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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
29b07a38 | 3 | // Purpose: Life! game logic |
2480be69 GRG |
4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> |
5 | // Modified by: | |
6 | // Created: Jan/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _LIFE_GAME_H_ | |
13 | #define _LIFE_GAME_H_ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "game.h" | |
17 | #endif | |
18 | ||
19 | // for compilers that support precompilation, includes "wx/wx.h" | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | // for all others, include the necessary headers | |
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/wx.h" | |
29 | #endif | |
30 | ||
31 | // -------------------------------------------------------------------------- | |
e0a40292 | 32 | // Cell |
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33 | // -------------------------------------------------------------------------- |
34 | ||
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35 | // A Cell is just a struct which contains a pair of (i, j) coords. |
36 | // These structs are not used internally anywhere; they are just | |
37 | // used to pass cell coordinates around. | |
29b07a38 | 38 | |
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39 | struct Cell |
40 | { | |
41 | wxInt32 i; | |
42 | wxInt32 j; | |
43 | }; | |
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44 | |
45 | // -------------------------------------------------------------------------- | |
46 | // LifeShape | |
47 | // -------------------------------------------------------------------------- | |
48 | ||
e0a40292 | 49 | // A class which holds a pattern |
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50 | class LifeShape |
51 | { | |
52 | public: | |
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53 | LifeShape(wxString name, |
54 | wxString desc, | |
55 | int width, | |
56 | int height, | |
57 | char *data) | |
2480be69 | 58 | { |
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59 | m_name = name; |
60 | m_desc = desc; | |
61 | m_width = width; | |
62 | m_height = height; | |
63 | m_data = data; | |
2480be69 GRG |
64 | } |
65 | ||
66 | wxString m_name; | |
67 | wxString m_desc; | |
68 | int m_width; | |
69 | int m_height; | |
70 | char *m_data; | |
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71 | }; |
72 | ||
e0a40292 | 73 | |
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74 | // -------------------------------------------------------------------------- |
75 | // Life | |
76 | // -------------------------------------------------------------------------- | |
77 | ||
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78 | class CellBox; |
79 | ||
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80 | class Life |
81 | { | |
82 | public: | |
83 | // ctor and dtor | |
e0a40292 | 84 | Life(); |
2480be69 | 85 | ~Life(); |
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86 | |
87 | // accessors | |
88 | inline wxUint32 GetNumCells() const { return m_numcells; }; | |
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89 | bool IsAlive (wxInt32 x, wxInt32 y); |
90 | void SetCell (wxInt32 x, wxInt32 y, bool alive = TRUE); | |
91 | void SetShape (const LifeShape &shape); | |
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92 | |
93 | // game control | |
2480be69 | 94 | void Clear(); |
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95 | bool NextTic(); |
96 | ||
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97 | // navigation |
98 | Cell FindNorth(); | |
99 | Cell FindSouth(); | |
100 | Cell FindWest(); | |
101 | Cell FindEast(); | |
102 | Cell FindCenter(); | |
103 | ||
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104 | // The following functions find cells within a given viewport; either |
105 | // all alive cells, or only those cells which have changed since last | |
106 | // generation. You first call BeginFind() to specify the viewport, | |
107 | // then keep calling FindMore() until it returns TRUE. | |
108 | // | |
109 | // BeginFind: | |
110 | // Specify the viewport and whether to look for alive cells or for | |
111 | // cells which have changed since the last generation and thus need | |
112 | // to be repainted. In this latter case, there is no distinction | |
113 | // between newborn or just-dead cells. | |
114 | // | |
115 | // FindMore: | |
116 | // Fills an array with cells that match the specification given with | |
117 | // BeginFind(). The array itself belongs to the Life object and must | |
118 | // not be modified or freed by the caller. If this function returns | |
119 | // FALSE, then the operation is not complete: just process all cells | |
120 | // and call FillMore() again. | |
121 | // | |
122 | void BeginFind(wxInt32 i0, wxInt32 j0, | |
123 | wxInt32 i1, wxInt32 j1, | |
124 | bool changed); | |
125 | bool FindMore(Cell *cells[], size_t *ncells); | |
2480be69 | 126 | |
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127 | private: |
128 | // cellbox-related | |
129 | CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); | |
130 | CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE); | |
131 | void KillBox(CellBox *c); | |
132 | ||
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133 | // helper for BeginFind & FindMore |
134 | void DoLine(wxInt32 i, wxInt32 j, wxUint32 alive, wxUint32 old = 0); | |
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135 | |
136 | ||
137 | CellBox *m_head; // list of alive boxes | |
138 | CellBox *m_available; // list of reusable dead boxes | |
139 | CellBox **m_boxes; // hash table of alive boxes | |
140 | wxUint32 m_numcells; // population (number of alive cells) | |
141 | Cell *m_cells; // cell array for FindMore() | |
142 | size_t m_ncells; // number of valid cells in cell array | |
143 | wxInt32 m_i, m_j, // state vars for FindMore() | |
144 | m_i0, m_j0, | |
145 | m_i1, m_j1; | |
146 | bool m_changed; | |
147 | bool m_findmore; | |
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148 | }; |
149 | ||
150 | #endif // _LIFE_GAME_H_ |