]>
Commit | Line | Data |
---|---|---|
025e88c5 JS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Implementation of the class BombsGame | |
4 | // Author: P. Foggia 1996 | |
c8059953 | 5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 |
025e88c5 JS |
6 | // Created: 1996 |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
0c65afdb | 13 | # pragma implementation |
025e88c5 JS |
14 | #endif |
15 | ||
16 | #include "wx/wxprec.h" | |
17 | ||
0c65afdb DS |
18 | #ifdef __BORLANDC__ |
19 | #pragma hdrstop | |
20 | #endif | |
21 | ||
025e88c5 | 22 | #ifndef WX_PRECOMP |
0c65afdb DS |
23 | # include "wx/wx.h" |
24 | #endif | |
025e88c5 JS |
25 | |
26 | #include "game.h" | |
27 | #include <stdlib.h> | |
28 | #include <limits.h> | |
29 | ||
30 | #define PROB 0.2 | |
31 | ||
32 | #ifndef RAND_MAX | |
0c65afdb | 33 | # define RAND_MAX INT_MAX |
025e88c5 JS |
34 | #endif |
35 | ||
36 | ||
025e88c5 | 37 | BombsGame::~BombsGame() |
0c65afdb DS |
38 | { |
39 | if (m_field) | |
40 | { | |
41 | delete[] m_field; | |
42 | } | |
43 | } | |
44 | ||
45 | // Initialize the play field. Returns false on failure | |
43c3922b | 46 | bool BombsGame::Init(int aWidth, int aHeight, bool easyCorner) |
0c65afdb DS |
47 | { |
48 | m_gridFocusX = m_gridFocusY = -1; | |
49 | ||
50 | int x, y; | |
025e88c5 JS |
51 | int xx, yy; |
52 | ||
0c65afdb DS |
53 | if (m_field) |
54 | { | |
55 | delete[] m_field; | |
56 | } | |
57 | ||
58 | m_field = new short[aWidth*aHeight]; | |
59 | if (!m_field) | |
60 | { | |
61 | m_width = m_height = 0; | |
62 | return false; | |
63 | } | |
64 | ||
65 | m_width = aWidth; | |
66 | m_height = aHeight; | |
67 | ||
68 | for(x=0; x<m_width; x++) | |
69 | { | |
70 | for(y=0; y<m_height; y++) | |
71 | { | |
72 | m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB) | |
73 | ? BG_HIDDEN | BG_BOMB | |
74 | : BG_HIDDEN; | |
025e88c5 | 75 | } |
0c65afdb DS |
76 | } |
77 | ||
43c3922b WS |
78 | /* Force (0,0) not to have a bomb for those that don't want to have |
79 | to guess on the first move. Better would be to for the MS rule that | |
80 | whatever is picked first isn't a bomb. | |
81 | */ | |
82 | if(easyCorner) | |
83 | { | |
84 | m_field[0] = BG_HIDDEN; | |
85 | } | |
86 | ||
0c65afdb DS |
87 | m_numBombCells = 0; |
88 | for(x=0; x<m_width; x++) | |
89 | for(y=0; y<m_height; y++) | |
90 | if (m_field[x+y*m_width] & BG_BOMB) | |
91 | { | |
92 | m_numBombCells++; | |
93 | ||
94 | for(xx=x-1; xx<=x+1; xx++) | |
95 | if (xx>=0 && xx<m_width) | |
96 | for(yy=y-1; yy<=y+1; yy++) | |
97 | if (yy>=0 && yy<m_height && (yy!=y || xx!=x)) | |
98 | m_field[xx+yy*m_width]++; | |
99 | } | |
100 | ||
101 | m_numRemainingCells = m_height*m_width-m_numBombCells; | |
709d0081 | 102 | m_numMarkedCells = 0; |
0c65afdb DS |
103 | |
104 | return true; | |
105 | } | |
025e88c5 | 106 | |
025e88c5 | 107 | void BombsGame::Mark(int x, int y) |
0c65afdb DS |
108 | { |
109 | m_field[x+y*m_width] ^= BG_MARKED; | |
709d0081 WS |
110 | if (IsMarked(x, y)) |
111 | m_numMarkedCells++; | |
112 | else | |
113 | m_numMarkedCells--; | |
0c65afdb | 114 | } |
025e88c5 | 115 | |
709d0081 | 116 | void BombsGame::Unhide(int x, int y, bool b_selected) |
0c65afdb DS |
117 | { |
118 | if (!IsHidden(x,y)) | |
119 | { | |
120 | return; | |
121 | } | |
122 | ||
709d0081 WS |
123 | if (b_selected) |
124 | m_field[x+y*m_width] |= BG_SELECTED; | |
125 | ||
0c65afdb DS |
126 | m_field[x+y*m_width] &= ~BG_HIDDEN; |
127 | ||
025e88c5 | 128 | if (!IsBomb(x,y)) |
0c65afdb DS |
129 | { |
130 | m_numRemainingCells--; | |
131 | } | |
132 | } | |
025e88c5 | 133 | |
025e88c5 | 134 | |
0c65afdb DS |
135 | void BombsGame::Explode(int x, int y) |
136 | { | |
137 | m_field[x+y*m_width] |= BG_EXPLODED; | |
138 | } |