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1/////////////////////////////////////////////////////////////////////////////
2// Name: penguin.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Robert Roebling
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Robert Roebling
2f6c54eb 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28#include "penguin.h"
3dec57ad 29#ifdef __WXMAC__
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30# ifdef __DARWIN__
31# include <OpenGL/glu.h>
32# else
33# include <glu.h>
34# endif
3dec57ad 35#else
cb712074 36# include <GL/glu.h>
3dec57ad 37#endif
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38
39#define VIEW_ASPECT 1.3
40
41/* `Main program' equivalent, creating windows and returning main app frame */
bcc4c541 42bool MyApp::OnInit()
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43{
44
45 /* Create the main frame window */
bcc4c541 46 MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
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47
48 /* Make a menubar */
49 wxMenu *fileMenu = new wxMenu;
50
bcc4c541 51 fileMenu->Append(wxID_EXIT, wxT("E&xit"));
8b089c5e 52 wxMenuBar *menuBar = new wxMenuBar;
bcc4c541 53 menuBar->Append(fileMenu, wxT("&File"));
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54 frame->SetMenuBar(menuBar);
55
2db98bf5 56#if wxUSE_GLCANVAS
bcc4c541 57 frame->SetCanvas( new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER) );
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58
59 /* Load file wiht mesh data */
bcc4c541 60 frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
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61
62 /* Show the frame */
63 frame->Show(TRUE);
64
65 return TRUE;
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66#else
67
68 wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
69
70 return FALSE;
71
72#endif
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73}
74
75IMPLEMENT_APP(MyApp)
76
77BEGIN_EVENT_TABLE(MyFrame, wxFrame)
78 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
79END_EVENT_TABLE()
80
81/* My frame constructor */
82MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
83 const wxSize& size, long style):
84 wxFrame(frame, -1, title, pos, size, style)
85{
2db98bf5 86#if wxUSE_GLCANVAS
8b089c5e 87 m_canvas = NULL;
2db98bf5 88#endif
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89}
90
91/* Intercept menu commands */
2db98bf5 92void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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93{
94 Destroy();
95}
96
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97#if wxUSE_GLCANVAS
98
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99BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
100 EVT_SIZE(TestGLCanvas::OnSize)
101 EVT_PAINT(TestGLCanvas::OnPaint)
102 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
103 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
104END_EVENT_TABLE()
105
106TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
107 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
108 wxGLCanvas(parent, id, pos, size, style, name)
109{
110 block = FALSE;
111}
112
113TestGLCanvas::~TestGLCanvas(void)
114{
115 /* destroy mesh */
116 lw_object_free(info.lwobject);
117}
118
2db98bf5 119void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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120{
121 /* must always be here */
122 wxPaintDC dc(this);
123
124#ifndef __WXMOTIF__
125 if (!GetContext()) return;
126#endif
127
128 SetCurrent();
129
130 /* initialize OpenGL */
131 if (info.do_init == TRUE)
132 {
133 InitGL();
134 info.do_init = FALSE;
135 }
136
137 /* view */
138 glMatrixMode( GL_PROJECTION );
139 glLoadIdentity();
140 gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
141 glMatrixMode( GL_MODELVIEW );
142
143 /* clear */
144 glClearColor( .3, .4, .6, 1 );
145 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
146
147 /* transformations */
148 GLfloat m[4][4];
149 glLoadIdentity();
150 glTranslatef( 0, 0, -30 );
151 build_rotmatrix( m,info.quat );
152 glMultMatrixf( &m[0][0] );
153
154 /* draw object */
155 lw_object_show( info.lwobject );
156
157 /* flush */
158 glFlush();
159
160 /* swap */
161 SwapBuffers();
162}
163
164void TestGLCanvas::OnSize(wxSizeEvent& event)
165{
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166 // this is also necessary to update the context on some platforms
167 wxGLCanvas::OnSize(event);
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168
169 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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170 int w, h;
171 GetClientSize(&w, &h);
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172#ifndef __WXMOTIF__
173 if (GetContext())
174#endif
175 {
176 SetCurrent();
177 glViewport(0, 0, (GLint) w, (GLint) h);
178 }
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179}
180
2db98bf5 181void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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182{
183 /* Do nothing, to avoid flashing on MSW */
184}
185
186void TestGLCanvas::LoadLWO(const wxString &filename)
187{
188 /* test if lightwave object */
bcc4c541 189 if (!lw_is_lwobject(filename.mb_str())) return;
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190
191 /* read lightwave object */
bcc4c541 192 lwObject *lwobject = lw_object_read(filename.mb_str());
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193
194 /* scale */
195 lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
196
197 /* set up mesh info */
198 info.do_init = TRUE;
199 info.lwobject = lwobject;
200 info.beginx = 0;
201 info.beginy = 0;
202 info.zoom = 45;
203 trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
204}
205
206void TestGLCanvas::OnMouse( wxMouseEvent& event )
207{
208 wxSize sz(GetClientSize());
209 if (event.Dragging())
210 {
211 /* drag in progress, simulate trackball */
212 float spin_quat[4];
213 trackball(spin_quat,
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214 (2.0*info.beginx - sz.x) / sz.x,
215 ( sz.y - 2.0*info.beginy) / sz.y,
216 ( 2.0*event.GetX() - sz.x) / sz.x,
217 ( sz.y - 2.0*event.GetY()) / sz.y);
218
8b089c5e 219 add_quats( spin_quat, info.quat, info.quat );
2f6c54eb 220
8b089c5e 221 /* orientation has changed, redraw mesh */
2f6c54eb 222 Refresh(FALSE);
8b089c5e 223 }
2f6c54eb 224
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225 info.beginx = event.GetX();
226 info.beginy = event.GetY();
227}
228
229void TestGLCanvas::InitGL(void)
230{
231 GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
232 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
233 GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
234 GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
235
236 /* remove back faces */
237 glDisable(GL_CULL_FACE);
238 glEnable(GL_DEPTH_TEST);
239
240 /* speedups */
241 glEnable(GL_DITHER);
242 glShadeModel(GL_SMOOTH);
243 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
244 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
245
246 /* light */
247 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
248 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
249 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
250 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
251 glEnable(GL_LIGHT0);
252 glEnable(GL_LIGHT1);
253 glEnable(GL_LIGHTING);
254
255 glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
256 glEnable(GL_COLOR_MATERIAL);
257}
258
259
2db98bf5 260#endif