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1////////////////////////////////////////////////////////////////////////////////
2// Name: sndsnd.cpp
3// Purpose: wxMMedia
4// Author: Guilhem Lavaux
5// Created: 1997
6// Updated: 1998
7// Copyright: (C) 1997, 1998, Guilhem Lavaux
8// License: wxWindows license
9////////////////////////////////////////////////////////////////////////////////
10#ifdef __GNUG__
11#pragma implementation "sndsnd.h"
12#endif
13#ifdef WX_PRECOMP
14#include "wx_prec.h"
15#else
16#include "wx/wx.h"
17#endif
18#include "sndsnd.h"
19#include "sndfrmt.h"
20
21#ifdef __BORLANDC__
22#pragma hdrstop
23#endif
24
25#define PROCESS_EVENT() wxYield()
26// #define PROCESS_EVENT()
27
28// ----------------------------------------------------------------------------
29// wxSndBuffer: base sound buffer class
30// ----------------------------------------------------------------------------
31
32
33wxSndBuffer::wxSndBuffer()
34 : m_sndmode(wxSND_OUTPUT), m_sndflags(0), m_sndoutput(NULL), m_sndcodec(NULL)
35{
36}
37
38wxSndBuffer::~wxSndBuffer()
39{
40}
41
42void wxSndBuffer::Set(wxSndFlags flags)
43{
44 m_sndflags |= flags;
45
46 if ((m_sndflags & wxSND_BUFAUTO) && (flags & wxSND_BUFREADY))
47 m_sndoutput->QueueBuffer(*this);
48}
49
50void wxSndBuffer::SetError(wxSndError error)
51{
52 if (error == wxSND_NOERROR)
53 Clear(wxSND_BUFERR);
54 else
55 Set(wxSND_BUFERR);
56
57 m_snderror = error;
58}
59
60wxSndError wxSndBuffer::GetError()
61{
62 if (IsNotSet(wxSND_BUFERR))
63 return wxSND_NOERROR;
64 Clear(wxSND_BUFERR);
65 return m_snderror;
66}
67
68void wxSndBuffer::OnPlayFinished()
69{
70}
71
72void wxSndBuffer::OnBufferOutFinished()
73{
74}
75
76void wxSndBuffer::OnBufferInFinished(char *WXUNUSED(iobuf),
77 wxUint32& WXUNUSED(size))
78{
79}
80
81bool wxSndBuffer::Wait()
82{
83 if (IsNotSet(wxSND_BUFLOCKED))
84 return FALSE;
85
86 while (IsSet(wxSND_BUFLOCKED))
87 PROCESS_EVENT();
88
89 return IsNotSet(wxSND_BUFERR);
90}
91
92void wxSndBuffer::HardLock()
93{
94 m_mutex.Lock();
95}
96
97void wxSndBuffer::HardUnlock()
98{
99 m_mutex.Unlock();
100}
101
102void wxSndBuffer::ChangeCodec(int no)
103{
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104 m_sndformat.SetCodecNo(no);
105 m_sndcodec = m_sndformat.GetCodec();
106 m_sndcodec->SetIOBuffer(this);
107}
108
109// ----------------------------------------------------------------------------
110// wxSndSimpleBuffer: the simplest sound buffer
111// ----------------------------------------------------------------------------
112
113
114wxSndSimpleBuffer::wxSndSimpleBuffer(char *buffer, wxUint32 bufsize,
115 wxSndMode mode)
116 : wxSndBuffer()
117{
118 m_sndbuf = buffer;
119 m_sndsize = bufsize;
120 m_sndmode = mode;
121
122 m_sndptr = 0;
123}
124
125wxSndSimpleBuffer::~wxSndSimpleBuffer()
126{
127}
128
129void wxSndSimpleBuffer::OnNeedOutputData(char *iobuf, wxUint32& size)
130{
131 char *buf = m_sndbuf + m_sndptr;
132 wxUint32 nbdata_left = m_sndsize - m_sndptr;
133
134 if (m_sndptr >= m_sndsize) {
135 size = 0;
136 return;
137 }
138
139 if (size > nbdata_left)
140 size = nbdata_left;
141
142 m_sndptr += size;
143
144 memcpy(iobuf, buf, size);
145}
146
147void wxSndSimpleBuffer::OnBufferOutFinished()
148{
149 if (m_sndptr >= m_sndsize)
150 OnPlayFinished();
151}
152
153void wxSndSimpleBuffer::OnBufferInFinished(char *iobuf, wxUint32& size)
154{
155 char *raw_buf = m_sndbuf + m_sndptr;
156 wxUint32 data_left = m_sndsize - m_sndptr;
157
158 if (!data_left) {
159 size = 0;
160 return;
161 }
162
163 if (size > data_left)
164 size = data_left;
165
166 memcpy(raw_buf, iobuf, size);
167 m_sndptr += size;
168}
169
170void wxSndSimpleBuffer::SetData(char *buffer, wxUint32 bufsize,
171 wxSndMode mode)
172{
173 m_sndbuf = buffer;
174 m_sndsize = bufsize;
175 m_sndmode = mode;
176}
177
178bool wxSndSimpleBuffer::RestartBuffer(wxSndMode mode)
179{
180 m_sndptr = 0;
181 return TRUE;
182}
183
184wxUint32 wxSndSimpleBuffer::GetSize() const
185{
186 return m_sndsize;
187}
188
189wxUint32 wxSndSimpleBuffer::Available() const
190{
191 return m_sndsize - m_sndptr;
192}
193
194// ----------------------------------------------------------------------------
195// wxSound: base sound driver implementation
196// ----------------------------------------------------------------------------
197
198wxSound::wxSound()
199 : wxObject(),
200 m_lastbuf(NULL), m_sndcbk(NULL), m_snderror(wxSND_NOERROR)
201{
202 m_buffers.Clear();
203}
204
205wxSound::~wxSound()
206{
207 wxNode *node = m_buffers.First();
208
209 while (node) {
210 wxSndBuffer *buf = (wxSndBuffer *)node->Data();
211
212 buf->Clear(wxSND_BUFLOCKED);
213 }
214}
215
216bool wxSound::QueueBuffer(wxSndBuffer& buf)
217{
218 if (buf.IsSet(wxSND_BUFLOCKED) || buf.IsNotSet(wxSND_BUFREADY))
219 return FALSE;
220
221 buf.Set(wxSND_BUFLOCKED);
222 buf.SetOutput(*this);
223
224 m_buffers.Append(&buf);
225 return Wakeup(buf);
226}
227
228bool wxSound::UnqueueBuffer(wxSndBuffer& buf)
229{
230 wxNode *node;
231
232 if (buf.IsNotSet(wxSND_BUFLOCKED))
233 return FALSE;
234
235 node = m_buffers.Member(&buf);
236 if (!node)
237 return FALSE;
238
239 StopBuffer(buf);
240 node = m_buffers.Member(&buf);
241 if (node)
242 delete node;
243
244 return TRUE;
245}
246
247void wxSound::Callback(wxSndCallback cbk)
248{
249 m_sndcbk = cbk;
250}
251
252void wxSound::SetClientData(char *cdata)
253{
254 m_cdata = cdata;
255}
256
257void wxSound::OnPlayBuffer(wxSndBuffer& buf)
258{
259 m_lastbuf = &buf;
260 if (m_sndcbk)
261 m_sndcbk(*this, buf, m_cdata);
262}