]>
Commit | Line | Data |
---|---|---|
a02a5cfc KO |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: uiaction.h | |
3 | // Purpose: interface of wxUIActionSimulator | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
a02a5cfc KO |
7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
9 | /** | |
10 | @class wxUIActionSimulator | |
11 | ||
12 | wxUIActionSimulator is a class used to simulate user interface actions | |
9b7e0226 VZ |
13 | such as a mouse click or a key press. |
14 | ||
571d991b VZ |
15 | Common usage for this class would be to provide playback and record (aka |
16 | macro recording) functionality for users, or to drive unit tests by | |
17 | simulating user sessions. | |
9b7e0226 | 18 | |
571d991b | 19 | See the @ref page_samples_uiaction for an example of using this class. |
9b7e0226 | 20 | |
571d991b | 21 | @since 2.9.2 |
9b7e0226 | 22 | |
a02a5cfc KO |
23 | @library{wxcore} |
24 | */ | |
25 | ||
26 | class wxUIActionSimulator | |
27 | { | |
571d991b | 28 | public: |
a02a5cfc | 29 | /** |
571d991b | 30 | Default constructor. |
a02a5cfc KO |
31 | */ |
32 | wxUIActionSimulator(); | |
9b7e0226 | 33 | |
a02a5cfc KO |
34 | /** |
35 | Move the mouse to the specified coordinates. | |
9b7e0226 | 36 | |
a02a5cfc KO |
37 | @param x |
38 | x coordinate to move to, in screen coordinates. | |
9b7e0226 | 39 | |
a02a5cfc KO |
40 | @param y |
41 | y coordinate to move to, in screen coordinates. | |
42 | */ | |
571d991b VZ |
43 | bool MouseMove(long x, long y); |
44 | ||
45 | /** | |
46 | Move the mouse to the specified coordinates. | |
47 | ||
48 | @param point | |
49 | Point to move to, in screen coordinates. | |
50 | */ | |
51 | bool MouseMove(const wxPoint& point); | |
9b7e0226 | 52 | |
a02a5cfc KO |
53 | /** |
54 | Press a mouse button. | |
9b7e0226 | 55 | |
a02a5cfc | 56 | @param button |
571d991b VZ |
57 | Button to press. Valid constants are @c wxMOUSE_BTN_LEFT, |
58 | @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT. | |
a02a5cfc | 59 | */ |
571d991b | 60 | bool MouseDown(int button = wxMOUSE_BTN_LEFT); |
9b7e0226 | 61 | |
a02a5cfc KO |
62 | /** |
63 | Release a mouse button. | |
9b7e0226 | 64 | |
a02a5cfc | 65 | @param button |
571d991b VZ |
66 | Button to press. See wxUIActionSimulator::MouseDown for a list of |
67 | valid constants. | |
a02a5cfc | 68 | */ |
571d991b | 69 | bool MouseUp(int button = wxMOUSE_BTN_LEFT); |
a02a5cfc KO |
70 | /** |
71 | Click a mouse button. | |
9b7e0226 | 72 | |
a02a5cfc | 73 | @param button |
571d991b VZ |
74 | Button to press. See wxUIActionSimulator::MouseDown for a list of |
75 | valid constants. | |
a02a5cfc | 76 | */ |
571d991b | 77 | bool MouseClick(int button = wxMOUSE_BTN_LEFT); |
a02a5cfc KO |
78 | /** |
79 | Double-click a mouse button. | |
9b7e0226 | 80 | |
a02a5cfc | 81 | @param button |
571d991b VZ |
82 | Button to press. See wxUIActionSimulator::MouseDown for a list of |
83 | valid constants. | |
a02a5cfc | 84 | */ |
571d991b | 85 | bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); |
a02a5cfc KO |
86 | |
87 | /** | |
88 | Perform a drag and drop operation. | |
9b7e0226 | 89 | |
a02a5cfc KO |
90 | @param x1 |
91 | x start coordinate, in screen coordinates. | |
9b7e0226 | 92 | |
a02a5cfc KO |
93 | @param y1 |
94 | y start coordinate, in screen coordinates. | |
9b7e0226 | 95 | |
a02a5cfc KO |
96 | @param x2 |
97 | x desintation coordinate, in screen coordinates. | |
9b7e0226 | 98 | |
a02a5cfc KO |
99 | @param y2 |
100 | y destination coordinate, in screen coordinates. | |
9b7e0226 | 101 | |
a02a5cfc | 102 | @param button |
571d991b VZ |
103 | Button to press. See wxUIActionSimulator::MouseDown for a list of |
104 | valid constants. | |
a02a5cfc | 105 | */ |
571d991b VZ |
106 | bool MouseDragDrop(long x1, long y1, long x2, long y2, |
107 | int button = wxMOUSE_BTN_LEFT); | |
9b7e0226 | 108 | |
a02a5cfc | 109 | /** |
9b7e0226 VZ |
110 | Press a key. |
111 | ||
571d991b VZ |
112 | If you are using modifiers then it needs to be paired with an identical |
113 | KeyUp or the modifiers will not be released (MSW and OSX). | |
9b7e0226 | 114 | |
571d991b VZ |
115 | @param keycode |
116 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. | |
9b7e0226 | 117 | |
571d991b VZ |
118 | @param modifiers |
119 | A combination of ::wxKeyModifier flags to be pressed with the given | |
120 | keycode. | |
a02a5cfc | 121 | */ |
571d991b | 122 | bool KeyDown(int keycode, int modifiers = wxMOD_NONE); |
9b7e0226 | 123 | |
a02a5cfc | 124 | /** |
9b7e0226 VZ |
125 | Release a key. |
126 | ||
a02a5cfc | 127 | @param keycode |
571d991b | 128 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. |
9b7e0226 | 129 | |
571d991b VZ |
130 | @param modifiers |
131 | A combination of ::wxKeyModifier flags to be pressed with the given | |
132 | keycode. | |
a02a5cfc | 133 | */ |
571d991b | 134 | bool KeyUp(int keycode, int modifiers = wxMOD_NONE); |
9b7e0226 | 135 | |
a02a5cfc | 136 | /** |
9b7e0226 VZ |
137 | Press and release a key. |
138 | ||
a02a5cfc | 139 | @param keycode |
571d991b | 140 | Key to operate on, as an integer. It is interpreted as a wxKeyCode. |
9b7e0226 | 141 | |
571d991b VZ |
142 | @param modifiers |
143 | A combination of ::wxKeyModifier flags to be pressed with the given | |
144 | keycode. | |
145 | */ | |
146 | bool Char(int keycode, int modifiers = wxMOD_NONE); | |
147 | ||
148 | /** | |
149 | Emulate typing in the keys representing the given string. | |
9b7e0226 | 150 | |
571d991b VZ |
151 | Currently only the ASCII letters (i.e. characters @c a-z and @c A-Z) |
152 | are supported. | |
9b7e0226 | 153 | |
571d991b VZ |
154 | @param text |
155 | The string to type. | |
a02a5cfc | 156 | */ |
571d991b | 157 | bool Text(const wxString& text); |
a02a5cfc KO |
158 | }; |
159 |