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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/univ/spinbutt.h | |
3 | // Purpose: universal version of wxSpinButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 21.01.01 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 9 | // Licence: wxWindows licence |
1e6feb95 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #ifndef _WX_UNIV_SPINBUTT_H_ | |
13 | #define _WX_UNIV_SPINBUTT_H_ | |
14 | ||
12028905 | 15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
a3870b2f | 16 | #pragma interface "univspinbutt.h" |
1e6feb95 VZ |
17 | #endif |
18 | ||
19 | #include "wx/univ/scrarrow.h" | |
20 | ||
21 | // ---------------------------------------------------------------------------- | |
22 | // wxSpinButton | |
23 | // ---------------------------------------------------------------------------- | |
24 | ||
25 | // actions supported by this control | |
26 | #define wxACTION_SPIN_INC _T("inc") | |
27 | #define wxACTION_SPIN_DEC _T("dec") | |
28 | ||
29 | class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase, | |
30 | public wxControlWithArrows | |
31 | { | |
32 | public: | |
33 | wxSpinButton(); | |
34 | wxSpinButton(wxWindow *parent, | |
35 | wxWindowID id = -1, | |
36 | const wxPoint& pos = wxDefaultPosition, | |
37 | const wxSize& size = wxDefaultSize, | |
38 | long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, | |
39 | const wxString& name = wxSPIN_BUTTON_NAME); | |
40 | ||
41 | bool Create(wxWindow *parent, | |
42 | wxWindowID id = -1, | |
43 | const wxPoint& pos = wxDefaultPosition, | |
44 | const wxSize& size = wxDefaultSize, | |
45 | long style = wxSP_VERTICAL | wxSP_ARROW_KEYS, | |
46 | const wxString& name = wxSPIN_BUTTON_NAME); | |
47 | ||
48 | // implement wxSpinButtonBase methods | |
49 | virtual int GetValue() const; | |
50 | virtual void SetValue(int val); | |
51 | virtual void SetRange(int minVal, int maxVal); | |
52 | ||
53 | // implement wxControlWithArrows methods | |
54 | virtual wxRenderer *GetRenderer() const { return m_renderer; } | |
55 | virtual wxWindow *GetWindow() { return this; } | |
56 | virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); } | |
57 | virtual int GetArrowState(wxScrollArrows::Arrow arrow) const; | |
58 | virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set); | |
59 | virtual bool OnArrow(wxScrollArrows::Arrow arrow); | |
60 | virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const; | |
61 | ||
62 | // for wxStdSpinButtonInputHandler | |
63 | const wxScrollArrows& GetArrows() { return m_arrows; } | |
64 | ||
65 | protected: | |
66 | virtual wxSize DoGetBestClientSize() const; | |
67 | virtual void DoDraw(wxControlRenderer *renderer); | |
68 | virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } | |
69 | ||
70 | virtual bool PerformAction(const wxControlAction& action, | |
71 | long numArg = 0, | |
72 | const wxString& strArg = wxEmptyString); | |
73 | ||
74 | // the common part of all ctors | |
75 | void Init(); | |
76 | ||
77 | // normalize the value to fit into min..max range | |
78 | int NormalizeValue(int value) const; | |
79 | ||
80 | // change the value by +1/-1 and send the event, return TRUE if value was | |
81 | // changed | |
82 | bool ChangeValue(int inc); | |
83 | ||
84 | // get the rectangles for our 2 arrows | |
85 | void CalcArrowRects(wxRect *rect1, wxRect *rect2) const; | |
86 | ||
87 | // the current controls value | |
88 | int m_value; | |
89 | ||
90 | private: | |
91 | // the object which manages our arrows | |
92 | wxScrollArrows m_arrows; | |
93 | ||
94 | // the state (combination of wxCONTROL_XXX flags) of the arrows | |
95 | int m_arrowsState[wxScrollArrows::Arrow_Max]; | |
96 | ||
97 | DECLARE_DYNAMIC_CLASS(wxSpinButton) | |
98 | }; | |
99 | ||
100 | // ---------------------------------------------------------------------------- | |
101 | // wxStdSpinButtonInputHandler: manages clicks on them (use arrows like | |
102 | // wxStdScrollBarInputHandler) and processes keyboard events too | |
103 | // ---------------------------------------------------------------------------- | |
104 | ||
105 | class WXDLLEXPORT wxStdSpinButtonInputHandler : public wxStdInputHandler | |
106 | { | |
107 | public: | |
108 | wxStdSpinButtonInputHandler(wxInputHandler *inphand); | |
109 | ||
23645bfa | 110 | virtual bool HandleKey(wxInputConsumer *consumer, |
1e6feb95 VZ |
111 | const wxKeyEvent& event, |
112 | bool pressed); | |
23645bfa | 113 | virtual bool HandleMouse(wxInputConsumer *consumer, |
1e6feb95 | 114 | const wxMouseEvent& event); |
23645bfa | 115 | virtual bool HandleMouseMove(wxInputConsumer *consumer, |
1e6feb95 VZ |
116 | const wxMouseEvent& event); |
117 | }; | |
118 | ||
119 | #endif // _WX_UNIV_SPINBUTT_H_ | |
120 |