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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sound.cpp | |
3 | // Purpose: Example of sound playing in wxWindows | |
4 | // Author: Vaclav Slavik | |
5 | // Modified by: | |
6 | // Created: 2004/01/29 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2004 Vaclav Salvik | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | // for all others, include the necessary headers (this file is usually all you | |
19 | // need because it includes almost all "standard" wxWindows headers) | |
20 | #ifndef WX_PRECOMP | |
21 | #include "wx/app.h" | |
22 | #include "wx/frame.h" | |
23 | #include "wx/menu.h" | |
24 | #include "wx/msgdlg.h" | |
e4f3eb42 | 25 | #include "wx/icon.h" |
aa92c398 RD |
26 | #include "wx/textctrl.h" |
27 | #include "wx/filedlg.h" | |
0d9c603d VS |
28 | #endif |
29 | ||
d93966b9 | 30 | #include "wx/sound.h" |
e4f3eb42 | 31 | #include "wx/numdlg.h" |
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32 | |
33 | // ---------------------------------------------------------------------------- | |
34 | // resources | |
35 | // ---------------------------------------------------------------------------- | |
36 | ||
37 | // the application icon (under Windows and OS/2 it is in resources) | |
38 | #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) | |
39 | #include "../sample.xpm" | |
40 | #endif | |
41 | ||
42 | #define WAV_FILE _T("doggrowl.wav") | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // private classes | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | class MyApp : public wxApp | |
49 | { | |
50 | public: | |
51 | virtual bool OnInit(); | |
52 | }; | |
53 | ||
54 | ||
55 | class MyFrame : public wxFrame | |
56 | { | |
57 | public: | |
58 | // ctor(s) | |
59 | MyFrame(const wxString& title); | |
60 | ~MyFrame() { delete m_sound; } | |
61 | ||
62 | // event handlers (these functions should _not_ be virtual) | |
63 | void OnPlaySync(wxCommandEvent& event); | |
64 | void OnPlayAsync(wxCommandEvent& event); | |
65 | void OnPlayAsyncOnStack(wxCommandEvent& event); | |
66 | void OnPlayLoop(wxCommandEvent& event); | |
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67 | |
68 | void OnSelectFile(wxCommandEvent& event); | |
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69 | void OnQuit(wxCommandEvent& event); |
70 | void OnAbout(wxCommandEvent& event); | |
71 | ||
aa92c398 RD |
72 | void NotifyUsingFile(const wxString& name); |
73 | ||
74 | ||
0d9c603d | 75 | private: |
aa92c398 RD |
76 | wxSound* m_sound; |
77 | wxString m_soundFile; | |
78 | wxTextCtrl* m_tc; | |
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79 | |
80 | // any class wishing to process wxWindows events must use this macro | |
81 | DECLARE_EVENT_TABLE() | |
82 | }; | |
83 | ||
84 | // ---------------------------------------------------------------------------- | |
85 | // constants | |
86 | // ---------------------------------------------------------------------------- | |
87 | ||
88 | // IDs for the controls and the menu commands | |
89 | enum | |
90 | { | |
91 | // menu items | |
92 | Sound_Quit = wxID_EXIT, | |
93 | Sound_About = wxID_ABOUT, | |
94 | Sound_PlaySync = wxID_HIGHEST + 1, | |
95 | Sound_PlayAsync, | |
96 | Sound_PlayAsyncOnStack, | |
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97 | Sound_PlayLoop, |
98 | Sound_SelectFile | |
0d9c603d VS |
99 | }; |
100 | ||
101 | // ---------------------------------------------------------------------------- | |
102 | // event tables and other macros for wxWindows | |
103 | // ---------------------------------------------------------------------------- | |
104 | ||
105 | // the event tables connect the wxWindows events with the functions (event | |
106 | // handlers) which process them. It can be also done at run-time, but for the | |
107 | // simple menu events like this the static method is much simpler. | |
108 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
aa92c398 | 109 | EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile) |
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110 | EVT_MENU(Sound_Quit, MyFrame::OnQuit) |
111 | EVT_MENU(Sound_About, MyFrame::OnAbout) | |
112 | EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync) | |
113 | EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync) | |
114 | EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync) | |
115 | EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop) | |
116 | END_EVENT_TABLE() | |
117 | ||
118 | // Create a new application object: this macro will allow wxWindows to create | |
119 | // the application object during program execution (it's better than using a | |
120 | // static object for many reasons) and also implements the accessor function | |
121 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
122 | // not wxApp) | |
123 | IMPLEMENT_APP(MyApp) | |
124 | ||
125 | // ============================================================================ | |
126 | // implementation | |
127 | // ============================================================================ | |
128 | ||
129 | // ---------------------------------------------------------------------------- | |
130 | // the application class | |
131 | // ---------------------------------------------------------------------------- | |
132 | ||
133 | // 'Main program' equivalent: the program execution "starts" here | |
134 | bool MyApp::OnInit() | |
135 | { | |
136 | // create the main application window | |
137 | MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample")); | |
138 | ||
139 | // and show it (the frames, unlike simple controls, are not shown when | |
140 | // created initially) | |
141 | frame->Show(true); | |
142 | ||
143 | // success: wxApp::OnRun() will be called which will enter the main message | |
144 | // loop and the application will run. If we returned false here, the | |
145 | // application would exit immediately. | |
146 | return true; | |
147 | } | |
148 | ||
149 | // ---------------------------------------------------------------------------- | |
150 | // main frame | |
151 | // ---------------------------------------------------------------------------- | |
152 | ||
153 | // frame constructor | |
154 | MyFrame::MyFrame(const wxString& title) | |
155 | : wxFrame(NULL, wxID_ANY, title) | |
156 | { | |
157 | m_sound = NULL; | |
aa92c398 | 158 | m_soundFile = WAV_FILE; |
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159 | |
160 | // set the frame icon | |
161 | SetIcon(wxICON(sample)); | |
162 | ||
163 | wxMenu *menuFile = new wxMenu; | |
164 | wxMenu *helpMenu = new wxMenu; | |
165 | wxMenu *playMenu = new wxMenu; | |
166 | helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog")); | |
aa92c398 | 167 | menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play")); |
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168 | menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program")); |
169 | playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously")); | |
170 | playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously")); | |
171 | playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)")); | |
172 | playMenu->Append(Sound_PlayLoop, _T("&Loop sound")); | |
173 | ||
174 | // now append the freshly created menu to the menu bar... | |
175 | wxMenuBar *menuBar = new wxMenuBar(); | |
176 | menuBar->Append(menuFile, _T("&File")); | |
177 | menuBar->Append(playMenu, _T("&Play")); | |
178 | menuBar->Append(helpMenu, _T("&Help")); | |
179 | ||
180 | // ... and attach this menu bar to the frame | |
181 | SetMenuBar(menuBar); | |
aa92c398 | 182 | |
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183 | m_tc = new wxTextCtrl(this, -1, wxEmptyString, |
184 | wxDefaultPosition, wxDefaultSize, | |
aa92c398 RD |
185 | wxTE_MULTILINE|wxTE_READONLY); |
186 | NotifyUsingFile(m_soundFile); | |
187 | } | |
188 | ||
189 | ||
190 | ||
191 | void MyFrame::NotifyUsingFile(const wxString& name) | |
192 | { | |
193 | wxString msg; | |
194 | msg << _T("Using sound file: ") << name << _T("\n"); | |
195 | m_tc->AppendText(msg); | |
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196 | } |
197 | ||
198 | ||
199 | // event handlers | |
200 | ||
aa92c398 RD |
201 | |
202 | void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event)) | |
203 | { | |
204 | wxFileDialog dlg(this, _T("Choose a sound file"), | |
205 | wxEmptyString, wxEmptyString, | |
206 | _T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR); | |
207 | if ( dlg.ShowModal() == wxID_OK ) | |
208 | { | |
209 | m_soundFile = dlg.GetPath(); | |
210 | delete m_sound; | |
211 | m_sound = NULL; | |
212 | NotifyUsingFile(m_soundFile); | |
213 | } | |
214 | } | |
215 | ||
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216 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) |
217 | { | |
218 | // true is to force the frame to close | |
219 | Close(true); | |
220 | } | |
221 | ||
222 | void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event)) | |
223 | { | |
224 | wxBusyCursor busy; | |
225 | if (!m_sound) | |
aa92c398 | 226 | m_sound = new wxSound(m_soundFile); |
0d9c603d | 227 | if (m_sound->IsOk()) |
d93966b9 | 228 | m_sound->Play(wxSOUND_SYNC); |
0d9c603d VS |
229 | } |
230 | ||
231 | void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event)) | |
232 | { | |
233 | wxBusyCursor busy; | |
234 | if (!m_sound) | |
aa92c398 | 235 | m_sound = new wxSound(m_soundFile); |
0d9c603d | 236 | if (m_sound->IsOk()) |
d93966b9 | 237 | m_sound->Play(wxSOUND_ASYNC); |
0d9c603d VS |
238 | } |
239 | ||
240 | void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event)) | |
241 | { | |
242 | wxBusyCursor busy; | |
aa92c398 | 243 | wxSound snd(m_soundFile); |
0d9c603d | 244 | if (snd.IsOk()) |
d93966b9 | 245 | snd.Play(wxSOUND_ASYNC); |
0d9c603d VS |
246 | } |
247 | ||
248 | void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event)) | |
249 | { | |
250 | wxBusyCursor busy; | |
251 | if (!m_sound) | |
aa92c398 | 252 | m_sound = new wxSound(m_soundFile); |
0d9c603d | 253 | if (m_sound->IsOk()) |
d93966b9 | 254 | m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP); |
0d9c603d VS |
255 | } |
256 | ||
257 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
258 | { | |
259 | wxString msg; | |
260 | msg.Printf( _T("This is the About dialog of the sound sample.\n") | |
261 | _T("Welcome to %s"), wxVERSION_STRING); | |
262 | ||
263 | wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this); | |
264 | } |