance of colour cell from | |
153 | the desired colour. There is no need to take the sqrt of 'dist', and | |
154 | since we are only interested in the top 8-bits of R, G and B we | |
155 | can perform integer arithmetic. | |
156 | 2) Attempt to allocate a read-only colour when a close match is found. | |
157 | A read-only colour will not change. | |
158 | 3) Fall back to the closest match if no read-only colours are available. | |
159 | ||
160 | Possible further improvements: | |
161 | 1) Scan the lookup table and sort the colour cells in order of | |
162 | increasing | |
163 | distance from the desired colour. Then attempt to allocate a | |
164 | read-only | |
165 | colour starting from the nearest match. | |
166 | 2) Linear RGB distance is not a particularly good method of colour | |
167 | matching | |
168 | (though it is quick). Converting the colour to HLS and then comparing | |
169 | may give better matching. | |
170 | -------------------------------------------*/ | |
171 | ||
172 | int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) | |
173 | { | |
174 | if (cmap == (Colormap) NULL) | |
175 | cmap = (Colormap) wxTheApp->GetMainColormap(display); | |
176 | ||
177 | int numPixVals = XDisplayCells(display, DefaultScreen (display)); | |
178 | int mindist = 256 * 256 * 3; | |
179 | int bestpixel = (int) BlackPixel (display, DefaultScreen (display)); | |
180 | int red = desiredColor->red >> 8; | |
181 | int green = desiredColor->green >> 8; | |
182 | int blue = desiredColor->blue >> 8; | |
183 | const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B | |
184 | ||
185 | for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) | |
186 | { | |
187 | XColor matching_color; | |
188 | matching_color.pixel = pixelcount; | |
189 | XQueryColor(display,cmap,&matching_color); | |
190 | ||
191 | int delta_red = red - (matching_color.red >> 8); | |
192 | int delta_green = green - (matching_color.green >> 8); | |
193 | int delta_blue = blue - (matching_color.blue >> 8); | |
194 | ||
195 | int dist = delta_red * delta_red + | |
196 | delta_green * delta_green + | |
197 | delta_blue * delta_blue; | |
198 | ||
199 | if (dist <= threshold) | |
200 | { | |
201 | // try to allocate a read-only colour... | |
202 | if (XAllocColor (display, cmap, &matching_color)) | |
203 | { | |
204 | return matching_color.pixel; | |
205 | } | |
206 | } | |
207 | if (dist < mindist) | |
208 | { | |
209 | bestpixel = pixelcount; | |
210 | mindist = dist; | |
211 | } | |
212 | } | |
213 | return bestpixel; | |
214 | } |