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b7ceceb1 1/* -------------------------------------------------------------------------
99d80019 2 * Project: GSocket (Generic Socket)
7ec69821 3 * Name: src/msw/gsockmsw.cpp
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4 * Copyright: (c) Guilhem Lavaux
5 * Licence: wxWindows Licence
6 * Author: Guillermo Rodriguez Garcia <guille@iies.es>
7 * Purpose: GSocket GUI-specific MSW code
8 * CVSID: $Id$
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9 * -------------------------------------------------------------------------
10 */
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
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19#if wxUSE_SOCKETS
20
b7ceceb1 21/*
dbfb61b3 22 * DONE: for WinCE we need to replace WSAAsyncSelect
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23 * (Windows message-based notification of network events for a socket)
24 * with another mechanism.
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25 * As WSAAsyncSelect is not present on WinCE, it now uses
26 * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
27 * When enabling eventhandling for a socket a new thread it created that keeps track of the events
28 * and posts a messageto the hidden window to use the standard message loop.
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29 */
30
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31/* including rasasync.h (included from windows.h itself included from
32 * wx/setup.h and/or winsock.h results in this warning for
33 * RPCNOTIFICATION_ROUTINE
34 */
35#ifdef _MSC_VER
1c8681b4 36# pragma warning(disable:4115) /* named type definition in parentheses */
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37#endif
38
b7ceceb1 39#include "wx/gsocket.h"
2804f77d 40#include "wx/apptrait.h"
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41#include "wx/link.h"
42
43wxFORCE_LINK_THIS_MODULE(gsockmsw)
b7ceceb1 44
2804f77d 45extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance();
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46#define INSTANCE wxGetInstance()
47
2804f77d 48#ifdef __WXWINCE__
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49#include <winsock.h>
50#include "wx/msw/wince/net.h"
7ec69821 51#include "wx/hashmap.h"
84aa68c4 52WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
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53#endif
54
55#include <string.h>
56#include <stdio.h>
57#include <stdlib.h>
58#include <stddef.h>
59#include <ctype.h>
60
61#include <winsock.h>
62
63#ifdef _MSC_VER
64# pragma warning(default:4115) /* named type definition in parentheses */
65#endif
66
67#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
68
69/* implemented in utils.cpp */
32524c8f 70extern "C" WXDLLIMPEXP_BASE HWND
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71wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
72
73/* Maximum number of different GSocket objects at a given time.
74 * This value can be modified at will, but it CANNOT be greater
75 * than (0x7FFF - WM_USER + 1)
76 */
77#define MAXSOCKETS 1024
78
79#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
80#error "MAXSOCKETS is too big!"
81#endif
82
dbfb61b3 83#ifndef __WXWINCE__
1c8681b4 84typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
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85#else
86/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
87*/
88typedef struct _WSANETWORKEVENTS {
89 long lNetworkEvents;
90 int iErrorCode[10];
91} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
2804f77d 92typedef HANDLE (PASCAL *WSACreateEventFunc)();
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93typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
94typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
95typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
96#endif //__WXWINCE__
b7ceceb1 97
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98LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
99
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100/* Global variables */
101
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102static HWND hWin;
103static CRITICAL_SECTION critical;
104static GSocket* socketList[MAXSOCKETS];
105static int firstAvailable;
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106
107#ifndef __WXWINCE__
1c8681b4 108static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
dbfb61b3 109#else
84aa68c4 110static SocketHash socketHash;
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111static unsigned int currSocket;
112HANDLE hThread[MAXSOCKETS];
113static WSACreateEventFunc gs_WSACreateEvent = NULL;
114static WSAEventSelectFunc gs_WSAEventSelect = NULL;
115static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
116static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
117/* This structure will be used to pass data on to the thread that handles socket events.
118*/
119typedef struct thread_data{
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120 HWND hEvtWin;
121 unsigned long msgnumber;
122 unsigned long fd;
123 unsigned long lEvent;
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124}thread_data;
125#endif
126
1c8681b4 127static HMODULE gs_wsock32dll = 0;
b7ceceb1 128
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129
130#ifdef __WXWINCE__
131/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
132* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
133* so that the hidden window can handle it as it would in other MSW builds.
134*/
135DWORD WINAPI SocketThread(LPVOID data)
136{
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137 WSANETWORKEVENTS NetworkEvents;
138 thread_data* d = (thread_data *)data;
139
140 HANDLE NetworkEvent = gs_WSACreateEvent();
141 gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
142
143 while(socketHash[d->fd] == true)
144 {
145 if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
146 {
147 printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
148 return 0;
149 }
150 if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
151 {
152 printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
153 return 0;
154 }
155
156 long flags = NetworkEvents.lNetworkEvents;
157 if (flags & FD_READ)
158 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
159 if (flags & FD_WRITE)
160 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
161 if (flags & FD_OOB)
162 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
163 if (flags & FD_ACCEPT)
164 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
165 if (flags & FD_CONNECT)
166 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
167 if (flags & FD_CLOSE)
168 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
169
170 }
171 gs_WSAEventSelect(d->fd, NetworkEvent, 0);
172 ExitThread(0);
173 return 0;
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174}
175#endif
176
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177// ----------------------------------------------------------------------------
178// MSW implementation of GSocketManager
179// ----------------------------------------------------------------------------
dbfb61b3 180
2804f77d 181class GSocketMSWManager : public GSocketManager
1c6dd11c 182{
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183public:
184 virtual bool OnInit();
185 virtual void OnExit();
186
187 virtual bool Init_Socket(GSocket *socket);
188 virtual void Destroy_Socket(GSocket *socket);
189
190 virtual void Install_Callback(GSocket *socket, GSocketEvent event);
191 virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event);
192
193 virtual void Enable_Events(GSocket *socket);
194 virtual void Disable_Events(GSocket *socket);
195};
c90cc42e 196
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197/* Global initializers */
198
2804f77d 199bool GSocketMSWManager::OnInit()
b7ceceb1 200{
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201 static LPCTSTR pclassname = NULL;
202 int i;
b7ceceb1 203
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204 /* Create internal window for event notifications */
205 hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
206 if (!hWin)
207 return false;
b7ceceb1 208
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209 /* Initialize socket list */
210 InitializeCriticalSection(&critical);
b7ceceb1 211
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212 for (i = 0; i < MAXSOCKETS; i++)
213 {
214 socketList[i] = NULL;
215 }
216 firstAvailable = 0;
b7ceceb1 217
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218 /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
219 statically to avoid dependency on wsock32.dll for apps that don't use
220 sockets): */
dbfb61b3 221#ifndef __WXWINCE__
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222 gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
223 if (!gs_wsock32dll)
224 return false;
225 gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
e9729fc7 226 "WSAAsyncSelect");
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227 if (!gs_WSAAsyncSelect)
228 return false;
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229#else
230/* On WinCE we load ws2.dll which will provide the needed functions.
231*/
7ec69821 232 gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
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233 if (!gs_wsock32dll)
234 return false;
235 gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
236 wxT("WSAEventSelect"));
237 if (!gs_WSAEventSelect)
238 return false;
1c6dd11c 239
84aa68c4 240 gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
7ec69821 241 wxT("WSACreateEvent"));
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242 if (!gs_WSACreateEvent)
243 return false;
244
245 gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
7ec69821 246 wxT("WSAWaitForMultipleEvents"));
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247 if (!gs_WSAWaitForMultipleEvents)
248 return false;
249
250 gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
7ec69821 251 wxT("WSAEnumNetworkEvents"));
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252 if (!gs_WSAEnumNetworkEvents)
253 return false;
254
255 currSocket = 0;
256#endif
7ec69821 257
84aa68c4 258 return true;
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259}
260
2804f77d 261void GSocketMSWManager::OnExit()
b7ceceb1 262{
dbfb61b3 263#ifdef __WXWINCE__
1c6dd11c 264/* Delete the threads here */
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265 for(unsigned int i=0; i < currSocket; i++)
266 CloseHandle(hThread[i]);
dbfb61b3 267#endif
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268 /* Destroy internal window */
269 DestroyWindow(hWin);
270 UnregisterClass(CLASSNAME, INSTANCE);
271
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272 /* Unlock wsock32.dll */
273 if (gs_wsock32dll)
274 {
275 FreeLibrary(gs_wsock32dll);
276 gs_wsock32dll = 0;
277 }
278
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279 /* Delete critical section */
280 DeleteCriticalSection(&critical);
281}
282
283/* Per-socket GUI initialization / cleanup */
284
2804f77d 285bool GSocketMSWManager::Init_Socket(GSocket *socket)
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286{
287 int i;
288
289 /* Allocate a new message number for this socket */
290 EnterCriticalSection(&critical);
291
292 i = firstAvailable;
293 while (socketList[i] != NULL)
294 {
295 i = (i + 1) % MAXSOCKETS;
296
297 if (i == firstAvailable) /* abort! */
298 {
299 LeaveCriticalSection(&critical);
c90cc42e 300 return false;
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301 }
302 }
303 socketList[i] = socket;
304 firstAvailable = (i + 1) % MAXSOCKETS;
305 socket->m_msgnumber = (i + WM_USER);
306
307 LeaveCriticalSection(&critical);
308
c90cc42e 309 return true;
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310}
311
2804f77d 312void GSocketMSWManager::Destroy_Socket(GSocket *socket)
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313{
314 /* Remove the socket from the list */
315 EnterCriticalSection(&critical);
b5b0a35d 316 if ( socket->IsOk() )
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317 {
318 const int msgnum = socket->m_msgnumber;
319
320 // we need to remove any pending messages for this socket to avoid having
321 // them sent to a new socket which could reuse the same message number as
322 // soon as we destroy this one
323 MSG msg;
324 while ( ::PeekMessage(&msg, hWin, msgnum, msgnum, PM_REMOVE) )
325 ;
326
327 socketList[msgnum - WM_USER] = NULL;
328 }
329
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330 LeaveCriticalSection(&critical);
331}
332
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333void GSocketMSWManager::Install_Callback(GSocket * WXUNUSED(socket),
334 GSocketEvent WXUNUSED(event))
335{
336 wxFAIL_MSG( _T("not used under MSW") );
337}
338
339void GSocketMSWManager::Uninstall_Callback(GSocket * WXUNUSED(socket),
340 GSocketEvent WXUNUSED(event))
341{
342 wxFAIL_MSG( _T("not used under MSW") );
343}
344
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345/* Windows proc for asynchronous event handling */
346
347LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
348 UINT uMsg,
349 WPARAM wParam,
350 LPARAM lParam)
351{
352 GSocket *socket;
353 GSocketEvent event;
354 GSocketCallback cback;
355 char *data;
356
357 if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
358 {
359 EnterCriticalSection(&critical);
360 socket = socketList[(uMsg - WM_USER)];
361 event = (GSocketEvent) -1;
362 cback = NULL;
363 data = NULL;
364
365 /* Check that the socket still exists (it has not been
366 * destroyed) and for safety, check that the m_fd field
367 * is what we expect it to be.
368 */
369 if ((socket != NULL) && (socket->m_fd == wParam))
370 {
371 switch WSAGETSELECTEVENT(lParam)
372 {
373 case FD_READ: event = GSOCK_INPUT; break;
374 case FD_WRITE: event = GSOCK_OUTPUT; break;
375 case FD_ACCEPT: event = GSOCK_CONNECTION; break;
376 case FD_CONNECT:
377 {
378 if (WSAGETSELECTERROR(lParam) != 0)
379 event = GSOCK_LOST;
380 else
381 event = GSOCK_CONNECTION;
382 break;
383 }
384 case FD_CLOSE: event = GSOCK_LOST; break;
385 }
386
387 if (event != -1)
388 {
389 cback = socket->m_cbacks[event];
390 data = socket->m_data[event];
391
392 if (event == GSOCK_LOST)
393 socket->m_detected = GSOCK_LOST_FLAG;
394 else
395 socket->m_detected |= (1 << event);
396 }
397 }
398
399 /* OK, we can now leave the critical section because we have
400 * already obtained the callback address (we make no further
401 * accesses to socket->whatever). However, the app should
402 * be prepared to handle events from a socket that has just
403 * been closed!
404 */
405 LeaveCriticalSection(&critical);
406
407 if (cback != NULL)
408 (cback)(socket, event, data);
409
410 return (LRESULT) 0;
411 }
412 else
413 return DefWindowProc(hWnd, uMsg, wParam, lParam);
414}
415
416/* _GSocket_Enable_Events:
417 * Enable all event notifications; we need to be notified of all
418 * events for internal processing, but we will only notify users
419 * when an appropiate callback function has been installed.
420 */
2804f77d 421void GSocketMSWManager::Enable_Events(GSocket *socket)
b7ceceb1 422{
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423 if (socket->m_fd != INVALID_SOCKET)
424 {
425 /* We could probably just subscribe to all events regardless
426 * of the socket type, but MS recommends to do it this way.
427 */
428 long lEvent = socket->m_server?
429 FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
dbfb61b3 430#ifndef __WXWINCE__
1c8681b4 431 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
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432#else
433/*
434* WinCE creates a thread for socket event handling.
1c6dd11c 435* All needed parameters get passed through the thread_data structure.
dbfb61b3 436*/
84aa68c4 437
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438 thread_data* d = new thread_data;
439 d->lEvent = lEvent;
440 d->hEvtWin = hWin;
441 d->msgnumber = socket->m_msgnumber;
442 d->fd = socket->m_fd;
443 socketHash[socket->m_fd] = true;
444 hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
dbfb61b3 445#endif
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446 }
447}
448
449/* _GSocket_Disable_Events:
450 * Disable event notifications (when shutdowning the socket)
451 */
2804f77d 452void GSocketMSWManager::Disable_Events(GSocket *socket)
b7ceceb1 453{
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454 if (socket->m_fd != INVALID_SOCKET)
455 {
dbfb61b3 456#ifndef __WXWINCE__
1c8681b4 457 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
dbfb61b3 458#else
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459 //Destroy the thread
460 socketHash[socket->m_fd] = false;
dbfb61b3 461#endif
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462 }
463}
464
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465// set the wxBase variable to point to our GSocketManager implementation
466//
467// see comments in wx/msw/apptbase.h for the explanation of why do we do it
468// like this
469static struct ManagerSetter
470{
471 ManagerSetter()
472 {
473 static GSocketMSWManager s_manager;
474 wxAppTraits::SetDefaultSocketManager(&s_manager);
475 }
a3cf8dca 476} gs_managerSetter;
b7ceceb1 477
2804f77d 478#endif // wxUSE_SOCKETS