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1/////////////////////////////////////////////////////////////////////////////
2// Name: socket.h
e54c96f1 3// Purpose: interface of wxIPV4address
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxIPV4address
11 @wxheader{socket.h}
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12
13
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14 @library{wxbase}
15 @category{net}
16*/
17class wxIPV4address : public wxIPaddress
18{
19public:
20 /**
21 Set address to any of the addresses of the current machine. Whenever
22 possible, use this function instead of LocalHost(),
23 as this correctly handles multi-homed hosts and avoids other small
24 problems. Internally, this is the same as setting the IP address
25 to @b INADDR_ANY.
3c4f71cc 26
d29a9a8a 27 @return Returns @true on success, @false if something went wrong.
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28 */
29 bool AnyAddress();
30
31 //@{
32 /**
33 Returns the hostname which matches the IP address.
34 */
35 bool Hostname(const wxString& hostname);
7c913512 36 Return value wxString Hostname();
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37 //@}
38
39 /**
40 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
41 */
42 wxString IPAddress();
43
44 /**
7c913512 45 Set address to localhost (127.0.0.1). Whenever possible, use the
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46 AnyAddress(),
47 function instead of this one, as this will correctly handle multi-homed
48 hosts and avoid other small problems.
49 */
50 bool LocalHost();
51
52 //@{
53 /**
54 Returns the current service.
55 */
56 bool Service(const wxString& service);
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57 Return value bool Service(unsigned short service);
58 Return value unsigned short Service();
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59 //@}
60};
61
62
e54c96f1 63
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64/**
65 @class wxSocketServer
66 @wxheader{socket.h}
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67
68
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69 @library{wxnet}
70 @category{net}
7c913512 71
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72 @see wxSocketServer::WaitForAccept, wxSocketBase::SetNotify,
73 wxSocketBase::Notify, wxSocketServer::AcceptWith
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74*/
75class wxSocketServer : public wxSocketBase
76{
77public:
78 /**
79 Constructs a new server and tries to bind to the specified @e address.
7c913512 80 Before trying to accept new connections, test whether it succeeded with
23324ae1 81 @ref wxSocketBase::isok wxSocketBase:IsOk.
3c4f71cc 82
7c913512 83 @param address
4cc4bfaf 84 Specifies the local address for the server (e.g. port number).
7c913512 85 @param flags
4cc4bfaf 86 Socket flags (See wxSocketBase::SetFlags)
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87 */
88 wxSocketServer(const wxSockAddress& address,
89 wxSocketFlags flags = wxSOCKET_NONE);
90
91 /**
92 Destructor (it doesn't close the accepted connections).
93 */
94 ~wxSocketServer();
95
96 /**
7c913512 97 Accepts an incoming connection request, and creates a new
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98 wxSocketBase object which represents
99 the server-side of the connection.
4cc4bfaf 100 If @a wait is @true and there are no pending connections to be
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101 accepted, it will wait for the next incoming connection to
102 arrive. @b Warning: This will block the GUI.
4cc4bfaf 103 If @a wait is @false, it will try to accept a pending connection
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104 if there is one, but it will always return immediately without blocking
105 the GUI. If you want to use Accept in this way, you can either check for
7c913512 106 incoming connections with WaitForAccept()
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107 or catch @b wxSOCKET_CONNECTION events, then call Accept once you know
108 that there is an incoming connection waiting to be accepted.
3c4f71cc 109
d29a9a8a 110 @return Returns an opened socket connection, or @NULL if an error
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111 occurred or if the wait parameter was @false and there
112 were no pending connections.
3c4f71cc 113
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114 @see WaitForAccept(), wxSocketBase::SetNotify,
115 wxSocketBase::Notify, AcceptWith()
23324ae1 116 */
4cc4bfaf 117 wxSocketBase* Accept(bool wait = true);
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118
119 /**
120 Accept an incoming connection using the specified socket object.
3c4f71cc 121
7c913512 122 @param socket
4cc4bfaf 123 Socket to be initialized
3c4f71cc 124
d29a9a8a 125 @return Returns @true on success, or @false if an error occurred or if the
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126 wait parameter was @false and there were no pending
127 connections.
23324ae1 128 */
4cc4bfaf 129 bool AcceptWith(wxSocketBase& socket, bool wait = true);
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130
131 /**
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132 This function waits for an incoming connection. Use it if you want to call
133 Accept() or AcceptWith()
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134 with @e wait set to @false, to detect when an incoming connection is waiting
135 to be accepted.
3c4f71cc 136
7c913512 137 @param seconds
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138 Number of seconds to wait.
139 If -1, it will wait for the default timeout,
140 as set with SetTimeout.
7c913512 141 @param millisecond
4cc4bfaf 142 Number of milliseconds to wait.
3c4f71cc 143
d29a9a8a 144 @return Returns @true if an incoming connection arrived, @false if the
4cc4bfaf 145 timeout elapsed.
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146 */
147 bool WaitForAccept(long seconds = -1, long millisecond = 0);
148};
149
150
e54c96f1 151
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152/**
153 @class wxIPaddress
154 @wxheader{socket.h}
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155
156 wxIPaddress is an abstract base class for all internet protocol address
157 objects. Currently, only wxIPV4address
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158 is implemented. An experimental implementation for IPV6, wxIPV6address,
159 is being developed.
7c913512 160
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161 @library{wxbase}
162 @category{net}
163*/
164class wxIPaddress : public wxSockAddress
165{
166public:
167 /**
168 Internally, this is the same as setting the IP address
169 to @b INADDR_ANY.
23324ae1 170 On IPV4 implementations, 0.0.0.0
23324ae1 171 On IPV6 implementations, ::
3c4f71cc 172
d29a9a8a 173 @return Returns @true on success, @false if something went wrong.
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174 */
175 virtual bool AnyAddress();
176
177 /**
178 Internally, this is the same as setting the IP address
179 to @b INADDR_BROADCAST.
23324ae1 180 On IPV4 implementations, 255.255.255.255
3c4f71cc 181
d29a9a8a 182 @return Returns @true on success, @false if something went wrong.
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183 */
184 virtual bool BroadcastAddress();
185
186 //@{
187 /**
188 Returns the hostname which matches the IP address.
189 */
190 virtual bool Hostname(const wxString& hostname);
7c913512 191 Return value virtual wxString Hostname();
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192 //@}
193
194 /**
195 Returns a wxString containing the IP address.
196 */
197 virtual wxString IPAddress();
198
199 /**
200 Determines if current address is set to localhost.
201 */
202 virtual bool IsLocalHost();
203
204 /**
7c913512 205 Set address to localhost.
23324ae1 206 On IPV4 implementations, 127.0.0.1
23324ae1 207 On IPV6 implementations, ::1
3c4f71cc 208
d29a9a8a 209 @return Returns @true on success, @false if something went wrong.
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210 */
211 virtual bool LocalHost();
212
213 //@{
214 /**
215 Returns the current service.
216 */
217 virtual bool Service(const wxString& service);
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218 Return value virtual bool Service(unsigned short service);
219 Return value virtual unsigned short Service();
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220 //@}
221};
222
223
e54c96f1 224
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225/**
226 @class wxSocketClient
227 @wxheader{socket.h}
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228
229
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230 @library{wxnet}
231 @category{net}
7c913512 232
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233 @see wxSocketClient::WaitOnConnect, wxSocketBase::SetNotify,
234 wxSocketBase::Notify
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235*/
236class wxSocketClient : public wxSocketBase
237{
238public:
239 /**
240 Constructor.
3c4f71cc 241
7c913512 242 @param flags
4cc4bfaf 243 Socket flags (See wxSocketBase::SetFlags)
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244 */
245 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
246
247 /**
248 Destructor. Please see wxSocketBase::Destroy.
249 */
250 ~wxSocketClient();
251
252 //@{
253 /**
254 Connects to a server using the specified address.
4cc4bfaf 255 If @a wait is @true, Connect will wait until the connection
23324ae1 256 completes. @b Warning: This will block the GUI.
4cc4bfaf 257 If @a wait is @false, Connect will try to establish the connection and
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258 return immediately, without blocking the GUI. When used this way, even if
259 Connect returns @false, the connection request can be completed later.
260 To detect this, use WaitOnConnect(),
261 or catch @b wxSOCKET_CONNECTION events (for successful establishment)
262 and @b wxSOCKET_LOST events (for connection failure).
3c4f71cc 263
7c913512 264 @param address
4cc4bfaf 265 Address of the server.
7c913512 266 @param local
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267 Bind to the specified local address and port before connecting.
268 The local address and port can also be set using SetLocal,
269 and then using the 2-parameter Connect method.
7c913512 270 @param wait
4cc4bfaf 271 If @true, waits for the connection to complete.
3c4f71cc 272
d29a9a8a 273 @return Returns @true if the connection is established and no error
4cc4bfaf 274 occurs.
3c4f71cc 275
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276 @see WaitOnConnect(), wxSocketBase::SetNotify,
277 wxSocketBase::Notify
23324ae1 278 */
4cc4bfaf 279 bool Connect(wxSockAddress& address, bool wait = true);
7c913512 280 bool Connect(wxSockAddress& address, wxSockAddress& local,
4cc4bfaf 281 bool wait = true);
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282 //@}
283
284 /**
285 Wait until a connection request completes, or until the specified timeout
286 elapses. Use this function after issuing a call
287 to Connect() with @e wait set to @false.
3c4f71cc 288
7c913512 289 @param seconds
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290 Number of seconds to wait.
291 If -1, it will wait for the default timeout,
292 as set with SetTimeout.
7c913512 293 @param millisecond
4cc4bfaf 294 Number of milliseconds to wait.
3c4f71cc 295
d29a9a8a 296 @return WaitOnConnect returns @true if the connection request completes.
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297 This does not necessarily mean that the connection was
298 successfully established; it might also happen that the
299 connection was refused by the peer. Use IsConnected to
300 distinguish between these two situations.
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301 */
302 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
303};
304
305
e54c96f1 306
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307/**
308 @class wxSockAddress
309 @wxheader{socket.h}
7c913512 310
23324ae1 311 You are unlikely to need to use this class: only wxSocketBase uses it.
7c913512 312
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313 @library{wxbase}
314 @category{FIXME}
7c913512 315
e54c96f1 316 @see wxSocketBase, wxIPaddress, wxIPV4address
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317*/
318class wxSockAddress : public wxObject
319{
320public:
321 /**
322 Default constructor.
323 */
324 wxSockAddress();
325
326 /**
327 Default destructor.
328 */
329 ~wxSockAddress();
330
331 /**
332 Delete all informations about the address.
333 */
334 void Clear();
335
336 /**
337 Returns the length of the socket address.
338 */
339 int SockAddrLen();
340};
341
342
e54c96f1 343
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344/**
345 @class wxSocketEvent
346 @wxheader{socket.h}
7c913512 347
23324ae1 348 This event class contains information about socket events.
7c913512 349
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350 @library{wxnet}
351 @category{net}
7c913512 352
e54c96f1 353 @see wxSocketBase, wxSocketClient, wxSocketServer
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354*/
355class wxSocketEvent : public wxEvent
356{
357public:
358 /**
359 Constructor.
360 */
361 wxSocketEvent(int id = 0);
362
363 /**
364 Gets the client data of the socket which generated this event, as
365 set with wxSocketBase::SetClientData.
366 */
4cc4bfaf 367 void* GetClientData();
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368
369 /**
370 Returns the socket object to which this event refers to. This makes
371 it possible to use the same event handler for different sockets.
372 */
328f5751 373 wxSocketBase* GetSocket() const;
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374
375 /**
376 Returns the socket event type.
377 */
328f5751 378 wxSocketNotify GetSocketEvent() const;
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379};
380
381
e54c96f1 382
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383/**
384 @class wxSocketBase
385 @wxheader{socket.h}
7c913512 386
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387 wxSocketBase is the base class for all socket-related objects, and it
388 defines all basic IO functionality.
7c913512 389
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390 Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
391 If you want to use sockets or derived classes such as wxFTP in a secondary
392 thread,
393 call wxSocketBase::Initialize() (undocumented) from the main thread before
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394 creating
395 any sockets - in wxApp::OnInit for example.
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396 See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
397 http://www.litwindow.com/knowhow/knowhow.html for more details.
7c913512 398
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399 @library{wxnet}
400 @category{net}
7c913512 401
e54c96f1 402 @see wxSocketEvent, wxSocketClient, wxSocketServer, @ref overview_samplesockets
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403 "Sockets sample"
404*/
405class wxSocketBase : public wxObject
406{
407public:
408 /**
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409 Default constructor. Don't use it directly; instead, use
410 wxSocketClient to construct a socket client, or
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411 wxSocketServer to construct a socket server.
412 */
413 wxSocketBase();
414
415 /**
416 Destructor. Do not destroy a socket using the delete operator directly;
417 use Destroy() instead. Also, do not create
418 socket objects in the stack.
419 */
420 ~wxSocketBase();
421
422 /**
423 Functions that perform basic IO functionality.
23324ae1 424 Close()
3c4f71cc 425
23324ae1 426 Discard()
3c4f71cc 427
23324ae1 428 Peek()
3c4f71cc 429
23324ae1 430 Read()
3c4f71cc 431
23324ae1 432 ReadMsg()
3c4f71cc 433
23324ae1 434 Unread()
3c4f71cc 435
23324ae1 436 Write()
3c4f71cc 437
23324ae1 438 WriteMsg()
23324ae1 439 Functions that perform a timed wait on a certain IO condition.
23324ae1 440 InterruptWait()
3c4f71cc 441
23324ae1 442 Wait()
3c4f71cc 443
23324ae1 444 WaitForLost()
3c4f71cc 445
23324ae1 446 WaitForRead()
3c4f71cc 447
23324ae1 448 WaitForWrite()
3c4f71cc 449
4cc4bfaf 450 and also:
23324ae1 451 wxSocketServer::WaitForAccept
3c4f71cc 452
23324ae1 453 wxSocketClient::WaitOnConnect
23324ae1 454 Functions that allow applications to customize socket IO as needed.
23324ae1 455 GetFlags()
3c4f71cc 456
23324ae1 457 SetFlags()
3c4f71cc 458
23324ae1 459 SetTimeout()
3c4f71cc 460
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461 SetLocal()
462 */
463
464
465 /**
466 This function shuts down the socket, disabling further transmission and
467 reception of data; it also disables events for the socket and frees the
468 associated system resources. Upon socket destruction, Close is automatically
469 called, so in most cases you won't need to do it yourself, unless you
470 explicitly want to shut down the socket, typically to notify the peer
471 that you are closing the connection.
472 */
473 void Close();
474
475 /**
476 @ref construct() wxSocketBase
3c4f71cc 477
23324ae1 478 @ref destruct() ~wxSocketBase
3c4f71cc 479
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480 Destroy()
481 */
482
483
484 /**
485 Destroys the socket safely. Use this function instead of the delete operator,
486 since otherwise socket events could reach the application even after the
487 socket has been destroyed. To prevent this problem, this function appends
488 the wxSocket to a list of object to be deleted on idle time, after all
489 events have been processed. For the same reason, you should avoid creating
490 socket objects in the stack.
23324ae1 491 Destroy calls Close() automatically.
3c4f71cc 492
d29a9a8a 493 @return Always @true.
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494 */
495 bool Destroy();
496
497 /**
498 This function simply deletes all bytes in the incoming queue. This function
499 always returns immediately and its operation is not affected by IO flags.
23324ae1 500 Use LastCount() to verify the number of bytes actually discarded.
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501 If you use Error(), it will always return @false.
502 */
503 wxSocketBase Discard();
504
505 /**
506 Returns @true if an error occurred in the last IO operation.
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507 Use this function to check for an error condition after one of the
508 following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
509 */
328f5751 510 bool Error() const;
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511
512 /**
7c913512 513 Returns a pointer of the client data for this socket, as set with
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514 SetClientData()
515 */
328f5751 516 void* GetClientData() const;
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517
518 /**
519 Returns current IO flags, as set with SetFlags()
520 */
328f5751 521 wxSocketFlags GetFlags() const;
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522
523 /**
524 This function returns the local address field of the socket. The local
525 address field contains the complete local address of the socket (local
526 address, local port, ...).
3c4f71cc 527
d29a9a8a 528 @return @true if no error happened, @false otherwise.
23324ae1 529 */
328f5751 530 bool GetLocal(wxSockAddress& addr) const;
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531
532 /**
7c913512 533 This function returns the peer address field of the socket. The peer
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534 address field contains the complete peer host address of the socket
535 (address, port, ...).
3c4f71cc 536
d29a9a8a 537 @return @true if no error happened, @false otherwise.
23324ae1 538 */
328f5751 539 bool GetPeer(wxSockAddress& addr) const;
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540
541 /**
542 Functions that allow applications to receive socket events.
23324ae1 543 Notify()
3c4f71cc 544
23324ae1 545 SetNotify()
3c4f71cc 546
23324ae1 547 GetClientData()
3c4f71cc 548
23324ae1 549 SetClientData()
3c4f71cc 550
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551 SetEventHandler()
552 */
553
554
555 /**
556 Use this function to interrupt any wait operation currently in progress.
557 Note that this is not intended as a regular way to interrupt a Wait call,
558 but only as an escape mechanism for exceptional situations where it is
559 absolutely necessary to use it, for example to abort an operation due to
560 some exception or abnormal problem. InterruptWait is automatically called
561 when you Close() a socket (and thus also upon
562 socket destruction), so you don't need to use it in these cases.
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563 Wait(),
564 wxSocketServer::WaitForAccept,
565 WaitForLost(),
566 WaitForRead(),
567 WaitForWrite(),
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568 wxSocketClient::WaitOnConnect
569 */
570 void InterruptWait();
571
572 /**
573 Returns @true if the socket is connected.
574 */
328f5751 575 bool IsConnected() const;
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576
577 /**
578 This function waits until the socket is readable. This might mean that
579 queued data is available for reading or, for streamed sockets, that
580 the connection has been closed, so that a read operation will complete
581 immediately without blocking (unless the @b wxSOCKET_WAITALL flag
582 is set, in which case the operation might still block).
583 */
328f5751 584 bool IsData() const;
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585
586 /**
587 Returns @true if the socket is not connected.
588 */
328f5751 589 bool IsDisconnected() const;
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590
591 /**
592 Returns @true if the socket is initialized and ready and @false in other
593 cases.
594 */
328f5751 595 bool IsOk() const;
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596
597 /**
598 Returns the number of bytes read or written by the last IO call.
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599 Use this function to get the number of bytes actually transferred
600 after using one of the following IO calls: Discard, Peek, Read,
601 ReadMsg, Unread, Write, WriteMsg.
602 */
328f5751 603 wxUint32 LastCount() const;
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604
605 /**
606 Returns the last wxSocket error. See @ref overview_wxsocketbase "wxSocket
607 errors".
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608 Please note that this function merely returns the last error code,
609 but it should not be used to determine if an error has occurred (this
610 is because successful operations do not change the LastError value).
611 Use Error() first, in order to determine
612 if the last IO call failed. If this returns @true, use LastError
613 to discover the cause of the error.
614 */
328f5751 615 wxSocketError LastError() const;
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616
617 /**
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618 According to the @a notify value, this function enables
619 or disables socket events. If @a notify is @true, the events
23324ae1 620 configured with SetNotify() will
4cc4bfaf 621 be sent to the application. If @a notify is @false; no events
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622 will be sent.
623 */
624 void Notify(bool notify);
625
626 /**
4cc4bfaf 627 This function peeks a buffer of @a nbytes bytes from the socket.
23324ae1 628 Peeking a buffer doesn't delete it from the socket input queue.
23324ae1 629 Use LastCount() to verify the number of bytes actually peeked.
23324ae1 630 Use Error() to determine if the operation succeeded.
3c4f71cc 631
7c913512 632 @param buffer
4cc4bfaf 633 Buffer where to put peeked data.
7c913512 634 @param nbytes
4cc4bfaf 635 Number of bytes.
3c4f71cc 636
d29a9a8a 637 @return Returns a reference to the current object.
3c4f71cc 638
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639 @see Error(), LastError(), LastCount(),
640 SetFlags()
23324ae1 641 */
4cc4bfaf 642 wxSocketBase Peek(void* buffer, wxUint32 nbytes);
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643
644 /**
4cc4bfaf 645 This function reads a buffer of @a nbytes bytes from the socket.
23324ae1 646 Use LastCount() to verify the number of bytes actually read.
23324ae1 647 Use Error() to determine if the operation succeeded.
3c4f71cc 648
7c913512 649 @param buffer
4cc4bfaf 650 Buffer where to put read data.
7c913512 651 @param nbytes
4cc4bfaf 652 Number of bytes.
3c4f71cc 653
d29a9a8a 654 @return Returns a reference to the current object.
3c4f71cc 655
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656 @see Error(), LastError(), LastCount(),
657 SetFlags()
23324ae1 658 */
4cc4bfaf 659 wxSocketBase Read(void* buffer, wxUint32 nbytes);
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660
661 /**
7c913512 662 This function reads a buffer sent by WriteMsg()
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663 on a socket. If the buffer passed to the function isn't big enough, the
664 remaining bytes will be discarded. This function always waits for the
665 buffer to be entirely filled, unless an error occurs.
23324ae1 666 Use LastCount() to verify the number of bytes actually read.
23324ae1 667 Use Error() to determine if the operation succeeded.
3c4f71cc 668
7c913512 669 @param buffer
4cc4bfaf 670 Buffer where to put read data.
7c913512 671 @param nbytes
4cc4bfaf 672 Size of the buffer.
3c4f71cc 673
d29a9a8a 674 @return Returns a reference to the current object.
3c4f71cc 675
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676 @see Error(), LastError(), LastCount(),
677 SetFlags(), WriteMsg()
23324ae1 678 */
4cc4bfaf 679 wxSocketBase ReadMsg(void* buffer, wxUint32 nbytes);
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680
681 /**
682 This function restores the previous state of the socket, as saved
683 with SaveState()
23324ae1 684 Calls to SaveState and RestoreState can be nested.
3c4f71cc 685
4cc4bfaf 686 @see SaveState()
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687 */
688 void RestoreState();
689
690 /**
691 This function saves the current state of the socket in a stack. Socket
692 state includes flags, as set with SetFlags(),
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693 event mask, as set with SetNotify() and
694 Notify(), user data, as set with
23324ae1 695 SetClientData().
23324ae1 696 Calls to SaveState and RestoreState can be nested.
3c4f71cc 697
4cc4bfaf 698 @see RestoreState()
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699 */
700 void SaveState();
701
702 /**
703 Sets user-supplied client data for this socket. All socket events will
704 contain a pointer to this data, which can be retrieved with
705 the wxSocketEvent::GetClientData function.
706 */
4cc4bfaf 707 void SetClientData(void* data);
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708
709 /**
710 Sets an event handler to be called when a socket event occurs. The
711 handler will be called for those events for which notification is
7c913512 712 enabled with SetNotify() and
23324ae1 713 Notify().
3c4f71cc 714
7c913512 715 @param handler
4cc4bfaf 716 Specifies the event handler you want to use.
7c913512 717 @param id
4cc4bfaf 718 The id of socket event.
3c4f71cc 719
4cc4bfaf 720 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
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721 */
722 void SetEventHandler(wxEvtHandler& handler, int id = -1);
723
724 /**
725 Use SetFlags to customize IO operation for this socket.
4cc4bfaf 726 The @a flags parameter may be a combination of flags ORed together.
23324ae1 727 The following flags can be used:
3c4f71cc 728
23324ae1 729 @b wxSOCKET_NONE
3c4f71cc 730
23324ae1 731 Normal functionality.
3c4f71cc 732
23324ae1 733 @b wxSOCKET_NOWAIT
3c4f71cc 734
23324ae1 735 Read/write as much data as possible and return immediately.
3c4f71cc 736
23324ae1 737 @b wxSOCKET_WAITALL
3c4f71cc 738
23324ae1 739 Wait for all required data to be read/written unless an error occurs.
3c4f71cc 740
23324ae1 741 @b wxSOCKET_BLOCK
3c4f71cc 742
23324ae1 743 Block the GUI (do not yield) while reading/writing data.
3c4f71cc 744
23324ae1 745 @b wxSOCKET_REUSEADDR
3c4f71cc 746
23324ae1 747 Allows the use of an in-use port (wxServerSocket only)
3c4f71cc 748
23324ae1 749 @b wxSOCKET_BROADCAST
3c4f71cc 750
23324ae1 751 Switches the socket to broadcast mode
3c4f71cc 752
23324ae1 753 @b wxSOCKET_NOBIND
3c4f71cc 754
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755 Stops the socket from being bound to a specific adapter (normally used in
756 conjunction with @b wxSOCKET_BROADCAST)
3c4f71cc 757
23324ae1 758 A brief overview on how to use these flags follows.
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759 If no flag is specified (this is the same as @b wxSOCKET_NONE),
760 IO calls will return after some data has been read or written, even
761 when the transfer might not be complete. This is the same as issuing
762 exactly one blocking low-level call to recv() or send(). Note
763 that @e blocking here refers to when the function returns, not
764 to whether the GUI blocks during this time.
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765 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
766 Read operations will retrieve only available data. Write operations will
767 write as much data as possible, depending on how much space is available
768 in the output buffer. This is the same as issuing exactly one nonblocking
769 low-level call to recv() or send(). Note that @e nonblocking here
770 refers to when the function returns, not to whether the GUI blocks during
771 this time.
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772 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
773 the data has been read or written (or until an error occurs), blocking if
774 necessary, and issuing several low level calls if necessary. This is the
775 same as having a loop which makes as many blocking low-level calls to
776 recv() or send() as needed so as to transfer all the data. Note
777 that @e blocking here refers to when the function returns, not
778 to whether the GUI blocks during this time.
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779 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
780 IO operations. If this flag is specified, the socket will not yield
781 during IO calls, so the GUI will remain blocked until the operation
782 completes. If it is not used, then the application must take extra
783 care to avoid unwanted reentrance.
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784 The @b wxSOCKET_REUSEADDR flag controls the use of the SO_REUSEADDR standard
785 setsockopt() flag. This flag allows the socket to bind to a port that is
786 already in use.
787 This is mostly used on UNIX-based systems to allow rapid starting and stopping
7c913512 788 of a server -
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789 otherwise you may have to wait several minutes for the port to become available.
790 wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
791 particular local port
792 for an outgoing connection.
793 This option can have surprising platform dependent behavior, so check the
794 documentation for
795 your platform's implementation of setsockopt(). Note that on BSD-based systems
796 (e.g. Mac OS X),
797 use of wxSOCKET_REUSEADDR implies SO_REUSEPORT in addition to SO_REUSEADDR to
798 be consistent
799 with Windows.
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800 The @b wxSOCKET_BROADCAST flag controls the use of the SO_BROADCAST standard
801 setsockopt() flag. This flag allows the socket to use the broadcast address,
802 and is generally
803 used in conjunction with @b wxSOCKET_NOBIND and wxIPaddress::BroadcastAddress.
23324ae1 804 So:
23324ae1 805 @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
23324ae1
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806 @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
807 read or write ANY data.
23324ae1
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808 @b wxSOCKET_WAITALL will only return when it has read or written ALL
809 the data.
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810 @b wxSOCKET_BLOCK has nothing to do with the previous flags and
811 it controls whether the GUI blocks.
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812 @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
813 reusing local addresses/ports.
814 */
815 void SetFlags(wxSocketFlags flags);
816
817 /**
818 This function allows you to set the local address and port,
819 useful when an application needs to reuse a particular port. When
820 a local port is set for a wxSocketClient,
821 @b bind will be called before @b connect.
822 */
823 bool SetLocal(wxIPV4address& local);
824
825 /**
826 SetNotify specifies which socket events are to be sent to the event handler.
4cc4bfaf 827 The @a flags parameter may be combination of flags ORed together. The
23324ae1 828 following flags can be used:
3c4f71cc 829
23324ae1 830 @b wxSOCKET_INPUT_FLAG
3c4f71cc 831
23324ae1 832 to receive wxSOCKET_INPUT
3c4f71cc 833
23324ae1 834 @b wxSOCKET_OUTPUT_FLAG
3c4f71cc 835
23324ae1 836 to receive wxSOCKET_OUTPUT
3c4f71cc 837
23324ae1 838 @b wxSOCKET_CONNECTION_FLAG
3c4f71cc 839
23324ae1 840 to receive wxSOCKET_CONNECTION
3c4f71cc 841
23324ae1 842 @b wxSOCKET_LOST_FLAG
3c4f71cc 843
23324ae1 844 to receive wxSOCKET_LOST
3c4f71cc 845
23324ae1 846 For example:
3c4f71cc 847
23324ae1
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848 In this example, the user will be notified about incoming socket data and
849 whenever the connection is closed.
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850 For more information on socket events see @ref overview_wxsocketbase "wxSocket
851 events".
852 */
853 void SetNotify(wxSocketEventFlags flags);
854
855 /**
856 This function sets the default socket timeout in seconds. This timeout
857 applies to all IO calls, and also to the Wait() family
858 of functions if you don't specify a wait interval. Initially, the default
859 timeout is 10 minutes.
860 */
861 void SetTimeout(int seconds);
862
863 /**
864 Functions to retrieve current state and miscellaneous info.
23324ae1 865 Error()
3c4f71cc 866
23324ae1 867 GetLocal()
3c4f71cc 868
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869 GetPeer()
870 IsConnected()
3c4f71cc 871
23324ae1 872 IsData()
3c4f71cc 873
23324ae1 874 IsDisconnected()
3c4f71cc 875
23324ae1 876 LastCount()
3c4f71cc 877
23324ae1 878 LastError()
3c4f71cc 879
23324ae1 880 IsOk()
3c4f71cc 881
23324ae1 882 SaveState()
3c4f71cc 883
23324ae1
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884 RestoreState()
885 */
886
887
888 /**
889 This function unreads a buffer. That is, the data in the buffer is put back
890 in the incoming queue. This function is not affected by wxSocket flags.
23324ae1 891 If you use LastCount(), it will always return @e nbytes.
23324ae1 892 If you use Error(), it will always return @false.
3c4f71cc 893
7c913512 894 @param buffer
4cc4bfaf 895 Buffer to be unread.
7c913512 896 @param nbytes
4cc4bfaf 897 Number of bytes.
3c4f71cc 898
d29a9a8a 899 @return Returns a reference to the current object.
3c4f71cc 900
4cc4bfaf 901 @see Error(), LastCount(), LastError()
23324ae1 902 */
4cc4bfaf 903 wxSocketBase Unread(const void* buffer, wxUint32 nbytes);
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904
905 /**
906 This function waits until any of the following conditions is @true:
3c4f71cc 907
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908 The socket becomes readable.
909 The socket becomes writable.
910 An ongoing connection request has completed (wxSocketClient only)
911 An incoming connection request has arrived (wxSocketServer only)
912 The connection has been closed.
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913 Note that it is recommended to use the individual Wait functions
914 to wait for the required condition, instead of this one.
3c4f71cc 915
7c913512 916 @param seconds
4cc4bfaf
FM
917 Number of seconds to wait.
918 If -1, it will wait for the default timeout,
919 as set with SetTimeout.
7c913512 920 @param millisecond
4cc4bfaf 921 Number of milliseconds to wait.
3c4f71cc 922
d29a9a8a 923 @return Returns @true when any of the above conditions is satisfied,
4cc4bfaf 924 @false if the timeout was reached.
3c4f71cc 925
4cc4bfaf
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926 @see InterruptWait(), wxSocketServer::WaitForAccept,
927 WaitForLost(), WaitForRead(),
928 WaitForWrite(), wxSocketClient::WaitOnConnect
23324ae1
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929 */
930 bool Wait(long seconds = -1, long millisecond = 0);
931
932 /**
933 This function waits until the connection is lost. This may happen if
934 the peer gracefully closes the connection or if the connection breaks.
3c4f71cc 935
7c913512 936 @param seconds
4cc4bfaf
FM
937 Number of seconds to wait.
938 If -1, it will wait for the default timeout,
939 as set with SetTimeout.
7c913512 940 @param millisecond
4cc4bfaf 941 Number of milliseconds to wait.
3c4f71cc 942
d29a9a8a 943 @return Returns @true if the connection was lost, @false if the timeout
4cc4bfaf 944 was reached.
3c4f71cc 945
4cc4bfaf 946 @see InterruptWait(), Wait()
23324ae1 947 */
fc377125 948 bool WaitForLost(long seconds = -1, long millisecond = 0);
23324ae1
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949
950 /**
951 This function waits until the socket is readable. This might mean that
952 queued data is available for reading or, for streamed sockets, that
953 the connection has been closed, so that a read operation will complete
954 immediately without blocking (unless the @b wxSOCKET_WAITALL flag
955 is set, in which case the operation might still block).
3c4f71cc 956
7c913512 957 @param seconds
4cc4bfaf
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958 Number of seconds to wait.
959 If -1, it will wait for the default timeout,
960 as set with SetTimeout.
7c913512 961 @param millisecond
4cc4bfaf 962 Number of milliseconds to wait.
3c4f71cc 963
d29a9a8a 964 @return Returns @true if the socket becomes readable, @false on timeout.
3c4f71cc 965
4cc4bfaf 966 @see InterruptWait(), Wait()
23324ae1
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967 */
968 bool WaitForRead(long seconds = -1, long millisecond = 0);
969
970 /**
971 This function waits until the socket becomes writable. This might mean that
972 the socket is ready to send new data, or for streamed sockets, that the
973 connection has been closed, so that a write operation is guaranteed to
974 complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
975 in which case the operation might still block).
3c4f71cc 976
7c913512 977 @param seconds
4cc4bfaf
FM
978 Number of seconds to wait.
979 If -1, it will wait for the default timeout,
980 as set with SetTimeout.
7c913512 981 @param millisecond
4cc4bfaf 982 Number of milliseconds to wait.
3c4f71cc 983
d29a9a8a 984 @return Returns @true if the socket becomes writable, @false on timeout.
3c4f71cc 985
4cc4bfaf 986 @see InterruptWait(), Wait()
23324ae1
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987 */
988 bool WaitForWrite(long seconds = -1, long millisecond = 0);
989
990 /**
4cc4bfaf 991 This function writes a buffer of @a nbytes bytes to the socket.
23324ae1 992 Use LastCount() to verify the number of bytes actually written.
23324ae1 993 Use Error() to determine if the operation succeeded.
3c4f71cc 994
7c913512 995 @param buffer
4cc4bfaf 996 Buffer with the data to be sent.
7c913512 997 @param nbytes
4cc4bfaf 998 Number of bytes.
3c4f71cc 999
d29a9a8a 1000 @return Returns a reference to the current object.
3c4f71cc 1001
4cc4bfaf
FM
1002 @see Error(), LastError(), LastCount(),
1003 SetFlags()
23324ae1 1004 */
4cc4bfaf 1005 wxSocketBase Write(const void* buffer, wxUint32 nbytes);
23324ae1
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1006
1007 /**
4cc4bfaf 1008 This function writes a buffer of @a nbytes bytes from the socket, but it
7c913512
FM
1009 writes a short header before so that ReadMsg()
1010 knows how much data should it actually read. So, a buffer sent with WriteMsg
23324ae1
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1011 @b must be read with ReadMsg. This function always waits for the entire
1012 buffer to be sent, unless an error occurs.
23324ae1 1013 Use LastCount() to verify the number of bytes actually written.
23324ae1 1014 Use Error() to determine if the operation succeeded.
3c4f71cc 1015
7c913512 1016 @param buffer
4cc4bfaf 1017 Buffer with the data to be sent.
7c913512 1018 @param nbytes
4cc4bfaf 1019 Number of bytes to send.
3c4f71cc 1020
d29a9a8a 1021 @return Returns a reference to the current object.
23324ae1 1022 */
4cc4bfaf 1023 wxSocketBase WriteMsg(const void* buffer, wxUint32 nbytes);
23324ae1
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1024};
1025
1026
e54c96f1 1027
23324ae1
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1028/**
1029 @class wxDatagramSocket
1030 @wxheader{socket.h}
7c913512
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1031
1032
23324ae1
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1033 @library{wxnet}
1034 @category{FIXME}
7c913512 1035
e54c96f1 1036 @see wxSocketBase::Error, wxSocketBase::LastError, wxSocketBase::LastCount,
23324ae1
FM
1037 wxSocketBase::SetFlags,
1038*/
1039class wxDatagramSocket : public wxSocketBase
1040{
1041public:
1042 /**
1043 Constructor.
3c4f71cc 1044
7c913512 1045 @param flags
4cc4bfaf 1046 Socket flags (See wxSocketBase::SetFlags)
23324ae1
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1047 */
1048 wxDatagramSocket(wxSocketFlags flags = wxSOCKET_NONE);
1049
1050 /**
1051 Destructor. Please see wxSocketBase::Destroy.
1052 */
1053 ~wxDatagramSocket();
1054
1055 /**
4cc4bfaf 1056 This function reads a buffer of @a nbytes bytes from the socket.
23324ae1 1057 Use wxSocketBase::LastCount to verify the number of bytes actually read.
23324ae1 1058 Use wxSocketBase::Error to determine if the operation succeeded.
3c4f71cc 1059
7c913512 1060 @param address
4cc4bfaf
FM
1061 Any address - will be overwritten with the address of the peer that sent
1062 that data.
7c913512 1063 @param buffer
4cc4bfaf 1064 Buffer where to put read data.
7c913512 1065 @param nbytes
4cc4bfaf 1066 Number of bytes.
3c4f71cc 1067
d29a9a8a 1068 @return Returns a reference to the current object, and the address of
4cc4bfaf 1069 the peer that sent the data on address param.
3c4f71cc 1070
4cc4bfaf
FM
1071 @see wxSocketBase::Error, wxSocketBase::LastError, wxSocketBase::LastCount,
1072 wxSocketBase::SetFlags,
23324ae1
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1073 */
1074 wxDatagramSocket ReceiveFrom(wxSockAddress& address,
4cc4bfaf 1075 void* buffer,
23324ae1
FM
1076 wxUint32 nbytes);
1077
1078 /**
4cc4bfaf 1079 This function writes a buffer of @a nbytes bytes to the socket.
23324ae1 1080 Use wxSocketBase::LastCount to verify the number of bytes actually wrote.
23324ae1 1081 Use wxSocketBase::Error to determine if the operation succeeded.
3c4f71cc 1082
7c913512 1083 @param address
4cc4bfaf 1084 The address of the destination peer for this data.
7c913512 1085 @param buffer
4cc4bfaf 1086 Buffer where read data is.
7c913512 1087 @param nbytes
4cc4bfaf 1088 Number of bytes.
3c4f71cc 1089
d29a9a8a 1090 @return Returns a reference to the current object.
23324ae1
FM
1091 */
1092 wxDatagramSocket SendTo(const wxSockAddress& address,
4cc4bfaf 1093 const void* buffer,
23324ae1
FM
1094 wxUint32 nbytes);
1095};
e54c96f1 1096