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Commit | Line | Data |
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8fa876ca RD |
1 | # 11/18/2003 - Jeff Grimmett (grimmtooth@softhome.net) |
2 | # | |
3 | # o Updated for wx namespace | |
4 | # o Note: unable to install PyOpenGL on my system as I am running Python 2.3 | |
5 | # and PyOpenGL does not support anything above Python 2.2. Did what I could, | |
6 | # but odds are good there are problems. | |
7 | # | |
8 | ||
9 | import wx | |
10 | ||
cf694132 | 11 | try: |
8fa876ca | 12 | import wx.glcanvas as glcanvas |
1e4a197e | 13 | haveGLCanvas = True |
cf694132 | 14 | except ImportError: |
1e4a197e | 15 | haveGLCanvas = False |
cf694132 | 16 | |
54b96882 RD |
17 | try: |
18 | # The Python OpenGL package can be found at | |
c368d904 | 19 | # http://PyOpenGL.sourceforge.net/ |
8fa876ca RD |
20 | |
21 | import OpenGL.GL as gl | |
22 | import OpenGL.GLUT as glut | |
1e4a197e | 23 | haveOpenGL = True |
54b96882 | 24 | except ImportError: |
1e4a197e | 25 | haveOpenGL = False |
54b96882 | 26 | |
cf694132 RD |
27 | #---------------------------------------------------------------------- |
28 | ||
29 | if not haveGLCanvas: | |
30 | def runTest(frame, nb, log): | |
8fa876ca | 31 | dlg = wx.MessageDialog( |
95bfd958 | 32 | frame, 'The wx.GLCanvas has not been included with this build of wxPython!', |
8fa876ca RD |
33 | 'Sorry', wx.OK | wx.ICON_INFORMATION |
34 | ) | |
35 | ||
cf694132 RD |
36 | dlg.ShowModal() |
37 | dlg.Destroy() | |
38 | ||
54b96882 RD |
39 | elif not haveOpenGL: |
40 | def runTest(frame, nb, log): | |
372bde9b | 41 | dlg = wx.MessageDialog( |
8fa876ca RD |
42 | frame, 'The OpenGL package was not found. You can get it at\n' |
43 | 'http://PyOpenGL.sourceforge.net/', 'Sorry', wx.OK | wx.ICON_INFORMATION | |
44 | ) | |
45 | ||
54b96882 RD |
46 | dlg.ShowModal() |
47 | dlg.Destroy() | |
cf694132 RD |
48 | |
49 | ||
54b96882 | 50 | else: |
5b119149 | 51 | buttonDefs = { |
8fa876ca RD |
52 | wx.NewId() : ('CubeCanvas', 'Cube'), |
53 | wx.NewId() : ('ConeCanvas', 'Cone'), | |
5b119149 RD |
54 | } |
55 | ||
8fa876ca | 56 | class ButtonPanel(wx.Panel): |
5b119149 | 57 | def __init__(self, parent, log): |
8fa876ca | 58 | wx.Panel.__init__(self, parent, -1) |
5b119149 RD |
59 | self.log = log |
60 | ||
8fa876ca RD |
61 | box = wx.BoxSizer(wx.VERTICAL) |
62 | box.Add((20, 30)) | |
5b119149 RD |
63 | keys = buttonDefs.keys() |
64 | keys.sort() | |
8fa876ca | 65 | |
5b119149 RD |
66 | for k in keys: |
67 | text = buttonDefs[k][1] | |
8fa876ca RD |
68 | btn = wx.Button(self, k, text) |
69 | box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15) | |
70 | self.Bind(wx.EVT_BUTTON, self.OnButton, id=k) | |
5b119149 | 71 | |
95bfd958 | 72 | #** Enable this to show putting a wx.GLCanvas on the wxPanel |
4ece0694 RD |
73 | if 0: |
74 | c = CubeCanvas(self) | |
75 | c.SetSize((200, 200)) | |
8fa876ca | 76 | box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15) |
4ece0694 | 77 | |
1e4a197e | 78 | self.SetAutoLayout(True) |
5b119149 RD |
79 | self.SetSizer(box) |
80 | ||
4ece0694 | 81 | |
5b119149 RD |
82 | def OnButton(self, evt): |
83 | canvasClassName = buttonDefs[evt.GetId()][0] | |
84 | canvasClass = eval(canvasClassName) | |
8fa876ca | 85 | frame = wx.Frame(None, -1, canvasClassName, size=(400,400)) |
5b119149 | 86 | canvas = canvasClass(frame) |
1e4a197e | 87 | frame.Show(True) |
cf694132 RD |
88 | |
89 | ||
d2103cf2 | 90 | |
5b119149 RD |
91 | def runTest(frame, nb, log): |
92 | win = ButtonPanel(nb, log) | |
93 | return win | |
d2103cf2 | 94 | |
cf694132 | 95 | |
d2103cf2 | 96 | |
d58a80fa | 97 | |
8fa876ca | 98 | class MyCanvasBase(glcanvas.GLCanvas): |
cf694132 | 99 | def __init__(self, parent): |
8fa876ca | 100 | glcanvas.GLCanvas.__init__(self, parent, -1) |
1e4a197e | 101 | self.init = False |
5b119149 RD |
102 | # initial mouse position |
103 | self.lastx = self.x = 30 | |
104 | self.lasty = self.y = 30 | |
8fa876ca RD |
105 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) |
106 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
107 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
108 | self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) # needs fixing... | |
109 | self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) | |
110 | self.Bind(wx.EVT_MOTION, self.OnMouseMotion) | |
cf694132 RD |
111 | |
112 | def OnEraseBackground(self, event): | |
5b119149 | 113 | pass # Do nothing, to avoid flashing on MSW. |
cf694132 | 114 | |
cf694132 RD |
115 | def OnSize(self, event): |
116 | size = self.GetClientSize() | |
8fa876ca | 117 | |
d2103cf2 | 118 | if self.GetContext(): |
cf694132 | 119 | self.SetCurrent() |
8fa876ca | 120 | glcanvas.glViewport(0, 0, size.width, size.height) |
cf694132 | 121 | |
cf694132 | 122 | def OnPaint(self, event): |
8fa876ca | 123 | dc = wx.PaintDC(self) |
cf694132 | 124 | self.SetCurrent() |
8fa876ca | 125 | |
cf694132 RD |
126 | if not self.init: |
127 | self.InitGL() | |
1e4a197e | 128 | self.init = True |
8fa876ca | 129 | |
5b119149 RD |
130 | self.OnDraw() |
131 | ||
132 | def OnMouseDown(self, evt): | |
133 | self.CaptureMouse() | |
134 | ||
135 | def OnMouseUp(self, evt): | |
136 | self.ReleaseMouse() | |
137 | ||
138 | def OnMouseMotion(self, evt): | |
139 | if evt.Dragging() and evt.LeftIsDown(): | |
140 | self.x, self.y = self.lastx, self.lasty | |
141 | self.x, self.y = evt.GetPosition() | |
1e4a197e | 142 | self.Refresh(False) |
cf694132 | 143 | |
5b119149 | 144 | |
5b119149 RD |
145 | class CubeCanvas(MyCanvasBase): |
146 | def InitGL(self): | |
147 | # set viewing projection | |
8fa876ca RD |
148 | glcanvas.glMatrixMode(glcanvas.GL_PROJECTION); |
149 | glcanvas.glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); | |
5b119149 RD |
150 | |
151 | # position viewer | |
8fa876ca RD |
152 | glcanvas.glMatrixMode(glcanvas.GL_MODELVIEW); |
153 | glcanvas.glTranslatef(0.0, 0.0, -2.0); | |
5b119149 RD |
154 | |
155 | # position object | |
8fa876ca RD |
156 | glcanvas.glRotatef(self.y, 1.0, 0.0, 0.0); |
157 | glcanvas.glRotatef(self.x, 0.0, 1.0, 0.0); | |
5b119149 | 158 | |
8fa876ca RD |
159 | glcanvas.glEnable(glcanvas.GL_DEPTH_TEST); |
160 | glcanvas.glEnable(glcanvas.GL_LIGHTING); | |
161 | glcanvas.glEnable(glcanvas.GL_LIGHT0); | |
5b119149 RD |
162 | |
163 | ||
164 | def OnDraw(self): | |
cf694132 | 165 | # clear color and depth buffers |
8fa876ca | 166 | glcanvas.glClear(glcanvas.GL_COLOR_BUFFER_BIT | glcanvas.GL_DEPTH_BUFFER_BIT) |
cf694132 RD |
167 | |
168 | # draw six faces of a cube | |
8fa876ca RD |
169 | glcanvas.glBegin(glcanvas.GL_QUADS) |
170 | glcanvas.glNormal3f( 0.0, 0.0, 1.0) | |
171 | glcanvas.glVertex3f( 0.5, 0.5, 0.5) | |
172 | glcanvas.glVertex3f(-0.5, 0.5, 0.5) | |
173 | glcanvas.glVertex3f(-0.5,-0.5, 0.5) | |
174 | glcanvas.glVertex3f( 0.5,-0.5, 0.5) | |
175 | ||
176 | glcanvas.glNormal3f( 0.0, 0.0,-1.0) | |
177 | glcanvas.glVertex3f(-0.5,-0.5,-0.5) | |
178 | glcanvas.glVertex3f(-0.5, 0.5,-0.5) | |
179 | glcanvas.glVertex3f( 0.5, 0.5,-0.5) | |
180 | glcanvas.glVertex3f( 0.5,-0.5,-0.5) | |
181 | ||
182 | glcanvas.glNormal3f( 0.0, 1.0, 0.0) | |
183 | glcanvas.glVertex3f( 0.5, 0.5, 0.5) | |
184 | glcanvas.glVertex3f( 0.5, 0.5,-0.5) | |
185 | glcanvas.glVertex3f(-0.5, 0.5,-0.5) | |
186 | glcanvas.glVertex3f(-0.5, 0.5, 0.5) | |
187 | ||
188 | glcanvas.glNormal3f( 0.0,-1.0, 0.0) | |
189 | glcanvas.glVertex3f(-0.5,-0.5,-0.5) | |
190 | glcanvas.glVertex3f( 0.5,-0.5,-0.5) | |
191 | glcanvas.glVertex3f( 0.5,-0.5, 0.5) | |
192 | glcanvas.glVertex3f(-0.5,-0.5, 0.5) | |
193 | ||
194 | glcanvas.glNormal3f( 1.0, 0.0, 0.0) | |
195 | glcanvas.glVertex3f( 0.5, 0.5, 0.5) | |
196 | glcanvas.glVertex3f( 0.5,-0.5, 0.5) | |
197 | glcanvas.glVertex3f( 0.5,-0.5,-0.5) | |
198 | glcanvas.glVertex3f( 0.5, 0.5,-0.5) | |
199 | ||
200 | glcanvas.glNormal3f(-1.0, 0.0, 0.0) | |
201 | glcanvas.glVertex3f(-0.5,-0.5,-0.5) | |
202 | glcanvas.glVertex3f(-0.5,-0.5, 0.5) | |
203 | glcanvas.glVertex3f(-0.5, 0.5, 0.5) | |
204 | glcanvas.glVertex3f(-0.5, 0.5,-0.5) | |
205 | glcanvas.glEnd() | |
206 | ||
207 | glcanvas.glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0); | |
208 | glcanvas.glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0); | |
cf694132 | 209 | |
5b119149 | 210 | self.SwapBuffers() |
cf694132 | 211 | |
cf694132 | 212 | |
5b119149 RD |
213 | class ConeCanvas(MyCanvasBase): |
214 | def InitGL( self ): | |
8fa876ca | 215 | glcanvas.glMatrixMode(glcanvas.GL_PROJECTION); |
d2103cf2 | 216 | # camera frustrum setup |
8fa876ca RD |
217 | glcanvas.glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0); |
218 | glcanvas.glMaterial(glcanvas.GL_FRONT, glcanvas.GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
219 | glcanvas.glMaterial(glcanvas.GL_FRONT, glcanvas.GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]) | |
220 | glcanvas.glMaterial(glcanvas.GL_FRONT, glcanvas.GL_SPECULAR, [1.0, 0.0, 1.0, 1.0]) | |
221 | glcanvas.glMaterial(glcanvas.GL_FRONT, glcanvas.GL_SHININESS, 50.0) | |
222 | glcanvas.glLight(glcanvas.GL_LIGHT0, glcanvas.GL_AMBIENT, [0.0, 1.0, 0.0, 1.0]) | |
223 | glcanvas.glLight(glcanvas.GL_LIGHT0, glcanvas.GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) | |
224 | glcanvas.glLight(glcanvas.GL_LIGHT0, glcanvas.GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) | |
225 | glcanvas.glLight(glcanvas.GL_LIGHT0, glcanvas.GL_POSITION, [1.0, 1.0, 1.0, 0.0]); | |
226 | glcanvas.glLightModel(glcanvas.GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
227 | glcanvas.glEnable(glcanvas.GL_LIGHTING) | |
228 | glcanvas.glEnable(glcanvas.GL_LIGHT0) | |
229 | glcanvas.glDepthFunc(glcanvas.GL_LESS) | |
230 | glcanvas.glEnable(glcanvas.GL_DEPTH_TEST) | |
231 | glcanvas.glClear(glcanvas.GL_COLOR_BUFFER_BIT | glcanvas.GL_DEPTH_BUFFER_BIT) | |
d58a80fa | 232 | # position viewer |
8fa876ca | 233 | glcanvas.glMatrixMode(glcanvas.GL_MODELVIEW); |
d2103cf2 RD |
234 | |
235 | ||
5b119149 | 236 | def OnDraw(self): |
d2103cf2 | 237 | # clear color and depth buffers |
8fa876ca | 238 | glcanvas.glClear(glcanvas.GL_COLOR_BUFFER_BIT | glcanvas.GL_DEPTH_BUFFER_BIT); |
d2103cf2 | 239 | # use a fresh transformation matrix |
8fa876ca | 240 | glcanvas.glPushMatrix() |
d2103cf2 | 241 | # position object |
8fa876ca RD |
242 | glcanvas.glTranslate(0.0, 0.0, -2.0); |
243 | glcanvas.glRotate(30.0, 1.0, 0.0, 0.0); | |
244 | glcanvas.glRotate(30.0, 0.0, 1.0, 0.0); | |
245 | ||
246 | glcanvas.glTranslate(0, -1, 0) | |
247 | glcanvas.glRotate(250, 1, 0, 0) | |
248 | glcanvas.glutSolidCone(0.5, 1, 30, 5) | |
249 | glcanvas.glPopMatrix() | |
250 | glcanvas.glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0); | |
251 | glcanvas.glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0); | |
d2103cf2 RD |
252 | # push into visible buffer |
253 | self.SwapBuffers() | |
cf694132 RD |
254 | |
255 | ||
5b119149 RD |
256 | |
257 | ||
e166644c | 258 | #---------------------------------------------------------------------- |
cf694132 RD |
259 | |
260 | ||
261 | ||
cf694132 RD |
262 | overview = """\ |
263 | """ | |
264 | ||
265 | ||
cf694132 RD |
266 | #---------------------------------------------------------------------- |
267 | ||
268 | def _test(): | |
269 | class MyApp(wxApp): | |
270 | def OnInit(self): | |
8fa876ca | 271 | frame = wx.Frame(None, -1, "GL Demos", wx.DefaultPosition, (600,300)) |
d2103cf2 RD |
272 | #win = ConeCanvas(frame) |
273 | MySplitter(frame) | |
1e4a197e | 274 | frame.Show(True) |
cf694132 | 275 | self.SetTopWindow(frame) |
1e4a197e | 276 | return True |
cf694132 RD |
277 | |
278 | app = MyApp(0) | |
279 | app.MainLoop() | |
280 | ||
281 | if __name__ == '__main__': | |
282 | _test() | |
d58a80fa | 283 |