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explicit this-> is required by C++ standard, not g++, in WinStruct template
[wxWidgets.git] / include / wx / msw / wrapwin.h
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9ed0d735 1/////////////////////////////////////////////////////////////////////////////
f9438023 2// Name: msw/wrapwin.h
9ed0d735 3// Purpose: Wrapper around <windows.h>, to be included instead of it
2f552802 4// Author: Vaclav Slavik
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5// Created: 2003/07/22
6// RCS-ID: $Id$
2f552802 7// Copyright: (c) 2003 Vaclav Slavik
65571936 8// Licence: wxWindows licence
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9/////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_WRAPWIN_H_
12#define _WX_WRAPWIN_H_
13
14#include "wx/platform.h"
15
16#ifndef STRICT
17 #define STRICT 1
18#endif
19
9ed0d735 20#include <windows.h>
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21
22#ifdef __WXWINCE__
23 // this doesn't make any sense knowing that windows.h includes all these
24 // headers anyhow, but the fact remains that when building using eVC 4 the
25 // functions and constants from these headers are not defined unless we
26 // explicitly include them ourselves -- how is it possible is beyond me...
27 #include <winbase.h>
28 #include <wingdi.h>
29 #include <winuser.h>
30
31 // this one OTOH contains many useful CE-only functions
32 #include <shellapi.h>
33#endif // __WXWINCE__
34
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35#include "wx/msw/winundef.h"
36
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37// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
38// unfortunately I don't know of any standard way to test for this (as they're
39// typedefs and not #defines), so simply overwrite them in any case in Win32
40// mode -- and if compiling for Win64 they'd better have new headers anyhow
41//
42// this is ugly but what else can we do? even testing for compiler version
43// wouldn't help as you can perfectly well be using an older compiler (VC6)
44// with newer SDK headers
d61c1a6f 45#if !defined(__WIN64__) && !defined(__WXWINCE__)
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46 #define UINT_PTR unsigned int
47 #define ULONG_PTR unsigned long
48 #define DWORD_PTR unsigned long
49#endif // !__WIN64__
50
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51#endif // _WX_WRAPWIN_H_
52