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2 | <HTML> |
3 | ||
4 | <HEAD> | |
5 | <TITLE>wxWindows 2 for Windows FAQ</TITLE> | |
6 | </HEAD> | |
7 | ||
4e4dc03d | 8 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063"> |
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9 | |
10 | <font face="Arial, Lucida Sans, Helvetica"> | |
11 | ||
4e4dc03d | 12 | <table width=100% border=0 cellpadding=3 cellspacing=0> |
ce3ed50d | 13 | <tr> |
4e4dc03d JS |
14 | <td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif"> |
15 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
16 | <b>wxWindows 2 for Windows FAQ</b> | |
ce3ed50d JS |
17 | </font> |
18 | </td> | |
19 | </tr> | |
20 | </table> | |
21 | ||
22 | <P> | |
23 | ||
24 | See also <a href="faq.htm">top-level FAQ page</a>. | |
25 | <hr> | |
8b283bb8 JS |
26 | <h3>List of questions in this category</h3> |
27 | <ul> | |
28 | <li><a href="#platforms">Which Windows platforms are supported?</a></li> | |
29 | <li><a href="#wince">What about Windows CE?</a></li> | |
4e4dc03d | 30 | <li><a href="#winxp">What do I need to do for Windows XP?</a></li> |
8b283bb8 JS |
31 | <li><a href="#compilers">What compilers are supported?</a></li> |
32 | <li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li> | |
33 | <li><a href="#unicode">Is Unicode supported?</a></li> | |
4e4dc03d | 34 | <li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li> |
8b283bb8 JS |
35 | <li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li> |
36 | <li><a href="#exesize">How can I reduce executable size?</a></li> | |
37 | <li><a href="#mfc">Is wxWindows compatible with MFC?</a></li> | |
4f3b37fd | 38 | <li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li> |
8b283bb8 JS |
39 | <li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li> |
40 | <li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li> | |
41 | <li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li> | |
42 | <li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li> | |
43 | <li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></li> | |
44 | <li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li> | |
4e4dc03d | 45 | <li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li> |
8b283bb8 JS |
46 | </ul> |
47 | <hr> | |
ce3ed50d | 48 | |
8b283bb8 | 49 | <h3><a name="platforms">Which Windows platforms are supported?</a></h3> |
ce3ed50d | 50 | |
0bc9b25e | 51 | wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s, |
4e4dc03d JS |
52 | Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE |
53 | version is being looked into (see below).<P> | |
b953bdc2 JS |
54 | |
55 | wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, | |
56 | we have not forgotten users of 16-bit Windows. Most features | |
ce3ed50d | 57 | work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. |
8b283bb8 JS |
58 | However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig |
59 | class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit | |
ce3ed50d JS |
60 | makefiles to see what other files have been left out. |
61 | <P> | |
62 | 16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. | |
63 | <P> | |
64 | ||
b953bdc2 JS |
65 | wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>, |
66 | although TWIN32 is still in a preliminary state. The resulting executables are | |
67 | Unix binaries that work with the TWIN32 Windows API emulator.<P> | |
68 | ||
69 | You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting | |
70 | in executables that will run on Windows. So in theory you could write your applications | |
71 | using wxGTK or wxMotif, then check/debug your wxWindows for Windows | |
72 | programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, | |
73 | without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P> | |
74 | ||
8b283bb8 | 75 | <h3><a name="wince">What about Windows CE?</a></h3> |
b953bdc2 JS |
76 | |
77 | This is under consideration, though we need to get wxWindows Unicode-aware first. | |
78 | There are other interesting issues, such as how to combine the menubar and toolbar APIs | |
8b283bb8 | 79 | as Windows CE requires. But there's no doubt that it will be possible, albeit |
b953bdc2 JS |
80 | by mostly cutting down wxWindows 2 API functionality, and adding a few classes here |
81 | and there. Since wxWindows for 2 produces small binaries (less than 300K for | |
8b283bb8 | 82 | the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited |
b953bdc2 JS |
83 | storage should not be a problem.<P> |
84 | ||
4e4dc03d JS |
85 | <h3><a name="winxp">What do I need to do for Windows XP?</a></h3> |
86 | ||
87 | In the same directory as you have your executable (e.g. foo.exe) you | |
88 | put a file called foo.exe.manifest in which you have something like | |
89 | the following: | |
90 | ||
91 | <pre> | |
92 | <?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |
93 | <assembly | |
94 | xmlns="urn:schemas-microsoft-com:asm.v1" | |
95 | manifestVersion="1.0"> | |
96 | <assemblyIdentity | |
97 | processorArchitecture="x86" | |
98 | version="5.1.0.0" | |
99 | type="win32" | |
100 | name="foo.exe"/> | |
101 | <description>Foo program</description> | |
102 | <dependency> | |
103 | <dependentAssembly> | |
104 | <assemblyIdentity | |
105 | type="win32" | |
106 | name="Microsoft.Windows.Common-Controls" | |
107 | version="6.0.0.0" | |
108 | publicKeyToken="6595b64144ccf1df" | |
109 | language="*" | |
110 | processorArchitecture="x86"/> | |
111 | </dependentAssembly> | |
112 | </dependency> | |
113 | </assembly> | |
114 | </pre> | |
115 | ||
8b283bb8 | 116 | <h3><a name="compilers">What compilers are supported?</a></h3> |
ce3ed50d JS |
117 | |
118 | Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but | |
119 | currently the following are known to work:<P> | |
120 | ||
121 | <ul> | |
122 | <li>Visual C++ 1.5, 4.0, 5.0, 6.0 | |
123 | <li>Borland C++ 4.5, 5.0 | |
124 | <li>Borland C++Builder 1.0, 3.0 | |
125 | <li>Watcom C++ 10.6 (WIN32) | |
126 | <li>Cygwin b20 | |
127 | <li>Mingw32 | |
128 | <li>MetroWerks CodeWarrior 4 | |
129 | </ul> | |
130 | <P> | |
131 | ||
132 | There is a linking problem with Symantec C++ which I hope someone can help solve. | |
133 | <P> | |
134 | ||
8b283bb8 | 135 | <h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3> |
ce3ed50d | 136 | |
8b283bb8 JS |
137 | It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very |
138 | good, it's very stable, the documentation is extensive, and it generates small executables. | |
139 | Since project files are plain text, it's easy for me to generate appropriate project files | |
ce3ed50d JS |
140 | for wxWindows samples.<P> |
141 | ||
8b283bb8 JS |
142 | Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and |
143 | the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P> | |
ce3ed50d | 144 | |
8b283bb8 JS |
145 | C++Builder's power isn't really used with wxWindows since it needs integration with its |
146 | own class library (VCL). For wxWindows, I've only used it with makefiles, in which case | |
147 | it's almost identical to BC++ 5.0 (the same makefiles can be used).<P> | |
ce3ed50d | 148 | |
8b283bb8 | 149 | You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's |
ce3ed50d JS |
150 | quite slow to compile since it does not use precompiled headers.<P> |
151 | ||
152 | CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not | |
153 | the other way around I think - but the IDE is, to my mind, a bit primitive.<P> | |
154 | ||
8b283bb8 | 155 | Watcom C++ is a little slow and the debugger is not really up to today's standards.<P> |
ce3ed50d | 156 | |
8b283bb8 JS |
157 | Among the free compilers the best choice seem to be Borland C++ command line |
158 | tools and mingw32 (port of gcc to Win32). Both of them are supported by | |
159 | wxWindows. | |
ce3ed50d | 160 | |
8b283bb8 | 161 | <h3><a name="unicode">Is Unicode supported?</a></h3> |
ce3ed50d | 162 | |
8b283bb8 JS |
163 | Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don't |
164 | have Unicode support anyhow). | |
ce3ed50d | 165 | |
4e4dc03d JS |
166 | <h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3> |
167 | ||
168 | An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p> | |
169 | ||
170 | "For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets | |
171 | (I mean DBCS, that's not Unicode). First you have to install Japanese support on your Win2K system | |
172 | and choose for ANSI translation | |
173 | HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western). | |
174 | Then you can see all the funny Japanese letters under wxWindows too.<P> | |
175 | ||
176 | In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong | |
177 | letters. | |
178 | ||
179 | I don't now whether it works on non W2K systems, because I'm just starting using wxWindows." | |
180 | <P> | |
181 | ||
8b283bb8 | 182 | <h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3> |
ce3ed50d | 183 | |
9838df2c | 184 | Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue |
8b283bb8 JS |
185 | and you may be better off compiling statically-linked applications, unless you're |
186 | delivering a suite of separate programs, or you're compiling a lot of wxWindows applications | |
b953bdc2 JS |
187 | and have limited hard disk space.<P> |
188 | ||
189 | With a DLL approach, and with different versions and configurations of wxWindows | |
190 | needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, | |
191 | negating the point of using DLLs. Of course, this is not a problem just associated with | |
192 | wxWindows! | |
193 | <P> | |
194 | ||
8b283bb8 | 195 | <h3><a name="exesize">How can I reduce executable size?</a></h3> |
9838df2c JS |
196 | |
197 | You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also | |
0bc9b25e JS |
198 | compile your programs for release using non-debugging and space-optimisation options, but |
199 | take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P> | |
9838df2c JS |
200 | |
201 | Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way | |
202 | wxWindows 2 has been designed to reduce dependencies between classes, and other | |
203 | techniques. The linker will not include code from the library that is not (directly or | |
204 | indirectly) referenced | |
2b5f62a0 VZ |
205 | by your application. So for example, the 'minimal' sample is less than 500KB using VC++ 6 |
206 | (note that this figure may be greater for the latest version of wxWindows).<P> | |
9838df2c JS |
207 | |
208 | If you want to distribute really small executables, you can | |
4e4dc03d | 209 | use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a> |
9838df2c JS |
210 | by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable |
211 | will shrink to a mere 250KB. With this sort of size, there is reduced incentive to | |
4e4dc03d JS |
212 | use DLLs. Another good compression tool is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>. |
213 | <P> | |
9838df2c | 214 | |
2b5f62a0 VZ |
215 | Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc |
216 | produces larger executables than some compilers. Secondly, this figure will | |
217 | include most of the overhead of wxWindows, so as your application becomes more | |
218 | complex, the overhead becomes proportionaly less significant. And thirdly, trading executable compactness | |
219 | for the enormous increase in productivity you get with wxWindows is almost always well worth it. | |
220 | ||
8b283bb8 | 221 | <H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3> |
b953bdc2 JS |
222 | |
223 | There is a sample which demonstrates MFC and wxWindows code co-existing in the same | |
8b283bb8 | 224 | application. However, don't expect to be able to enable wxWindows windows with OLE-2 |
b953bdc2 | 225 | functionality using MFC.<P> |
ce3ed50d | 226 | |
4f3b37fd JS |
227 | <H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3> |
228 | ||
229 | If you get errors like | |
230 | <p> | |
231 | <center> | |
232 | <tt>no matching function for call to 'wxDC::DrawTextA(const char[5], int, | |
233 | int)'</tt> | |
234 | </center> | |
235 | <p> | |
236 | or similar ones for the other functions, i.e. the compiler error messages | |
237 | mention the function with the <tt>'A'</tt> suffix while you didn't | |
238 | use it in your code, the explanation is that you had included | |
239 | <tt><windows.h></tt> header which redefines many symbols to have such | |
240 | suffix (or <tt>'W'</tt> in the Unicode builds). | |
241 | ||
242 | <p> | |
243 | The fix is to either not include <tt><windows.h></tt> at all or include | |
244 | <tt>"wx/msw/winundef.h"</tt> immediately after it. | |
245 | ||
8b283bb8 JS |
246 | <H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3> |
247 | ||
248 | The most common cause of this problem is the memory debugging settings in | |
249 | <tt>wx/msw/setup.h</tt>. You have several choices: | |
250 | ||
251 | <ul> | |
252 | <li> Either disable overloading the global operator new completely by | |
253 | setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and | |
254 | <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file | |
255 | <li> Or leave them on but do <tt>#undef new</tt> after including any | |
256 | wxWindows headers, like this the memory debugging will be still on | |
257 | for wxWindows sources but off for your own code | |
258 | </ul> | |
259 | ||
260 | Notice that IMHO the first solution is preferable for VC++ users who can use | |
261 | the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead. | |
262 | ||
263 | <H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3> | |
264 | ||
265 | Set up your interface from scratch using wxWindows (especially wxDesigner -- | |
266 | it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start | |
267 | 'pouring in' code from the MFC app, with appropriate | |
268 | modifications. This is the approach I have used, and I found | |
269 | it very satisfactory. A two-step process then - reproduce the bare | |
270 | interface first, then wire it up afterwards. That way you deal | |
271 | with each area of complexity separately. Don't try to think MFC | |
272 | and wxWindows simultaneously from the beginning - it is easier to | |
273 | reproduce the initial UI by looking at the behaviour of the MFC | |
274 | app, not its code. | |
275 | ||
276 | <H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3> | |
ad813b00 JS |
277 | |
278 | Some crash problems can be due to inconsistent compiler | |
8b283bb8 | 279 | options (and of course this isn't limited to wxWindows). |
ad813b00 JS |
280 | If strange/weird/impossible things start to happen please |
281 | check (dumping IDE project file as makefile and doing text comparison | |
282 | if necessary) that the project settings, especially the list of defined | |
283 | symbols, struct packing, etc. are exactly the same for all items in | |
284 | the project. After this, delete everything (including PCH) and recompile.<P> | |
285 | ||
8b283bb8 | 286 | VC++ 5's optimization code seems to be broken and can |
ad813b00 JS |
287 | cause problems: this can be seen when deleting an object Dialog |
288 | Editor, in Release mode with optimizations on. If in doubt, | |
289 | switch off optimisations, although this will result in much | |
290 | larger executables. It seems possible that the library can be created with | |
291 | strong optimization, so long as the application is not strongly | |
8b283bb8 JS |
292 | optimized. For example, in wxWindows project, set to 'Minimum |
293 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
294 | Code' (and no others). This will then work.<P> | |
ad813b00 | 295 | |
8b283bb8 | 296 | <H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3> |
91c93c99 JS |
297 | |
298 | As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that | |
299 | generates the makefiles from templates using tmake.<P> | |
300 | ||
8b283bb8 | 301 | Here are Vadim's notes:<P> |
91c93c99 JS |
302 | |
303 | <blockquote> | |
8b283bb8 | 304 | To use these new makefiles, you don't need anything (but see below). |
91c93c99 JS |
305 | However, you should NOT modify them because these files will be |
306 | rewritten when I regenerate them using tmake the next time. So, if | |
307 | you find a problem with any of these makefiles (say, makefile.b32) | |
8b283bb8 | 308 | you'll need to modify the corresponding template (b32.t in this |
91c93c99 JS |
309 | example) and regenerate the makefile using tmake.<P> |
310 | ||
311 | tmake can be found at | |
312 | <a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>. | |
8b283bb8 JS |
313 | It's a Perl5 program and so it needs Perl (doh). There is a binary for |
314 | Windows (available from the same page), but I haven't used it, so | |
315 | I don't know if it works as flawlessly as "perl tmake" does (note | |
316 | for people knowing Perl: don't try to run tmake with -w, it won't | |
91c93c99 JS |
317 | do you any good). Using it extremely simple: to regenerate makefile.b32 |
318 | just go to distrib/msw/tmake and type<P> | |
319 | ||
320 | <pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P> | |
321 | ||
8b283bb8 JS |
322 | The makefiles are untested - I don't have any of Borland, Watcom or |
323 | Symantec and I don't have enough diskspace to recompile even with | |
91c93c99 JS |
324 | VC6 using makefiles. The new makefiles are as close as possible to the |
325 | old ones, but not closer: in fact, there has been many strange things | |
326 | (should I say bugs?) in some of makefiles, some files were not compiled | |
327 | without any reason etc. Please test them and notify me about any problems. | |
328 | Better yet, modify the template files to generate the correct makefiles | |
329 | and check them in.<P> | |
330 | ||
331 | The templates are described in tmake ref manual (1-2 pages of text) | |
332 | and are quite simple. They do contain some Perl code, but my Perl is | |
333 | primitive (very C like) so it should be possible for anybody to make | |
334 | trivial modifications to it (I hope that only trivial modifications | |
cd508246 | 335 | will be needed). I've tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE |
91c93c99 JS |
336 | in the cvs, so you can always retrieve them and compare the new ones, |
337 | this will make it easier to solve the problems you might have.<P> | |
338 | ||
339 | Another important file is filelist.txt: it contains the list of all | |
340 | files to be compiled. Some of them are only compiled in 16/32 bit mode. | |
8b283bb8 | 341 | Some other are only compiled with some compilers (others can't compile |
91c93c99 JS |
342 | them) - all this info is contained in this file.<P> |
343 | ||
344 | So now adding a new file to wxWindows is as easy as modifying filelist.txt | |
345 | (and Makefile.ams for Unix ports) and regenerating the makefiles - no | |
346 | need to modify all files manually any more.<P> | |
347 | ||
348 | Finally, there is also a file vc6.t which I use myself: this one | |
8b283bb8 JS |
349 | generates a project file for VC++ 6.0 (I didn't create vc5.t because |
350 | I don't need it and can't test it, but it should be trivial to create | |
91c93c99 | 351 | one from vc6.t - probably the only things to change would be the |
8b283bb8 | 352 | version number in the very beginning and the /Z option - VC5 doesn't |
91c93c99 JS |
353 | support edit-and=continue). This is not an officially supported way |
354 | of building wxWindows (that is, nobody guarantees that it will work), | |
355 | but it has been very useful to me and I hope it will be also for | |
356 | others. To generate wxWindows.dsp run<P> | |
357 | ||
358 | <pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P> | |
359 | ||
360 | Then just include this project in any workspace or open it from VC IDE | |
361 | and it will create a new workspace for you.<P> | |
362 | ||
8b283bb8 | 363 | If all goes well, I'm planning to create a template file for Makefile.ams |
91c93c99 JS |
364 | under src/gtk and src/motif and also replace all makefiles in the samples |
365 | subdirectories with the project files from which all the others will be | |
366 | generated. At least it will divide the number of files in samples | |
367 | directory by 10 (and the number of files to be maintained too). | |
368 | </blockquote> | |
ce3ed50d | 369 | |
f6081a04 JS |
370 | <P> |
371 | ||
8b283bb8 | 372 | <H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></H3> |
f6081a04 JS |
373 | |
374 | Vadim Zeitlin: | |
375 | ||
376 | <pre> | |
8b283bb8 | 377 | On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very |
f6081a04 JS |
378 | beginning of the program. In wxWindows, this is done automatically when |
379 | compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or | |
380 | __NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which | |
381 | is included from app.cpp which then calls wxCrtSetDbgFlag() without any | |
8b283bb8 | 382 | ifdefs. |
f6081a04 JS |
383 | |
384 | This works quite well: at the end of the program, all leaked blocks with their | |
385 | malloc count are shown. This number (malloc count) can be used to determine | |
8b283bb8 | 386 | where exactly the object was allocated: for this it's enough to set the variable |
f6081a04 JS |
387 | _crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and |
388 | a breakpoint will be triggered when the block with this number is allocated. | |
389 | ||
390 | For simple situations it works like a charm. For something more complicated | |
391 | like reading uninitialized memory a specialized tool is probably better... | |
392 | ||
393 | Regards, | |
394 | VZ | |
395 | </pre> | |
396 | ||
8b283bb8 JS |
397 | <P> |
398 | ||
399 | <H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3> | |
400 | ||
401 | This can happen if you have a child window intercepting EVT_CHAR events and swallowing | |
402 | all keyboard input. You should ensure that event.Skip() is called for all input that | |
2b5f62a0 VZ |
403 | isn'used by the event handler.<P> |
404 | ||
405 | It can also happen if you append the submenu to the parent | |
406 | menu {\it before} you have added your menu items. Do the append {\it after} adding | |
407 | your items, or accelerators may not be registered properly.<P> | |
8b283bb8 | 408 | |
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409 | <H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3> |
410 | ||
411 | Currently this is not possible because the wxConfig family of classes is | |
412 | supposed to deal with per-user application configuration data, and HKLM is | |
413 | only supposed to be writeable by a user with Administrator privileges. In theory, | |
414 | only installers should write to HKLM. This is still a point debated by the | |
415 | wxWindows developers. There are at least two ways to work around it if you really | |
416 | need to write to HKLM.<P> | |
417 | ||
418 | First, you can use wxRegKey directly, for example: | |
419 | ||
420 | <pre> | |
421 | wxRegKey regKey; | |
422 | ||
423 | wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\")); | |
424 | idName += packid; | |
425 | ||
426 | regKey.SetName(idName); | |
427 | ||
428 | { | |
2b5f62a0 | 429 | wxLogNull dummy; |
4e4dc03d JS |
430 | if (!regKey.Create()) |
431 | { | |
432 | idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\"); | |
433 | idName += packid; | |
434 | regKey.SetName(idName); | |
435 | if (!regKey.Create()) | |
436 | return FALSE; | |
437 | } | |
438 | } | |
439 | ||
440 | if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1; | |
441 | ||
442 | regKey.Close(); | |
443 | ||
444 | </pre> | |
445 | ||
446 | Or, you can employ this trick suggested by Istvan Kovacs: | |
447 | ||
448 | <pre> | |
449 | class myGlobalConfig : public wxConfig | |
450 | { | |
451 | myGlobalConfig() : | |
452 | wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE) | |
453 | {}; | |
454 | bool Write(const wxString& key, const wxString& value); | |
455 | } | |
456 | ||
457 | bool myGlobalConfig::Write (const wxString& key, const wxString& value) | |
458 | { | |
459 | wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key); | |
460 | wxString new_path = path.Replace ("/", "\\", true); | |
461 | wxString new_key = wxFileNameFromPath (key); | |
462 | LocalKey().SetName (wxRegKey::HKLM, path); | |
463 | return wxConfig::Write (new_key, value); | |
464 | } | |
465 | </pre> | |
f6081a04 | 466 | |
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467 | </font> |
468 | ||
469 | </BODY> | |
470 | ||
471 | </HTML> |