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dbe94982 | 1 | ///////////////////////////////////////////////////////////////////////////// |
06052f3f | 2 | // Name: src/common/dcbase.cpp |
1e6feb95 VZ |
3 | // Purpose: generic methods of the wxDC Class |
4 | // Author: Vadim Zeitlin | |
dbe94982 BM |
5 | // Modified by: |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
77ffb593 | 8 | // Copyright: (c) wxWidgets team |
65571936 | 9 | // Licence: wxWindows licence |
dbe94982 BM |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
1e6feb95 VZ |
12 | // ============================================================================ |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
1e6feb95 VZ |
16 | // ---------------------------------------------------------------------------- |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
dbe94982 BM |
20 | // For compilers that support precompilation, includes "wx.h". |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
bd1e9c12 | 24 | #pragma hdrstop |
dbe94982 BM |
25 | #endif |
26 | ||
dbe94982 | 27 | #include "wx/dc.h" |
c77a6796 | 28 | #include "wx/math.h" |
dbe94982 | 29 | |
68379eaf | 30 | // bool wxDCBase::sm_cacheing = false; |
0cbff120 | 31 | |
e7445ff8 PC |
32 | IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject) |
33 | ||
1e6feb95 VZ |
34 | // ============================================================================ |
35 | // implementation | |
36 | // ============================================================================ | |
37 | ||
68df211f JG |
38 | #if WXWIN_COMPATIBILITY_2_6 |
39 | void wxDCBase::BeginDrawing() | |
40 | { | |
41 | } | |
42 | ||
43 | void wxDCBase::EndDrawing() | |
44 | { | |
45 | } | |
46 | #endif // WXWIN_COMPATIBILITY_2_6 | |
47 | ||
1e6feb95 VZ |
48 | // ---------------------------------------------------------------------------- |
49 | // special symbols | |
50 | // ---------------------------------------------------------------------------- | |
51 | ||
cd9da200 VZ |
52 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, |
53 | wxCoord width, wxCoord height) | |
54 | { | |
55 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
56 | ||
57 | wxCoord x2 = x1 + width, | |
58 | y2 = y1 + height; | |
59 | ||
60 | // this is to yield width of 3 for width == height == 10 | |
61 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
62 | ||
63 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
64 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
65 | y3 = y1 + height / 2; // y of the left tick branch | |
66 | DoDrawLine(x1, y3, x3, y2); | |
67 | DoDrawLine(x3, y2, x2, y1); | |
68 | ||
69 | CalcBoundingBox(x1, y1); | |
70 | CalcBoundingBox(x2, y2); | |
71 | } | |
72 | ||
1e6feb95 VZ |
73 | // ---------------------------------------------------------------------------- |
74 | // line/polygons | |
75 | // ---------------------------------------------------------------------------- | |
76 | ||
72cdf4c9 | 77 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) |
dbe94982 | 78 | { |
b1d4dd7a | 79 | int n = list->GetCount(); |
dbe94982 BM |
80 | wxPoint *points = new wxPoint[n]; |
81 | ||
82 | int i = 0; | |
222ed1d6 | 83 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 84 | { |
b1d4dd7a | 85 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
86 | points[i].x = point->x; |
87 | points[i].y = point->y; | |
88 | } | |
89 | ||
90 | DoDrawLines(n, points, xoffset, yoffset); | |
91 | ||
92 | delete [] points; | |
93 | } | |
94 | ||
95 | ||
96 | void wxDCBase::DrawPolygon(const wxList *list, | |
72cdf4c9 | 97 | wxCoord xoffset, wxCoord yoffset, |
dbe94982 BM |
98 | int fillStyle) |
99 | { | |
b1d4dd7a | 100 | int n = list->GetCount(); |
dbe94982 BM |
101 | wxPoint *points = new wxPoint[n]; |
102 | ||
103 | int i = 0; | |
222ed1d6 | 104 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 105 | { |
b1d4dd7a | 106 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
107 | points[i].x = point->x; |
108 | points[i].y = point->y; | |
109 | } | |
110 | ||
111 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
112 | ||
113 | delete [] points; | |
114 | } | |
115 | ||
63b9e659 VZ |
116 | void |
117 | wxDCBase::DoDrawPolyPolygon(int n, | |
793db755 | 118 | int count[], |
63b9e659 VZ |
119 | wxPoint points[], |
120 | wxCoord xoffset, wxCoord yoffset, | |
121 | int fillStyle) | |
122 | { | |
123 | if ( n == 1 ) | |
124 | { | |
793db755 | 125 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); |
63b9e659 VZ |
126 | return; |
127 | } | |
128 | ||
129 | int i, j, lastOfs; | |
130 | wxPoint* pts; | |
131 | wxPen pen; | |
132 | ||
133 | for (i = j = lastOfs = 0; i < n; i++) | |
134 | { | |
135 | lastOfs = j; | |
793db755 | 136 | j += count[i]; |
63b9e659 VZ |
137 | } |
138 | pts = new wxPoint[j+n-1]; | |
139 | for (i = 0; i < j; i++) | |
140 | pts[i] = points[i]; | |
141 | for (i = 2; i <= n; i++) | |
142 | { | |
793db755 | 143 | lastOfs -= count[n-i]; |
63b9e659 VZ |
144 | pts[j++] = pts[lastOfs]; |
145 | } | |
146 | ||
147 | pen = GetPen(); | |
148 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
149 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
150 | SetPen(pen); | |
151 | for (i = j = 0; i < n; i++) | |
152 | { | |
793db755 VZ |
153 | DoDrawLines(count[i], pts+j, xoffset, yoffset); |
154 | j += count[i]; | |
63b9e659 | 155 | } |
6db1f43b | 156 | delete[] pts; |
63b9e659 VZ |
157 | } |
158 | ||
1e6feb95 VZ |
159 | // ---------------------------------------------------------------------------- |
160 | // splines | |
161 | // ---------------------------------------------------------------------------- | |
dbe94982 | 162 | |
88ac883a | 163 | #if wxUSE_SPLINES |
dbe94982 BM |
164 | |
165 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
72cdf4c9 | 166 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) |
dbe94982 BM |
167 | { |
168 | wxList point_list; | |
169 | ||
170 | wxPoint *point1 = new wxPoint; | |
171 | point1->x = x1; point1->y = y1; | |
172 | point_list.Append((wxObject*)point1); | |
173 | ||
174 | wxPoint *point2 = new wxPoint; | |
175 | point2->x = x2; point2->y = y2; | |
176 | point_list.Append((wxObject*)point2); | |
177 | ||
178 | wxPoint *point3 = new wxPoint; | |
179 | point3->x = x3; point3->y = y3; | |
180 | point_list.Append((wxObject*)point3); | |
181 | ||
182 | DrawSpline(&point_list); | |
183 | ||
222ed1d6 | 184 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) |
dbe94982 | 185 | { |
b1d4dd7a | 186 | wxPoint *p = (wxPoint *)node->GetData(); |
dbe94982 BM |
187 | delete p; |
188 | } | |
189 | } | |
190 | ||
191 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
192 | { | |
193 | wxList list; | |
194 | for (int i =0; i < n; i++) | |
195 | { | |
196 | list.Append((wxObject*)&points[i]); | |
197 | } | |
198 | ||
199 | DrawSpline(&list); | |
200 | } | |
201 | ||
fe2e4366 VS |
202 | // ----------------------------------- spline code ---------------------------------------- |
203 | ||
204 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
205 | double a3, double b3, double a4, double b4); | |
206 | void wx_clear_stack(); | |
207 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
208 | double *y3, double *x4, double *y4); | |
209 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
210 | double x4, double y4); | |
211 | static bool wx_spline_add_point(double x, double y); | |
212 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
213 | ||
214 | wxList wx_spline_point_list; | |
215 | ||
216 | #define half(z1, z2) ((z1+z2)/2.0) | |
217 | #define THRESHOLD 5 | |
218 | ||
219 | /* iterative version */ | |
220 | ||
221 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
222 | double b4) | |
223 | { | |
224 | register double xmid, ymid; | |
225 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
226 | ||
227 | wx_clear_stack(); | |
228 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
229 | ||
230 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
231 | xmid = (double)half(x2, x3); | |
232 | ymid = (double)half(y2, y3); | |
233 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
234 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
235 | wx_spline_add_point( x1, y1 ); | |
236 | wx_spline_add_point( xmid, ymid ); | |
237 | } else { | |
238 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
239 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
240 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
241 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
242 | } | |
243 | } | |
244 | } | |
245 | ||
246 | /* utilities used by spline drawing routines */ | |
247 | ||
248 | typedef struct wx_spline_stack_struct { | |
249 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
250 | } Stack; | |
251 | ||
252 | #define SPLINE_STACK_DEPTH 20 | |
253 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
254 | static Stack *wx_stack_top; | |
255 | static int wx_stack_count; | |
256 | ||
257 | void wx_clear_stack() | |
258 | { | |
259 | wx_stack_top = wx_spline_stack; | |
260 | wx_stack_count = 0; | |
261 | } | |
262 | ||
263 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
264 | { | |
265 | wx_stack_top->x1 = x1; | |
266 | wx_stack_top->y1 = y1; | |
267 | wx_stack_top->x2 = x2; | |
268 | wx_stack_top->y2 = y2; | |
269 | wx_stack_top->x3 = x3; | |
270 | wx_stack_top->y3 = y3; | |
271 | wx_stack_top->x4 = x4; | |
272 | wx_stack_top->y4 = y4; | |
273 | wx_stack_top++; | |
274 | wx_stack_count++; | |
275 | } | |
276 | ||
277 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
278 | double *x3, double *y3, double *x4, double *y4) | |
279 | { | |
280 | if (wx_stack_count == 0) | |
281 | return (0); | |
282 | wx_stack_top--; | |
283 | wx_stack_count--; | |
284 | *x1 = wx_stack_top->x1; | |
285 | *y1 = wx_stack_top->y1; | |
286 | *x2 = wx_stack_top->x2; | |
287 | *y2 = wx_stack_top->y2; | |
288 | *x3 = wx_stack_top->x3; | |
289 | *y3 = wx_stack_top->y3; | |
290 | *x4 = wx_stack_top->x4; | |
291 | *y4 = wx_stack_top->y4; | |
292 | return (1); | |
293 | } | |
294 | ||
295 | static bool wx_spline_add_point(double x, double y) | |
296 | { | |
297 | wxPoint *point = new wxPoint ; | |
298 | point->x = (int) x; | |
299 | point->y = (int) y; | |
300 | wx_spline_point_list.Append((wxObject*)point); | |
68379eaf | 301 | return true; |
fe2e4366 VS |
302 | } |
303 | ||
304 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
305 | { | |
306 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
222ed1d6 | 307 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
308 | while (node) |
309 | { | |
b1d4dd7a | 310 | wxPoint *point = (wxPoint *)node->GetData(); |
fe2e4366 | 311 | delete point; |
222ed1d6 | 312 | wx_spline_point_list.Erase(node); |
b1d4dd7a | 313 | node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
314 | } |
315 | } | |
316 | ||
317 | void wxDCBase::DoDrawSpline( wxList *points ) | |
318 | { | |
319 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
320 | ||
321 | wxPoint *p; | |
322 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
323 | double x1, y1, x2, y2; | |
324 | ||
222ed1d6 | 325 | wxList::compatibility_iterator node = points->GetFirst(); |
55e3f1c4 | 326 | if (node == wxList::compatibility_iterator()) |
410bb8c1 RD |
327 | // empty list |
328 | return; | |
e0d31471 | 329 | |
b1d4dd7a | 330 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
331 | |
332 | x1 = p->x; | |
333 | y1 = p->y; | |
334 | ||
b1d4dd7a RL |
335 | node = node->GetNext(); |
336 | p = (wxPoint *)node->GetData(); | |
fe2e4366 VS |
337 | |
338 | x2 = p->x; | |
339 | y2 = p->y; | |
340 | cx1 = (double)((x1 + x2) / 2); | |
341 | cy1 = (double)((y1 + y2) / 2); | |
342 | cx2 = (double)((cx1 + x2) / 2); | |
343 | cy2 = (double)((cy1 + y2) / 2); | |
344 | ||
345 | wx_spline_add_point(x1, y1); | |
346 | ||
28b4db7f VZ |
347 | while ((node = node->GetNext()) |
348 | #if !wxUSE_STL | |
349 | != NULL | |
350 | #endif // !wxUSE_STL | |
351 | ) | |
fe2e4366 | 352 | { |
b1d4dd7a | 353 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
354 | x1 = x2; |
355 | y1 = y2; | |
356 | x2 = p->x; | |
357 | y2 = p->y; | |
358 | cx4 = (double)(x1 + x2) / 2; | |
359 | cy4 = (double)(y1 + y2) / 2; | |
360 | cx3 = (double)(x1 + cx4) / 2; | |
361 | cy3 = (double)(y1 + cy4) / 2; | |
362 | ||
363 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
364 | ||
365 | cx1 = cx4; | |
366 | cy1 = cy4; | |
367 | cx2 = (double)(cx1 + x2) / 2; | |
368 | cy2 = (double)(cy1 + y2) / 2; | |
369 | } | |
370 | ||
371 | wx_spline_add_point( cx1, cy1 ); | |
372 | wx_spline_add_point( x2, y2 ); | |
373 | ||
374 | wx_spline_draw_point_array( this ); | |
375 | } | |
376 | ||
88ac883a | 377 | #endif // wxUSE_SPLINES |
1e6feb95 | 378 | |
0919e93e RD |
379 | // ---------------------------------------------------------------------------- |
380 | // Partial Text Extents | |
381 | // ---------------------------------------------------------------------------- | |
382 | ||
383 | ||
174ee1b3 | 384 | // Each element of the widths array will be the width of the string up to and |
3103e8a9 | 385 | // including the corresponding character in text. This is the generic |
0919e93e | 386 | // implementation, the port-specific classes should do this with native APIs |
174ee1b3 RD |
387 | // if available and if faster. Note: pango_layout_index_to_pos is much slower |
388 | // than calling GetTextExtent!! | |
389 | ||
06fe86b7 | 390 | #define FWC_SIZE 256 |
174ee1b3 RD |
391 | |
392 | class FontWidthCache | |
393 | { | |
394 | public: | |
395 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
396 | ~FontWidthCache() { delete []m_widths; } | |
2aaa050c VZ |
397 | |
398 | void Reset() | |
399 | { | |
400 | if (!m_widths) | |
401 | m_widths = new int[FWC_SIZE]; | |
402 | ||
403 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
404 | } | |
405 | ||
174ee1b3 RD |
406 | wxFont m_font; |
407 | double m_scaleX; | |
408 | int *m_widths; | |
409 | }; | |
410 | ||
411 | static FontWidthCache s_fontWidthCache; | |
0919e93e RD |
412 | |
413 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
414 | { | |
415 | int totalWidth = 0; | |
0919e93e | 416 | |
c77a6796 | 417 | const size_t len = text.Length(); |
0919e93e | 418 | widths.Empty(); |
174ee1b3 | 419 | widths.Add(0, len); |
2aaa050c | 420 | |
174ee1b3 | 421 | // reset the cache if font or horizontal scale have changed |
c77a6796 VZ |
422 | if ( !s_fontWidthCache.m_widths || |
423 | !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) || | |
424 | (s_fontWidthCache.m_font != GetFont()) ) | |
174ee1b3 RD |
425 | { |
426 | s_fontWidthCache.Reset(); | |
427 | s_fontWidthCache.m_font = GetFont(); | |
428 | s_fontWidthCache.m_scaleX = m_scaleX; | |
429 | } | |
430 | ||
0919e93e RD |
431 | // Calculate the position of each character based on the widths of |
432 | // the previous characters | |
c77a6796 VZ |
433 | int w, h; |
434 | for ( size_t i = 0; i < len; i++ ) | |
174ee1b3 RD |
435 | { |
436 | const wxChar c = text[i]; | |
437 | unsigned int c_int = (unsigned int)c; | |
438 | ||
2aaa050c | 439 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) |
174ee1b3 RD |
440 | { |
441 | w = s_fontWidthCache.m_widths[c_int]; | |
442 | } | |
2aaa050c | 443 | else |
174ee1b3 RD |
444 | { |
445 | GetTextExtent(c, &w, &h); | |
446 | if (c_int < FWC_SIZE) | |
447 | s_fontWidthCache.m_widths[c_int] = w; | |
448 | } | |
449 | ||
0919e93e RD |
450 | totalWidth += w; |
451 | widths[i] = totalWidth; | |
452 | } | |
2aaa050c | 453 | |
0919e93e RD |
454 | return true; |
455 | } | |
456 | ||
457 | ||
1e6feb95 VZ |
458 | // ---------------------------------------------------------------------------- |
459 | // enhanced text drawing | |
460 | // ---------------------------------------------------------------------------- | |
461 | ||
462 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
463 | wxCoord *x, | |
464 | wxCoord *y, | |
465 | wxCoord *h, | |
466 | wxFont *font) | |
467 | { | |
c7aaa64f VS |
468 | wxCoord widthTextMax = 0, widthLine, |
469 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
1e6feb95 VZ |
470 | |
471 | wxString curLine; | |
472 | for ( const wxChar *pc = text; ; pc++ ) | |
473 | { | |
474 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
475 | { | |
476 | if ( curLine.empty() ) | |
477 | { | |
478 | // we can't use GetTextExtent - it will return 0 for both width | |
479 | // and height and an empty line should count in height | |
480 | // calculation | |
481 | ||
482 | // assume that this line has the same height as the previous | |
483 | // one | |
484 | if ( !heightLineDefault ) | |
485 | heightLineDefault = heightLine; | |
486 | ||
487 | if ( !heightLineDefault ) | |
488 | { | |
489 | // but we don't know it yet - choose something reasonable | |
490 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
491 | NULL, NULL, font); | |
492 | } | |
493 | ||
494 | heightTextTotal += heightLineDefault; | |
495 | } | |
496 | else | |
497 | { | |
498 | GetTextExtent(curLine, &widthLine, &heightLine, | |
499 | NULL, NULL, font); | |
500 | if ( widthLine > widthTextMax ) | |
501 | widthTextMax = widthLine; | |
502 | heightTextTotal += heightLine; | |
503 | } | |
504 | ||
505 | if ( *pc == _T('\n') ) | |
506 | { | |
507 | curLine.clear(); | |
508 | } | |
509 | else | |
510 | { | |
511 | // the end of string | |
512 | break; | |
513 | } | |
514 | } | |
515 | else | |
516 | { | |
517 | curLine += *pc; | |
518 | } | |
519 | } | |
520 | ||
521 | if ( x ) | |
522 | *x = widthTextMax; | |
523 | if ( y ) | |
524 | *y = heightTextTotal; | |
525 | if ( h ) | |
526 | *h = heightLine; | |
527 | } | |
528 | ||
529 | void wxDCBase::DrawLabel(const wxString& text, | |
530 | const wxBitmap& bitmap, | |
531 | const wxRect& rect, | |
532 | int alignment, | |
533 | int indexAccel, | |
534 | wxRect *rectBounding) | |
535 | { | |
536 | // find the text position | |
537 | wxCoord widthText, heightText, heightLine; | |
538 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
539 | ||
540 | wxCoord width, height; | |
541 | if ( bitmap.Ok() ) | |
542 | { | |
543 | width = widthText + bitmap.GetWidth(); | |
544 | height = bitmap.GetHeight(); | |
545 | } | |
546 | else // no bitmap | |
547 | { | |
548 | width = widthText; | |
549 | height = heightText; | |
550 | } | |
551 | ||
552 | wxCoord x, y; | |
553 | if ( alignment & wxALIGN_RIGHT ) | |
554 | { | |
555 | x = rect.GetRight() - width; | |
556 | } | |
557 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
558 | { | |
559 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
560 | } | |
561 | else // alignment & wxALIGN_LEFT | |
562 | { | |
563 | x = rect.GetLeft(); | |
564 | } | |
565 | ||
566 | if ( alignment & wxALIGN_BOTTOM ) | |
567 | { | |
568 | y = rect.GetBottom() - height; | |
569 | } | |
570 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
571 | { | |
572 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
573 | } | |
574 | else // alignment & wxALIGN_TOP | |
575 | { | |
576 | y = rect.GetTop(); | |
577 | } | |
578 | ||
579 | // draw the bitmap first | |
580 | wxCoord x0 = x, | |
581 | y0 = y, | |
582 | width0 = width; | |
583 | if ( bitmap.Ok() ) | |
584 | { | |
68379eaf | 585 | DrawBitmap(bitmap, x, y, true /* use mask */); |
1e6feb95 VZ |
586 | |
587 | wxCoord offset = bitmap.GetWidth() + 4; | |
588 | x += offset; | |
589 | width -= offset; | |
590 | ||
591 | y += (height - heightText) / 2; | |
592 | } | |
593 | ||
594 | // we will draw the underscore under the accel char later | |
595 | wxCoord startUnderscore = 0, | |
596 | endUnderscore = 0, | |
597 | yUnderscore = 0; | |
598 | ||
599 | // split the string into lines and draw each of them separately | |
600 | wxString curLine; | |
601 | for ( const wxChar *pc = text; ; pc++ ) | |
602 | { | |
603 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
604 | { | |
605 | int xRealStart = x; // init it here to avoid compielr warnings | |
606 | ||
607 | if ( !curLine.empty() ) | |
608 | { | |
609 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
610 | // wxALIGN_LEFT is 0 | |
611 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
612 | { | |
613 | wxCoord widthLine; | |
614 | GetTextExtent(curLine, &widthLine, NULL); | |
615 | ||
616 | if ( alignment & wxALIGN_RIGHT ) | |
617 | { | |
618 | xRealStart += width - widthLine; | |
619 | } | |
620 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
621 | { | |
622 | xRealStart += (width - widthLine) / 2; | |
623 | } | |
624 | } | |
625 | //else: left aligned, nothing to do | |
626 | ||
627 | DrawText(curLine, xRealStart, y); | |
628 | } | |
629 | ||
630 | y += heightLine; | |
631 | ||
632 | // do we have underscore in this line? we can check yUnderscore | |
633 | // because it is set below to just y + heightLine if we do | |
634 | if ( y == yUnderscore ) | |
635 | { | |
636 | // adjust the horz positions to account for the shift | |
637 | startUnderscore += xRealStart; | |
638 | endUnderscore += xRealStart; | |
639 | } | |
640 | ||
641 | if ( *pc == _T('\0') ) | |
642 | break; | |
643 | ||
644 | curLine.clear(); | |
645 | } | |
646 | else // not end of line | |
647 | { | |
328bfc22 | 648 | if ( pc - text.c_str() == indexAccel ) |
1e6feb95 VZ |
649 | { |
650 | // remeber to draw underscore here | |
651 | GetTextExtent(curLine, &startUnderscore, NULL); | |
652 | curLine += *pc; | |
653 | GetTextExtent(curLine, &endUnderscore, NULL); | |
654 | ||
655 | yUnderscore = y + heightLine; | |
656 | } | |
657 | else | |
658 | { | |
659 | curLine += *pc; | |
660 | } | |
661 | } | |
662 | } | |
663 | ||
664 | // draw the underscore if found | |
665 | if ( startUnderscore != endUnderscore ) | |
666 | { | |
667 | // it should be of the same colour as text | |
668 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
669 | ||
670 | yUnderscore--; | |
671 | ||
672 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
673 | } | |
674 | ||
675 | // return bounding rect if requested | |
676 | if ( rectBounding ) | |
677 | { | |
678 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
679 | } | |
680 | ||
681 | CalcBoundingBox(x0, y0); | |
682 | CalcBoundingBox(x0 + width0, y0 + height); | |
683 | } | |
12bdd77c | 684 | |
213ad8e7 VZ |
685 | |
686 | void wxDCBase::DoGradientFillLinear(const wxRect& rect, | |
687 | const wxColour& initialColour, | |
688 | const wxColour& destColour, | |
689 | wxDirection nDirection) | |
690 | { | |
691 | // save old pen | |
692 | wxPen oldPen = m_pen; | |
693 | ||
694 | wxUint8 nR1 = destColour.Red(); | |
695 | wxUint8 nG1 = destColour.Green(); | |
696 | wxUint8 nB1 = destColour.Blue(); | |
697 | wxUint8 nR2 = initialColour.Red(); | |
698 | wxUint8 nG2 = initialColour.Green(); | |
699 | wxUint8 nB2 = initialColour.Blue(); | |
700 | wxUint8 nR, nG, nB; | |
701 | ||
702 | if ( nDirection == wxEAST || nDirection == wxWEST ) | |
703 | { | |
704 | wxInt32 x = rect.GetWidth(); | |
705 | wxInt32 w = x; // width of area to shade | |
706 | wxInt32 xDelta = w/256; // height of one shade bend | |
707 | if (xDelta < 1) | |
708 | xDelta = 1; | |
709 | ||
710 | while (x >= xDelta) | |
711 | { | |
712 | x -= xDelta; | |
713 | if (nR1 > nR2) | |
714 | nR = nR1 - (nR1-nR2)*(w-x)/w; | |
715 | else | |
716 | nR = nR1 + (nR2-nR1)*(w-x)/w; | |
717 | ||
718 | if (nG1 > nG2) | |
719 | nG = nG1 - (nG1-nG2)*(w-x)/w; | |
720 | else | |
721 | nG = nG1 + (nG2-nG1)*(w-x)/w; | |
722 | ||
723 | if (nB1 > nB2) | |
724 | nB = nB1 - (nB1-nB2)*(w-x)/w; | |
725 | else | |
726 | nB = nB1 + (nB2-nB1)*(w-x)/w; | |
727 | ||
728 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
729 | if(nDirection == wxEAST) | |
730 | DrawRectangle(rect.GetLeft()+x, rect.GetTop(), | |
731 | xDelta, rect.GetHeight()); | |
732 | else //nDirection == wxWEST | |
733 | DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(), | |
734 | xDelta, rect.GetHeight()); | |
735 | } | |
736 | } | |
737 | else // nDirection == wxNORTH || nDirection == wxSOUTH | |
738 | { | |
739 | wxInt32 y = rect.GetHeight(); | |
740 | wxInt32 w = y; // height of area to shade | |
741 | wxInt32 yDelta = w/255; // height of one shade bend | |
742 | if (yDelta < 1) | |
743 | yDelta = 1; | |
744 | ||
745 | while (y > 0) | |
746 | { | |
747 | y -= yDelta; | |
748 | if (nR1 > nR2) | |
749 | nR = nR1 - (nR1-nR2)*(w-y)/w; | |
750 | else | |
751 | nR = nR1 + (nR2-nR1)*(w-y)/w; | |
752 | ||
753 | if (nG1 > nG2) | |
754 | nG = nG1 - (nG1-nG2)*(w-y)/w; | |
755 | else | |
756 | nG = nG1 + (nG2-nG1)*(w-y)/w; | |
757 | ||
758 | if (nB1 > nB2) | |
759 | nB = nB1 - (nB1-nB2)*(w-y)/w; | |
760 | else | |
761 | nB = nB1 + (nB2-nB1)*(w-y)/w; | |
762 | ||
763 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
764 | if(nDirection == wxNORTH) | |
765 | DrawRectangle(rect.GetLeft(), rect.GetTop()+y, | |
766 | rect.GetWidth(), yDelta); | |
767 | else //nDirection == wxSOUTH | |
768 | DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta, | |
769 | rect.GetWidth(), yDelta); | |
770 | } | |
771 | } | |
772 | ||
773 | SetPen(oldPen); | |
774 | } | |
775 | ||
776 | void wxDCBase::GradientFillConcentric(const wxRect& rect, | |
777 | const wxColour& initialColour, | |
778 | const wxColour& destColour, | |
779 | const wxPoint& circleCenter) | |
780 | { | |
781 | //save the old pen color | |
782 | wxColour oldPenColour = m_pen.GetColour(); | |
783 | ||
784 | wxUint8 nR1 = destColour.Red(); | |
785 | wxUint8 nG1 = destColour.Green(); | |
786 | wxUint8 nB1 = destColour.Blue(); | |
787 | wxUint8 nR2 = initialColour.Red(); | |
788 | wxUint8 nG2 = initialColour.Green(); | |
789 | wxUint8 nB2 = initialColour.Blue(); | |
790 | wxUint8 nR, nG, nB; | |
791 | ||
792 | ||
213ad8e7 VZ |
793 | //Radius |
794 | wxInt32 cx = rect.GetWidth() / 2; | |
795 | wxInt32 cy = rect.GetHeight() / 2; | |
796 | wxInt32 nRadius; | |
797 | if (cx < cy) | |
798 | nRadius = cx; | |
799 | else | |
800 | nRadius = cy; | |
801 | ||
802 | //Offset of circle | |
803 | wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2); | |
804 | wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2); | |
805 | ||
e35d07b9 | 806 | for ( wxInt32 x = 0; x < rect.GetWidth(); x++ ) |
213ad8e7 | 807 | { |
e35d07b9 | 808 | for ( wxInt32 y = 0; y < rect.GetHeight(); y++ ) |
213ad8e7 VZ |
809 | { |
810 | //get color difference | |
e35d07b9 VZ |
811 | wxInt32 nGradient = ((nRadius - |
812 | (wxInt32)sqrt( | |
813 | pow((double)(x - cx - nCircleOffX), 2) + | |
814 | pow((double)(y - cy - nCircleOffY), 2) | |
815 | )) * 100) / nRadius; | |
213ad8e7 VZ |
816 | |
817 | //normalize Gradient | |
818 | if (nGradient < 0 ) | |
819 | nGradient = 0; | |
820 | ||
821 | //get dest colors | |
06052f3f WS |
822 | nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100)); |
823 | nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100)); | |
824 | nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100)); | |
213ad8e7 VZ |
825 | |
826 | //set the pixel | |
827 | m_pen.SetColour(wxColour(nR,nG,nB)); | |
828 | DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop())); | |
829 | } | |
830 | } | |
831 | //return old pen color | |
832 | m_pen.SetColour(oldPenColour); | |
833 | } | |
834 | ||
12bdd77c | 835 | /* |
77ffb593 | 836 | Notes for wxWidgets DrawEllipticArcRot(...) |
12bdd77c JS |
837 | |
838 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
839 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
840 | which are also new. | |
841 | ||
842 | All methods are generic, so they can be implemented in wxDCBase. | |
843 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
844 | methods like (WinCE) wxDC::DoDrawArc(...). | |
845 | ||
846 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
2aaa050c | 847 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat |
12bdd77c JS |
848 | parts) or every column (in steep parts) only one pixel is calculated. |
849 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
2aaa050c | 850 | starting angle is not equal to the ending angle. The calculation of the |
12bdd77c JS |
851 | pixels is done using simple arithmetic only and should perform not too |
852 | bad even on devices without floating point processor. I didn't test this yet. | |
853 | ||
854 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
2aaa050c | 855 | For instance: an ellipse rotated 180 degrees is drawn |
12bdd77c JS |
856 | slightly different from the original. |
857 | ||
2aaa050c VZ |
858 | The points are then moved to an array and used to draw a polyline and/or polygon |
859 | (with center added, the pie). | |
12bdd77c JS |
860 | The result looks quite similar to the native ellipse, only e few pixels differ. |
861 | ||
862 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
863 | slower as DrawEllipse(...), which calls the native API. | |
864 | An rotated ellipse outside the clipping region takes nearly the same time, | |
865 | while an native ellipse outside takes nearly no time to draw. | |
866 | ||
2aaa050c | 867 | If you draw an arc with this new method, you will see the starting and ending angles |
12bdd77c JS |
868 | are calculated properly. |
869 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
870 | and not properly calculated for ellipses. | |
871 | ||
872 | Peter Lenhard | |
873 | p.lenhard@t-online.de | |
874 | */ | |
875 | ||
876 | #ifdef __WXWINCE__ | |
2aaa050c VZ |
877 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, |
878 | wxCoord w, wxCoord h, | |
12bdd77c JS |
879 | double sa, double ea, double angle ) |
880 | { | |
881 | wxList list; | |
882 | ||
883 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
884 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
885 | ||
886 | // Add center (for polygon/pie) | |
887 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
888 | ||
889 | // copy list into array and delete list elements | |
2c3ebf8b | 890 | int n = list.GetCount(); |
12bdd77c JS |
891 | wxPoint *points = new wxPoint[n]; |
892 | int i = 0; | |
2aaa050c | 893 | wxNode* node = 0; |
2c3ebf8b | 894 | for ( node = list.GetFirst(); node; node = node->GetNext(), i++ ) |
12bdd77c | 895 | { |
2c3ebf8b | 896 | wxPoint *point = (wxPoint *)node->GetData(); |
12bdd77c JS |
897 | points[i].x = point->x; |
898 | points[i].y = point->y; | |
899 | delete point; | |
900 | } | |
901 | ||
902 | // first draw the pie without pen, if necessary | |
63b9e659 | 903 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) |
12bdd77c JS |
904 | { |
905 | wxPen tempPen( GetPen() ); | |
906 | SetPen( *wxTRANSPARENT_PEN ); | |
907 | DoDrawPolygon( n, points, 0, 0 ); | |
908 | SetPen( tempPen ); | |
909 | } | |
910 | ||
911 | // then draw the arc without brush, if necessary | |
63b9e659 | 912 | if( GetPen() != *wxTRANSPARENT_PEN ) |
12bdd77c JS |
913 | { |
914 | // without center | |
915 | DoDrawLines( n-1, points, 0, 0 ); | |
916 | } | |
917 | ||
918 | delete [] points; | |
919 | ||
920 | } // DrawEllipticArcRot | |
921 | ||
922 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
923 | { | |
924 | if( angle != 0.0 ) | |
925 | { | |
e0d31471 | 926 | double pi(M_PI); |
12bdd77c JS |
927 | double dSinA = -sin(angle*2.0*pi/360.0); |
928 | double dCosA = cos(angle*2.0*pi/360.0); | |
2c3ebf8b | 929 | for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 930 | { |
2c3ebf8b | 931 | wxPoint* point = (wxPoint*)node->GetData(); |
2aaa050c | 932 | |
12bdd77c JS |
933 | // transform coordinates, if necessary |
934 | if( center.x ) point->x -= center.x; | |
935 | if( center.y ) point->y -= center.y; | |
936 | ||
937 | // calculate rotation, rounding simply by implicit cast to integer | |
938 | int xTemp = point->x * dCosA - point->y * dSinA; | |
939 | point->y = point->x * dSinA + point->y * dCosA; | |
940 | point->x = xTemp; | |
941 | ||
942 | // back transform coordinates, if necessary | |
943 | if( center.x ) point->x += center.x; | |
944 | if( center.y ) point->y += center.y; | |
945 | } | |
946 | } | |
947 | } | |
948 | ||
2aaa050c VZ |
949 | void wxDCBase::CalculateEllipticPoints( wxList* points, |
950 | wxCoord xStart, wxCoord yStart, | |
951 | wxCoord w, wxCoord h, | |
12bdd77c JS |
952 | double sa, double ea ) |
953 | { | |
e0d31471 | 954 | double pi = M_PI; |
12bdd77c JS |
955 | double sar = 0; |
956 | double ear = 0; | |
957 | int xsa = 0; | |
958 | int ysa = 0; | |
959 | int xea = 0; | |
960 | int yea = 0; | |
961 | int sq = 0; | |
962 | int eq = 0; | |
963 | bool bUseAngles = false; | |
964 | if( w<0 ) w = -w; | |
965 | if( h<0 ) h = -h; | |
966 | // half-axes | |
967 | wxCoord a = w/2; | |
968 | wxCoord b = h/2; | |
969 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
970 | int decrX = 0; | |
2aaa050c | 971 | if( 2*a == w ) decrX = 1; |
12bdd77c | 972 | int decrY = 0; |
2aaa050c | 973 | if( 2*b == h ) decrY = 1; |
12bdd77c JS |
974 | // center |
975 | wxCoord xCenter = xStart + a; | |
976 | wxCoord yCenter = yStart + b; | |
977 | // calculate data for start and end, if necessary | |
978 | if( sa != ea ) | |
979 | { | |
980 | bUseAngles = true; | |
981 | // normalisation of angles | |
982 | while( sa<0 ) sa += 360; | |
983 | while( ea<0 ) ea += 360; | |
984 | while( sa>=360 ) sa -= 360; | |
985 | while( ea>=360 ) ea -= 360; | |
986 | // calculate quadrant numbers | |
987 | if( sa > 270 ) sq = 3; | |
988 | else if( sa > 180 ) sq = 2; | |
989 | else if( sa > 90 ) sq = 1; | |
990 | if( ea > 270 ) eq = 3; | |
991 | else if( ea > 180 ) eq = 2; | |
992 | else if( ea > 90 ) eq = 1; | |
993 | sar = sa * pi / 180.0; | |
994 | ear = ea * pi / 180.0; | |
995 | // correct angle circle -> ellipse | |
996 | sar = atan( -a/(double)b * tan( sar ) ); | |
2aaa050c | 997 | if ( sq == 1 || sq == 2 ) sar += pi; |
12bdd77c JS |
998 | ear = atan( -a/(double)b * tan( ear ) ); |
999 | if ( eq == 1 || eq == 2 ) ear += pi; | |
1000 | // coordinates of points | |
1001 | xsa = xCenter + a * cos( sar ); | |
1002 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
1003 | ysa = yCenter + b * sin( sar ); | |
1004 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
1005 | xea = xCenter + a * cos( ear ); | |
1006 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
1007 | yea = yCenter + b * sin( ear ); | |
1008 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
1009 | } // if iUseAngles | |
1010 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
1011 | double c1 = b * b; | |
1012 | double c2 = 2.0 / w; | |
1013 | c2 *= c2; | |
1014 | c2 *= c1; | |
1015 | wxCoord x = 0; | |
1016 | wxCoord y = b; | |
1017 | long x2 = 1; | |
1018 | long y2 = y*y; | |
1019 | long y2_old = 0; | |
1020 | long y_old = 0; | |
1021 | // Lists for quadrant 1 to 4 | |
1022 | wxList pointsarray[4]; | |
1023 | // Calculate points for first quadrant and set in all quadrants | |
1024 | for( x = 0; x <= a; ++x ) | |
1025 | { | |
1026 | x2 = x2+x+x-1; | |
1027 | y2_old = y2; | |
1028 | y_old = y; | |
1029 | bool bNewPoint = false; | |
1030 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
1031 | { | |
1032 | bNewPoint = true; | |
1033 | y2 = y2-y-y+1; | |
1034 | --y; | |
1035 | } | |
2aaa050c | 1036 | // old y now to big: set point with old y, old x |
12bdd77c JS |
1037 | if( bNewPoint && x>1) |
1038 | { | |
1039 | int x1 = x - 1; | |
1040 | // remove points on the same line | |
1041 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
1042 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
1043 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
1044 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
1045 | } // set point | |
1046 | } // calculate point | |
2aaa050c | 1047 | |
12bdd77c JS |
1048 | // Starting and/or ending points for the quadrants, first quadrant gets both. |
1049 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1050 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
1051 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
1052 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
1053 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1054 | ||
1055 | // copy quadrants in original list | |
1056 | if( bUseAngles ) | |
1057 | { | |
1058 | // Copy the right part of the points in the lists | |
1059 | // and delete the wxPoints, because they do not leave this method. | |
1060 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
1061 | int q = sq; | |
1062 | bool bStarted = false; | |
1063 | bool bReady = false; | |
1064 | bool bForceTurn = ( sq == eq && sa > ea ); | |
1065 | while( !bReady ) | |
1066 | { | |
2c3ebf8b | 1067 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) |
12bdd77c JS |
1068 | { |
1069 | // once: go to starting point in start quadrant | |
1070 | if( !bStarted && | |
2aaa050c | 1071 | ( |
2c3ebf8b | 1072 | ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1 |
2aaa050c | 1073 | || |
2c3ebf8b | 1074 | ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2 |
12bdd77c | 1075 | ) |
2aaa050c | 1076 | ) |
12bdd77c JS |
1077 | { |
1078 | bStarted = true; | |
1079 | } | |
1080 | ||
1081 | // copy point, if not at ending point | |
1082 | if( bStarted ) | |
1083 | { | |
1084 | if( q != eq || bForceTurn | |
1085 | || | |
2c3ebf8b | 1086 | ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1 |
2aaa050c | 1087 | || |
2c3ebf8b | 1088 | ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2 |
12bdd77c JS |
1089 | ) |
1090 | { | |
1091 | // copy point | |
2c3ebf8b | 1092 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) ); |
12bdd77c JS |
1093 | points->Append( (wxObject*) pPoint ); |
1094 | } | |
2c3ebf8b | 1095 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea) |
12bdd77c | 1096 | { |
2aaa050c | 1097 | bReady = true; |
12bdd77c JS |
1098 | } |
1099 | } | |
1100 | } // for node | |
1101 | ++q; | |
1102 | if( q > 3 ) q = 0; | |
1103 | bForceTurn = false; | |
1104 | bStarted = true; | |
1105 | } // while not bReady | |
1106 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
1107 | ||
1108 | // delete points | |
1109 | for( q = 0; q < 4; ++q ) | |
1110 | { | |
2c3ebf8b | 1111 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 1112 | { |
2c3ebf8b | 1113 | wxPoint *p = (wxPoint *)node->GetData(); |
12bdd77c JS |
1114 | delete p; |
1115 | } | |
2aaa050c | 1116 | } |
12bdd77c JS |
1117 | } |
1118 | else | |
1119 | { | |
b1c6a00e | 1120 | wxNode* node; |
12bdd77c | 1121 | // copy whole ellipse, wxPoints will be deleted outside |
2c3ebf8b | 1122 | for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 1123 | { |
2c3ebf8b | 1124 | wxObject *p = node->GetData(); |
12bdd77c JS |
1125 | points->Append( p ); |
1126 | } | |
2c3ebf8b | 1127 | for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 1128 | { |
2c3ebf8b | 1129 | wxObject *p = node->GetData(); |
12bdd77c JS |
1130 | points->Append( p ); |
1131 | } | |
2c3ebf8b | 1132 | for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 1133 | { |
2c3ebf8b | 1134 | wxObject *p = node->GetData(); |
12bdd77c JS |
1135 | points->Append( p ); |
1136 | } | |
2c3ebf8b | 1137 | for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() ) |
12bdd77c | 1138 | { |
2c3ebf8b | 1139 | wxObject *p = node->GetData(); |
12bdd77c JS |
1140 | points->Append( p ); |
1141 | } | |
1142 | } // not iUseAngles | |
1143 | } // CalculateEllipticPoints | |
1144 | ||
1145 | #endif |