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[wxWidgets.git] / include / wx / button.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/button.h
3// Purpose: wxButtonBase class
4// Author: Vadim Zetlin
5// Modified by:
6// Created: 15.08.00
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zetlin
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_BUTTON_H_BASE_
13#define _WX_BUTTON_H_BASE_
c801d85f 14
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15#include "wx/defs.h"
16
7ef8bfc4 17// ----------------------------------------------------------------------------
0b4f47a3 18// wxButton flags shared with other classes
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19// ----------------------------------------------------------------------------
20
0b4f47a3 21#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
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22
23// These flags affect label alignment
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24#define wxBU_LEFT 0x0040
25#define wxBU_TOP 0x0080
26#define wxBU_RIGHT 0x0100
27#define wxBU_BOTTOM 0x0200
041ae202 28#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
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29#endif
30
31#if wxUSE_BUTTON
32
33// ----------------------------------------------------------------------------
34// wxButton specific flags
35// ----------------------------------------------------------------------------
36
37// These two flags are obsolete
38#define wxBU_NOAUTODRAW 0x0000
39#define wxBU_AUTODRAW 0x0004
40
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41// by default, the buttons will be created with some (system dependent)
42// minimal size to make them look nicer, giving this style will make them as
43// small as possible
44#define wxBU_EXACTFIT 0x0001
45
81cb7b5a 46#include "wx/bitmap.h"
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47#include "wx/control.h"
48
53a2db12 49extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
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50
51// ----------------------------------------------------------------------------
52// wxButton: a push button
53// ----------------------------------------------------------------------------
54
53a2db12 55class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
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56{
57public:
6463b9f5 58 wxButtonBase() { }
fc7a2a60 59
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60 // show the image in the button in addition to the label: this method is
61 // supported on all (major) platforms
62 void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
63 {
64 SetBitmapLabel(bitmap);
65 SetBitmapPosition(dir);
66 }
67
68 wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
69
70 // Methods for setting individual images for different states: normal,
71 // selected (meaning pushed or pressed), focused (meaning normal state for
72 // a focused button), disabled or hover (a.k.a. hot or current).
73 //
74 // Remember that SetBitmap() itself must be called before any other
75 // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
76 // for it anyhow) and that all bitmaps passed to these functions should be
77 // of the same size.
78 void SetBitmapLabel(const wxBitmap& bitmap)
79 { DoSetBitmap(bitmap, State_Normal); }
80 void SetBitmapPressed(const wxBitmap& bitmap)
81 { DoSetBitmap(bitmap, State_Pressed); }
82 void SetBitmapDisabled(const wxBitmap& bitmap)
83 { DoSetBitmap(bitmap, State_Disabled); }
84 void SetBitmapCurrent(const wxBitmap& bitmap)
85 { DoSetBitmap(bitmap, State_Current); }
86 void SetBitmapFocus(const wxBitmap& bitmap)
87 { DoSetBitmap(bitmap, State_Focused); }
88
89 wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
90 wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
91 wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
92 wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
93 wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
94
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95
96 // set the margins around the image
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97 void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
98 void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
99
100 // set the image position relative to the text, i.e. wxLEFT means that the
101 // image is to the left of the text (this is the default)
233f10bf 102 void SetBitmapPosition(wxDirection dir);
2352862a 103
1e6feb95 104
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105 // make this button the default button in its top level window
106 //
107 // returns the old default item (possibly NULL)
108 virtual wxWindow *SetDefault();
1e6feb95 109
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110 // Buttons on MSW can look bad if they are not native colours, because
111 // then they become owner-drawn and not theme-drawn. Disable it here
112 // in wxButtonBase to make it consistent.
113 virtual bool ShouldInheritColours() const { return false; }
114
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115 // returns the default button size for this platform
116 static wxSize GetDefaultSize();
fc7a2a60 117
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118 // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
119#if WXWIN_COMPATIBILITY_2_8
120 void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
121 void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
122#endif // WXWIN_COMPATIBILITY_2_8
123
124 // backwards compatible names for pressed/current bitmaps: they're not
125 // deprecated as there is nothing really wrong with using them and no real
126 // advantage to using the new names but the new names are still preferred
127 wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
128 wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
129
130 void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
131 void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
132
dc797d8e 133
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134 // this enum is not part of wx public API, it is public because it is used
135 // in non wxButton-derived classes internally
136 //
137 // also notice that MSW code relies on the values of the enum elements, do
138 // not change them without revising src/msw/button.cpp
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139 enum State
140 {
141 State_Normal,
2352862a 142 State_Current, // a.k.a. hot or "hovering"
233f10bf 143 State_Pressed, // a.k.a. "selected" in public API for some reason
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144 State_Disabled,
145 State_Focused,
146 State_Max
147 };
148
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149protected:
150 // choose the default border for this window
151 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
152
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153 virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
154 { return wxBitmap(); }
155 virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
156 State WXUNUSED(which))
157 { }
158 virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
159 { }
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160 virtual void DoSetBitmapPosition(wxDirection WXUNUSED(dir))
161 { }
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162
163
c0c133e1 164 wxDECLARE_NO_COPY_CLASS(wxButtonBase);
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165};
166
167#if defined(__WXUNIVERSAL__)
168 #include "wx/univ/button.h"
169#elif defined(__WXMSW__)
170 #include "wx/msw/button.h"
2049ba38 171#elif defined(__WXMOTIF__)
1e6feb95 172 #include "wx/motif/button.h"
1be7a35c 173#elif defined(__WXGTK20__)
1e6feb95 174 #include "wx/gtk/button.h"
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175#elif defined(__WXGTK__)
176 #include "wx/gtk1/button.h"
34138703 177#elif defined(__WXMAC__)
ef0e9220 178 #include "wx/osx/button.h"
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179#elif defined(__WXCOCOA__)
180 #include "wx/cocoa/button.h"
1777b9bb 181#elif defined(__WXPM__)
1e6feb95 182 #include "wx/os2/button.h"
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183#elif defined(__WXPALMOS__)
184 #include "wx/palmos/button.h"
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185#endif
186
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187#endif // wxUSE_BUTTON
188
c801d85f 189#endif
34138703 190 // _WX_BUTTON_H_BASE_