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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/mousemanager.h
3// Purpose: wxMouseEventsManager class declaration
4// Author: Vadim Zeitlin
5// Created: 2009-04-20
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6// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
7// Licence: wxWindows licence
8///////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_MOUSEMANAGER_H_
11#define _WX_MOUSEMANAGER_H_
12
13#include "wx/event.h"
14
15// ----------------------------------------------------------------------------
16// wxMouseEventsManager
17// ----------------------------------------------------------------------------
18
19/*
20 This class handles mouse events and synthesizes high-level notifications
21 such as clicks and drag events from low level mouse button presses and
22 mouse movement events. It is useful because handling the mouse events is
23 less obvious than might seem at a first glance: for example, clicks on an
24 object should only be generated if the mouse was both pressed and released
25 over it and not just released (so it requires storing the previous state)
26 and dragging shouldn't start before the mouse moves away far enough.
27
28 This class encapsulates all these dull details for controls containing
29 multiple items which can be identified by a positive integer index and you
30 just need to implement its pure virtual functions to use it.
31 */
32class WXDLLIMPEXP_CORE wxMouseEventsManager : public wxEvtHandler
33{
34public:
35 // a mouse event manager is always associated with a window and must be
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36 // deleted by the window when it is destroyed so if it is created using the
37 // default ctor Create() must be called later
38 wxMouseEventsManager() { Init(); }
39 wxMouseEventsManager(wxWindow *win) { Init(); Create(win); }
40 bool Create(wxWindow *win);
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41
42 virtual ~wxMouseEventsManager();
43
44protected:
45 // called to find the item at the given position: return wxNOT_FOUND (-1)
46 // if there is no item here
47 virtual int MouseHitTest(const wxPoint& pos) = 0;
48
49 // called when the user clicked (i.e. pressed and released mouse over the
50 // same item), should normally generate a notification about this click and
51 // return true if it was handled or false otherwise, determining whether
52 // the original mouse event is skipped or not
53 virtual bool MouseClicked(int item) = 0;
54
55 // called to start dragging the given item, should generate the appropriate
56 // BEGIN_DRAG event and return false if dragging this item was forbidden
57 virtual bool MouseDragBegin(int item, const wxPoint& pos) = 0;
58
59 // called while the item is being dragged, should normally update the
60 // feedback on screen (usually using wxOverlay)
61 virtual void MouseDragging(int item, const wxPoint& pos) = 0;
62
63 // called when the mouse is released after dragging the item
64 virtual void MouseDragEnd(int item, const wxPoint& pos) = 0;
65
66 // called when mouse capture is lost while dragging the item, should remove
67 // the visual feedback drawn by MouseDragging()
68 virtual void MouseDragCancelled(int item) = 0;
69
70
71 // you don't need to override those but you will want to do if it your
72 // control renders pressed items differently
73
74 // called when the item is becomes pressed, can be used to change its
75 // appearance
76 virtual void MouseClickBegin(int WXUNUSED(item)) { }
77
78 // called if the mouse capture was lost while the item was pressed, can be
79 // used to restore the default item appearance if it was changed in
80 // MouseClickBegin()
81 virtual void MouseClickCancelled(int WXUNUSED(item)) { }
82
83private:
84 /*
85 Here is a small diagram explaining the switches between different
86 states:
87
88
89 /---------->NORMAL<--------------- Drag end
90 / / / | event
91 / / | | ^
92 / / | | |
93 Click / N | | mouse | mouse up
94 event / | | down |
95 | / | | DRAGGING
96 | / | | ^
97 Y|/ N \ v |Y
98 +-------------+ +--------+ N +-----------+
99 |On same item?| |On item?| -----------|Begin drag?|
100 +-------------+ +--------+ / +-----------+
101 ^ | / ^
102 | | / |
103 \ mouse | / mouse moved |
104 \ up v v far enough /
105 \--------PRESSED-------------------/
106
107
108 There are also transitions from PRESSED and DRAGGING to NORMAL in case
109 the mouse capture is lost or Escape key is pressed which are not shown.
110 */
111 enum State
112 {
113 State_Normal, // initial, default state
114 State_Pressed, // mouse was pressed over an item
115 State_Dragging // the item is being dragged
116 };
117
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118 // common part of both ctors
119 void Init();
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120
121 // various event handlers
122 void OnCaptureLost(wxMouseCaptureLostEvent& event);
123 void OnLeftDown(wxMouseEvent& event);
124 void OnLeftUp(wxMouseEvent& event);
125 void OnMove(wxMouseEvent& event);
126
127
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128 // the associated window, never NULL except between the calls to the
129 // default ctor and Create()
130 wxWindow *m_win;
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131
132 // the current state
133 State m_state;
134
135 // the details of the operation currently in progress, only valid if
136 // m_state is not normal
137
138 // the item being pressed or dragged (always valid, i.e. != wxNOT_FOUND if
139 // m_state != State_Normal)
140 int m_item;
141
142 // the position of the last mouse event of interest: either mouse press in
143 // State_Pressed or last movement event in State_Dragging
144 wxPoint m_posLast;
145
146
147 DECLARE_EVENT_TABLE()
148
149 wxDECLARE_NO_COPY_CLASS(wxMouseEventsManager);
150};
151
152#endif // _WX_MOUSEMANAGER_H_
153