]> git.saurik.com Git - wxWidgets.git/blame - include/wx/univ/window.h
tons of fixes for wxGTK/Univ - seems to work, more or less, now
[wxWidgets.git] / include / wx / univ / window.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/window.h
3// Purpose: wxWindow class which is the base class for all
4// wxUniv port controls, it supports the customization of the
5// window drawing and input processing.
6// Author: Vadim Zeitlin
7// Modified by:
8// Created: 06.08.00
9// RCS-ID: $Id$
442b35b5 10// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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11// Licence: wxWindows license
12///////////////////////////////////////////////////////////////////////////////
13
14#ifndef _WX_UNIV_WINDOW_H_
15#define _WX_UNIV_WINDOW_H_
16
17#ifdef __GNUG__
18 #pragma interface "univwindow.h"
19#endif
20
21#include "wx/bitmap.h" // for m_bitmapBg
22
23class WXDLLEXPORT wxControlRenderer;
24class WXDLLEXPORT wxEventLoop;
25class WXDLLEXPORT wxMenu;
26class WXDLLEXPORT wxMenuBar;
27class WXDLLEXPORT wxRenderer;
28class WXDLLEXPORT wxScrollBar;
29
30// ----------------------------------------------------------------------------
31// constants
32// ----------------------------------------------------------------------------
33
34// control state flags used in wxRenderer and wxColourScheme
35enum
36{
37 wxCONTROL_DISABLED = 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
42 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
46
47 wxCONTROL_FLAGS_MASK = 0x000000ff,
48
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY = 0x80000000
52};
53
54// ----------------------------------------------------------------------------
55// wxWindow
56// ----------------------------------------------------------------------------
57
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58#if defined(__WXMSW__)
59#define wxWindowNative wxWindowMSW
60#elif defined(__WXGTK__)
61#define wxWindowNative wxWindowGTK
62#elif defined(__WXMGL__)
63#define wxWindowNative wxWindowMGL
64#endif
65
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66class WXDLLEXPORT wxWindow : public wxWindowNative
67{
68public:
1a77875b 69 // ctors and create functions
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70 // ---------------------------
71
72 wxWindow() { Init(); }
73
74 wxWindow(wxWindow *parent,
75 wxWindowID id,
76 const wxPoint& pos = wxDefaultPosition,
77 const wxSize& size = wxDefaultSize,
78 long style = 0,
79 const wxString& name = wxPanelNameStr)
80 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
81 { Init(); }
82
83 bool Create(wxWindow *parent,
84 wxWindowID id,
85 const wxPoint& pos = wxDefaultPosition,
86 const wxSize& size = wxDefaultSize,
87 long style = 0,
88 const wxString& name = wxPanelNameStr);
89
90 // background pixmap support
91 // -------------------------
92
93 virtual void SetBackground(const wxBitmap& bitmap,
94 int alignment = wxALIGN_CENTRE,
95 wxStretch stretch = wxSTRETCH_NOT);
96
97 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
98 wxStretch *stretch = NULL) const;
99
100 // scrollbars: we (re)implement it ourselves using our own scrollbars
101 // instead of the native ones
102 // ------------------------------------------------------------------
103
104 virtual void SetScrollbar(int orient,
105 int pos,
106 int page,
107 int range,
108 bool refresh = TRUE );
109 virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
110 virtual int GetScrollPos(int orient) const;
111 virtual int GetScrollThumb(int orient) const;
112 virtual int GetScrollRange(int orient) const;
113 virtual void ScrollWindow(int dx, int dy,
114 const wxRect* rect = (wxRect *) NULL);
115
116 // take into account the borders here
117 virtual wxPoint GetClientAreaOrigin() const;
118
119 // popup menu support
120 // ------------------
121
122 // NB: all menu related functions are implemented in menu.cpp
123
124#if wxUSE_MENUS
125 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
126
127 // this is wxUniv-specific private method to be used only by wxMenu
128 void DismissPopupMenu();
129#endif // wxUSE_MENUS
130
131 // miscellaneous other methods
132 // ---------------------------
133
134 // get the state information
135 virtual bool IsFocused() const;
136 virtual bool IsCurrent() const;
137 virtual bool IsPressed() const;
138 virtual bool IsDefault() const;
139
140 // return all state flags at once (combination of wxCONTROL_XXX values)
141 int GetStateFlags() const;
142
143 // set the "highlighted" flag and return TRUE if it changed
144 virtual bool SetCurrent(bool doit = TRUE);
145
146 // get the scrollbar (may be NULL) for the given orientation
147 wxScrollBar *GetScrollbar(int orient) const
148 {
149 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
150 }
151
152 // methods used by wxColourScheme to choose the colours for this window
153 // --------------------------------------------------------------------
154
155 // return TRUE if this is a panel/canvas window which contains other
156 // controls only
157 virtual bool IsCanvasWindow() const { return FALSE; }
158
159 // return TRUE if this a container window which contains the other items:
160 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
161 // control (e.g. a button, checkbox, ...)
162 virtual bool IsContainerWindow() const { return FALSE; }
163
164 // return TRUE if this control can be highlighted when the mouse is over
165 // it (the theme decides itself whether it is really highlighted or not)
166 virtual bool CanBeHighlighted() const { return FALSE; }
167
168 // return TRUE if we should use the colours/fonts returned by the
169 // corresponding GetXXX() methods instead of the default ones
170 bool UseBgCol() const { return m_hasBgCol; }
171 bool UseFgCol() const { return m_hasFgCol; }
172 bool UseFont() const { return m_hasFont; }
173
174 // returns the (low level) renderer to use for drawing the control by
175 // querying the current theme
176 wxRenderer *GetRenderer() const { return m_renderer; }
177
178 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
179 // uncovered window areas but returns the rectangle to update (don't call
180 // this with both dx and dy non zero)
181 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
182
183 // after scrollbars are added or removed they must be refreshed by calling
184 // this function
185 void RefreshScrollbars();
186
187 // erase part of the control
188 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
189
190 // overridden base class methods
191 // -----------------------------
192
193 // the rect coordinates are, for us, in client coords, but if no rect is
194 // specified, the entire window is refreshed
195 virtual void Refresh(bool eraseBackground = TRUE,
196 const wxRect *rect = (const wxRect *) NULL);
197
198 // we refresh the window when it is dis/enabled
199 virtual bool Enable(bool enable = TRUE);
200
201 // remember that the font/colour was changed
202 virtual bool SetBackgroundColour(const wxColour& colour);
203 virtual bool SetForegroundColour(const wxColour& colour);
204 virtual bool SetFont(const wxFont& font);
205
206 // our Capture/ReleaseMouse() maintains the stack of windows which had
207 // captured the mouse and when ReleaseMouse() is called, the mouse freed
208 // only if the stack is empty, otherwise it is captured back by the window
209 // on top of the stack
210 virtual void CaptureMouse();
211 virtual void ReleaseMouse();
212
213protected:
214 // common part of all ctors
215 void Init();
216
217 // overridden base class virtuals
218
219 // we deal with the scrollbars in these functions
220 virtual void DoSetClientSize(int width, int height);
221 virtual void DoGetClientSize(int *width, int *height) const;
222 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
223
224 // event handlers
225 void OnSize(wxSizeEvent& event);
226 void OnNcPaint(wxPaintEvent& event);
227 void OnPaint(wxPaintEvent& event);
228 void OnErase(wxEraseEvent& event);
229
230#if wxUSE_ACCEL || wxUSE_MENUS
231 void OnKeyDown(wxKeyEvent& event);
232#endif // wxUSE_ACCEL
233
234#if wxUSE_MENUS
235 void OnChar(wxKeyEvent& event);
236 void OnKeyUp(wxKeyEvent& event);
237#endif // wxUSE_MENUS
238
239 // draw the control background, return TRUE if done
240 virtual bool DoDrawBackground(wxDC& dc);
241
242 // draw the controls border
243 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
244
245 // draw the controls contents
246 virtual void DoDraw(wxControlRenderer *renderer);
247
248 // calculate the best size for the client area of the window: default
249 // implementation of DoGetBestSize() uses this method and adds the border
250 // width to the result
251 virtual wxSize DoGetBestClientSize() const;
252 virtual wxSize DoGetBestSize() const;
253
254 // adjust the size of the window to take into account its borders
255 wxSize AdjustSize(const wxSize& size) const;
256
257 // put the scrollbars along the edges of the window
258 void PositionScrollbars();
259
260#if wxUSE_MENUS
261 // return the menubar of the parent frame or NULL
262 wxMenuBar *GetParentFrameMenuBar() const;
263#endif // wxUSE_MENUS
264
265 // the renderer we use
266 wxRenderer *m_renderer;
267
268 // background bitmap info
269 wxBitmap m_bitmapBg;
270 int m_alignBgBitmap;
271 wxStretch m_stretchBgBitmap;
272
273 // more flags
274 bool m_isCurrent:1; // is the mouse currently inside the window?
275 bool m_hasBgCol:1; // was the bg colour explicitly changed by user?
276 bool m_hasFgCol:1; // fg
277 bool m_hasFont:1; // font
278
279private:
280 // the window scrollbars
281 wxScrollBar *m_scrollbarHorz,
282 *m_scrollbarVert;
283
284 // the stack of windows which have captured the mouse
285 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
286
287#if wxUSE_MENUS
288 // the current modal event loop for the popup menu we show or NULL
289 static wxEventLoop *ms_evtLoopPopup;
290
291 // the last window over which Alt was pressed (used by OnKeyUp)
292 static wxWindow *ms_winLastAltPress;
293#endif // wxUSE_MENUS
294
295 DECLARE_DYNAMIC_CLASS(wxWindow)
296 DECLARE_EVENT_TABLE()
297};
298
299#endif // _WX_UNIV_WINDOW_H_
300