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adding defaults for Xcode builds
[wxWidgets.git] / build / mgl / config.wat
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1# =========================================================================\r
2# This configuration file was generated by\r
3# Bakefile 0.2.1 (http://bakefile.sourceforge.net)\r
4# Beware that all changes made to this file will be overwritten next\r
5# time you run Bakefile!\r
6# =========================================================================\r
7\r
8\r
9# -------------------------------------------------------------------------\r
10# These are configurable options:\r
11# -------------------------------------------------------------------------\r
12\r
13# DOS32 mode/extender [X32VM,X32,PMODEW,CAUSEWAY,DOS32A,DOS4GW]\r
14# X32VM - FlashTek X-32VM DOS extender\r
15# X32 - FlashTek X-32 DOS extender\r
16# PMODEW - PMODE/W\r
17# CAUSEWAY - CauseWay DOS extender\r
18# DOS32A - DOS32/A\r
19# DOS4GW - Tenberry/Watcom 32-bit DOS extender\r
20DOS32 = DOS4GW\r
21\r
22# C compiler \r
23CC = wcc386\r
24\r
25# C++ compiler \r
26CXX = wpp386\r
27\r
28# Standard flags for CC \r
29CFLAGS = \r
30\r
31# Standard flags for C++ \r
32CXXFLAGS = \r
33\r
34# Standard preprocessor flags (common for CC and CXX) \r
35CPPFLAGS = \r
36\r
37# Standard linker flags \r
38LDFLAGS = \r
39\r
40# The C preprocessor \r
41CPP = $(CC) -p\r
42\r
43# What type of library to build? [0,1]\r
44# 1 - DLL\r
45SHARED = 0\r
46\r
47# Compile Unicode build of wxWidgets? [0,1]\r
48# 1 - Unicode\r
49UNICODE = 0\r
50\r
51# Type of compiled binaries [debug,release]\r
52BUILD = debug\r
53\r
54# Should debugging info be included in the executables? The default value\r
55# "default" means that debug info will be included if BUILD=debug\r
56# and not included if BUILD=release. [0,1,default]\r
57DEBUG_INFO = default\r
58\r
59# Should __WXDEBUG__ be defined? The default value "default" means that it will\r
60# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]\r
61DEBUG_FLAG = default\r
62\r
63# Multiple libraries or single huge monolithic one? [0,1]\r
64# 0 - Multilib\r
65# 1 - Monolithic\r
66MONOLITHIC = 1\r
67\r
68# Build GUI libraries? [0,1]\r
69# 0 - Base\r
70# 1 - GUI\r
71USE_GUI = 1\r
72\r
73# Build wxHTML library (USE_GUI must be 1)? [0,1]\r
74USE_HTML = 1\r
75\r
76# Build multimedia library (USE_GUI must be 1)? [0,1]\r
77USE_MEDIA = 1\r
78\r
79# Build wxXRC library (USE_GUI must be 1)? [0,1]\r
80USE_XRC = 1\r
81\r
82# Build wxAUI library (USE_GUI must be 1)? [0,1]\r
83USE_AUI = 1\r
84\r
85# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]\r
86USE_RICHTEXT = 1\r
87\r
88# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]\r
89USE_OPENGL = 0\r
90\r
91# Build quality assurance classes library (USE_GUI must be 1)? [0,1]\r
92USE_QA = 0\r
93\r
94# Enable exceptions in compiled code. [0,1]\r
95USE_EXCEPTIONS = 1\r
96\r
97# Enable run-time type information (RTTI) in compiled code. [0,1]\r
98USE_RTTI = 1\r
99\r
100# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]\r
101USE_GDIPLUS = 0\r
102\r
103# Is this official build by wxWidgets developers? [0,1]\r
104OFFICIAL_BUILD = 0\r
105\r
106# Use this to name your customized DLLs differently \r
107VENDOR = custom\r
108\r
109# \r
110WX_FLAVOUR = \r
111\r
112# \r
113WX_LIB_FLAVOUR = \r
114\r
115# Name of your custom configuration. This affects directory\r
116# where object files are stored as well as the location of\r
117# compiled .lib files and setup.h under the lib/ toplevel directory. \r
118CFG = \r
119\r
120# Compiler flags needed to compile test suite in tests directory. If you want\r
121# to run the tests, set it so that the compiler can find CppUnit headers. \r
122CPPUNIT_CFLAGS = \r
123\r
124# Linker flags needed to link test suite in tests directory. If you want\r
125# to run the tests, include CppUnit library here. \r
126CPPUNIT_LIBS = \r
127\r