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f5e10026 DE |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: cocoa/evtloop.mm | |
3 | // Purpose: implements wxEventLoop for Cocoa | |
4 | // Author: David Elliott | |
5 | // Modified by: | |
6 | // Created: 2003/10/02 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 David Elliott <dfe@cox.net> | |
526954c5 | 9 | // Licence: wxWindows licence |
f5e10026 DE |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #include "wx/wxprec.h" | |
1df4b194 | 13 | |
1e04d2bf PC |
14 | #include "wx/evtloop.h" |
15 | ||
f5e10026 DE |
16 | #ifndef WX_PRECOMP |
17 | #include "wx/log.h" | |
eb537cfb | 18 | #include "wx/app.h" |
f5e10026 DE |
19 | #endif //WX_PRECOMP |
20 | ||
f5e10026 | 21 | #import <AppKit/NSApplication.h> |
72ae85dd DE |
22 | #import <AppKit/NSEvent.h> |
23 | #import <Foundation/NSRunLoop.h> | |
f5e10026 | 24 | |
f5e10026 | 25 | // ======================================================================== |
b46b1d59 | 26 | // wxGUIEventLoop |
f5e10026 DE |
27 | // ======================================================================== |
28 | ||
29 | // ---------------------------------------------------------------------------- | |
b46b1d59 | 30 | // wxGUIEventLoop running and exiting |
f5e10026 DE |
31 | // ---------------------------------------------------------------------------- |
32 | ||
b46b1d59 | 33 | int wxGUIEventLoop::Run() |
f5e10026 DE |
34 | { |
35 | // event loops are not recursive, you need to create another loop! | |
9a83f860 | 36 | wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); |
f5e10026 | 37 | |
77fb1a02 | 38 | wxEventLoopActivator activate(this); |
f5e10026 | 39 | |
f5e10026 DE |
40 | [[NSApplication sharedApplication] run]; |
41 | ||
16d17da6 VZ |
42 | OnExit(); |
43 | ||
1df4b194 | 44 | return m_exitcode; |
f5e10026 DE |
45 | } |
46 | ||
b46b1d59 | 47 | void wxGUIEventLoop::Exit(int rc) |
f5e10026 | 48 | { |
9a83f860 | 49 | wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); |
f5e10026 | 50 | |
1df4b194 | 51 | m_exitcode = rc; |
f5e10026 DE |
52 | |
53 | NSApplication *cocoaApp = [NSApplication sharedApplication]; | |
48580976 | 54 | wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]); |
eb537cfb | 55 | wxTheApp->WakeUpIdle(); |
9670dfc4 | 56 | /* Notes: |
eb537cfb DE |
57 | If we're being called from idle time (which occurs while checking the |
58 | queue for new events) there may or may not be any events in the queue. | |
59 | In order to successfully stop the event loop, at least one event must | |
60 | be processed. To ensure this always happens, WakeUpIdle is called. | |
9670dfc4 DE |
61 | |
62 | If the application was active when closed then this is unnecessary | |
63 | because it would receive a deactivate event anyway. However, if the | |
64 | application was not active when closed, then no events would be | |
65 | added to the queue by Cocoa and thus the application would wait | |
66 | indefinitely for the next event. | |
67 | */ | |
f5e10026 DE |
68 | [cocoaApp stop: cocoaApp]; |
69 | } | |
70 | ||
71 | // ---------------------------------------------------------------------------- | |
72 | // wxEventLoop message processing dispatching | |
73 | // ---------------------------------------------------------------------------- | |
74 | ||
b46b1d59 | 75 | bool wxGUIEventLoop::Pending() const |
f5e10026 | 76 | { |
72ae85dd DE |
77 | // a pointer to the event is returned if there is one, or nil if not |
78 | return [[NSApplication sharedApplication] | |
79 | nextEventMatchingMask: NSAnyEventMask | |
80 | untilDate: nil /* Equivalent to [NSDate distantPast] */ | |
81 | inMode: NSDefaultRunLoopMode | |
82 | dequeue: NO]; | |
f5e10026 DE |
83 | } |
84 | ||
b46b1d59 | 85 | bool wxGUIEventLoop::Dispatch() |
f5e10026 | 86 | { |
72ae85dd DE |
87 | // This check is required by wxGTK but probably not really for wxCocoa |
88 | // Keep it here to encourage developers to write cross-platform code | |
9a83f860 | 89 | wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); |
72ae85dd DE |
90 | NSApplication *cocoaApp = [NSApplication sharedApplication]; |
91 | // Block to retrieve an event then send it | |
92 | if(NSEvent *event = [cocoaApp | |
93 | nextEventMatchingMask:NSAnyEventMask | |
94 | untilDate:[NSDate distantFuture] | |
95 | inMode:NSDefaultRunLoopMode | |
96 | dequeue: YES]) | |
97 | { | |
98 | [cocoaApp sendEvent: event]; | |
72ae85dd | 99 | } |
1df4b194 VZ |
100 | |
101 | return true; | |
102 | } | |
103 | ||
104 | int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) | |
105 | { | |
106 | NSApplication *cocoaApp = [NSApplication sharedApplication]; | |
107 | NSEvent *event = [cocoaApp | |
108 | nextEventMatchingMask:NSAnyEventMask | |
109 | untilDate:[[NSDate alloc] initWithTimeIntervalSinceNow:timeout/1000] | |
110 | inMode:NSDefaultRunLoopMode | |
111 | dequeue: YES]; | |
112 | if ( !event ) | |
113 | return -1; | |
114 | ||
115 | [cocoaApp sendEvent: event]; | |
116 | ||
117 | return true; | |
f5e10026 DE |
118 | } |
119 | ||
8d60daa8 FM |
120 | bool wxGUIEventLoop::YieldFor(long eventsToProcess) |
121 | { | |
122 | #if wxUSE_LOG | |
123 | // disable log flushing from here because a call to wxYield() shouldn't | |
124 | // normally result in message boxes popping up &c | |
125 | wxLog::Suspend(); | |
126 | #endif // wxUSE_LOG | |
127 | ||
128 | m_isInsideYield = true; | |
129 | m_eventsToProcessInsideYield = eventsToProcess; | |
130 | ||
131 | // Run the event loop until it is out of events | |
132 | while (1) | |
133 | { | |
134 | // TODO: implement event filtering using the eventsToProcess mask | |
135 | ||
136 | wxAutoNSAutoreleasePool pool; | |
137 | /* NOTE: It may be better to use something like | |
138 | NSEventTrackingRunLoopMode since we don't necessarily want all | |
139 | timers/sources/observers to run, only those which would | |
140 | run while tracking events. However, it should be noted that | |
141 | NSEventTrackingRunLoopMode is in the common set of modes | |
142 | so it may not effectively make much of a difference. | |
143 | */ | |
144 | NSEvent *event = [GetNSApplication() | |
145 | nextEventMatchingMask:NSAnyEventMask | |
146 | untilDate:[NSDate distantPast] | |
147 | inMode:NSDefaultRunLoopMode | |
148 | dequeue: YES]; | |
149 | if(!event) | |
150 | break; | |
151 | [GetNSApplication() sendEvent: event]; | |
152 | } | |
153 | ||
154 | /* | |
155 | Because we just told NSApplication to avoid blocking it will in turn | |
156 | run the CFRunLoop with a timeout of 0 seconds. In that case, our | |
157 | run loop observer on kCFRunLoopBeforeWaiting never fires because | |
158 | no waiting occurs. Therefore, no idle events are sent. | |
159 | ||
160 | Believe it or not, this is actually desirable because we do not want | |
161 | to process idle from here. However, we do want to process pending | |
162 | events because some user code expects to do work in a thread while | |
163 | the main thread waits and then notify the main thread by posting | |
164 | an event. | |
165 | */ | |
834fcdd9 FM |
166 | if (wxTheApp) |
167 | wxTheApp->ProcessPendingEvents(); | |
8d60daa8 FM |
168 | |
169 | #if wxUSE_LOG | |
170 | // let the logs be flashed again | |
171 | wxLog::Resume(); | |
172 | #endif // wxUSE_LOG | |
173 | ||
174 | m_isInsideYield = false; | |
175 | ||
176 | return true; | |
177 | } |