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Visualage C++ V4.0 has a native long long data type.
[wxWidgets.git] / include / wx / hash.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: hash.h
3// Purpose: wxHashTable class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_WXHASHH__
13#define _WX_WXHASHH__
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14
15#ifdef __GNUG__
16#pragma interface "hash.h"
17#endif
18
19#include "wx/object.h"
20#include "wx/list.h"
21
22/*
23 * A hash table is an array of user-definable size with lists
24 * of data items hanging off the array positions. Usually there'll
25 * be a hit, so no search is required; otherwise we'll have to run down
26 * the list to find the desired item.
27*/
28
29class WXDLLEXPORT wxHashTable: public wxObject
30{
31 DECLARE_DYNAMIC_CLASS(wxHashTable)
32
33 public:
34 int n;
35 int current_position;
36 wxNode *current_node;
37
38 unsigned int key_type;
39 wxList **hash_table;
40
debe6624 41 wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
c801d85f 42 ~wxHashTable(void);
e55ad60e 43
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44 // copy ctor and assignment operator
45 wxHashTable(const wxHashTable& table) { DoCopy(table); }
46 wxHashTable& operator=(const wxHashTable& table) { Clear(); DoCopy(table); return *this; }
47 void DoCopy(const wxHashTable& table);
48
e55ad60e 49 void Destroy(void); // Robert Roebling
c801d85f 50
debe6624 51 bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
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52
53 // Note that there are 2 forms of Put, Get.
54 // With a key and a value, the *value* will be checked
55 // when a collision is detected. Otherwise, if there are
56 // 2 items with a different value but the same key,
57 // we'll retrieve the WRONG ONE. So where possible,
58 // supply the required value along with the key.
59 // In fact, the value-only versions make a key, and still store
60 // the value. The use of an explicit key might be required
61 // e.g. when combining several values into one key.
62 // When doing that, it's highly likely we'll get a collision,
63 // e.g. 1 + 2 = 3, 2 + 1 = 3.
64
65 // key and value are NOT necessarily the same
debe6624 66 void Put(long key, long value, wxObject *object);
9d2f3c71 67 void Put(long key, const wxChar *value, wxObject *object);
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68
69 // key and value are the same
debe6624 70 void Put(long value, wxObject *object);
9d2f3c71 71 void Put(const wxChar *value, wxObject *object);
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72
73 // key and value not the same
debe6624 74 wxObject *Get(long key, long value) const;
9d2f3c71 75 wxObject *Get(long key, const wxChar *value) const;
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76
77 // key and value are the same
debe6624 78 wxObject *Get(long value) const;
9d2f3c71 79 wxObject *Get(const wxChar *value) const;
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80
81 // Deletes entry and returns data if found
debe6624 82 wxObject *Delete(long key);
9d2f3c71 83 wxObject *Delete(const wxChar *key);
c801d85f 84
debe6624 85 wxObject *Delete(long key, int value);
9d2f3c71 86 wxObject *Delete(long key, const wxChar *value);
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87
88 // Construct your own integer key from a string, e.g. in case
89 // you need to combine it with something
9d2f3c71 90 long MakeKey(const wxChar *string) const;
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91
92 // Way of iterating through whole hash table (e.g. to delete everything)
93 // Not necessary, of course, if you're only storing pointers to
94 // objects maintained separately
95
96 void BeginFind(void);
97 wxNode *Next(void);
98
debe6624 99 void DeleteContents(bool flag);
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100 void Clear(void);
101
102};
103
104#endif
34138703 105 // _WX_WXHASHH__