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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/rawbmp.h
3// Purpose: macros for fast, raw bitmap data access
4// Author: Eric Kidd, Vadim Zeitlin
5// Modified by:
6// Created: 10.03.03
7// RCS-ID: $Id$
77ffb593 8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_RAWBMP_H_
13#define _WX_RAWBMP_H_
916b0ea3 14
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15#include "wx/image.h"
16
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17// ----------------------------------------------------------------------------
18// Abstract Pixel API
19//
20// We need to access our raw bitmap data (1) portably and (2) efficiently.
21// We do this using a two-dimensional "iteration" interface. Performance
22// is extremely important here: these functions will be called hundreds
23// of thousands of times in a row, and even small inefficiencies will
24// make applications seem slow.
25//
26// We can't always rely on inline functions, because not all compilers actually
27// bother to inline them unless we crank the optimization levels way up.
28// Therefore, we also provide macros to wring maximum speed out of compiler
29// unconditionally (e.g. even in debug builds). Of course, if the performance
30// isn't absolutely crucial for you you shouldn't be using them but the inline
31// functions instead.
32// ----------------------------------------------------------------------------
33
34/*
35 Usage example:
36
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37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
38
916b0ea3 39 wxBitmap bmp;
b9bcaf11 40 PixelData data(bmp);
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41 if ( !data )
42 {
43 ... raw access to bitmap data unavailable, do something else ...
44 return;
45 }
46
b9bcaf11 47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
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48 {
49 ... complain: the bitmap it too small ...
50 return;
51 }
52
b9bcaf11 53 PixelData::Iterator p(data);
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54
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
b9bcaf11 56 p.Offset(data, 10, 10);
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57
58 for ( int y = 0; y < 10; ++y )
59 {
b9bcaf11 60 PixelData::Iterator rowStart = p;
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61
62 for ( int x = 0; x < 10; ++x, ++p )
63 {
64 p.Red() = r;
65 p.Green() = g;
66 p.Blue() = b;
67 }
68
69 p = rowStart;
b9bcaf11 70 p.OffsetY(data, 1);
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71 }
72 */
73
12e50065 74/*
53a2db12 75 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
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76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
79 */
80
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81// ----------------------------------------------------------------------------
82// wxPixelFormat
83// ----------------------------------------------------------------------------
84
85/*
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
92 done at compile-time.
93
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
99
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
106 */
957f0369 107
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108template <class Channel,
109 size_t Bpp, int R, int G, int B, int A = -1,
110 class Pixel = wxUint32>
b6d5d454 111
12e50065 112struct wxPixelFormat
916b0ea3 113{
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114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType;
116
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType;
916b0ea3 119
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120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
916b0ea3 122
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123 // size of one pixel in bits
124 enum { BitsPerPixel = Bpp };
125
126 // size of one pixel in ChannelType units (usually bytes)
b6d5d454 127 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
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128
129 // the channels indices inside the pixel
130 enum
916b0ea3 131 {
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132 RED = R,
133 GREEN = G,
134 BLUE = B,
135 ALPHA = A
136 };
916b0ea3 137
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138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha = A != -1 };
141};
142
143// some "predefined" pixel formats
144// -------------------------------
145
146// wxImage format is common to all platforms
147typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
148
149// the (most common) native bitmap format without alpha support
b6d5d454 150#if defined(__WXMSW__)
3103e8a9 151 // under MSW the RGB components are reversed, they're in BGR order
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152 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
153
154 #define wxPIXEL_FORMAT_ALPHA 3
155#elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
157 // 32bpp, not 24
158 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
159
160 #define wxPIXEL_FORMAT_ALPHA 0
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161#elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
164
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165 #define wxPIXEL_FORMAT_ALPHA 3
166#elif defined(__WXGTK__)
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167 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
168 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
284f2b59 169
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170 #define wxPIXEL_FORMAT_ALPHA 3
171#elif defined(__WXDFB__)
172 // Under DirectFB, RGB components are reversed, they're in BGR order
173 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
174
a28fe6d5 175 #define wxPIXEL_FORMAT_ALPHA 3
b6d5d454 176#endif
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177
178// the (most common) native format for bitmaps with alpha channel
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179#ifdef wxPIXEL_FORMAT_ALPHA
180 typedef wxPixelFormat<unsigned char, 32,
181 wxNativePixelFormat::RED,
182 wxNativePixelFormat::GREEN,
183 wxNativePixelFormat::BLUE,
184 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
185#endif // wxPIXEL_FORMAT_ALPHA
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186
187// we also define the (default/best) pixel format for the given class: this is
188// used as default value for the pixel format in wxPixelIterator template
189template <class T> struct wxPixelFormatFor;
190
4c683a30 191#if wxUSE_IMAGE
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192// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
193// classes (wxBitmap...) will result in compile errors which is exactly what we
194// want
195template <>
12e50065 196struct wxPixelFormatFor<wxImage>
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197{
198 typedef wxImagePixelFormat Format;
199};
4c683a30 200#endif //wxUSE_IMAGE
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201
202// ----------------------------------------------------------------------------
203// wxPixelData
204// ----------------------------------------------------------------------------
10b41b53 205
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206/*
207 wxPixelDataBase is just a helper for wxPixelData: it contains things common
208 to both wxImage and wxBitmap specializations.
209 */
12e50065 210class wxPixelDataBase
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211{
212public:
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213 // origin of the rectangular region we represent
214 wxPoint GetOrigin() const { return m_ptOrigin; }
215
216 // width and height of the region we represent
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217 int GetWidth() const { return m_width; }
218 int GetHeight() const { return m_height; }
a452af5e 219
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220 wxSize GetSize() const { return wxSize(m_width, m_height); }
221
a452af5e 222 // the distance between two rows
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223 int GetRowStride() const { return m_stride; }
224
b9bcaf11 225// private: -- see comment in the beginning of the file
916b0ea3 226
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227 // the origin of this image inside the bigger bitmap (usually (0, 0))
228 wxPoint m_ptOrigin;
229
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230 // the size of the image we address, in pixels
231 int m_width,
232 m_height;
233
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234 // this parameter is the offset of the start of the (N+1)st row from the
235 // Nth one and can be different from m_bypp*width in some cases:
236 // a) the most usual one is to force 32/64 bit alignment of rows
237 // b) another one is for bottom-to-top images where it's negative
238 // c) finally, it could conceivably be 0 for the images with all
239 // lines being identical
240 int m_stride;
916b0ea3 241
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242protected:
243 // ctor is protected because this class is only meant to be used as the
244 // base class by wxPixelData
245 wxPixelDataBase()
916b0ea3 246 {
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247 m_width =
248 m_height =
249 m_stride = 0;
916b0ea3 250 }
b9bcaf11 251};
916b0ea3 252
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253/*
254 wxPixelData represents the entire bitmap data, i.e. unlike
255 wxPixelFormat (which it uses) it also stores the global bitmap
256 characteristics such as its size, inter-row separation and so on.
257
258 Because of this it can be used to move the pixel iterators (which don't
259 have enough information about the bitmap themselves). This may seem a bit
260 unnatural but must be done in this way to keep the iterator objects as
261 small as possible for maximum efficiency as otherwise they wouldn't be put
262 into the CPU registers by the compiler any more.
263
264 Implementation note: we use the standard workaround for lack of partial
265 template specialization support in VC (both 6 and 7): instead of partly
266 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
267 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
268 fully specialize FooOut.
269
270 Also note that this class doesn't have any default definition because we
271 can't really do anything without knowing the exact image class. We do
272 provide wxPixelDataBase to make it simpler to write new wxPixelData
273 specializations.
274 */
916b0ea3 275
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276// we need to define this skeleton template to mollify VC++
277template <class Image>
12e50065 278struct wxPixelDataOut
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279{
280 template <class PixelFormat>
12e50065 281 class wxPixelDataIn
916b0ea3 282 {
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283 public:
284 class Iterator { };
285 };
286};
916b0ea3 287
4c683a30 288#if wxUSE_IMAGE
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289// wxPixelData specialization for wxImage: this is the simplest case as we
290// don't have to care about different pixel formats here
291template <>
12e50065 292struct wxPixelDataOut<wxImage>
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293{
294 // NB: this is a template class even though it doesn't use its template
295 // parameter because otherwise wxPixelData couldn't compile
f734e1da 296 template <class dummyPixelFormat>
12e50065 297 class wxPixelDataIn : public wxPixelDataBase
916b0ea3 298 {
f9a2692d 299 public:
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300 // the type of the class we're working with
301 typedef wxImage ImageType;
916b0ea3 302
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303 // the iterator which should be used for working with data in this
304 // format
305 class Iterator
306 {
307 public:
308 // the pixel format we use
309 typedef wxImagePixelFormat PixelFormat;
310
311 // the type of the pixel components
3e50a139 312 typedef typename PixelFormat::ChannelType ChannelType;
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313
314 // the pixel data we're working with
315 typedef
316 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
317
318 // go back to (0, 0)
319 void Reset(const PixelData& data)
320 {
321 *this = data.GetPixels();
322 }
323
324 // creates the iterator pointing to the beginning of data
325 Iterator(PixelData& data)
326 {
327 Reset(data);
328 }
329
330 // creates the iterator initially pointing to the image origin
331 Iterator(const wxImage& image)
332 {
333 m_pRGB = image.GetData();
334
335 if ( image.HasAlpha() )
336 {
337 m_pAlpha = image.GetAlpha();
338 }
339 else // alpha is not used at all
340 {
341 m_pAlpha = NULL;
342 }
343 }
344
345 // true if the iterator is valid
346 bool IsOk() const { return m_pRGB != NULL; }
347
348
349 // navigation
350 // ----------
351
352 // advance the iterator to the next pixel, prefix version
353 Iterator& operator++()
354 {
355 m_pRGB += PixelFormat::SizePixel;
356 if ( m_pAlpha )
2f22353e 357 ++m_pAlpha;
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358
359 return *this;
360 }
361
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362 // postfix (hence less efficient -- don't use it unless you
363 // absolutely must) version
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364 Iterator operator++(int)
365 {
366 Iterator p(*this);
367 ++*this;
368 return p;
369 }
370
371 // move x pixels to the right and y down
372 //
373 // note that the rows don't wrap!
374 void Offset(const PixelData& data, int x, int y)
375 {
376 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
377 if ( m_pAlpha )
378 m_pAlpha += data.GetWidth() + x;
379 }
380
381 // move x pixels to the right (again, no row wrapping)
382 void OffsetX(const PixelData& WXUNUSED(data), int x)
383 {
384 m_pRGB += PixelFormat::SizePixel*x;
385 if ( m_pAlpha )
386 m_pAlpha += x;
387 }
388
389 // move y rows to the bottom
390 void OffsetY(const PixelData& data, int y)
391 {
392 m_pRGB += data.GetRowStride()*y;
393 if ( m_pAlpha )
394 m_pAlpha += data.GetWidth();
395 }
396
397 // go to the given position
398 void MoveTo(const PixelData& data, int x, int y)
399 {
400 Reset(data);
401 Offset(data, x, y);
402 }
403
404
405 // data access
406 // -----------
407
3e50a139 408 // access to individual colour components
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409 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
410 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
411 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
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412 ChannelType& Alpha() { return *m_pAlpha; }
413
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414 // address the pixel contents directly (always RGB, without alpha)
415 typename PixelFormat::PixelType& Data()
416 { return *(typename PixelFormat::PixelType *)m_pRGB; }
417
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418 // private: -- see comment in the beginning of the file
419
420 // pointer into RGB buffer
421 unsigned char *m_pRGB;
422
423 // pointer into alpha buffer or NULL if alpha isn't used
424 unsigned char *m_pAlpha;
425 };
426
427 // initializes us with the data of the given image
428 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
429 {
430 m_width = image.GetWidth();
431 m_height = image.GetHeight();
3e50a139 432 m_stride = Iterator::PixelFormat::SizePixel * m_width;
b9bcaf11 433 }
916b0ea3 434
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435 // initializes us with the given region of the specified image
436 wxPixelDataIn(ImageType& image,
437 const wxPoint& pt,
438 const wxSize& sz) : m_image(image), m_pixels(image)
439 {
3e50a139 440 m_stride = Iterator::PixelFormat::SizePixel * m_width;
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441
442 InitRect(pt, sz);
443 }
444
445 // initializes us with the given region of the specified image
446 wxPixelDataIn(ImageType& image,
447 const wxRect& rect) : m_image(image), m_pixels(image)
448 {
3e50a139 449 m_stride = Iterator::PixelFormat::SizePixel * m_width;
a452af5e 450
9941ff2d 451 InitRect(rect.GetPosition(), rect.GetSize());
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452 }
453
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454 // we evaluate to true only if we could get access to bitmap data
455 // successfully
456 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 457
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458 // get the iterator pointing to the origin
459 Iterator GetPixels() const { return m_pixels; }
916b0ea3 460
b9bcaf11 461 private:
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462 void InitRect(const wxPoint& pt, const wxSize& sz)
463 {
464 m_width = sz.x;
465 m_height = sz.y;
466
467 m_ptOrigin = pt;
468 m_pixels.Offset(*this, pt.x, pt.y);
469 }
470
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471 // the image we're working with
472 ImageType& m_image;
916b0ea3 473
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474 // the iterator pointing to the image origin
475 Iterator m_pixels;
916b0ea3 476 };
b9bcaf11 477};
4c683a30 478#endif //wxUSE_IMAGE
916b0ea3 479
4c683a30 480#if wxUSE_GUI
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481// wxPixelData specialization for wxBitmap: here things are more interesting as
482// we also have to support different pixel formats
483template <>
12e50065 484struct wxPixelDataOut<wxBitmap>
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485{
486 template <class Format>
12e50065 487 class wxPixelDataIn : public wxPixelDataBase
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488 {
489 public:
490 // the type of the class we're working with
491 typedef wxBitmap ImageType;
916b0ea3 492
12e50065 493 class Iterator
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494 {
495 public:
496 // the pixel format we use
497 typedef Format PixelFormat;
498
499 // the type of the pixel components
500 typedef typename PixelFormat::ChannelType ChannelType;
501
502 // the pixel data we're working with
503 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
504
505
506 // go back to (0, 0)
507 void Reset(const PixelData& data)
508 {
509 *this = data.GetPixels();
510 }
511
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512 // initializes the iterator to point to the origin of the given
513 // pixel data
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514 Iterator(PixelData& data)
515 {
516 Reset(data);
517 }
518
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519 // initializes the iterator to point to the origin of the given
520 // bitmap
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521 Iterator(wxBitmap& bmp, PixelData& data)
522 {
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523 // using cast here is ugly but it should be safe as
524 // GetRawData() real return type should be consistent with
525 // BitsPerPixel (which is in turn defined by ChannelType) and
526 // this is the only thing we can do without making GetRawData()
527 // a template function which is undesirable
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528 m_ptr = (ChannelType *)
529 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
530 }
531
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532 // default constructor
533 Iterator()
534 {
535 m_ptr = NULL;
536 }
650c0aa9 537
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538 // return true if this iterator is valid
539 bool IsOk() const { return m_ptr != NULL; }
540
541
542 // navigation
543 // ----------
544
545 // advance the iterator to the next pixel, prefix version
546 Iterator& operator++()
547 {
548 m_ptr += PixelFormat::SizePixel;
549
550 return *this;
551 }
552
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553 // postfix (hence less efficient -- don't use it unless you
554 // absolutely must) version
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555 Iterator operator++(int)
556 {
557 Iterator p(*this);
558 ++*this;
559 return p;
560 }
561
562 // move x pixels to the right and y down
563 //
564 // note that the rows don't wrap!
565 void Offset(const PixelData& data, int x, int y)
566 {
567 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
568 }
569
570 // move x pixels to the right (again, no row wrapping)
571 void OffsetX(const PixelData& WXUNUSED(data), int x)
572 {
573 m_ptr += PixelFormat::SizePixel*x;
574 }
575
576 // move y rows to the bottom
577 void OffsetY(const PixelData& data, int y)
578 {
579 m_ptr += data.GetRowStride()*y;
580 }
581
582 // go to the given position
583 void MoveTo(const PixelData& data, int x, int y)
584 {
585 Reset(data);
586 Offset(data, x, y);
587 }
588
589
590 // data access
591 // -----------
592
593 // access to invidividual colour components
594 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
595 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
596 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
597 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
598
599 // address the pixel contents directly
600 //
601 // warning: the format is platform dependent
602 typename PixelFormat::PixelType& Data()
603 { return *(typename PixelFormat::PixelType *)m_ptr; }
604
605 // private: -- see comment in the beginning of the file
606
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607 // for efficiency reasons this class should not have any other
608 // fields, otherwise it won't be put into a CPU register (as it
609 // should inside the inner loops) by some compilers, notably gcc
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610 ChannelType *m_ptr;
611 };
612
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613 // ctor associates this pointer with a bitmap and locks the bitmap for
614 // raw access, it will be unlocked only by our dtor and so these
615 // objects should normally be only created on the stack, i.e. have
616 // limited life-time
617 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
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618 {
619 }
916b0ea3 620
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621 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
622 : m_bmp(bmp), m_pixels(bmp, *this)
623 {
430ff602 624 InitRect(rect.GetPosition(), rect.GetSize());
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625 }
626
627 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
628 : m_bmp(bmp), m_pixels(bmp, *this)
629 {
630 InitRect(pt, sz);
631 }
632
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633 // we evaluate to true only if we could get access to bitmap data
634 // successfully
635 operator bool() const { return m_pixels.IsOk(); }
916b0ea3 636
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637 // get the iterator pointing to the origin
638 Iterator GetPixels() const { return m_pixels; }
916b0ea3 639
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640 // dtor unlocks the bitmap
641 ~wxPixelDataIn()
642 {
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643 if ( m_pixels.IsOk() )
644 {
645#if defined(__WXMSW__) || defined(__WXMAC__)
646 // this is a hack to mark wxBitmap as using alpha channel
647 if ( Format::HasAlpha )
648 m_bmp.UseAlpha();
649#endif
650 m_bmp.UngetRawData(*this);
651 }
652 // else: don't call UngetRawData() if GetRawData() failed
b9bcaf11 653 }
916b0ea3 654
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655#if WXWIN_COMPATIBILITY_2_8
656 // not needed anymore, calls to it should be simply removed
710b82f3 657 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE )
650c0aa9 658#endif
916b0ea3 659
b9bcaf11 660 // private: -- see comment in the beginning of the file
916b0ea3 661
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662 // the bitmap we're associated with
663 wxBitmap m_bmp;
916b0ea3 664
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665 // the iterator pointing to the image origin
666 Iterator m_pixels;
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667
668 private:
669 void InitRect(const wxPoint& pt, const wxSize& sz)
670 {
671 m_pixels.Offset(*this, pt.x, pt.y);
672
673 m_ptOrigin = pt;
674 m_width = sz.x;
675 m_height = sz.y;
676 }
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677 };
678};
650c0aa9 679
4c683a30 680#endif //wxUSE_GUI
916b0ea3 681
3e50a139 682template <class Image, class PixelFormat = typename wxPixelFormatFor<Image>::Format >
b9bcaf11 683class wxPixelData :
8fa97a58 684 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
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685{
686public:
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687 typedef
688 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
689 Base;
a452af5e 690
8fa97a58 691 wxPixelData(Image& image) : Base(image) { }
a452af5e 692
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693 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
694
695 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
696 : Base(i, pt, sz)
697 {
698 }
b9bcaf11 699};
f0fc6958 700
b9bcaf11 701// some "predefined" pixel data classes
4c683a30 702#if wxUSE_IMAGE
b9bcaf11 703typedef wxPixelData<wxImage> wxImagePixelData;
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704#endif //wxUSE_IMAGE
705#if wxUSE_GUI
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706typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
707typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
12e50065 708
4c683a30 709#endif //wxUSE_GUI
916b0ea3 710
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711// ----------------------------------------------------------------------------
712// wxPixelIterator
713// ----------------------------------------------------------------------------
916b0ea3 714
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715/*
716 wxPixel::Iterator represents something which points to the pixel data and
717 allows us to iterate over it. In the simplest case of wxBitmap it is,
718 indeed, just a pointer, but it can be something more complicated and,
719 moreover, you are free to specialize it for other image classes and bitmap
720 formats.
721
722 Note that although it would have been much more intuitive to have a real
723 class here instead of what we have now, this class would need two template
724 parameters, and this can't be done because we'd need compiler support for
725 partial template specialization then and neither VC6 nor VC7 provide it.
726 */
727template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
d0ee33f5 728struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
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729{
730};
916b0ea3 731
650c0aa9 732#endif // _WX_RAWBMP_H_