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1#ifndef _WX_GLCANVAS_H_BASE_
2#define _WX_GLCANVAS_H_BASE_
3
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4#include "wx/defs.h"
5
6#if wxUSE_GLCANVAS
7
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8#define wxGLCanvasName _T("GLCanvas")
9
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10#if defined(__WXMSW__)
11#include "wx/msw/glcanvas.h"
12#elif defined(__WXMOTIF__)
05e770c4 13#include "wx/x11/glcanvas.h"
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14#elif defined(__WXGTK__)
15#include "wx/gtk/glcanvas.h"
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16#elif defined(__WXX11__)
17#include "wx/x11/glcanvas.h"
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18#elif defined(__WXMAC__)
19#include "wx/mac/glcanvas.h"
20#elif defined(__WXPM__)
21#include "wx/os2/glcanvas.h"
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22#endif
23
d7b766f5 24#include "wx/app.h"
d8290dd0 25class WXDLLIMPEXP_GL wxGLApp : public wxApp
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26{
27public:
28 wxGLApp() : wxApp() { }
29 virtual ~wxGLApp();
30
31 // use this in the constructor of the user-derived wxGLApp class to
32 // determine if an OpenGL rendering context with these attributes
33 // is available - returns TRUE if so, FALSE if not.
34 bool InitGLVisual(int *attribList);
35
36private:
37 DECLARE_DYNAMIC_CLASS(wxGLApp)
38};
39
40#endif
41 // wxUSE_GLCANVAS
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42#endif
43 // _WX_GLCANVAS_H_BASE_