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1 | Building wxPython on Win32 |
2 | -------------------------- | |
3 | ||
4 | ||
5 | Building wxPython for use on win32 systems is a fairly simple process | |
6 | consisting of just a few steps. However depending on where you get | |
7 | your sources from and what your desired end result is, there are | |
8 | several permutations of those steps. At a high level the basic steps | |
9 | are: | |
10 | ||
1e4a197e | 11 | 1. Get the sources |
c368d904 | 12 | 2. Build the wxWindows DLL |
1e4a197e | 13 | 3. Build and Install wxPython |
c368d904 RD |
14 | |
15 | We'll go into more detail of each of these steps below, but first a | |
16 | few bits of background information on tools. | |
17 | ||
18 | I use a tool called SWIG (http://www.swig.org) to help generate the | |
19 | C++ sources used in the wxPython extension module. However you don't | |
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20 | need to have SWIG unless you want to modify the *.i files. I've made |
21 | several modifications to SWIG specific to wxPython's needs and so the | |
1e4a197e RD |
22 | modified sources are included in the wx CVS at.../wxPython/wxSWIG. |
23 | But because of the size and since most people won't need it my SWIG is | |
24 | not included in the wxPythonSrc tarball. You'll need to get it from | |
25 | CVS or a CVS snapshot. | |
26 | ||
05d61b69 RD |
27 | If you need to modify the *.i files for wxPython then change to this |
28 | directory and run: | |
29 | ||
30 | nmake -f makefile.vc | |
31 | ||
32 | Then you'll need to change a flag in the setup.py script as described | |
33 | below so the wxPython build process will use SWIG if needed. | |
c368d904 RD |
34 | |
35 | I use the new Python Distutils tool to build wxPython. It is included | |
36 | with Python 2.0, but if you want to use Python 1.5.2 or 1.6 then | |
37 | you'll need to download and install Distutils 1.0 from | |
38 | http://www.python.org/sigs/distutils-sig/ | |
39 | ||
40 | I use Microsoft Visual C++ 6.0 (5.0 with the service packs should work | |
41 | also) to compile the wxPython C++ sources. Since I am using Distutils | |
42 | it should be easier now to build with other win32 compilers such as | |
43 | the free mingw32 or Borland compilers, but I havn't tried them yet. | |
44 | If anybody wants to try it I'll take any required patches for the | |
45 | setup script and for these instructions. | |
46 | ||
b8510c2f | 47 | |
1e4a197e | 48 | |
b8510c2f RD |
49 | UNICODE |
50 | ------- | |
51 | ||
52 | To build the version of wxWindows/wxPython that uses the unicode | |
53 | version of the Win32 APIs, just follow the steps below with these | |
54 | changes: | |
55 | ||
15fe5ada VS |
56 | a. You'll need the MSLU runtime DLL and import lib. The former can |
57 | be downloaded from Microsoft, the latter is part of the latest | |
58 | Platform SDK from Microsoft (see msdn.microsoft.com for | |
59 | details). An alternative implementation of import lib can be | |
60 | downloaded from http://libunicows.sourceforge.net | |
b8510c2f RD |
61 | |
62 | b. Add "UNICODE=1 MSLU=1" to the nmake command line when building | |
63 | wxWindows. | |
64 | ||
65 | c. Add "UNICODE=1" to the setup.py commandline when building | |
66 | wxPython. | |
67 | ||
68 | d. See the notes in CHANGES.txt about unicode. | |
69 | ||
70 | ||
c368d904 RD |
71 | And now on to the fun stuff... |
72 | ||
73 | ||
74 | ||
b8510c2f | 75 | |
1e4a197e RD |
76 | 1. Get the sources |
77 | ------------------ | |
c368d904 | 78 | |
1e4a197e RD |
79 | A. You can either use a tarball with the released version of the |
80 | source code for wxWindows/wxPython, or you can get current | |
81 | development sources from the CVS repository. (Some information | |
82 | about annonymous CVS access is at the http://wxwindows.org/cvs.htm | |
83 | site.) The advantage of using CVS is that you can easily update as | |
84 | soon as the developers check in new sources or fixes. The | |
85 | advantage of using a released version is that it usually has had | |
86 | more thorough testing done. You can decide which method is best | |
87 | for you. The released version file is named | |
88 | wxPythonSrc-[version].tar.gz and is available from the wxPython | |
89 | website at http://wxpython.org/download.php. You can use WinZip to | |
90 | unpack it if you don't have tar and gzip. | |
c368d904 | 91 | |
c368d904 | 92 | |
1e4a197e | 93 | B. Once you get the sources be sure to put them in a path without a |
c368d904 | 94 | space in it (i.e., NOT c:\Program Files\wx) and set an environment |
1e4a197e | 95 | variable named WXWIN to the top level directory. For example: |
c368d904 | 96 | |
1e4a197e | 97 | set WXWIN=c:\wx\wxPythonSrc-2.4.0.4 |
c368d904 | 98 | |
1e4a197e | 99 | You'll probably want to add that line to your autoexec.bat or |
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100 | System Properties depending on the type of system you are on. |
101 | ||
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102 | |
103 | C. Change to the %WXWIN%\include\wx\msw directory and copy setup0.h to | |
c368d904 RD |
104 | setup.h and then edit setup.h. This is how you control which parts |
105 | of wxWindows are compiled into or left out of the build, simply by | |
85112265 RD |
106 | turning options on or off. I have the following differences from |
107 | the default setup0.h in my setup.h, but you can experiment with | |
108 | other settings if you like: | |
c368d904 | 109 | |
1e4a197e | 110 | |
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111 | WXWIN_COMPATIBILITY_2_2 0 |
112 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
1e4a197e | 113 | wxUSE_DEBUG_CONTEXT 1 |
05d61b69 RD |
114 | wxUSE_MEMORY_TRACING 1 |
115 | wxUSE_CMDLINE_PARSER 0 | |
116 | wxUSE_FSVOLUME 0 | |
117 | wxUSE_DIALUP_MANAGER 0 | |
8f154d87 | 118 | wxUSE_DYNAMIC_LOADER 0 |
05d61b69 | 119 | wxUSE_TREELAYOUT 0 |
8f154d87 | 120 | wxUSE_MS_HTML_HELP 0 |
05d61b69 | 121 | wxUSE_POSTSCRIPT 1 |
1fded56b | 122 | wxUSE_DYNLIB_CLASS 1 |
c368d904 RD |
123 | |
124 | ||
19cf4f80 RD |
125 | ** NEW ** |
126 | Be sure that wxUSE_GLCANVAS is defined to be 0 as wxPython now | |
127 | keeps its own copy of the glcanvas sources and expects that it is | |
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128 | not in the main library. This is done to reduce the number of |
129 | dependant DLLs on the core library and therefore help reduce | |
130 | startup time. | |
19cf4f80 | 131 | |
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132 | |
133 | ||
134 | 2. Build the wxWindows DLL | |
135 | --------------------------- | |
136 | ||
137 | A. Although MSVC project files are provided I always use the makefiles | |
138 | to build wxWindows because by default the flags are compatible with | |
139 | Python, (and I make sure they stay that way.) You would have to | |
140 | edit the project files a bit to make it work otherwise. | |
141 | ||
1e4a197e | 142 | |
c368d904 RD |
143 | B. There are three different types of wxWindows DLLs that can be |
144 | produced by the VC makefile simply by providing a flag on the nmake | |
145 | command-line, I call the three types DEBUG, FINAL, and HYBRID. | |
05d61b69 | 146 | Here are some more details: |
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147 | |
148 | DEBUG Specified with "FINAL=0" and produces a DLL named | |
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149 | wxmsw[version]d.dll. This DLL is compiled with full |
150 | debugging information and with the __WXDEBUG__ macro set, | |
151 | which enables some debugging-only code in wxWindows such | |
152 | as assertions and failure log messages. The /MDd flag is | |
85112265 RD |
153 | used which means that it is linked with the debugging |
154 | version of the C runtime library and also that you must | |
155 | use the debugging version of Python, (python_d.exe and | |
156 | pythonXX_d.dll) which also means that all extensions | |
157 | loaded by Python should also have the _d in the name. | |
158 | With this option you can use the MSVC debugger to trace | |
159 | though the Python interpreter, as well as the code for the | |
160 | wxPython extension and the wxWindows DLL. | |
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161 | |
162 | FINAL Specified with "FINAL=1" and produces a DLL named | |
05d61b69 | 163 | wxmsw[version].dll. This DLL is compiled with optimizations |
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164 | turned on and without debugging information and without |
165 | __WXDEBUG__. The /MD flag is used which means that you | |
1e4a197e | 166 | can use this version with the standard python.exe. |
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167 | |
168 | HYBRID Specified with "FINAL=hybrid" and produces a DLL named | |
05d61b69 | 169 | wxmsw[version]h.dll. This DLL is almost the same as the |
1e4a197e RD |
170 | FINAL version except the __WXDEBUG__ is used which means |
171 | that you will get extra runtime assertions and validations | |
172 | from wxWindows. If any of these fail then they are turned | |
173 | into a Python exception that you can catch and deal with | |
174 | in your code. This is the version that I use when making | |
175 | the binary installer for win32. | |
176 | ||
c368d904 RD |
177 | |
178 | Since different DLL names and object file directories are used you | |
179 | can build all three types if you like. | |
180 | ||
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181 | |
182 | C. Change to the %WXWIN%\src\msw directory and type the following command, | |
c368d904 RD |
183 | using the value for FINAL that you want: |
184 | ||
1e4a197e | 185 | nmake -f makefile.vc dll FINAL=hybrid |
c368d904 RD |
186 | |
187 | Your machine will then crunch away for possibly a long time, | |
188 | depending on your hardware, and when it's done you should have a | |
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189 | DLL and some library files in %WXWIN%\lib. |
190 | ||
c368d904 | 191 | |
1e4a197e RD |
192 | D. You'll either need to add %WXWIN%\lib to the PATH or copy the DLL |
193 | file to a directory already on the PATH so the DLL can be found at | |
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194 | runtime. Another option is to copy the DLL to the directory that |
195 | the wxPython pacakge is installed to, for example, | |
196 | c:\Python22\lib\site-packages\wxPython. | |
c368d904 | 197 | |
1e4a197e | 198 | |
c368d904 | 199 | E. You can test your build by changing to one of the directories under |
1e4a197e | 200 | %WXWIN%\samples or %WXWIN\demos and typing (using the right FINAL flag): |
c368d904 | 201 | |
85112265 | 202 | nmake -f makefile.vc FINAL=hybrid WXUSINGDLL=1 |
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203 | |
204 | and then executing the resulting .exe file. | |
205 | ||
206 | ||
207 | ||
c368d904 | 208 | |
1e4a197e | 209 | 3. Build and Install wxPython |
c368d904 RD |
210 | ----------------------------- |
211 | ||
212 | A. As mentioned previouslly, wxPython is built with the standard | |
05d61b69 | 213 | Python Distutils tool. If you are using Python 2.0 or later you |
c368d904 RD |
214 | are all set, otherwise you need to download and install Distutils |
215 | 1.0 from http://www.python.org/sigs/distutils-sig/. | |
216 | ||
1e4a197e | 217 | |
c368d904 RD |
218 | B. Change to the root wxPython directory and look at the setup.py |
219 | file. This is the script that configures and defines all the | |
220 | information that Distutils needs to build wxPython. There are some | |
221 | options near the begining of the script that you may want or need | |
222 | to change based on what options you have selected up to this point, | |
223 | (type of DLL built, sources from tar.gz or from CVS, etc.) You can | |
224 | either change these flags directly in setup.py or supply them on | |
225 | the command-line. | |
226 | ||
85112265 RD |
227 | BUILD_GLCANVAS Set to zero if you don't want to build the |
228 | Open GL canvas extension module. | |
c368d904 | 229 | |
85112265 RD |
230 | BUILD_OGL Set to zero if you don't want to build the |
231 | Object Graphics Library extension module. | |
c368d904 | 232 | |
85112265 RD |
233 | BUILD_STC Set to zero if you don't want to build the |
234 | wxStyledTextCtrl (the Scintilla wrapper) | |
235 | extension module. | |
c368d904 | 236 | |
85112265 RD |
237 | USE_SWIG If you have edited any of the *.i files you |
238 | will need to set this flag to non-zero so SWIG | |
239 | will be executed to regenerate the wrapper C++ | |
240 | and shadow python files. | |
c368d904 | 241 | |
1e4a197e | 242 | etc. |
c368d904 RD |
243 | |
244 | ||
245 | C. To build and install wxPython you simply need to execute the | |
246 | setup.py script. If you have more than one version of Python | |
247 | installed, be sure to execute setup.py with the version you want to | |
248 | build wxPython for. | |
249 | ||
250 | Depending on what kind of wxWindows DLL you built there are | |
251 | different command-line parameters you'll want to pass to setup (in | |
252 | addition to possibly one or more of the above): | |
253 | ||
85112265 | 254 | FINAL: python setup.py install |
c368d904 | 255 | |
85112265 | 256 | DEBUG: python setup.py build --debug install |
c368d904 | 257 | |
85112265 | 258 | HYBRID: python setup.py HYBRID=1 install |
c368d904 | 259 | |
ad07d019 RD |
260 | NOTE: If you get an internal compiler error from MSVC then you |
261 | need to edit setup.py and add in the /GX- flag that is normally | |
262 | commented out. Just search for "GX-" and uncomment it so it is put | |
263 | into the cflags list. | |
264 | ||
1e4a197e RD |
265 | If you would like to install to someplace besides the Python |
266 | site-packages directory (such as to your home directory) then you | |
267 | can add "--root=<path>" after the "install" command. To use | |
268 | wxPython like this you'll need to ensure that the directory | |
269 | containing wxPyrthon is contained in in the PYTHONPATH environment | |
270 | variable. | |
271 | ||
c368d904 RD |
272 | |
273 | D. At this point you should be able to change into the wxPython\demo | |
274 | directory and run the demo: | |
275 | ||
85112265 | 276 | python demo.py |
c368d904 | 277 | |
1e4a197e | 278 | |
c368d904 RD |
279 | E. If you would like to make a test build that doesn't overwrite the |
280 | installed version of wxPython you can do so with one of these | |
281 | commands instead of the install command above: | |
282 | ||
85112265 | 283 | FINAL: python setup.py build_ext --inplace |
c368d904 | 284 | |
85112265 | 285 | DEBUG: python setup.py build_ext --debug --inplace |
c368d904 | 286 | |
85112265 | 287 | HYBRID: python setup.py HYBRID=1 build_ext --inplace |
c368d904 RD |
288 | |
289 | This will build the wxPython package in the local wxPython | |
290 | directory instead of installing it under your Python installation. | |
291 | To run using this test version just add the base wxPython source | |
292 | directory to the PYTHONPATH: | |
293 | ||
1e4a197e RD |
294 | set PYTHONPATH=%WXDIR%\wxPython |
295 | cd %WXDIR%\wxPython\demo | |
85112265 | 296 | python demo.py |
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297 | |
298 | ||
299 | That's all folks! | |
300 | ||
301 | ||
302 | ----------------- | |
303 | robin@alldunn.com | |
304 |