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ea11bf3a | 1 | /////////////////////////////////////////////////////////////////////////////// |
d50fc4dc | 2 | // Name: interface/wx/bannerwindow.h |
ea11bf3a VZ |
3 | // Purpose: wxBannerWindow class documentation |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2011-08-16 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | /** | |
12 | A simple banner window showing either a bitmap or text. | |
13 | ||
14 | Banner windows can be used to present some overview of the current window | |
15 | contents to the user in an aesthetically pleasant way. They are typically | |
16 | positioned along the left or top edge of the window (although this class | |
17 | also supports right- and bottom-aligned banners) and show either a bitmap | |
18 | with a logo or a few lines of text on a gradient-filled background. | |
19 | ||
20 | Using this class is very simple, e.g.: | |
21 | @code | |
22 | MyFrame::MyFrame(...) | |
23 | { | |
24 | ... create the frame itself ... | |
25 | ||
26 | // Create and initialize the banner. | |
27 | wxBannerWindow* banner = new wxBannerWindow(this, wxTOP); | |
28 | banner->SetText("Welcome to my wonderful program", | |
29 | " Before doing anything else, you need to connect to " | |
30 | "the online server.\n" | |
31 | " Please enter your credentials in the controls below."); | |
32 | ||
33 | // And position it along the left edge of the window. | |
34 | wxSizer* sizer = new wxBoxSizer(wxVERTICAL); | |
35 | sizer->Add(banner, wxSizerFlags().Expand()); | |
36 | ||
37 | ... add the rest of the window contents to the same sizer ... | |
38 | ||
39 | SetSizerAndFit(sizer); | |
40 | } | |
41 | @endcode | |
42 | ||
43 | This class is currently implemented generically and so looks the same under | |
44 | all platforms. | |
45 | ||
46 | @library{wxadv} | |
47 | @category{miscwnd} | |
48 | @genericAppearance{bannerwindow.png} | |
49 | ||
50 | @since 2.9.3 | |
51 | */ | |
52 | class wxBannerWindow : public wxWindow | |
53 | { | |
54 | public: | |
55 | /** | |
56 | Default constructor, use Create() later. | |
57 | ||
58 | This constructor is only used for two-step creation, if possible, | |
59 | prefer using the constructor below directly instead of using this one | |
60 | and calling Create() later. | |
61 | */ | |
62 | wxBannerWindow(); | |
63 | ||
64 | /** | |
65 | Convenient constructor that should be used in the majority of cases. | |
66 | ||
67 | The only really important arguments of the full constructor below are | |
68 | @a parent and @a dir so this class provides a convenient constructor | |
69 | taking only them. | |
70 | ||
71 | The banner orientation changes how the text in it is displayed and also | |
72 | defines where is the bitmap truncated if it's too big to fit but doesn't | |
73 | do anything for the banner position, this is supposed to be taken care | |
74 | of in the usual way, e.g. using sizers. | |
75 | */ | |
76 | wxBannerWindow(wxWindow* parent, wxDirection dir = wxLEFT); | |
77 | ||
78 | /** | |
79 | Full constructor provided for consistency with the other classes only. | |
80 | ||
81 | Prefer to use the shorter constructor documented above. You should | |
82 | rarely, if ever, need to use non-default values for any other | |
83 | parameters: as the banner window doesn't generate any events, its | |
84 | identifier is not particularly useful; its position and size will be | |
85 | almost always managed by the containing sizer and it doesn't have any | |
86 | specific styles. So only the parent and the banner direction need to be | |
87 | specified. | |
88 | */ | |
89 | wxBannerWindow(wxWindow* parent, | |
90 | wxWindowID winid, | |
91 | wxDirection dir = wxLEFT, | |
92 | const wxPoint& pos = wxDefaultPosition, | |
93 | const wxSize& size = wxDefaultSize, | |
94 | long style = 0, | |
95 | const wxString& name = wxBannerWindowNameStr); | |
96 | ||
97 | /** | |
98 | Really create the banner window for the objects created using the | |
99 | default constructor. | |
100 | ||
101 | It's an error to call Create() for the objects created using | |
102 | non-default constructor. | |
103 | */ | |
104 | bool Create(wxWindow* parent, | |
105 | wxWindowID winid, | |
106 | wxDirection dir = wxLEFT, | |
107 | const wxPoint& pos = wxDefaultPosition, | |
108 | const wxSize& size = wxDefaultSize, | |
109 | long style = 0, | |
110 | const wxString& name = wxBannerWindowNameStr); | |
111 | ||
112 | ||
113 | /** | |
114 | Provide the bitmap to use as background. | |
115 | ||
4e2b91bb VZ |
116 | Notice that ideally the bitmap should be big enough to always cover the |
117 | entire banner, e.g. for a horizontal banner with wxTOP style its width | |
118 | should be bigger than any reasonable window size. Otherwise the bitmap | |
119 | is extended to cover the entire window area with a solid colour taken | |
120 | from the bitmap pixel on the edge in which direction the extension | |
121 | occurs so all bitmap pixels on this edge (top for wxLEFT, right for | |
122 | wxTOP and wxBOTTOM and bottom for wxRIGHT) should have the same colour | |
123 | to avoid jarring discontinuity. | |
124 | ||
125 | If, on the other hand, the bitmap is bigger than the window size, then | |
126 | it is truncated. For wxLEFT orientation the bitmap is truncated from | |
127 | the top, for wxTOP and wxBOTTOM -- from the right and for wxRIGHT -- | |
128 | from the bottom, so put the most important part of the bitmap | |
129 | information in the opposite direction where it will never be truncated. | |
ea11bf3a VZ |
130 | |
131 | If no valid background bitmap is specified, the banner draws gradient | |
132 | background but if a valid bitmap is given here, the gradient is not | |
133 | draw and the start and end colours specified for it are ignored. | |
134 | ||
135 | @param bmp Bitmap to use as background. May be invalid to indicate | |
136 | that no background bitmap should be used. | |
137 | */ | |
138 | void SetBitmap(const wxBitmap& bmp); | |
139 | ||
140 | /** | |
141 | Set the text to display. | |
142 | ||
143 | This is mutually exclusive with SetBitmap(). | |
144 | ||
145 | Title is rendered in bold and should be single line, message can have | |
146 | multiple lines but is not wrapped automatically, include explicit line | |
147 | breaks in the string if you want to have multiple lines. | |
148 | */ | |
149 | void SetText(const wxString& title, const wxString& message); | |
150 | ||
151 | /** | |
152 | Set the colours between which the gradient runs. | |
153 | ||
154 | The gradient colours are ignored if SetBitmap() is used. | |
155 | */ | |
156 | void SetGradient(const wxColour& start, const wxColour& end); | |
157 | }; |