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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
d54cf7ff | 2 | // Name: dc.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
36c9828f | 10 | |
d54cf7ff | 11 | @page overview_dc Device context overview |
36c9828f | 12 | |
15b6757b | 13 | Classes: #wxBufferedDC, #wxBufferedPaintDC, #wxDC, #wxPostScriptDC, |
d54cf7ff FM |
14 | #wxMetafileDC, #wxMemoryDC, #wxPrinterDC, #wxScreenDC, #wxClientDC, |
15 | #wxPaintDC, #wxWindowDC. | |
36c9828f | 16 | |
d54cf7ff FM |
17 | A wxDC is a @e device context onto which graphics and text can be drawn. |
18 | The device context is intended to represent a number of output devices in a | |
19 | generic way, with the same API being used throughout. | |
36c9828f | 20 | |
d54cf7ff FM |
21 | Some device contexts are created temporarily in order to draw on a window. |
22 | This is @true of #wxScreenDC, #wxClientDC, #wxPaintDC, and #wxWindowDC. | |
23 | The following describes the differences between these device contexts and | |
24 | when you should use them. | |
25 | ||
26 | @li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window. | |
27 | @li @b wxClientDC. Use this to paint on the client area of window (the part without | |
28 | borders and other decorations), but do not use it from within an #wxPaintEvent. | |
29 | @li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from | |
30 | within a #wxPaintEvent. | |
31 | @li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations. | |
32 | This may not be available on non-Windows platforms. | |
36c9828f | 33 | |
15b6757b FM |
34 | To use a client, paint or window device context, create an object on the stack with |
35 | the window as argument, for example: | |
36c9828f | 36 | |
15b6757b | 37 | @code |
d54cf7ff | 38 | void MyWindow::OnMyCmd(wxCommandEvent& event) |
15b6757b FM |
39 | { |
40 | wxClientDC dc(window); | |
41 | DrawMyPicture(dc); | |
42 | } | |
43 | @endcode | |
36c9828f | 44 | |
15b6757b FM |
45 | Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may |
46 | write to a number of different devices, by passing a different device context. This doesn't | |
47 | work for everything (for example not all device contexts support bitmap drawing) but | |
48 | will work most of the time. | |
36c9828f | 49 | |
d54cf7ff | 50 | */ |
36c9828f | 51 |