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1 | Building wxPython on Win32 |
2 | -------------------------- | |
3 | ||
4 | ||
5 | Building wxPython for use on win32 systems is a fairly simple process | |
6 | consisting of just a few steps. However depending on where you get | |
7 | your sources from and what your desired end result is, there are | |
8 | several permutations of those steps. At a high level the basic steps | |
9 | are: | |
10 | ||
11 | 1. Get the wxWindows sources | |
12 | 2. Build the wxWindows DLL | |
13 | 3. Get the wxPython sources | |
14 | 4. Build and Install wxPython | |
15 | ||
16 | We'll go into more detail of each of these steps below, but first a | |
17 | few bits of background information on tools. | |
18 | ||
19 | I use a tool called SWIG (http://www.swig.org) to help generate the | |
20 | C++ sources used in the wxPython extension module. However you don't | |
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21 | need to have SWIG unless you want to modify the *.i files. I've made |
22 | several modifications to SWIG specific to wxPython's needs and so the | |
23 | modified sources are included in the wx CVS at .../wxPython/wxSWIG. | |
24 | If you need to modify the *.i files for wxPython then change to this | |
25 | directory and run: | |
26 | ||
27 | nmake -f makefile.vc | |
28 | ||
29 | Then you'll need to change a flag in the setup.py script as described | |
30 | below so the wxPython build process will use SWIG if needed. | |
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31 | |
32 | I use the new Python Distutils tool to build wxPython. It is included | |
33 | with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then | |
34 | you'll need to download and install Distutils 1.0 from | |
35 | http://www.python.org/sigs/distutils-sig/ | |
36 | ||
37 | I use Microsoft Visual C++ 6.0 (5.0 with the service packs should work | |
38 | also) to compile the wxPython C++ sources. Since I am using Distutils | |
39 | it should be easier now to build with other win32 compilers such as | |
40 | the free mingw32 or Borland compilers, but I havn't tried them yet. | |
41 | If anybody wants to try it I'll take any required patches for the | |
42 | setup script and for these instructions. | |
43 | ||
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44 | |
45 | UNICODE | |
46 | ------- | |
47 | ||
48 | To build the version of wxWindows/wxPython that uses the unicode | |
49 | version of the Win32 APIs, just follow the steps below with these | |
50 | changes: | |
51 | ||
52 | a. You'll need the MSLU lib and dll, which is part of the new | |
53 | Platform SDK from Microsoft. See MSDN.microsoft.com for | |
54 | details. | |
55 | ||
56 | b. Add "UNICODE=1 MSLU=1" to the nmake command line when building | |
57 | wxWindows. | |
58 | ||
59 | c. Add "UNICODE=1" to the setup.py commandline when building | |
60 | wxPython. | |
61 | ||
62 | d. See the notes in CHANGES.txt about unicode. | |
63 | ||
64 | ||
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65 | And now on to the fun stuff... |
66 | ||
67 | ||
68 | ||
b8510c2f | 69 | |
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70 | 1. Get the wxWindows sources |
71 | ---------------------------- | |
72 | ||
73 | A. There are a few possible ways to get sources for wxWindows. You | |
74 | can download a released version from http://wxwindows.org/ or you | |
75 | can get current development sources from the CVS server. (Some | |
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76 | information about annonymous CVS access is at the |
77 | http://wxwindows.org/cvs.htm site.) The advantage of using CVS is | |
78 | that you can easily update as soon as the developers check in new | |
c368d904 | 79 | sources or fixes. The advantage of using a released version is |
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80 | that it usually has had more thorough testing done. You can decide |
81 | which method is best for you. | |
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82 | |
83 | B. You'll usually want to use wxWindows sources that have the same | |
84 | version number as the wxPython sources you are using. (Another | |
85 | advantage of using CVS is that you'll get both at the same time.) | |
86 | ||
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87 | C. Once you get the sources be sure to put them in a path without a |
88 | space in it (i.e., NOT c:\Program Files\wx) and set an environment | |
89 | variable named WXWIN to this directory. For example: | |
90 | ||
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91 | mkdir \wx2 |
92 | cd \wx2 | |
93 | unzip wxMSW-2.2.2.zip | |
94 | set WXWIN=c:\wx2 | |
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95 | |
96 | You'll probably want to add that last line to your autoexec.bat or | |
97 | System Properties depending on the type of system you are on. | |
98 | ||
99 | D. Change to the wx2\include\wx\msw directory and copy setup0.h to | |
100 | setup.h and then edit setup.h. This is how you control which parts | |
101 | of wxWindows are compiled into or left out of the build, simply by | |
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102 | turning options on or off. I have the following differences from |
103 | the default setup0.h in my setup.h, but you can experiment with | |
104 | other settings if you like: | |
c368d904 | 105 | |
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106 | WXWIN_COMPATIBILITY_2_2 0 |
107 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
108 | wxUSE_MEMORY_TRACING 1 | |
109 | wxUSE_CMDLINE_PARSER 0 | |
110 | wxUSE_FSVOLUME 0 | |
111 | wxUSE_DIALUP_MANAGER 0 | |
8f154d87 | 112 | wxUSE_DYNAMIC_LOADER 0 |
05d61b69 | 113 | wxUSE_TREELAYOUT 0 |
8f154d87 | 114 | wxUSE_MS_HTML_HELP 0 |
05d61b69 | 115 | wxUSE_POSTSCRIPT 1 |
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116 | |
117 | ||
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118 | ** NEW ** |
119 | Be sure that wxUSE_GLCANVAS is defined to be 0 as wxPython now | |
120 | keeps its own copy of the glcanvas sources and expects that it is | |
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121 | not in the main library. This is done to reduce the number of |
122 | dependant DLLs on the core library and therefore help reduce | |
123 | startup time. | |
19cf4f80 | 124 | |
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125 | |
126 | ||
127 | 2. Build the wxWindows DLL | |
128 | --------------------------- | |
129 | ||
130 | A. Although MSVC project files are provided I always use the makefiles | |
131 | to build wxWindows because by default the flags are compatible with | |
132 | Python, (and I make sure they stay that way.) You would have to | |
133 | edit the project files a bit to make it work otherwise. | |
134 | ||
135 | B. There are three different types of wxWindows DLLs that can be | |
136 | produced by the VC makefile simply by providing a flag on the nmake | |
137 | command-line, I call the three types DEBUG, FINAL, and HYBRID. | |
05d61b69 | 138 | Here are some more details: |
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139 | |
140 | DEBUG Specified with "FINAL=0" and produces a DLL named | |
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141 | wxmsw[version]d.dll. This DLL is compiled with full |
142 | debugging information and with the __WXDEBUG__ macro set, | |
143 | which enables some debugging-only code in wxWindows such | |
144 | as assertions and failure log messages. The /MDd flag is | |
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145 | used which means that it is linked with the debugging |
146 | version of the C runtime library and also that you must | |
147 | use the debugging version of Python, (python_d.exe and | |
148 | pythonXX_d.dll) which also means that all extensions | |
149 | loaded by Python should also have the _d in the name. | |
150 | With this option you can use the MSVC debugger to trace | |
151 | though the Python interpreter, as well as the code for the | |
152 | wxPython extension and the wxWindows DLL. | |
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153 | |
154 | FINAL Specified with "FINAL=1" and produces a DLL named | |
05d61b69 | 155 | wxmsw[version].dll. This DLL is compiled with optimizations |
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156 | turned on and without debugging information and without |
157 | __WXDEBUG__. The /MD flag is used which means that you | |
158 | can use this version with the standard python.exe. This | |
159 | is the version that I use when making the binary installer | |
160 | for win32. | |
161 | ||
162 | HYBRID Specified with "FINAL=hybrid" and produces a DLL named | |
05d61b69 | 163 | wxmsw[version]h.dll. This DLL is almost the same as the |
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164 | DEBUG version except the /MD flag is used which means that |
165 | you can use the standard python.exe but you still get the | |
166 | debugging info and the __WXDEBUG__ code enabled. With the | |
167 | debugger you can trace through the the code for the | |
168 | wxPython extension and the wxWindows DLL, but not the | |
169 | Python interpreter. You might use this version when you | |
170 | want to deploy a wxPython app with the __WXDEBUG__ code | |
171 | enabled. I use this mode most of the time during | |
172 | development simply because it's easier than having to | |
173 | remember to type python_d all the time. | |
174 | ||
175 | Since different DLL names and object file directories are used you | |
176 | can build all three types if you like. | |
177 | ||
178 | C. Change to the wx2\src\msw directory and type the following command, | |
179 | using the value for FINAL that you want: | |
180 | ||
85112265 | 181 | nmake -f makefile.vc dll pch FINAL=hybrid |
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182 | |
183 | Your machine will then crunch away for possibly a long time, | |
184 | depending on your hardware, and when it's done you should have a | |
185 | DLL and some library files in \wx2\lib. | |
186 | ||
187 | D. You'll either need to add \wx2\lib to the PATH or copy the DLL file | |
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188 | to a directory already on the PATH so the DLL can be found at |
189 | runtime. Another option is to copy the DLL to the directory that | |
190 | the wxPython pacakge is installed to, for example, | |
191 | c:\Python22\lib\site-packages\wxPython. | |
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192 | |
193 | E. You can test your build by changing to one of the directories under | |
194 | \wx2\samples or \wx2\demos and typing (using the right FINAL flag): | |
195 | ||
85112265 | 196 | nmake -f makefile.vc FINAL=hybrid WXUSINGDLL=1 |
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197 | |
198 | and then executing the resulting .exe file. | |
199 | ||
200 | ||
201 | ||
202 | 3. Get the wxPython sources | |
203 | --------------------------- | |
204 | ||
205 | A. You have the same options (and same advantages/disadvantages) for | |
206 | getting the wxPython source, either a released snapshot or from | |
207 | CVS. The released version file is named wxPython-[version].tar.gz | |
208 | and is available at http://wxpython.org/download.php. You can use | |
209 | WinZip to unpack it if you don't have tar and gzip. If you want to | |
210 | use CVS you'll find wxPython in the wxWindows CVS tree (see above) | |
211 | in the wxWindows/wxPython directory. | |
212 | ||
213 | ||
214 | ||
215 | 4. Build and Install wxPython | |
216 | ----------------------------- | |
217 | ||
218 | A. As mentioned previouslly, wxPython is built with the standard | |
05d61b69 | 219 | Python Distutils tool. If you are using Python 2.0 or later you |
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220 | are all set, otherwise you need to download and install Distutils |
221 | 1.0 from http://www.python.org/sigs/distutils-sig/. | |
222 | ||
223 | B. Change to the root wxPython directory and look at the setup.py | |
224 | file. This is the script that configures and defines all the | |
225 | information that Distutils needs to build wxPython. There are some | |
226 | options near the begining of the script that you may want or need | |
227 | to change based on what options you have selected up to this point, | |
228 | (type of DLL built, sources from tar.gz or from CVS, etc.) You can | |
229 | either change these flags directly in setup.py or supply them on | |
230 | the command-line. | |
231 | ||
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232 | BUILD_GLCANVAS Set to zero if you don't want to build the |
233 | Open GL canvas extension module. | |
c368d904 | 234 | |
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235 | BUILD_OGL Set to zero if you don't want to build the |
236 | Object Graphics Library extension module. | |
c368d904 | 237 | |
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238 | BUILD_STC Set to zero if you don't want to build the |
239 | wxStyledTextCtrl (the Scintilla wrapper) | |
240 | extension module. | |
c368d904 | 241 | |
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242 | USE_SWIG If you have edited any of the *.i files you |
243 | will need to set this flag to non-zero so SWIG | |
244 | will be executed to regenerate the wrapper C++ | |
245 | and shadow python files. | |
c368d904 | 246 | |
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247 | IN_CVS_TREE If you are using the CVS version of the |
248 | wxWindows and wxPython sources then you will | |
249 | need to set this flag to non-zero. This is | |
250 | needed because some source files from the | |
251 | wxWindows tree are copied to be under the | |
252 | wxPython tree in order to keep Distutils happy. | |
253 | With this flag set then setup.py will | |
254 | automatically keep these copied sources up to | |
255 | date if the original version is ever updated. | |
256 | If you are using the tar.gz version of the | |
257 | Python sources then these copied sources are | |
258 | already present in your source tree. | |
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259 | |
260 | ||
261 | C. To build and install wxPython you simply need to execute the | |
262 | setup.py script. If you have more than one version of Python | |
263 | installed, be sure to execute setup.py with the version you want to | |
264 | build wxPython for. | |
265 | ||
266 | Depending on what kind of wxWindows DLL you built there are | |
267 | different command-line parameters you'll want to pass to setup (in | |
268 | addition to possibly one or more of the above): | |
269 | ||
85112265 | 270 | FINAL: python setup.py install |
c368d904 | 271 | |
85112265 | 272 | DEBUG: python setup.py build --debug install |
c368d904 | 273 | |
85112265 | 274 | HYBRID: python setup.py HYBRID=1 install |
c368d904 | 275 | |
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276 | NOTE: If you get an internal compiler error from MSVC then you |
277 | need to edit setup.py and add in the /GX- flag that is normally | |
278 | commented out. Just search for "GX-" and uncomment it so it is put | |
279 | into the cflags list. | |
280 | ||
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281 | |
282 | D. At this point you should be able to change into the wxPython\demo | |
283 | directory and run the demo: | |
284 | ||
85112265 | 285 | python demo.py |
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286 | |
287 | E. If you would like to make a test build that doesn't overwrite the | |
288 | installed version of wxPython you can do so with one of these | |
289 | commands instead of the install command above: | |
290 | ||
85112265 | 291 | FINAL: python setup.py build_ext --inplace |
c368d904 | 292 | |
85112265 | 293 | DEBUG: python setup.py build_ext --debug --inplace |
c368d904 | 294 | |
85112265 | 295 | HYBRID: python setup.py HYBRID=1 build_ext --inplace |
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296 | |
297 | This will build the wxPython package in the local wxPython | |
298 | directory instead of installing it under your Python installation. | |
299 | To run using this test version just add the base wxPython source | |
300 | directory to the PYTHONPATH: | |
301 | ||
302 | set PYTHONPATH=c:\wx2\wxPython | |
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303 | cd c:\wx2\wxPython\demo |
304 | python demo.py | |
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305 | |
306 | ||
307 | That's all folks! | |
308 | ||
309 | ||
310 | ----------------- | |
311 | robin@alldunn.com | |
312 |