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1 | \section{Event handling overview}\label{eventhandlingoverview} |
2 | ||
3 | Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent} | |
4 | ||
5 | \subsection{Introduction} | |
6 | ||
7 | Before version 2.0 of wxWindows, events were handled by the application | |
8 | either by supplying callback functions, or by overriding virtual member | |
9 | functions such as {\bf OnSize}. | |
10 | ||
11 | From wxWindows 2.0, {\it event tables} are used instead, with a few exceptions. | |
12 | ||
13 | An event table is placed in an implementation file to tell wxWindows how to map | |
14 | events to member functions. These member functions are not virtual functions, but | |
42bcb12b | 15 | they are all similar in form: they take a single wxEvent-derived argument, and have a void return |
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16 | type. |
17 | ||
18 | Here's an example of an event table. | |
19 | ||
20 | \begin{verbatim} | |
21 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
22 | EVT_MENU (wxID_EXIT, MyFrame::OnExit) | |
23 | EVT_MENU (DO_TEST, MyFrame::DoTest) | |
24 | EVT_SIZE ( MyFrame::OnSize) | |
25 | EVT_BUTTON (BUTTON1, MyFrame::OnButton1) | |
26 | END_EVENT_TABLE() | |
27 | \end{verbatim} | |
28 | ||
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29 | The first two entries map menu commands to two different member functions. The |
30 | EVT\_SIZE macro doesn't need a window identifier, since normally you are only | |
31 | interested in the current window's size events. | |
32 | ||
33 | The EVT\_BUTTON macro demonstrates that the originating event does not have to | |
34 | come from the window class implementing the event table -- if the event source | |
35 | is a button within a panel within a frame, this will still work, because event | |
36 | tables are searched up through the hierarchy of windows for the command events. | |
37 | In this case, the button's event table will be searched, then the parent | |
38 | panel's, then the frame's. | |
39 | ||
40 | As mentioned before, the member functions that handle events do not have to be | |
41 | virtual. Indeed, the member functions should not be virtual as the event | |
42 | handler ignores that the functions are virtual, i.e. overriding a virtual | |
43 | member function in a derived class will not have any effect. These member | |
44 | functions take an event argument, and the class of event differs according to | |
45 | the type of event and the class of the originating window. For size events, | |
46 | \helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most | |
47 | control commands (such as button presses), | |
48 | \helpref{wxCommandEvent}{wxcommandevent} is used. When controls get more | |
49 | complicated, then specific event classes are used, such as | |
50 | \helpref{wxTreeEvent}{wxtreeevent} for events from | |
51 | \helpref{wxTreeCtrl}{wxtreectrl} windows. | |
52 | ||
53 | As well as the event table in the implementation file, there must also be a | |
54 | DECLARE\_EVENT\_TABLE macro somewhere in the class declaration. For example: | |
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55 | |
56 | {\small% | |
57 | \begin{verbatim} | |
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58 | class MyFrame : public wxFrame |
59 | { | |
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60 | public: |
61 | ... | |
62 | void OnExit(wxCommandEvent& event); | |
63 | void OnSize(wxSizeEvent& event); | |
2862acde | 64 | |
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65 | protected: |
66 | int m_count; | |
67 | ... | |
2862acde | 68 | |
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69 | DECLARE_EVENT_TABLE() |
70 | }; | |
71 | \end{verbatim} | |
72 | }% | |
73 | ||
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74 | Note that this macro may occur in any section of the class (public, protected |
75 | or private) but that it is probably better to insert it at the end, as shown, | |
76 | because this macro implicitly changes the access to protected which may be | |
77 | quite unexpected if there is anything following it. | |
78 | ||
79 | Finally, if you don't like using macros for static initialization of the event | |
80 | tables you may also use \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} to | |
81 | connect the events to the handlers dynamically, during run-time. See the | |
82 | \helpref{event sample}{sampleevent} for an example of doing it. | |
83 | ||
84 | ||
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85 | \subsection{How events are processed}\label{eventprocessing} |
86 | ||
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87 | When an event is received from the windowing system, wxWindows calls |
88 | \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first | |
89 | event handler object belonging to the window generating the event. | |
a660d684 | 90 | |
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91 | It may be noted that wxWindows' event processing system implements something |
92 | very close to virtual methods in normal C++, i.e. it is possible to alter | |
93 | the behaviour of a class by overriding its event handling functions. In | |
94 | many cases this works even for changing the behaviour of native controls. | |
1f112209 | 95 | For example it is possible to filter out a number of key events sent by the |
5fc02438 | 96 | system to a native text control by overriding wxTextCtrl and defining a |
1f112209 | 97 | handler for key events using EVT\_KEY\_DOWN. This would indeed prevent |
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98 | any key events from being sent to the native control - which might not be |
99 | what is desired. In this case the event handler function has to call Skip() | |
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100 | so as to indicate that the search for the event handler should continue. |
101 | ||
102 | To summarize, instead of explicitly calling the base class version as you | |
103 | would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}), | |
104 | you should instead call \helpref{Skip}{wxeventskip}. | |
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105 | |
106 | In practice, this would look like this if the derived text control only | |
107 | accepts 'a' to 'z' and 'A' to 'Z': | |
108 | ||
109 | {\small% | |
110 | \begin{verbatim} | |
111 | void MyTextCtrl::OnChar(wxKeyEvent& event) | |
112 | { | |
113 | if ( isalpha( event.KeyCode() ) ) | |
114 | { | |
115 | // key code is within legal range. we call event.Skip() so the | |
116 | // event can be processed either in the base wxWindows class | |
117 | // or the native control. | |
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118 | |
119 | event.Skip(); | |
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120 | } |
121 | else | |
122 | { | |
123 | // illegal key hit. we don't call event.Skip() so the | |
124 | // event is not processed anywhere else. | |
b32c6ff0 | 125 | |
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126 | wxBell(); |
127 | } | |
128 | } | |
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129 | \end{verbatim} |
130 | }% | |
131 | ||
132 | ||
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133 | The normal order of event table searching by ProcessEvent is as follows: |
134 | ||
135 | \begin{enumerate}\itemsep=0pt | |
136 | \item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled}) | |
137 | the function skips to step (6). | |
138 | \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp | |
cc81d32f | 139 | \helpref{wxValidator}{wxvalidator}. If this returns true, the function exits. |
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140 | \item {\bf SearchEventTable} is called for this event handler. If this fails, the base |
141 | class table is tried, and so on until no more tables exist or an appropriate function was found, | |
142 | in which case the function exits. | |
143 | \item The search is applied down the entire chain of event handlers (usually the chain has a length | |
144 | of one). If this succeeds, the function exits. | |
145 | \item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is | |
cc81d32f | 146 | recursively applied to the parent window's event handler. If this returns true, the function exits. |
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147 | \item Finally, {\bf ProcessEvent} is called on the wxApp object. |
148 | \end{enumerate} | |
149 | ||
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150 | {\bf Pay close attention to Step 5.} People often overlook or get |
151 | confused by this powerful feature of the wxWindows event processing | |
152 | system. To put it a different way, events derived either directly or | |
153 | indirectly from wxCommandEvent will travel up the containment | |
f6bcfd97 | 154 | hierarchy from child to parent until an event handler is found that |
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155 | doesn't call event.Skip(). Events not derived from wxCommandEvent are |
156 | sent only to the window they occurred in and then stop. | |
157 | ||
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158 | Finally, there is another additional complication (which, in fact, simplifies |
159 | life of wxWindows programmers significantly): when propagating the command | |
160 | events upwards to the parent window, the event propagation stops when it | |
161 | reaches the parent dialog, if any. This means that you don't risk to get | |
162 | unexpected events from the dialog controls (which might be left unprocessed by | |
163 | the dialog itself because it doesn't care about them) when a modal dialog is | |
164 | popped up. The events do propagate beyond the frames, however. The rationale | |
165 | for this choice is that there are only a few frames in a typical application | |
166 | and their parent-child relation are well understood by the programmer while it | |
167 | may be very difficult, if not impossible, to track down all the dialogs which | |
168 | may be popped up in a complex program (remember that some are created | |
169 | automatically by wxWindows). If you need to specify a different behaviour for | |
170 | some reason, you can use | |
171 | \helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle} | |
172 | explicitly to prevent the events from being propagated beyond the given window | |
173 | or unset this flag for the dialogs which have it on by default. | |
174 | ||
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175 | Typically events that deal with a window as a window (size, motion, |
176 | paint, mouse, keyboard, etc.) are sent only to the window. Events | |
177 | that have a higher level of meaning and/or are generated by the window | |
178 | itself, (button click, menu select, tree expand, etc.) are command | |
179 | events and are sent up to the parent to see if it is interested in the | |
180 | event. | |
181 | ||
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182 | Note that your application may wish to override ProcessEvent to redirect processing of |
183 | events. This is done in the document/view framework, for example, to allow event handlers | |
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184 | to be defined in the document or view. To test for command events (which will probably |
185 | be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for | |
186 | efficiency, instead of using the slower run-time type system. | |
a660d684 | 187 | |
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188 | As mentioned above, only command events are recursively applied to the parents event |
189 | handler. As this quite often causes confusion for users, here is a list of system | |
190 | events which will NOT get sent to the parent's event handler: | |
191 | ||
192 | \begin{twocollist}\itemsep=0pt | |
193 | \twocolitem{\helpref{wxEvent}{wxevent}}{The event base class} | |
194 | \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event} | |
195 | \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event} | |
196 | \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event} | |
197 | \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event} | |
198 | \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event} | |
199 | \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event} | |
200 | \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event} | |
201 | \twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event} | |
202 | \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event} | |
203 | \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event} | |
204 | \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event} | |
205 | \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event} | |
206 | \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information} | |
207 | \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event} | |
8a293590 | 208 | \twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)} |
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209 | \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event} |
210 | \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event} | |
211 | \end{twocollist} | |
212 | ||
213 | In some cases, it might be desired by the programmer to get a certain number | |
1f112209 | 214 | of system events in a parent window, for example all key events sent to, but not |
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215 | used by, the native controls in a dialog. In this case, a special event handler |
216 | will have to be written that will override ProcessEvent() in order to pass | |
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217 | all events (or any selection of them) to the parent window. |
218 | ||
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219 | % VZ: it doesn't work like this, but just in case we ever reenable this |
220 | % behaviour, I leave it here | |
221 | % | |
222 | % \subsection{Redirection of command events to the window with the focus} | |
223 | % | |
224 | % The usual upward search through the window hierarchy for command event | |
225 | % handlers does not always meet an application's requirements. Say you have two | |
226 | % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste | |
227 | % buttons. To avoid the need to define event handlers in the frame | |
228 | % and redirect them explicitly to the window with the focus, command events | |
229 | % are sent to the window with the focus first, for | |
230 | % menu and toolbar command and UI update events only. This means that | |
231 | % each window can handle its own commands and UI updates independently. In | |
232 | % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update | |
233 | % requests, so no extra coding is required to support them in your menus and | |
234 | % toolbars. | |
5fc02438 | 235 | |
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236 | \subsection{Pluggable event handlers} |
237 | ||
238 | In fact, you don't have to derive a new class from a window class | |
239 | if you don't want to. You can derive a new class from wxEvtHandler instead, | |
240 | defining the appropriate event table, and then call | |
241 | \rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably, | |
242 | \rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this | |
243 | event handler the object that responds to events. This way, you can avoid | |
244 | a lot of class derivation, and use the same event handler object to | |
245 | handle events from instances of different classes. If you ever have to call a window's event handler | |
246 | manually, use the GetEventHandler function to retrieve the window's event handler and use that | |
247 | to call the member function. By default, GetEventHandler returns a pointer to the window itself | |
248 | unless an application has redirected event handling using SetEventHandler or PushEventHandler. | |
249 | ||
250 | One use of PushEventHandler is to temporarily or permanently change the | |
251 | behaviour of the GUI. For example, you might want to invoke a dialog editor | |
252 | in your application that changes aspects of dialog boxes. You can | |
253 | grab all the input for an existing dialog box, and edit it `in situ', | |
254 | before restoring its behaviour to normal. So even if the application | |
255 | has derived new classes to customize behaviour, your utility can indulge | |
256 | in a spot of body-snatching. It could be a useful technique for on-line | |
257 | tutorials, too, where you take a user through a serious of steps and | |
258 | don't want them to diverge from the lesson. Here, you can examine the events | |
259 | coming from buttons and windows, and if acceptable, pass them through to | |
260 | the original event handler. Use PushEventHandler/PopEventHandler | |
261 | to form a chain of event handlers, where each handler processes a different | |
262 | range of events independently from the other handlers. | |
263 | ||
1f112209 | 264 | \subsection{Window identifiers}\label{windowids} |
a660d684 | 265 | |
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266 | \index{identifiers}\index{wxID}Window identifiers are integers, and are used to |
267 | uniquely determine window identity in the event system (though you can use it | |
268 | for other purposes). In fact, identifiers do not need to be unique | |
269 | across your entire application just so long as they are unique within a | |
270 | particular context you're interested in, such as a frame and its children. You | |
271 | may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so | |
272 | long as you don't have several within the same dialog. | |
273 | ||
274 | If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be | |
275 | generated for you automatically by wxWindows. This is useful when you don't | |
276 | care about the exact identifier either because you're not going to process the | |
277 | events from the control being created at all or because you process the events | |
278 | from all controls in one place (in which case you should specify {\tt wxID\_ANY} | |
279 | in the event table or \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} call | |
280 | as well. The automatically generated identifiers are always negative and so | |
281 | will never conflict with the user-specified identifiers which must be always | |
282 | positive. | |
283 | ||
284 | The following standard identifiers are supplied. You can use wxID\_HIGHEST to | |
285 | determine the number above which it is safe to define your own identifiers. Or, | |
286 | you can use identifiers below wxID\_LOWEST. | |
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287 | |
288 | \begin{verbatim} | |
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289 | #define wxID_ANY -1 |
290 | ||
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291 | #define wxID_LOWEST 4999 |
292 | ||
293 | #define wxID_OPEN 5000 | |
294 | #define wxID_CLOSE 5001 | |
295 | #define wxID_NEW 5002 | |
296 | #define wxID_SAVE 5003 | |
297 | #define wxID_SAVEAS 5004 | |
298 | #define wxID_REVERT 5005 | |
299 | #define wxID_EXIT 5006 | |
300 | #define wxID_UNDO 5007 | |
301 | #define wxID_REDO 5008 | |
302 | #define wxID_HELP 5009 | |
303 | #define wxID_PRINT 5010 | |
304 | #define wxID_PRINT_SETUP 5011 | |
305 | #define wxID_PREVIEW 5012 | |
306 | #define wxID_ABOUT 5013 | |
307 | #define wxID_HELP_CONTENTS 5014 | |
308 | #define wxID_HELP_COMMANDS 5015 | |
309 | #define wxID_HELP_PROCEDURES 5016 | |
310 | #define wxID_HELP_CONTEXT 5017 | |
311 | ||
312 | #define wxID_CUT 5030 | |
313 | #define wxID_COPY 5031 | |
314 | #define wxID_PASTE 5032 | |
315 | #define wxID_CLEAR 5033 | |
316 | #define wxID_FIND 5034 | |
317 | #define wxID_DUPLICATE 5035 | |
318 | #define wxID_SELECTALL 5036 | |
319 | ||
320 | #define wxID_FILE1 5050 | |
321 | #define wxID_FILE2 5051 | |
322 | #define wxID_FILE3 5052 | |
323 | #define wxID_FILE4 5053 | |
324 | #define wxID_FILE5 5054 | |
325 | #define wxID_FILE6 5055 | |
326 | #define wxID_FILE7 5056 | |
327 | #define wxID_FILE8 5057 | |
328 | #define wxID_FILE9 5058 | |
329 | ||
330 | #define wxID_OK 5100 | |
331 | #define wxID_CANCEL 5101 | |
332 | #define wxID_APPLY 5102 | |
333 | #define wxID_YES 5103 | |
334 | #define wxID_NO 5104 | |
335 | #define wxID_STATIC 5105 | |
336 | ||
337 | #define wxID_HIGHEST 5999 | |
338 | \end{verbatim} | |
339 | ||
340 | \subsection{Event macros summary}\label{eventmacros} | |
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341 | |
342 | \wxheading{Generic event table macros} | |
343 | ||
344 | \twocolwidtha{8cm}% | |
345 | \begin{twocollist}\itemsep=0pt | |
1f112209 | 346 | \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table |
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347 | entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier, |
348 | and a member function to call.} | |
1f112209 | 349 | \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM, |
a660d684 | 350 | but responds to a range of window identifiers.} |
1f112209 | 351 | \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but |
a660d684 | 352 | expects a member function with a wxCommandEvent argument.} |
1f112209 | 353 | \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but |
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354 | expects a member function with a wxCommandEvent argument.} |
355 | \end{twocollist} | |
356 | ||
357 | \wxheading{Macros listed by event class} | |
358 | ||
359 | The documentation for specific event macros is organised by event class. Please refer | |
360 | to these sections for details. | |
361 | ||
362 | \twocolwidtha{8cm}% | |
363 | \begin{twocollist}\itemsep=0pt | |
364 | \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept | |
365 | activation and deactivation events.} | |
366 | \twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.} | |
367 | \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure | |
368 | called via \helpref{wxWindow::Close}{wxwindowclose}.} | |
369 | \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles | |
370 | file drop events.} | |
371 | \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.} | |
f6bcfd97 | 372 | \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.} |
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373 | \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and |
374 | EVT\_KEY\_UP macros handle keyboard input for any window.} | |
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375 | \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events |
376 | (to process background tasks, for example).} | |
377 | \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used | |
378 | to handle dialog initialisation.} | |
379 | \twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.} | |
380 | \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).} | |
381 | \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual | |
382 | mouse events or all mouse events.} | |
383 | \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.} | |
a660d684 | 384 | \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.} |
f6bcfd97 | 385 | \twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from |
fd128b0c | 386 | \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.} |
a660d684 | 387 | \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.} |
53f7bea5 | 388 | \twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT |
552861bf | 389 | and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.} |
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390 | \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle |
391 | events informing the application that the user has changed the system colours (Windows only).} | |
392 | \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.} | |
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393 | \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface |
394 | update pseudo-events, which are generated to give the application the chance to update the visual state of menus, | |
395 | toolbars and controls.} | |
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396 | \end{twocollist} |
397 |