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4 | <HEAD> | |
c140b7e7 | 5 | <TITLE>wxWidgets 2 FAQ: General</TITLE> |
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6 | </HEAD> |
7 | ||
4e4dc03d | 8 | <BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063"> |
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9 | |
10 | <font face="Arial, Lucida Sans, Helvetica"> | |
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4e4dc03d | 12 | <table width=100% border=0 cellpadding=3 cellspacing=0> |
ce3ed50d | 13 | <tr> |
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14 | <td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif"> |
15 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF"> | |
c140b7e7 | 16 | <b>wxWidgets 2 FAQ: General</b> |
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17 | </font> |
18 | </td> | |
19 | </tr> | |
20 | </table> | |
21 | ||
22 | <P> | |
23 | ||
24 | See also <a href="faq.htm">top-level FAQ page</a>. | |
25 | <hr> | |
8b283bb8 JS |
26 | <h3>List of questions in this category</h3> |
27 | <ul> | |
c140b7e7 JS |
28 | <li><a href="#whatis">What is wxWidgets?</a></li> |
29 | <li><a href="#licence">Can I use wxWidgets 2 for both proprietary projects, and GPL'ed projects?</a></li> | |
2b5f62a0 | 30 | <li><a href="#support">Is there support?</a></li> |
c140b7e7 JS |
31 | <li><a href="#users">Who uses wxWidgets?</a></li> |
32 | <li><a href="#platforms">What platforms are supported by wxWidgets?</a></li> | |
33 | <li><a href="#specific">How does wxWidgets support platform-specific features?</a></li> | |
34 | <li><a href="#stl">Does wxWidgets use STL? or the standard string class?</a></li> | |
35 | <li><a href="#richedit">Is there a rich edit/markup widget for wxWidgets?</a></ li> | |
36 | <li><a href="#exceptions">How to use C++ exceptions with wxWidgets?</a></ li> | |
37 | <li><a href="#dev">How is wxWidgets being developed?</a></li> | |
38 | <li><a href="#distrib">How is wxWidgets distributed?</a></li> | |
8b283bb8 | 39 | <li><a href="#future">What are the plans for the future?</a></li> |
2b5f62a0 | 40 | <li><a href="#base">What is wxBase?</a></li> |
8b283bb8 JS |
41 | <li><a href="#univ">What is wxUniversal?</a></li> |
42 | <li><a href="#jave">What about Java?</a></li> | |
c2d48b36 | 43 | <li><a href="#dotnet">What about .NET/Mono?</a></li> |
8b283bb8 | 44 | <li><a href="#help">How can I help the project?</a></li> |
6f92b0bb | 45 | <li><a href="#newport">How do I start a new port?</a></li> |
8b283bb8 JS |
46 | </ul> |
47 | <hr> | |
ce3ed50d | 48 | |
c140b7e7 | 49 | <H3><a name="whatis">What is wxWidgets?</a></H3> |
ce3ed50d | 50 | |
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51 | wxWidgets is a class library that allows you to compile graphical C++ programs on a range of |
52 | different platforms. wxWidgets defines a common API across platforms, but uses the native graphical user interface (GUI) on each platform, | |
8b283bb8 | 53 | so your program will take on the native 'look and feel' that users are familiar with.<P> |
ce3ed50d | 54 | |
eb269381 | 55 | Although GUI applications are mostly built programmatically, there are several dialog editors to help |
8b283bb8 | 56 | build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a> |
eb269381 | 57 | and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> |
6f92b0bb | 58 | are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P> |
ce3ed50d | 59 | |
c140b7e7 | 60 | You don't have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2, |
8b283bb8 | 61 | and also a <a href="http://wxperl.sourceforge.net" target=_top>Perl interface</a>. |
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62 | <P> |
63 | ||
c140b7e7 | 64 | <h3><a name="licence">Can I use wxWidgets 2 for both proprietary (commercial) projects, and GPL'ed projects?</a></h3> |
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65 | |
66 | Yes. Please see the <a href="newlicen.htm">licence</a> for details, but basically | |
c140b7e7 | 67 | you can distribute proprietary binaries without distributing any source code, and neither will wxWidgets |
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68 | conflict with GPL code you may be using or developing with it. |
69 | <P> | |
c140b7e7 | 70 | The conditions for using wxWidgets 2 are the same whether you are a personal, academic |
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71 | or commercial developer. |
72 | <P> | |
73 | ||
2b5f62a0 | 74 | <h3><a name="support">Is there support?</a></h3> |
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75 | |
76 | No official support, but the mailing list is very helpful and some people say that | |
c140b7e7 | 77 | wxWidgets support is better than for much commercial software. The developers are |
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78 | keen to fix bugs as soon as possible, though obviously there are no guarantees. |
79 | <P> | |
80 | ||
c140b7e7 | 81 | <H3><a name="users">Who uses wxWidgets?</a></H3> |
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82 | |
83 | Many organisations - commercial, government, and academic - across the | |
8b283bb8 | 84 | world. It's impossible to estimate the true number of users, since |
c140b7e7 | 85 | wxWidgets is obtained by many different means, and we cannot monitor |
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86 | distribution. The mailing list contains around 300-400 entries which is |
87 | quite large for a list of this type.<P> | |
88 | ||
51ab9400 JS |
89 | See <a href="users.htm">Users</a> for a list of some users and their applications, and |
90 | also <A href="feedback.htm">Feedback</a> for comments.<P> | |
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91 | Our highest-profile user yet is industry veteran and Lotus Corp. founder Mitch Kapor |
92 | and his <a href="http://www.osafoundation.org" target=_new>Open Source Applications Foundation</a>. | |
93 | <P> | |
b953bdc2 | 94 | |
c140b7e7 | 95 | <H3><a name="platforms">What platforms are supported by wxWidgets 2?</a></H3> |
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96 | |
97 | <ul> | |
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98 | <li>Windows 3.1, Windows 95/98, Windows NT, Windows 2000, Windows ME. |
99 | <li>Linux and other Unix platforms with GTK+. | |
100 | <li>Unix with Motif or the free Motif clone Lesstif. | |
101 | <li>Mac OS. | |
102 | <li>Embedded platforms are being investigated. See the <a href="wxuniv.htm">wxUniversal</a> project. | |
c140b7e7 | 103 | <li>An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif |
51ab9400 | 104 | on OS/2. |
b953bdc2 JS |
105 | </ul> |
106 | <P> | |
107 | ||
c140b7e7 | 108 | <H3><a name="specific">How does wxWidgets 2 support platform-specific |
8b283bb8 | 109 | features?</a></H3> |
b953bdc2 JS |
110 | |
111 | This is a hotly-debated topic amongst the developers. My own philosophy | |
c140b7e7 | 112 | is to make wxWidgets as platform-independent as possible, but allow in a |
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113 | few classes (functions, window styles) that are platform-specific. |
114 | For example, Windows metafiles and Windows 95 taskbar icons have | |
115 | their own classes on Windows, but nowhere else. Because these classes | |
c140b7e7 | 116 | are provided and are wxWidgets-compatible, it doesn't take much |
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117 | coding effort for an application programmer to add support for |
118 | some functionality that the user on a particular platform might otherwise | |
119 | miss. Also, some classes that started off as platform-specific, such | |
120 | as the MDI classes, have been emulated on other platforms. I can imagine | |
121 | that even wxTaskBarIcon may be implemented for Unix desktops one day. | |
122 | <P> | |
123 | ||
c140b7e7 | 124 | In other words, wxWidgets is not a 'lowest common denominator' approach, |
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125 | but it will still be possible to write portable programs using the |
126 | core API. Forbidding some platform-specific classes would be a stupid | |
127 | approach that would alienate many potential users, and encourage | |
c140b7e7 | 128 | the perception that toolkits such as wxWidgets are not up to the demands |
8b283bb8 | 129 | of today's sophisticated applications.<P> |
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130 | |
131 | Currently resources such as bitmaps and icons are handled in a platform-specific | |
132 | way, but it is hoped to reduce this dependence in due course.<P> | |
133 | ||
c140b7e7 | 134 | Another reason why wxWidgets 2 is not a 'lowest common denominator' toolkit is that |
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135 | some functionality missing on some platform has been provided using generic, |
136 | platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P> | |
137 | ||
c140b7e7 | 138 | <H3><a name="stl">Does wxWidgets use STL? or the standard string class?</a></H3> |
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139 | |
140 | No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in | |
c140b7e7 | 141 | wxWidgets' best interests to avoid use of templates. Not all compilers can handle |
b953bdc2 | 142 | templates adequately so it would dramatically reduce the number of compilers |
966a4a52 | 143 | and platforms that could be supported. It would also be undesirable to make |
c140b7e7 | 144 | wxWidgets dependent on another large library that may have to be downloaded and installed. |
b953bdc2 | 145 | In addition, use of templates can lead to executable bloat, which is something |
966a4a52 | 146 | wxWidgets 2 is strenuously trying to avoid.<P> |
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147 | |
148 | The standard C++ string class is not used, again because it is not available to all compilers, | |
149 | and it is not necessarily a very efficient implementation. Also, we retain more flexibility | |
150 | by being able to modify our own string class. Some compatibility with the string class | |
151 | has been built into wxString.<P> | |
152 | ||
153 | There is nothing to stop an application using templates or the string class for its own | |
c140b7e7 | 154 | purposes. With wxWidgets debugging options on, you may find you get errors when including |
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155 | STL headers. You can work around it either by switching off memory checking, |
156 | or by adding this to a header before you include any STL files:<P> | |
157 | ||
158 | <PRE> | |
159 | #ifdef new | |
160 | #undef new | |
161 | #endif | |
162 | </PRE> | |
163 | ||
164 | <P> | |
165 | ||
b953bdc2 | 166 | |
c140b7e7 | 167 | <H3><a name="richedit">Is there a rich edit/markup widget for wxWidgets 2?</a></H3> |
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168 | |
169 | These are the possibilities so far:<P> | |
170 | ||
171 | <ul> | |
790ad94f | 172 | <li>See <a href="http://www.scintilla.org" target=_top>www.scintilla.org</a> for |
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173 | a very nice syntax-highlighting editor widget. Robin Dunn has written a wxWidgets wrapper |
174 | for this widget, available in the wxWidgets distribution under contrib/src/stc. | |
790ad94f | 175 | <li>If you only need to display marked-up information, rather than edit it, |
c140b7e7 | 176 | then wxHTML will suit your needs. wxHTML is built into wxWidgets - please see the reference |
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177 | manual for details, and samples/html. |
178 | <li>There are rich edit widgets in both WIN32 and GTK+, but there is currently | |
c140b7e7 | 179 | no wxWidgets wrapper for these (but text attribute functions are being added in the wxWidgets 2.3.x series). |
790ad94f JS |
180 | </ul> |
181 | ||
182 | <P> | |
183 | ||
c140b7e7 | 184 | <h3><a name="exceptions">How to use C++ exceptions with wxWidgets?</a></h3> |
53e112a0 | 185 | |
c140b7e7 | 186 | wxWidgets library itself is unfortunately <i>not</i> exception-safe (as its |
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187 | initial version predates, by far, the addition of the exceptions to the C++ |
188 | language). However you can still use the exceptions in your own code and use | |
189 | the other libraries using the exceptions for the error reporting together with | |
c140b7e7 | 190 | wxWidgets. |
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191 | |
192 | <p> | |
193 | There are a few issues to keep in mind, though: | |
194 | <ul> | |
c140b7e7 | 195 | <li>You shouldn't let the exceptions propagate through wxWidgets code, |
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196 | in particular you should always catch the exceptions thrown by the |
197 | functions called from an event handler in the handler itself and not | |
c140b7e7 | 198 | let them propagate upwards to wxWidgets. |
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199 | |
200 | <li>You may need to ensure that the compiler support for the exceptions is | |
c140b7e7 | 201 | enabled as, considering that wxWidgets itself doesn't use the |
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202 | exceptions and turning their support on results in the library size |
203 | augmentation of 10% to 20%, it is turned off by default for a few | |
204 | compilers. Moreover, for gcc (or at least its mingw version) you must | |
205 | also turn on the RTTI support to be able to use the exceptions, so you | |
206 | should use <tt>--disable-no_rtti --disable-no_exceptions</tt> options | |
207 | when configuring the library (attention to the double negation). | |
208 | </ul> | |
209 | ||
210 | <p> | |
211 | ||
c140b7e7 | 212 | <H3><a name="dev">How is wxWidgets being developed?</a></H3> |
b953bdc2 | 213 | |
c140b7e7 | 214 | We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWidgets. This allows |
2b5f62a0 | 215 | us to make alterations and upload them instantly to the server, from |
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216 | which others can update their source.<P> |
217 | ||
c140b7e7 | 218 | To build source from CVS, see the file BuildCVS.txt in the top-level wxWidgets distribution |
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219 | directory.<P> |
220 | ||
c140b7e7 | 221 | <H3><a name="distrib">How is wxWidgets distributed?</a></H3> |
b953bdc2 | 222 | |
c140b7e7 | 223 | By ftp, and via the <a href="cdrom2.htm">wxWidgets CD-ROM</a>. |
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224 | <P> |
225 | If you are feeling adventurous, you may also check out the sources directly | |
2b5f62a0 | 226 | from <a href="cvs.htm">cvs</a>. |
8b283bb8 | 227 | <p> |
b953bdc2 | 228 | |
8b283bb8 | 229 | <H3><a name="future">What are the plans for the future?</a></H3> |
b953bdc2 | 230 | |
c140b7e7 JS |
231 | Currently we're working too hard on getting wxWidgets finished (are GUI toolkits ever |
232 | finished?) to think very far ahead. However, we know we want to make wxWidgets as robust | |
b953bdc2 | 233 | and well-publicised as possible. We also want to aim for better platform-independence of |
2b5f62a0 | 234 | resources such as icons and bitmaps, standardising on PNG and XPM for all platforms.<P> |
b953bdc2 | 235 | |
c140b7e7 | 236 | Other possibilities include: DCOM/CORBA compatibility; a wxWidgets book; |
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237 | <a href="http://wxworkshop.sourceforge.net/">wxWorkshop</a>, an IDE; |
238 | other platforms, especially embedded systems; other interface abilities such as speech output.<P> | |
b953bdc2 | 239 | |
c140b7e7 | 240 | We will investigate the possibility of compiler or operating system vendors bundling wxWidgets with |
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241 | their product.<P> |
242 | ||
c140b7e7 | 243 | The high-level goal of wxWidgets is to be thought of as the number one C++ framework, |
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244 | for virtually any platform. Move over, MFC!<P> |
245 | ||
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246 | <h3><a name="base">What is wxBase?</a></h3> |
247 | ||
c140b7e7 JS |
248 | wxBase is a subset of wxWidgets comprised by the non-GUI classes. It includes |
249 | wxWidgets container and primitive data type classes (including wxString, | |
2b5f62a0 VZ |
250 | wxDateTime and so on) and also useful wrappers for the operating system objects |
251 | such as files, processes, threads, sockets and so on. With very minor | |
c140b7e7 | 252 | exceptions wxBase may be used in exactly the same way as wxWidgets but it |
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253 | doesn't require a GUI to run and so is ideal for creating console mode |
254 | utilities or server programs. It is also possible to create a program which can | |
255 | be compiled either as a console application (using wxBase) or a GUI one (using | |
c140b7e7 | 256 | a full featured wxWidgets port). |
2b5f62a0 | 257 | |
8b283bb8 JS |
258 | <H3><a name="univ">What is wxUniversal?</a></H3> |
259 | ||
2b5f62a0 VZ |
260 | The main difference between wxUniversal-based ports (such as wxX11, wxMGL) and other ports (such as wxMSW, wxGTK+, wxMac) |
261 | is that wxUniversal implements all controls (or widgets) in | |
c140b7e7 | 262 | wxWidgets itself thus allowing to have much more flexibility (for example, support for |
2b5f62a0 | 263 | themes even under MS Windows). It also means that it is now much easier to |
c140b7e7 | 264 | port wxWidgets to a new platform as only the low-level classes must be ported |
8b283bb8 JS |
265 | which make for a small part of the library. |
266 | <p> | |
267 | You may find more about wxUniversal <a href=wxuniv.htm>here</a>. | |
268 | ||
269 | <H3><a name="jave">What about Java?</a></H3> | |
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270 | |
271 | The Java honeymoon period is over :-) and people are realising that it cannot | |
8b283bb8 | 272 | meet all their cross-platform development needs. We don't anticipate a major threat |
c140b7e7 | 273 | from Java, and the level of interest in wxWidgets is as high as ever.<P> |
b953bdc2 | 274 | |
c2d48b36 JS |
275 | <H3><a name="dotnet">What about .NET/Mono?</a></H3> |
276 | ||
277 | Microsoft is spending a lot on promoting the .NET initiative, which | |
278 | is a set of languages, APIs and web service components for Windows. | |
279 | Ximian has started an open source version of .NET, mostly for Linux. | |
280 | C# is Microsoft's alternative to Java, supporting 'managed code', | |
281 | garbage collection and various other Java-like language features.<P> | |
282 | ||
283 | Although this may be attractive to some developers, there | |
284 | is a variety of reasons why the .NET/Mono combination is unlikely | |
c140b7e7 | 285 | to make wxWidgets redundant. Please note that the following comments |
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286 | are Julian Smart's opinions.<P> |
287 | ||
288 | <ol> | |
289 | <li>Not everyone wants or needs net services. | |
290 | <li>C++ will be used for a long time to come; compared with C++, C# is a recent development and its future is not certain. | |
291 | <li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as | |
c140b7e7 | 292 | wxWidgets (I'm aware there is GTK# for use with the C# language). |
c2d48b36 | 293 | <li>C# is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer |
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294 | that wxWidgets does not require. |
295 | <li>Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now. | |
c2d48b36 | 296 | <li>You may not wish to buy into Microsoft marketing spin and APIs. |
eb269381 JS |
297 | <li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all, |
298 | platform-independence is not in Microsoft's interest. | |
c2d48b36 | 299 | <li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux. |
c140b7e7 | 300 | <li>wxPython and other language variants provide further reasons for wxWidgets to continue. |
c2d48b36 | 301 | <li>The same issue exists for Qt: if Qt sales remain strong, it's a good indication that |
c140b7e7 | 302 | the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!) |
c2d48b36 JS |
303 | </ol> |
304 | ||
c140b7e7 | 305 | There is nothing to stop folk from developing a C# version of the wxWidgets API; |
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306 | we already have bindings to Python, Perl, JavaScript, Lua, Basic, and Eiffel. |
307 | Update: a <a href="http://wxnet.sourceforge.net/" target=_new>wx.NET</a> project is now in progress. | |
308 | ||
309 | <P> | |
310 | ||
8b283bb8 | 311 | <H3><a name="help">How can I help the project?</a></H3> |
b953bdc2 | 312 | |
6f92b0bb | 313 | Please check out the <a href="http://www.wxwidgets.org/develop2.htm">Community</a> pages, |
8b283bb8 | 314 | in particular the <a href="projects.htm">suggested projects</a>, and |
2b5f62a0 | 315 | mail the developers' mailing list with your own suggestions.<P> |
b953bdc2 | 316 | |
6f92b0bb JS |
317 | <H3><a name="newport">How do I start a new port?</a></H3> |
318 | ||
319 | Please subscribe to the wx-dev <a href="maillst2.htm">developers' mailing list</a> and | |
320 | ask if anyone else is interested in helping with the port, or | |
321 | has specific suggestions. Also please read the <a href="standard.htm">coding standards</a>. | |
322 | ||
323 | <P> | |
324 | Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw), | |
325 | a generic set of widgets and dialogs for when the port doesn't support | |
326 | them natively (src/generic, include/wx/generic) and the common code | |
327 | that all ports use (src/common, include/wx). By browsing the source | |
328 | you should get a good idea of the general pattern.<P> | |
329 | ||
330 | Take a port that most closely matches your port, and strip out | |
331 | the implementation so you have a skeleton port that compiles. Ask on wx-dev | |
332 | first for the wxStubs port - however, any such predefined skeleton | |
333 | port may be out of date, so make a judgement on whether to use it. | |
334 | Perhaps it will still save you time to clean up wxStubs, and | |
335 | others may benefit from this too.<P> | |
336 | ||
337 | You will need to define a symbol for the new port, e.g. __WXXBOX__. | |
338 | Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll | |
339 | need to add to existing conditionals to set up wide character | |
340 | support and other issues. If the GUI runs on a Unix variant, | |
341 | define the __UNIX__ variable in your makefile.<P> | |
342 | ||
343 | Then you can start implementing the port, starting with | |
344 | wxWindow, wxTopLevelWindow, wxFrame, wxDialog so you | |
345 | can get the minimal sample running as soon as possible.<P> | |
346 | ||
347 | If GDI objects (wxPen, wxBrush, etc.) are not concepts in your | |
348 | native GUI, you may wish to use very generic versions of | |
349 | some of these - see the wxX11 port.<P> | |
350 | ||
351 | Consider using the wxUniversal widget set as a quick way | |
352 | to implement wxWidgets on your platform. You only need | |
353 | to define some basic classes such as device contexts, | |
354 | wxWindow, wxTopLevelWindow, GDI objects etc. and | |
355 | the actual widgets will be drawn for you. See wxX11, | |
356 | wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P> | |
357 | ||
358 | To begin with, you can use whatever makefiles or project | |
359 | files work for you. Look at existing makefiles to see what | |
360 | generic/common/Unix files need to be included. Later, you'll want to integrate support | |
361 | for your port into configure (Unix-like systems and gcc under Windows), | |
362 | and bakefile (for other makefiles on Windows).<P> | |
363 | ||
364 | Submit your port as patches via SourceForge; you might | |
365 | wish to separate it into one patch that touches common headers | |
366 | and source files, and another containing the port-specific code, to make | |
367 | it much easier for us to review and apply the patches.<P> | |
368 | ||
369 | Good luck! | |
370 | ||
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371 | </font> |
372 | ||
373 | </BODY> | |
374 | ||
375 | </HTML> |