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43c742d0 | 1 | /////////////////////////////////////////////////////////////////////////////// |
8b089c5e JS |
2 | // Name: cube.cpp |
3 | // Purpose: wxGLCanvas demo program | |
4 | // Author: Julian Smart | |
43c742d0 | 5 | // Modified by: Vadim Zeitlin to use new wxGLCanvas API (2007-04-09) |
8b089c5e JS |
6 | // Created: 04/01/98 |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
f4a7108f | 9 | // Licence: wxWindows licence |
43c742d0 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
8b089c5e | 19 | |
8b089c5e JS |
20 | // For compilers that support precompilation, includes "wx.h". |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/wx.h" | |
29 | #endif | |
30 | ||
806e2f15 VZ |
31 | #if !wxUSE_GLCANVAS |
32 | #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" | |
33 | #endif | |
34 | ||
8b089c5e | 35 | #include "cube.h" |
5cf036d0 | 36 | |
43c742d0 VZ |
37 | #if !defined(__WXMSW__) && !defined(__WXPM__) |
38 | #include "../../sample.xpm" | |
39 | #endif | |
8b089c5e | 40 | |
378a3872 VZ |
41 | // ---------------------------------------------------------------------------- |
42 | // helper functions | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
45 | static void CheckGLError() | |
46 | { | |
47 | GLenum errLast = GL_NO_ERROR; | |
48 | ||
49 | for ( ;; ) | |
50 | { | |
51 | GLenum err = glGetError(); | |
52 | if ( err == GL_NO_ERROR ) | |
53 | return; | |
54 | ||
55 | // normally the error is reset by the call to glGetError() but if | |
56 | // glGetError() itself returns an error, we risk looping forever here | |
57 | // so check that we get a different error than the last time | |
58 | if ( err == errLast ) | |
59 | { | |
60 | wxLogError(_T("OpenGL error state couldn't be reset.")); | |
61 | return; | |
62 | } | |
63 | ||
64 | errLast = err; | |
65 | ||
66 | wxLogError(_T("OpenGL error %d"), err); | |
67 | } | |
68 | } | |
69 | ||
70 | // function to draw the texture for cube faces | |
71 | static wxImage DrawDice(int size, unsigned num) | |
72 | { | |
73 | wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") ); | |
74 | ||
75 | const int dot = size/16; // radius of a single dot | |
76 | const int gap = 5*size/32; // gap between dots | |
77 | ||
78 | wxBitmap bmp(size, size); | |
79 | wxMemoryDC dc; | |
80 | dc.SelectObject(bmp); | |
81 | dc.SetBackground(*wxWHITE_BRUSH); | |
82 | dc.Clear(); | |
83 | dc.SetBrush(*wxBLACK_BRUSH); | |
84 | ||
85 | // the upper left and lower right points | |
86 | if ( num != 1 ) | |
87 | { | |
88 | dc.DrawCircle(gap + dot, gap + dot, dot); | |
89 | dc.DrawCircle(size - gap - dot, size - gap - dot, dot); | |
90 | } | |
91 | ||
92 | // draw the central point for odd dices | |
93 | if ( num % 2 ) | |
94 | { | |
95 | dc.DrawCircle(size/2, size/2, dot); | |
96 | } | |
97 | ||
98 | // the upper right and lower left points | |
99 | if ( num > 3 ) | |
100 | { | |
101 | dc.DrawCircle(size - gap - dot, gap + dot, dot); | |
102 | dc.DrawCircle(gap + dot, size - gap - dot, dot); | |
103 | } | |
104 | ||
105 | // finally those 2 are only for the last dice | |
106 | if ( num == 6 ) | |
107 | { | |
108 | dc.DrawCircle(gap + dot, size/2, dot); | |
109 | dc.DrawCircle(size - gap - dot, size/2, dot); | |
110 | } | |
111 | ||
112 | dc.SelectObject(wxNullBitmap); | |
113 | ||
114 | return bmp.ConvertToImage(); | |
115 | } | |
116 | ||
43c742d0 VZ |
117 | // ============================================================================ |
118 | // implementation | |
119 | // ============================================================================ | |
8b089c5e | 120 | |
43c742d0 VZ |
121 | // ---------------------------------------------------------------------------- |
122 | // MyApp: the application object | |
123 | // ---------------------------------------------------------------------------- | |
8b089c5e | 124 | |
43c742d0 | 125 | IMPLEMENT_APP(MyApp) |
8b089c5e | 126 | |
43c742d0 | 127 | bool MyApp::OnInit() |
8b089c5e | 128 | { |
43c742d0 VZ |
129 | if ( !wxApp::OnInit() ) |
130 | return false; | |
5cf036d0 | 131 | |
43c742d0 VZ |
132 | // Create the main window |
133 | new MyFrame(); | |
8b089c5e | 134 | |
43c742d0 | 135 | return true; |
8b089c5e JS |
136 | } |
137 | ||
43c742d0 | 138 | int MyApp::OnExit() |
8b089c5e | 139 | { |
43c742d0 VZ |
140 | delete m_glContext; |
141 | ||
142 | return wxApp::OnExit(); | |
8b089c5e JS |
143 | } |
144 | ||
50f5d508 | 145 | TestGLContext& MyApp::GetContext(wxGLCanvas *canvas) |
8b089c5e | 146 | { |
43c742d0 | 147 | if ( !m_glContext ) |
50f5d508 | 148 | m_glContext = new TestGLContext(canvas); |
e559e76e VZ |
149 | else |
150 | m_glContext->SetCurrent(*canvas); | |
f4a7108f | 151 | |
50f5d508 | 152 | return *m_glContext; |
8b089c5e JS |
153 | } |
154 | ||
43c742d0 | 155 | // ---------------------------------------------------------------------------- |
50f5d508 | 156 | // TestGLContext |
43c742d0 | 157 | // ---------------------------------------------------------------------------- |
8b089c5e | 158 | |
50f5d508 VZ |
159 | TestGLContext::TestGLContext(wxGLCanvas *canvas) |
160 | : wxGLContext(canvas) | |
8b089c5e | 161 | { |
378a3872 | 162 | SetCurrent(*canvas); |
8b089c5e | 163 | |
378a3872 | 164 | // set up the parameters we want to use |
8b089c5e JS |
165 | glEnable(GL_DEPTH_TEST); |
166 | glEnable(GL_LIGHTING); | |
167 | glEnable(GL_LIGHT0); | |
378a3872 | 168 | glEnable(GL_TEXTURE_2D); |
8b089c5e | 169 | |
bc521497 VZ |
170 | // add slightly more light, the default lightning is rather dark |
171 | GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 }; | |
172 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); | |
173 | ||
378a3872 VZ |
174 | // set viewing projection |
175 | glMatrixMode(GL_PROJECTION); | |
176 | glLoadIdentity(); | |
177 | glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f); | |
8b089c5e | 178 | |
378a3872 VZ |
179 | // create the textures to use for cube sides: they will be reused by all |
180 | // canvases (which is probably not critical in the case of simple textures | |
181 | // we use here but could be really important for a real application where | |
182 | // each texture could take many megabytes) | |
183 | glGenTextures(WXSIZEOF(m_textures), m_textures); | |
8b089c5e | 184 | |
378a3872 VZ |
185 | for ( unsigned i = 0; i < WXSIZEOF(m_textures); i++ ) |
186 | { | |
187 | glBindTexture(GL_TEXTURE_2D, m_textures[i]); | |
8b089c5e | 188 | |
378a3872 VZ |
189 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
190 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
191 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
192 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
193 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
f4a7108f | 194 | |
378a3872 | 195 | const wxImage img(DrawDice(256, i + 1)); |
8b089c5e | 196 | |
378a3872 VZ |
197 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
198 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.GetWidth(), img.GetHeight(), | |
199 | 0, GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); | |
200 | } | |
8b089c5e | 201 | |
378a3872 | 202 | CheckGLError(); |
8b089c5e JS |
203 | } |
204 | ||
50f5d508 VZ |
205 | void TestGLContext::DrawRotatedCube(float xangle, float yangle) |
206 | { | |
50f5d508 VZ |
207 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
208 | ||
209 | glMatrixMode(GL_MODELVIEW); | |
210 | glLoadIdentity(); | |
211 | glTranslatef(0.0f, 0.0f, -2.0f); | |
212 | glRotatef(xangle, 1.0f, 0.0f, 0.0f); | |
213 | glRotatef(yangle, 0.0f, 1.0f, 0.0f); | |
214 | ||
378a3872 VZ |
215 | // draw six faces of a cube of size 1 centered at (0, 0, 0) |
216 | glBindTexture(GL_TEXTURE_2D, m_textures[0]); | |
217 | glBegin(GL_QUADS); | |
218 | glNormal3f( 0.0f, 0.0f, 1.0f); | |
219 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
220 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f, 0.5f); | |
221 | glTexCoord2f(1, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
222 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
223 | glEnd(); | |
224 | ||
225 | glBindTexture(GL_TEXTURE_2D, m_textures[1]); | |
226 | glBegin(GL_QUADS); | |
227 | glNormal3f( 0.0f, 0.0f,-1.0f); | |
228 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
229 | glTexCoord2f(1, 0); glVertex3f(-0.5f, 0.5f,-0.5f); | |
230 | glTexCoord2f(1, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
231 | glTexCoord2f(0, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
232 | glEnd(); | |
233 | ||
234 | glBindTexture(GL_TEXTURE_2D, m_textures[2]); | |
235 | glBegin(GL_QUADS); | |
236 | glNormal3f( 0.0f, 1.0f, 0.0f); | |
237 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
238 | glTexCoord2f(1, 0); glVertex3f( 0.5f, 0.5f,-0.5f); | |
239 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
240 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
241 | glEnd(); | |
242 | ||
243 | glBindTexture(GL_TEXTURE_2D, m_textures[3]); | |
244 | glBegin(GL_QUADS); | |
245 | glNormal3f( 0.0f,-1.0f, 0.0f); | |
246 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
247 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f,-0.5f); | |
248 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f, 0.5f); | |
249 | glTexCoord2f(0, 1); glVertex3f(-0.5f,-0.5f, 0.5f); | |
250 | glEnd(); | |
251 | ||
252 | glBindTexture(GL_TEXTURE_2D, m_textures[4]); | |
253 | glBegin(GL_QUADS); | |
254 | glNormal3f( 1.0f, 0.0f, 0.0f); | |
255 | glTexCoord2f(0, 0); glVertex3f( 0.5f, 0.5f, 0.5f); | |
256 | glTexCoord2f(1, 0); glVertex3f( 0.5f,-0.5f, 0.5f); | |
257 | glTexCoord2f(1, 1); glVertex3f( 0.5f,-0.5f,-0.5f); | |
258 | glTexCoord2f(0, 1); glVertex3f( 0.5f, 0.5f,-0.5f); | |
259 | glEnd(); | |
260 | ||
261 | glBindTexture(GL_TEXTURE_2D, m_textures[5]); | |
262 | glBegin(GL_QUADS); | |
263 | glNormal3f(-1.0f, 0.0f, 0.0f); | |
264 | glTexCoord2f(0, 0); glVertex3f(-0.5f,-0.5f,-0.5f); | |
265 | glTexCoord2f(1, 0); glVertex3f(-0.5f,-0.5f, 0.5f); | |
266 | glTexCoord2f(1, 1); glVertex3f(-0.5f, 0.5f, 0.5f); | |
267 | glTexCoord2f(0, 1); glVertex3f(-0.5f, 0.5f,-0.5f); | |
268 | glEnd(); | |
50f5d508 VZ |
269 | |
270 | glFlush(); | |
378a3872 VZ |
271 | |
272 | CheckGLError(); | |
50f5d508 VZ |
273 | } |
274 | ||
275 | // ---------------------------------------------------------------------------- | |
276 | // TestGLCanvas | |
277 | // ---------------------------------------------------------------------------- | |
278 | ||
279 | BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) | |
280 | EVT_SIZE(TestGLCanvas::OnSize) | |
281 | EVT_PAINT(TestGLCanvas::OnPaint) | |
282 | ||
283 | EVT_KEY_DOWN(TestGLCanvas::OnKeyDown) | |
284 | END_EVENT_TABLE() | |
285 | ||
286 | TestGLCanvas::TestGLCanvas(wxWindow *parent) | |
287 | : wxGLCanvas(parent, wxID_ANY, NULL /* attribs */) | |
288 | { | |
289 | m_xangle = | |
290 | m_yangle = 30; | |
291 | } | |
292 | ||
293 | void TestGLCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
294 | { | |
295 | wxPaintDC dc(this); | |
296 | ||
297 | wxGetApp().GetContext(this).DrawRotatedCube(m_xangle, m_yangle); | |
298 | ||
299 | SwapBuffers(); | |
300 | } | |
301 | ||
302 | void TestGLCanvas::OnSize(wxSizeEvent& event) | |
303 | { | |
304 | // don't prevent default processing from taking place | |
305 | event.Skip(); | |
306 | ||
0ce4fad6 | 307 | if ( !IsShownOnScreen() ) |
50f5d508 VZ |
308 | return; |
309 | ||
310 | // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) | |
311 | int w, h; | |
312 | GetClientSize(&w, &h); | |
313 | ||
314 | wxGetApp().GetContext(this); | |
315 | glViewport(0, 0, w, h); | |
316 | } | |
317 | ||
8b089c5e JS |
318 | void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) |
319 | { | |
50f5d508 | 320 | float *p = NULL; |
8b089c5e | 321 | |
43c742d0 | 322 | bool inverse = false; |
f4a7108f | 323 | |
43c742d0 | 324 | switch ( event.GetKeyCode() ) |
8b089c5e | 325 | { |
43c742d0 VZ |
326 | case WXK_RIGHT: |
327 | inverse = true; | |
328 | // fall through | |
329 | ||
330 | case WXK_LEFT: | |
50f5d508 VZ |
331 | // rotate around Y axis |
332 | p = &m_yangle; | |
43c742d0 VZ |
333 | break; |
334 | ||
335 | case WXK_DOWN: | |
336 | inverse = true; | |
337 | // fall through | |
338 | ||
339 | case WXK_UP: | |
50f5d508 VZ |
340 | // rotate around X axis |
341 | p = &m_xangle; | |
43c742d0 VZ |
342 | break; |
343 | ||
344 | default: | |
345 | event.Skip(); | |
346 | return; | |
8b089c5e JS |
347 | } |
348 | ||
43c742d0 VZ |
349 | float angle = 5; |
350 | if ( inverse ) | |
351 | angle = -angle; | |
8b089c5e | 352 | |
50f5d508 | 353 | *p += angle; |
8b089c5e | 354 | |
50f5d508 | 355 | Refresh(false); |
43c742d0 | 356 | } |
8b089c5e | 357 | |
43c742d0 VZ |
358 | // ---------------------------------------------------------------------------- |
359 | // MyFrame: main application window | |
360 | // ---------------------------------------------------------------------------- | |
8b089c5e JS |
361 | |
362 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
43c742d0 | 363 | EVT_MENU(wxID_NEW, MyFrame::OnNewWindow) |
1f602af6 | 364 | EVT_MENU(wxID_CLOSE, MyFrame::OnClose) |
8b089c5e JS |
365 | END_EVENT_TABLE() |
366 | ||
43c742d0 | 367 | MyFrame::MyFrame() |
50f5d508 | 368 | : wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample")) |
8b089c5e | 369 | { |
50f5d508 | 370 | new TestGLCanvas(this); |
5cf036d0 | 371 | |
43c742d0 | 372 | SetIcon(wxICON(sample)); |
5cf036d0 | 373 | |
5cf036d0 | 374 | // Make a menubar |
1f602af6 VZ |
375 | wxMenu *menu = new wxMenu; |
376 | menu->Append(wxID_NEW); | |
377 | menu->AppendSeparator(); | |
378 | menu->Append(wxID_CLOSE); | |
5cf036d0 | 379 | wxMenuBar *menuBar = new wxMenuBar; |
1f602af6 | 380 | menuBar->Append(menu, _T("&Cube")); |
8b089c5e | 381 | |
43c742d0 | 382 | SetMenuBar(menuBar); |
5cf036d0 | 383 | |
1f602af6 VZ |
384 | CreateStatusBar(); |
385 | ||
50f5d508 | 386 | SetClientSize(400, 400); |
43c742d0 | 387 | Show(); |
8b089c5e JS |
388 | } |
389 | ||
1f602af6 | 390 | void MyFrame::OnClose(wxCommandEvent& WXUNUSED(event)) |
8b089c5e | 391 | { |
43c742d0 VZ |
392 | // true is to force the frame to close |
393 | Close(true); | |
8b089c5e | 394 | } |
2db98bf5 | 395 | |
43c742d0 | 396 | void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) ) |
8b089c5e | 397 | { |
43c742d0 | 398 | (void) new MyFrame(); |
8b089c5e JS |
399 | } |
400 |