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7011cf13 1/////////////////////////////////////////////////////////////////////////////
8898456d 2// Name: src/common/imagfill.cpp
7011cf13 3// Purpose: FloodFill for wxImage
99d80019 4// Author: Julian Smart
7011cf13 5// RCS-ID: $Id$
99d80019 6// Copyright: (c) Julian Smart
65571936 7// Licence: wxWindows licence
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8/////////////////////////////////////////////////////////////////////////////
9
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10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
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18#if wxUSE_IMAGE && !defined(__WXMSW__)
19// we have no use for this code in wxMSW...
7011cf13 20
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21#ifndef WX_PRECOMP
22 #include "wx/brush.h"
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23 #include "wx/dc.h"
24 #include "wx/dcmemory.h"
0fc5dbf5 25#endif
7011cf13 26
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27#include "wx/image.h"
28
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29// DoFloodFill
30// Fills with the colour extracted from fillBrush, starting at x,y until either
31// a color different from the start pixel is reached (wxFLOOD_SURFACE)
32// or fill color is reached (wxFLOOD_BORDER)
33
f5f05abf 34static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c)
7011cf13 35{
7beb59f3 36 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
7011cf13 37
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38 unsigned char r = img->GetRed(x,y);
39 unsigned char g = img->GetGreen(x,y);
40 unsigned char b = img->GetBlue(x,y);
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41 return c.Red() == r && c.Green() == g && c.Blue() == b ;
42}
43
f5f05abf 44static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound)
7011cf13 45{
7beb59f3 46 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return true;
7011cf13 47
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48 unsigned char r = img->GetRed(x,y);
49 unsigned char g = img->GetGreen(x,y);
50 unsigned char b = img->GetBlue(x,y);
f5f05abf 51 if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b )
7beb59f3 52 return true;
f5f05abf 53 if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b )
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54 return true;
55 return false;
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56}
57
58
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59static void LINKAGEMODE
60wxImageFloodFill(wxImage *image,
61 wxCoord x, wxCoord y, const wxBrush & fillBrush,
62 const wxColour& testColour, int style,
7a893a31 63 int WXUNUSED(LogicalFunction))
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64{
65 /* A diamond flood-fill using a circular queue system.
66 Each pixel surrounding the current pixel is added to
67 the queue if it meets the criteria, then is retrieved in
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68 its turn. Code originally based on http://www.drawit.co.nz/Developers.htm,
69 with explicit permission to use this for wxWidgets granted by Andrew Empson
70 (no copyright claimed)
71 */
7011cf13 72
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73 int width = image->GetWidth();
74 int height = image->GetHeight();
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75
76 //Draw using a pen made from the current brush colour
77 //Potentially allows us to use patterned flood fills in future code
78 wxColour fillColour = fillBrush.GetColour();
79 unsigned char r = fillColour.Red();
80 unsigned char g = fillColour.Green();
81 unsigned char b = fillColour.Blue();
82
83 //initial test :
84 if (style == wxFLOOD_SURFACE)
85 {
86 //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
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87 if ( image->GetRed(x,y) != r
88 || image->GetGreen(x,y) != g
89 || image->GetBlue (x,y) != b )
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90 {
91 //prepare memory for queue
92 //queue save, start, read
93 size_t *qs, *qst, *qr;
94
95 //queue size (physical)
96 long qSz= height * width * 2;
97 qst = new size_t [qSz];
98
99 //temporary x and y locations
100 int xt, yt;
101
102 for (int i=0; i < qSz; i++)
103 qst[i] = 0;
104
105 // start queue
106 qs=qr=qst;
107 *qs=xt=x;
108 qs++;
109 *qs=yt=y;
110 qs++;
111
3a0a5ada 112 image->SetRGB(xt,yt,r,g,b);
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113
114 //Main queue loop
115 while(qr!=qs)
116 {
117 //Add new members to queue
118 //Above current pixel
3a0a5ada 119 if(MatchPixel(image,xt,yt-1,width,height,testColour))
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120 {
121 *qs=xt;
122 qs++;
123 *qs=yt-1;
124 qs++;
3a0a5ada 125 image->SetRGB(xt,yt-1,r,g,b);
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126
127 //Loop back to beginning of queue
128 if(qs>=(qst+qSz)) qs=qst;
129 }
130
131 //Below current pixel
3a0a5ada 132 if(MatchPixel(image,xt,yt+1,width,height,testColour))
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133 {
134 *qs=xt;
135 qs++;
136 *qs=yt+1;
137 qs++;
3a0a5ada 138 image->SetRGB(xt,yt+1,r,g,b);
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139 if(qs>=(qst+qSz)) qs=qst;
140 }
141
142 //Left of current pixel
3a0a5ada 143 if(MatchPixel(image,xt-1,yt,width,height,testColour))
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144 {
145 *qs=xt-1;
146 qs++;
147 *qs=yt;
148 qs++;
3a0a5ada 149 image->SetRGB(xt-1,yt,r,g,b);
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150 if(qs>=(qst+qSz)) qs=qst;
151 }
152
153 //Right of current pixel
3a0a5ada 154 if(MatchPixel(image,xt+1,yt,width,height,testColour))
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155 {
156 *qs=xt+1;
157 qs++;
158 *qs=yt;
159 qs++;
3a0a5ada 160 image->SetRGB(xt+1,yt,r,g,b);
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161 if(qs>=(qst+qSz)) qs=qst;
162 }
163
164 //Retrieve current queue member
165 qr+=2;
166
167 //Loop back to the beginning
168 if(qr>=(qst+qSz)) qr=qst;
169 xt=*qr;
170 yt=*(qr+1);
171
172 //Go Back to beginning of loop
173 }
174
3a0a5ada 175 delete[] qst;
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176 }
177 }
178 else
179 {
180 //style is wxFLOOD_BORDER
181 // fill up to testColor border - if already testColour don't do anything
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182 if ( image->GetRed(x,y) != testColour.Red()
183 || image->GetGreen(x,y) != testColour.Green()
184 || image->GetBlue(x,y) != testColour.Blue() )
185 {
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186 //prepare memory for queue
187 //queue save, start, read
188 size_t *qs, *qst, *qr;
189
190 //queue size (physical)
191 long qSz= height * width * 2;
192 qst = new size_t [qSz];
193
194 //temporary x and y locations
195 int xt, yt;
196
197 for (int i=0; i < qSz; i++)
198 qst[i] = 0;
199
200 // start queue
201 qs=qr=qst;
202 *qs=xt=x;
203 qs++;
204 *qs=yt=y;
205 qs++;
206
3a0a5ada 207 image->SetRGB(xt,yt,r,g,b);
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208
209 //Main queue loop
3a0a5ada 210 while (qr!=qs)
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211 {
212 //Add new members to queue
213 //Above current pixel
3a0a5ada 214 if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour))
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215 {
216 *qs=xt;
217 qs++;
218 *qs=yt-1;
219 qs++;
3a0a5ada 220 image->SetRGB(xt,yt-1,r,g,b);
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221
222 //Loop back to beginning of queue
223 if(qs>=(qst+qSz)) qs=qst;
224 }
225
226 //Below current pixel
3a0a5ada 227 if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour))
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228 {
229 *qs=xt;
230 qs++;
231 *qs=yt+1;
232 qs++;
3a0a5ada 233 image->SetRGB(xt,yt+1,r,g,b);
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234 if(qs>=(qst+qSz)) qs=qst;
235 }
236
237 //Left of current pixel
3a0a5ada 238 if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour))
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239 {
240 *qs=xt-1;
241 qs++;
242 *qs=yt;
243 qs++;
3a0a5ada 244 image->SetRGB(xt-1,yt,r,g,b);
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245 if(qs>=(qst+qSz)) qs=qst;
246 }
247
248 //Right of current pixel
3a0a5ada 249 if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour))
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250 {
251 *qs=xt+1;
252 qs++;
253 *qs=yt;
254 qs++;
3a0a5ada 255 image->SetRGB(xt+1,yt,r,g,b);
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256 if(qs>=(qst+qSz)) qs=qst;
257 }
258
259 //Retrieve current queue member
260 qr+=2;
261
262 //Loop back to the beginning
263 if(qr>=(qst+qSz)) qr=qst;
264 xt=*qr;
265 yt=*(qr+1);
266
267 //Go Back to beginning of loop
268 }
269
3a0a5ada 270 delete[] qst;
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271 }
272 }
273 //all done,
274}
275
3a0a5ada 276
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277bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
278 const wxColour& col, int style)
279{
280 if (dc->GetBrush().GetStyle() == wxTRANSPARENT)
281 return true;
7011cf13 282
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283 int height = 0;
284 int width = 0;
285 dc->GetSize(&width, &height);
286
287 //it would be nice to fail if we don't get a sensible size...
288 wxCHECK_MSG(width >= 1 && height >= 1, false,
289 wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
290
291 //this is much faster than doing the individual pixels
292 wxMemoryDC memdc;
293 wxBitmap bitmap(width, height);
294 memdc.SelectObject(bitmap);
295 memdc.Blit(0, 0, width, height, dc, 0, 0);
296 memdc.SelectObject(wxNullBitmap);
297
298 wxImage image = bitmap.ConvertToImage();
299 wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
300 dc->GetLogicalFunction());
301 bitmap = wxBitmap(image);
302 memdc.SelectObject(bitmap);
303 dc->Blit(0, 0, width, height, &memdc, 0, 0);
304 memdc.SelectObject(wxNullBitmap);
305
306 return true;
307}
308
309#endif // wxUSE_IMAGE