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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
d230488b | 2 | // Name: thread.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
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7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
ae93dddf | 9 | /* |
4c51a665 | 10 | NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave() |
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11 | as they're not safe. See also ticket #10366. |
12 | */ | |
13 | ||
880efa2a | 14 | /** |
36c9828f | 15 | |
3a567740 | 16 | @page overview_thread Multithreading Overview |
2cd3cc94 | 17 | |
c6427d4d | 18 | Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore |
2cd3cc94 | 19 | |
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20 | |
21 | @section overview_thread_intro When to use multiple threads | |
22 | ||
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23 | wxWidgets provides a complete set of classes encapsulating objects necessary in |
24 | multithreaded (MT) programs: the wxThread class itself and different | |
25 | synchronization objects: mutexes (see wxMutex) and critical sections (see | |
c6427d4d | 26 | wxCriticalSection) with conditions (see wxCondition). The thread API in |
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27 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several |
28 | functions have different names and some features inspired by Win32 thread API | |
29 | are there as well. | |
30 | ||
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31 | These classes hopefully make writing MT programs easier and they also |
32 | provide some extra error checking (compared to the native - be it Win32 or | |
33 | Posix - thread API), however it is still a non-trivial undertaking especially | |
34 | for large projects. | |
35 | Before starting an MT application (or starting to add MT | |
2cd3cc94 | 36 | features to an existing one) it is worth asking oneself if there is no easier |
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37 | and safer way to implement the same functionality. |
38 | Of course, in some situations threads really make sense (classical example is a | |
39 | server application which launches a new thread for each new client), but in others | |
40 | it might be an overkill. | |
41 | On the other hand, the recent evolution of the computer hardware shows | |
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42 | an important trend towards multi-core systems, which are better exploited using |
43 | multiple threads (e.g. you may want to split a long task among as many threads | |
44 | as many CPU (cores) the system reports; see wxThread::GetCPUCount). | |
45 | ||
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46 | To implement non-blocking operations @e without using multiple threads you have |
47 | two possible implementation choices: | |
48 | - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog) | |
49 | - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI) | |
50 | periodically to update the screen. | |
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51 | If instead you choose to use threads in your application, please read also |
52 | the following sections of this overview. | |
53 | ||
54 | @section overview_thread_notes Important notes for multithreaded applications | |
c6427d4d | 55 | |
3a567740 | 56 | When writing a multi-threaded application, it is strongly recommended |
ae93dddf | 57 | that <b>no secondary threads call GUI functions</b>. |
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58 | The design which uses one GUI thread and several worker threads which communicate |
59 | with the main one using @b events is much more robust and will undoubtedly save you | |
60 | countless problems (example: under Win32 a thread can only access GDI objects such | |
3a567740 | 61 | as pens, brushes, device contexts created by itself and not by the other threads). |
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62 | |
63 | For communication between secondary threads and the main thread, you may use | |
36a2d2c4 | 64 | wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions |
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65 | have a thread-safe implementation so that they can be used as they are for |
66 | sending events from one thread to another. However there is no built in method | |
67 | to send messages to the worker threads and you will need to use the available | |
68 | synchronization classes to implement the solution which suits your needs | |
69 | yourself. In particular, please note that it is not enough to derive | |
70 | your class from wxThread and wxEvtHandler to send messages to it: in fact, this | |
71 | does not work at all. | |
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72 | You're instead encouraged to use wxThreadHelper as it greatly simplifies the |
73 | communication and the sharing of resources. | |
74 | ||
75 | You should also look at the wxThread docs for important notes about secondary | |
76 | threads and their deletion. | |
77 | ||
78 | Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly | |
79 | (e.g. through wxProgressDialog) in your code, then you may have both re-entrancy | |
80 | problems and also problems caused by the processing of events out of order. | |
81 | To resolve the last problem wxThreadEvent can be used: thanks to its implementation | |
82 | of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact | |
83 | do not get processed by wxEventLoopBase::YieldFor() unless you specify the | |
84 | @c wxEVT_CATEGORY_THREAD flag. | |
36c9828f | 85 | |
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86 | See also the @sample{thread} for a sample showing some simple interactions |
87 | between the main and secondary threads. | |
88 | ||
d230488b | 89 | */ |
36c9828f | 90 |