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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/univ/inpcons.cpp | |
3 | // Purpose: wxInputConsumer: mix-in class for input handling | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
6aa89a22 | 9 | // Licence: wxWindows licence |
23645bfa VS |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
14f355c2 | 16 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
23645bfa VS |
17 | #pragma implementation "inpcons.h" |
18 | #endif | |
19 | ||
20 | // ---------------------------------------------------------------------------- | |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #include "wx/univ/renderer.h" | |
31 | #include "wx/univ/inphand.h" | |
32 | #include "wx/univ/theme.h" | |
33 | ||
34 | // ============================================================================ | |
35 | // implementation | |
36 | // ============================================================================ | |
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // focus/activation handling | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | void wxInputConsumer::OnFocus(wxFocusEvent& event) | |
43 | { | |
44 | if ( m_inputHandler && m_inputHandler->HandleFocus(this, event) ) | |
45 | GetInputWindow()->Refresh(); | |
46 | else | |
47 | event.Skip(); | |
48 | } | |
49 | ||
50 | void wxInputConsumer::OnActivate(wxActivateEvent& event) | |
51 | { | |
52 | if ( m_inputHandler && m_inputHandler->HandleActivation(this, event.GetActive()) ) | |
53 | GetInputWindow()->Refresh(); | |
54 | else | |
55 | event.Skip(); | |
56 | } | |
57 | ||
58 | // ---------------------------------------------------------------------------- | |
59 | // input processing | |
60 | // ---------------------------------------------------------------------------- | |
61 | ||
62 | void wxInputConsumer::CreateInputHandler(const wxString& inphandler) | |
63 | { | |
64 | m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler); | |
65 | } | |
66 | ||
67 | void wxInputConsumer::OnKeyDown(wxKeyEvent& event) | |
68 | { | |
69 | if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, TRUE) ) | |
70 | event.Skip(); | |
71 | } | |
72 | ||
73 | void wxInputConsumer::OnKeyUp(wxKeyEvent& event) | |
74 | { | |
75 | if ( !m_inputHandler || !m_inputHandler->HandleKey(this, event, FALSE) ) | |
76 | event.Skip(); | |
77 | } | |
78 | ||
79 | void wxInputConsumer::OnMouse(wxMouseEvent& event) | |
80 | { | |
81 | if ( m_inputHandler ) | |
82 | { | |
83 | if ( event.Moving() || event.Entering() || event.Leaving() ) | |
84 | { | |
85 | if ( m_inputHandler->HandleMouseMove(this, event) ) | |
86 | return; | |
87 | } | |
88 | else // a click action | |
89 | { | |
90 | if ( m_inputHandler->HandleMouse(this, event) ) | |
91 | return; | |
92 | } | |
93 | } | |
94 | ||
95 | event.Skip(); | |
96 | } | |
97 | ||
98 | // ---------------------------------------------------------------------------- | |
99 | // the actions | |
100 | // ---------------------------------------------------------------------------- | |
101 | ||
61fef19b VZ |
102 | bool wxInputConsumer::PerformAction(const wxControlAction& WXUNUSED(action), |
103 | long WXUNUSED(numArg), | |
104 | const wxString& WXUNUSED(strArg)) | |
23645bfa VS |
105 | { |
106 | return FALSE; | |
107 | } | |
108 |