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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: renderer.tex
3%% Purpose: wxRenderer and wxRendererNative documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 06.08.03
7%% RCS-ID: $Id$
8%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
8795498c 9%% License: wxWindows license
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10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
bc51e42e 12\section{\class{wxRendererNative}}\label{wxrenderernative}
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684761db 14First, a brief introduction to wxRenderer and why it is needed.
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fc2171bd 16Usually wxWidgets uses the underlying low level GUI system to draw all the
dceb1c09 17controls - this is what we mean when we say that it is a ``native'' framework.
3e6c2880 18However not all controls exist under all (or even any) platforms and in this
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19case wxWidgets provides a default, generic, implementation of them written in
20wxWidgets itself.
3e6c2880 21
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22These controls don't have the native appearance if only the standard
23line drawing and other graphics primitives are used, because the native
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24appearance is different under different platforms while the lines are always
25drawn in the same way.
26
27This is why we have renderers: wxRenderer is a class which virtualizes the
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28drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29button, without caring about exactly how this is done. Of course, as we
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30can draw the button differently in different renderers, this also allows us to
31emulate the native look and feel.
32
684761db 33So the renderers work by exposing a large set of high-level drawing functions
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34which are used by the generic controls. There is always a default global
35renderer but it may be changed or extended by the user, see
36\helpref{Render sample}{samplerender}.
37
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38All drawing functions take some standard parameters:
39\begin{itemize}
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40\item \arg{win} is the window being drawn. It is normally not used and when
41it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42(in order to get its low level handle, for example), but you should
43\emph{not} assume that it is of some given type as the same renderer
44function may be reused for drawing different kinds of control.
45\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46context should be used for drawing. It is not necessary to restore
47pens and brushes for it on function exit but, on the other hand, you
48shouldn't assume that it is in any specific state on function entry:
49the rendering functions should always prepare it.
50\item \arg{rect} the bounding rectangle for the element to be drawn.
51\item \arg{flags} the optional flags (none by default) which can be a
52combination of the \texttt{wxCONTROL\_XXX} constants below.
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53\end{itemize}
54
55\wxheading{Constants}
56
57The following rendering flags are defined:
d2c2afc9 58
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59\begin{verbatim}
60enum
61{
62 wxCONTROL_DISABLED = 0x00000001, // control is disabled
63 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
64 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
65 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
66 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
67 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
68 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
69 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
70 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
71 wxCONTROL_CHECKABLE = 0x00000080 // (menu) item can be checked
72};
73\end{verbatim}
74
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75\wxheading{Derived from}
76
77No base class
78
79\wxheading{Include files}
80
81<wx/renderer.h>
82
83
84\latexignore{\rtfignore{\wxheading{Members}}}
85
86
87\membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
88
89\func{}{\destruct{wxRendererNative}}{\void}
90
91Virtual destructor as for any base class.
92
93
5e091b2b 94\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
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95
96\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
97
98Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
99drop down window. The usual appearance is a downwards pointing arrow.
100
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101\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
102
103
104\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
105
106\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
107
108Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
109transparent background.
110
111\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
112rectangle of a drop down button which arrow matches the size you need.
113\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
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114
115
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116\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
117
118\func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
119
120Draw the header control button (used by \helpref{wxListCtrl}{wxlistctrl}).
121
122
123\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
124
125\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
126
127Draw the border for sash window: this border must be such that the sash
128drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
129well.
130
131
132\membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
133
134\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
135
136Draw a sash. The \arg{orient} parameter defines whether the sash should be
43e8916f 137vertical or horizontal and how the \arg{position} should be interpreted.
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138
139
140\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
141
142\func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
143
144Draw the expanded/collapsed icon for a tree control item. To draw an expanded
145button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
146
147
148\membersection{wxRendererNative::Get}\label{wxrenderernativeget}
149
150\func{wxRendererNative\&}{Get}{\void}
151
152Return the currently used renderer.
153
154
155\membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
156
157\func{wxRendererNative\&}{GetDefault}{\void}
158
159Return the default (native) implementation for this platform -- this is also
160the one used by default but this may be changed by calling
161\helpref{Set}{wxrenderernativeset} in which case the return value of this
162method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
163
164
165\membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
166
167\func{wxRendererNative\&}{GetGeneric}{\void}
168
169Return the generic implementation of the renderer. Under some platforms, this
170is the default renderer implementation, others have platform-specific default
171renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
172
173
174\membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
175
176\func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
177
178Get the splitter parameters, see
179\helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
180
181
182\membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
183
184\constfunc{wxRendererVersion}{GetVersion}{\void}
185
186This function is used for version checking: \helpref{Load}{wxrenderernativeload}
187refuses to load any shared libraries implementing an older or incompatible
188version.
189
190The implementation of this method is always the same in all renderers (simply
191construct \helpref{wxRendererVersion}{wxrendererversion} using the
192{\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
193not base, class, to detect mismatches between the renderers versions and so you
194have to implement it anew in all renderers.
195
196
197\membersection{wxRendererNative::Load}\label{wxrenderernativeload}
198
199\func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
200
201Load the renderer from the specified DLL, the returned pointer must be
202deleted by caller if not {\tt NULL} when it is not used any more.
203
204The \arg{name} should be just the base name of the renderer and not the full
205name of the DLL file which is constructed differently (using
206\helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
207on different systems.
208
209
210\membersection{wxRendererNative::Set}\label{wxrenderernativeset}
211
212\func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
213
214Set the renderer to use, passing {\tt NULL} reverts to using the default
215renderer (the global renderer must always exist).
216
217Return the previous renderer used with Set() or {\tt NULL} if none.
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