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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/animdecod.h
3// Purpose: wxAnimationDecoder
4// Author: Francesco Montorsi
5// CVS-ID: $Id$
6// Copyright: (c) 2006 Francesco Montorsi
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_ANIMDECOD_H
11#define _WX_ANIMDECOD_H
12
13#include "wx/defs.h"
14
15#if wxUSE_STREAMS && wxUSE_GIF
16
ff1dadae 17#include "wx/colour.h"
c2f12218
PC
18#include "wx/gdicmn.h"
19
20class WXDLLIMPEXP_BASE wxInputStream;
21class WXDLLIMPEXP_CORE wxImage;
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22
23/*
24
25 Differences between a wxAnimationDecoder and a wxImageHandler:
26
27 1) wxImageHandlers always load an input stream directly into a given wxImage
28 object converting from the format-specific data representation to the
29 wxImage native format (RGB24).
30 wxAnimationDecoders always load an input stream using some optimized format
31 to store it which is format-depedent. This allows to store a (possibly big)
32 animation using a format which is a good compromise between required memory
33 and time required to blit in on the screen.
34
35 2) wxAnimationDecoders contain the animation data in some internal var.
36 That's why they derive from wxObjectRefData: they are data which can be shared.
37
38 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
39 in wxImage format; the viceversa cannot be done.
40
41 4) wxAnimationDecoders are decoders only, thus do not support save features.
42
43 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
44 as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
45 wxImage uses.
46
47*/
48
49
50// --------------------------------------------------------------------------
51// Constants
52// --------------------------------------------------------------------------
53
54// NB: the values of these enum items are not casual but coincide with the
55// GIF disposal codes. Do not change them !!
56enum wxAnimationDisposal
57{
58 // No disposal specified. The decoder is not required to take any action.
59 wxANIM_UNSPECIFIED = -1,
60
61 // Do not dispose. The graphic is to be left in place.
62 wxANIM_DONOTREMOVE = 0,
63
64 // Restore to background color. The area used by the graphic must be
65 // restored to the background color.
66 wxANIM_TOBACKGROUND = 1,
67
68 // Restore to previous. The decoder is required to restore the area
69 // overwritten by the graphic with what was there prior to rendering the graphic.
70 wxANIM_TOPREVIOUS = 2
71};
72
73enum wxAnimationType
74{
75 wxANIMATION_TYPE_INVALID,
76 wxANIMATION_TYPE_GIF,
77 wxANIMATION_TYPE_ANI,
78
79 wxANIMATION_TYPE_ANY
80};
81
82
83// --------------------------------------------------------------------------
84// wxAnimationDecoder class
85// --------------------------------------------------------------------------
86
87class WXDLLEXPORT wxAnimationDecoder : public wxObjectRefData
88{
89protected:
90 wxSize m_szAnimation;
91 size_t m_nFrames;
92
93 // this is the colour to use for the wxANIM_TOBACKGROUND disposal.
94 // if not specified by the animation, it's set to wxNullColour
95 wxColour m_background;
96
97public: // frame specific data getters
98
99 // not all frames may be of the same size; e.g. GIF allows to
100 // specify that between two frames only a smaller portion of the
101 // entire animation has changed.
102 virtual wxSize GetFrameSize(size_t frame) const = 0;
103
104 // the position of this frame in case it's not as big as m_szAnimation
105 // or wxPoint(0,0) otherwise.
106 virtual wxPoint GetFramePosition(size_t frame) const = 0;
107
108 // what should be done after displaying this frame.
109 virtual wxAnimationDisposal GetDisposalMethod(size_t frame) const = 0;
110
111 // the number of milliseconds this frame should be displayed.
112 // if returns -1 then the frame must be displayed forever.
113 virtual long GetDelay(size_t frame) const = 0;
114
115 // get global data
116 wxSize GetAnimationSize() const { return m_szAnimation; }
117 wxColour GetBackgroundColour() const { return m_background; }
118 size_t GetFrameCount() const { return m_nFrames; }
119
120public:
121 wxAnimationDecoder()
122 {
123 m_background = wxNullColour;
124 m_nFrames = 0;
125 }
126 ~wxAnimationDecoder() {}
127
128
129 virtual bool Load( wxInputStream& stream ) = 0;
130 virtual bool CanRead( wxInputStream& stream ) const = 0;
131
132 virtual wxAnimationDecoder *Clone() const = 0;
133 virtual wxAnimationType GetType() const = 0;
134
135 // convert given frame to wxImage
136 virtual bool ConvertToImage(size_t frame, wxImage *image) const = 0;
137};
138
139
140#endif // wxUSE_STREAM && wxUSE_GIF
141#endif // _WX_ANIMDECOD_H
142