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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/rawbmp.h | |
3 | // Purpose: macros for fast, raw bitmap data access | |
4 | // Author: Eric Kidd, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 10.03.03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_RAWBMP_H_BASE_ | |
13 | #define _WX_RAWBMP_H_BASE_ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // Abstract Pixel API | |
17 | // | |
18 | // We need to access our raw bitmap data (1) portably and (2) efficiently. | |
19 | // We do this using a two-dimensional "iteration" interface. Performance | |
20 | // is extremely important here: these functions will be called hundreds | |
21 | // of thousands of times in a row, and even small inefficiencies will | |
22 | // make applications seem slow. | |
23 | // | |
24 | // We can't always rely on inline functions, because not all compilers actually | |
25 | // bother to inline them unless we crank the optimization levels way up. | |
26 | // Therefore, we also provide macros to wring maximum speed out of compiler | |
27 | // unconditionally (e.g. even in debug builds). Of course, if the performance | |
28 | // isn't absolutely crucial for you you shouldn't be using them but the inline | |
29 | // functions instead. | |
30 | // ---------------------------------------------------------------------------- | |
31 | ||
32 | /* | |
33 | Usage example: | |
34 | ||
35 | wxBitmap bmp; | |
36 | wxRawBitmapData data(bitmap); | |
37 | if ( !data ) | |
38 | { | |
39 | ... raw access to bitmap data unavailable, do something else ... | |
40 | return; | |
41 | } | |
42 | ||
43 | if ( data.m_width < 20 || data.m_height < 20 ) | |
44 | { | |
45 | ... complain: the bitmap it too small ... | |
46 | return; | |
47 | } | |
48 | ||
49 | wxRawBitmapIterator p(data); | |
50 | ||
51 | // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b | |
52 | p.Offset(10, 10); | |
53 | ||
54 | for ( int y = 0; y < 10; ++y ) | |
55 | { | |
56 | wxRawBitmapIterator rowStart = p; | |
57 | ||
58 | for ( int x = 0; x < 10; ++x, ++p ) | |
59 | { | |
60 | p.Red() = r; | |
61 | p.Green() = g; | |
62 | p.Blue() = b; | |
63 | } | |
64 | ||
65 | p = rowStart; | |
66 | p.OffsetY(1); | |
67 | } | |
68 | */ | |
69 | ||
70 | // this struct represents a pointer to raw bitmap data | |
71 | class wxRawBitmapData | |
72 | { | |
73 | public: | |
74 | // ctor associates this pointer with a bitmap and locks the bitmap for raw | |
75 | // access, it will be unlocked only by our dtor and so these objects should | |
76 | // normally be only created on the stack, i.e. have limited life-time | |
77 | wxRawBitmapData(wxBitmap bmp) : m_bmp(bmp) | |
78 | { | |
79 | if ( !bmp.GetRawData(this) ) | |
80 | m_pixels = NULL; | |
81 | } | |
82 | ||
83 | // we evaluate to true only if we could get access to bitmap data | |
84 | // successfully | |
85 | operator bool() const { return m_pixels != NULL; } | |
86 | ||
87 | // dtor unlocks the bitmap | |
88 | ~wxRawBitmapData() | |
89 | { | |
90 | m_bmp.UngetRawData(this); | |
91 | } | |
92 | ||
93 | // accessors | |
94 | unsigned char *GetPixels() const { return m_pixels; } | |
95 | int GetWidth() const { return m_width; } | |
96 | int GetHeight() const { return m_height; } | |
97 | int GetByPP() const { return m_bypp; } | |
98 | int GetBPP() const { return 8*GetByPP(); } | |
99 | int GetRowStride() const { return m_stride; } | |
100 | ||
101 | // private: -- public because accessed by the macros below but still mustn't be | |
102 | // used directly | |
103 | ||
104 | // the bitmap we're associated with | |
105 | wxBitmap m_bmp; | |
106 | ||
107 | // pointer to the start of the data | |
108 | unsigned char *m_pixels; | |
109 | ||
110 | // the size of the image we address, in pixels | |
111 | int m_width, | |
112 | m_height; | |
113 | ||
114 | // number of bytes (NOT bits) per pixel, including alpha channel if any | |
115 | int m_bypp; | |
116 | ||
117 | // this parameter is the offset of the start of the (N+1)st row from the | |
118 | // Nth one and can be different from m_bypp*width in some cases: | |
119 | // a) the most usual one is to force 32/64 bit alignment of rows | |
120 | // b) another one is for bottom-to-top images where it's negative | |
121 | // c) finally, it could conceivably be 0 for the images with all | |
122 | // lines being identical | |
123 | int m_stride; | |
124 | }; | |
125 | ||
126 | // this is the type for the iterator over raw bitmap data | |
127 | class wxRawBitmapIterator | |
128 | { | |
129 | public: | |
130 | // ctors and such | |
131 | // -------------- | |
132 | ||
133 | // we must be associated/initialized with some bitmap data object | |
134 | wxRawBitmapIterator(const wxRawBitmapData& data) : m_data(&data) | |
135 | { | |
136 | m_ptr = m_data->GetPixels(); | |
137 | } | |
138 | ||
139 | // default copy ctor, assignment operator and dtor are ok | |
140 | ||
141 | ||
142 | // navigation | |
143 | // ---------- | |
144 | ||
145 | // move x pixels to the right and y down | |
146 | // | |
147 | // note that the rows don't wrap! | |
148 | void Offset(int x, int y) | |
149 | { | |
150 | m_ptr += m_data->GetRowStride()*y + m_data->GetByPP()*x; | |
151 | } | |
152 | ||
153 | // move x pixels to the right (again, no row wrapping) | |
154 | void OffsetX(int x) | |
155 | { | |
156 | m_ptr += m_data->GetByPP()*x; | |
157 | } | |
158 | ||
159 | // move y rows to the bottom | |
160 | void OffsetY(int y) | |
161 | { | |
162 | m_ptr += m_data->GetRowStride()*y; | |
163 | } | |
164 | ||
165 | // go back to (0, 0) | |
166 | void Reset() | |
167 | { | |
168 | m_ptr = m_data->GetPixels(); | |
169 | } | |
170 | ||
171 | // go to the given position | |
172 | void MoveTo(int x, int y) | |
173 | { | |
174 | Reset(); | |
175 | Offset(x, y); | |
176 | } | |
177 | ||
178 | // same as OffsetX(1) for convenience | |
179 | wxRawBitmapIterator& operator++() | |
180 | { | |
181 | OffsetX(1); | |
182 | return *this; | |
183 | } | |
184 | ||
185 | // postfix (hence less efficient) version | |
186 | wxRawBitmapIterator operator++(int) | |
187 | { | |
188 | wxRawBitmapIterator p(*this); | |
189 | OffsetX(1); | |
190 | return p; | |
191 | } | |
192 | ||
193 | // data access | |
194 | // ----------- | |
195 | ||
196 | // DIBs store data in BGR format, i.e. "little endian" RGB | |
197 | enum | |
198 | { | |
199 | #ifdef __WXMSW__ | |
200 | BLUE, GREEN, RED, | |
201 | #else // !__WXMSW__ | |
202 | RED, GREEN, BLUE | |
203 | #endif // __WXMSW__/!__WXMSW__ | |
204 | ALPHA | |
205 | }; | |
206 | ||
207 | // access to invidividual colour components | |
208 | unsigned char& Red() { return m_ptr[RED]; } | |
209 | unsigned char& Green() { return m_ptr[GREEN]; } | |
210 | unsigned char& Blue() { return m_ptr[BLUE]; } | |
211 | unsigned char& Alpha() { return m_ptr[ALPHA]; } | |
212 | ||
213 | // address the pixel contents directly | |
214 | // | |
215 | // warning: the format is platform dependent | |
216 | wxUint32& Data() { return *(wxUint32 *)m_ptr; } | |
217 | ||
218 | // private: -- don't access these fields directly, same as as above | |
219 | unsigned char *m_ptr; | |
220 | ||
221 | const wxRawBitmapData *m_data; | |
222 | }; | |
223 | ||
224 | ||
225 | // these macros are used to change the current location in the bitmap | |
226 | // ------------------------------------------------------------------ | |
227 | ||
228 | // move x pixels to the right and y down | |
229 | // | |
230 | // note that the rows don't wrap! | |
231 | #define wxBMP_OFFSET(p, x, y) \ | |
232 | p.m_ptr += p.m_data->m_stride * (y) + p.m_data->m_bypp * (x) | |
233 | ||
234 | // move x pixels to the right (again, no row wrapping) | |
235 | #define wxBMP_OFFSET_X(p, x) p.m_ptr += p.m_data->m_bypp * (x) | |
236 | ||
237 | // move y rows to the bottom | |
238 | #define wxBMP_OFFSET_Y(p, y) p.m_ptr += p.m_data->m_stride * (y) | |
239 | ||
240 | ||
241 | ||
242 | // these macros are used to work with the pixel values | |
243 | // | |
244 | // all of them can be used as either lvalues or rvalues. | |
245 | // ---------------------------------------------------- | |
246 | ||
247 | #define wxBMP_RED(p) (p.m_ptr[wxRawBitmapIterator::RED]) | |
248 | #define wxBMP_GREEN(p) (p.m_ptr[wxRawBitmapIterator::GREEN]) | |
249 | #define wxBMP_BLUE(p) (p.m_ptr[wxRawBitmapIterator::BLUE]) | |
250 | ||
251 | #define wxBMP_ALPHA(p) (p.m_ptr[wxRawBitmapIterator::ALPHA]) | |
252 | ||
253 | // these macros are most efficient but return the buffer contents in | |
254 | // platform-specific format, e.g. RGB on all sane platforms and BGR under Win32 | |
255 | #define wxBMP_RGB(p) *(wxUint32 *)(p.m_ptr) | |
256 | #define wxBMP_RGBA(p) *(wxUint32 *)(p.m_ptr) | |
257 | ||
258 | #endif // _WX_RAWBMP_H_BASE_ | |
259 |