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d230488b 2// Name: thread.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
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11@page overview_thread Multithreading Overview
12
13Classes: wxThread, wxMutex, wxCriticalSection, wxCondition
14
15wxWidgets provides a complete set of classes encapsulating objects necessary in
16multithreaded (MT) programs: the wxThread class itself and different
17synchronization objects: mutexes (see wxMutex) and critical sections (see
18wxCriticalSection) with conditions (see wxCondition). The thread API i
19wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
20functions have different names and some features inspired by Win32 thread API
21are there as well.
22
23These classes will hopefully make writing MT programs easier and they also
24provide some extra error checking (compared to the native (be it Win32 or
25Posix) thread API), however it is still a non-trivial undertaking especially
26for large projects. Before starting an MT application (or starting to add MT
27features to an existing one) it is worth asking oneself if there is no easier
28and safer way to implement the same functionality. Of course, in some
29situations threads really make sense (classical example is a server application
30which launches a new thread for each new client), but in others it might be a
31very poor choice (example: launching a separate thread when doing a long
32computation to show a progress dialog). Other implementation choices are
33available: for the progress dialog example it is far better to do the
34calculations in the idle handler (see wxIdleEvent) or even simply do everything
35at once but call wxWindow::Update() periodically to update the screen.
36
37If you do decide to use threads in your application, it is strongly recommended
38that no more than one thread calls GUI functions. The thread sample shows that
39it @e is possible for many different threads to call GUI functions at once (all
40the threads created in the sample access GUI), but it is a very poor design
41choice for anything except an example. The design which uses one GUI thread and
42several worker threads which communicate with the main one using events is much
43more robust and will undoubtedly save you countless problems (example: under
44Win32 a thread can only access GDI objects such as pens, brushes, c created by
45itself and not by the other threads).
46
47For communication between secondary threads and the main thread, you may use
48wxEvtHandler::AddPendingEvent or its short version wxPostEvent. These functions
49have a thread-safe implementation so that they can be used as they are for
50sending events from one thread to another. However there is no built in method
51to send messages to the worker threads and you will need to use the available
52synchronization classes to implement the solution which suits your needs
53yourself. In particular, please note that it is not enough to derive
54your class from wxThread and wxEvtHandler to send messages to it: in fact, this
55does not work at all.
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