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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
d230488b | 2 | // Name: thread.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
36c9828f | 10 | |
2cd3cc94 BP |
11 | @page overview_thread Multithreading Overview |
12 | ||
13 | Classes: wxThread, wxMutex, wxCriticalSection, wxCondition | |
14 | ||
15 | wxWidgets provides a complete set of classes encapsulating objects necessary in | |
16 | multithreaded (MT) programs: the wxThread class itself and different | |
17 | synchronization objects: mutexes (see wxMutex) and critical sections (see | |
18 | wxCriticalSection) with conditions (see wxCondition). The thread API i | |
19 | wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several | |
20 | functions have different names and some features inspired by Win32 thread API | |
21 | are there as well. | |
22 | ||
23 | These classes will hopefully make writing MT programs easier and they also | |
24 | provide some extra error checking (compared to the native (be it Win32 or | |
25 | Posix) thread API), however it is still a non-trivial undertaking especially | |
26 | for large projects. Before starting an MT application (or starting to add MT | |
27 | features to an existing one) it is worth asking oneself if there is no easier | |
28 | and safer way to implement the same functionality. Of course, in some | |
29 | situations threads really make sense (classical example is a server application | |
30 | which launches a new thread for each new client), but in others it might be a | |
31 | very poor choice (example: launching a separate thread when doing a long | |
32 | computation to show a progress dialog). Other implementation choices are | |
33 | available: for the progress dialog example it is far better to do the | |
34 | calculations in the idle handler (see wxIdleEvent) or even simply do everything | |
35 | at once but call wxWindow::Update() periodically to update the screen. | |
36 | ||
37 | If you do decide to use threads in your application, it is strongly recommended | |
38 | that no more than one thread calls GUI functions. The thread sample shows that | |
39 | it @e is possible for many different threads to call GUI functions at once (all | |
40 | the threads created in the sample access GUI), but it is a very poor design | |
41 | choice for anything except an example. The design which uses one GUI thread and | |
42 | several worker threads which communicate with the main one using events is much | |
43 | more robust and will undoubtedly save you countless problems (example: under | |
44 | Win32 a thread can only access GDI objects such as pens, brushes, c created by | |
45 | itself and not by the other threads). | |
46 | ||
47 | For communication between secondary threads and the main thread, you may use | |
48 | wxEvtHandler::AddPendingEvent or its short version wxPostEvent. These functions | |
49 | have a thread-safe implementation so that they can be used as they are for | |
50 | sending events from one thread to another. However there is no built in method | |
51 | to send messages to the worker threads and you will need to use the available | |
52 | synchronization classes to implement the solution which suits your needs | |
53 | yourself. In particular, please note that it is not enough to derive | |
54 | your class from wxThread and wxEvtHandler to send messages to it: in fact, this | |
55 | does not work at all. | |
36c9828f | 56 | |
d230488b | 57 | */ |
36c9828f | 58 |