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2646f485 SC |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: mac/renderer.cpp | |
3 | // Purpose: implementation of wxRendererNative for Mac | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
65571936 | 9 | // License: wxWindows licence |
2646f485 SC |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/string.h" | |
29 | #include "wx/dc.h" | |
30 | #include "wx/bitmap.h" | |
31 | #include "wx/settings.h" | |
32 | #endif //WX_PRECOMP | |
33 | ||
34 | #include "wx/renderer.h" | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // wxRendererMac: our wxRendererNative implementation | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative | |
41 | { | |
42 | public: | |
43 | // draw the header control button (used by wxListCtrl) | |
44 | virtual void DrawHeaderButton(wxWindow *win, | |
45 | wxDC& dc, | |
46 | const wxRect& rect, | |
47 | int flags = 0); | |
48 | ||
49 | // draw the expanded/collapsed icon for a tree control item | |
50 | virtual void DrawTreeItemButton(wxWindow *win, | |
51 | wxDC& dc, | |
52 | const wxRect& rect, | |
53 | int flags = 0); | |
54 | ||
55 | // draw a (vertical) sash | |
56 | virtual void DrawSplitterSash(wxWindow *win, | |
57 | wxDC& dc, | |
58 | const wxSize& size, | |
59 | wxCoord position, | |
60 | wxOrientation orient, | |
61 | int flags = 0); | |
62 | ||
63 | private: | |
64 | // the tree buttons | |
65 | wxBitmap m_bmpTreeExpanded, | |
66 | m_bmpTreeCollapsed; | |
67 | }; | |
68 | ||
69 | // ---------------------------------------------------------------------------- | |
70 | // Aqua arrows | |
71 | // ---------------------------------------------------------------------------- | |
72 | ||
73 | /* XPM */ | |
74 | static const char *aqua_arrow_right_xpm[] = { | |
75 | /* columns rows colors chars-per-pixel */ | |
76 | "13 11 4 1", | |
77 | " c None", | |
78 | "b c #C0C0C0", | |
79 | "c c #707070", | |
80 | "d c #A0A0A0", | |
81 | /* pixels */ | |
82 | " b ", | |
83 | " ddb ", | |
84 | " cccdb ", | |
85 | " cccccd ", | |
86 | " ccccccdb ", | |
87 | " ccccccccd", | |
88 | " ccccccdb ", | |
89 | " cccccb ", | |
90 | " cccdb ", | |
91 | " ddb ", | |
92 | " b " | |
93 | }; | |
94 | ||
95 | /* XPM */ | |
96 | static const char *aqua_arrow_down_xpm[] = { | |
97 | /* columns rows colors chars-per-pixel */ | |
98 | "13 11 4 1", | |
99 | " c None", | |
100 | "b c #C0C0C0", | |
101 | "c c #707070", | |
102 | "d c #A0A0A0", | |
103 | /* pixels */ | |
104 | " ", | |
105 | " ", | |
106 | " bdcccccccdb ", | |
107 | " dcccccccd ", | |
108 | " bcccccccb ", | |
109 | " dcccccd ", | |
110 | " bcccccb ", | |
111 | " bcccd ", | |
112 | " dcd ", | |
113 | " bcb ", | |
114 | " d " | |
115 | }; | |
116 | ||
117 | // ============================================================================ | |
118 | // implementation | |
119 | // ============================================================================ | |
120 | ||
121 | /* static */ | |
122 | wxRendererNative& wxRendererNative::GetDefault() | |
123 | { | |
124 | static wxRendererMac s_rendererMac; | |
125 | ||
126 | return s_rendererMac; | |
127 | } | |
128 | ||
129 | void | |
130 | wxRendererMac::DrawHeaderButton(wxWindow *win, | |
131 | wxDC& dc, | |
132 | const wxRect& rect, | |
133 | int WXUNUSED(flags)) | |
134 | { | |
135 | const int CORNER = 1; | |
136 | ||
137 | const wxCoord x = rect.x-1, | |
138 | y = rect.y-1, | |
139 | w = rect.width, | |
140 | h = rect.height; | |
141 | ||
142 | int major,minor; | |
143 | wxGetOsVersion( &major, &minor ); | |
144 | ||
145 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); | |
146 | ||
147 | if (major >= 10) | |
148 | { | |
149 | dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) ); | |
150 | dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left | |
151 | // The right border is overdrawn by the left border of the right neighbouring | |
152 | // header (to maintain a proper single pixel border). Except for the | |
153 | // rightmost header of the listctrl. | |
154 | dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right | |
155 | dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) ); | |
156 | dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom | |
157 | dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top | |
158 | ||
159 | // Do a fill of the interior for background: | |
160 | dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) ); | |
161 | dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER ); | |
162 | ||
163 | // Do the gradient fill: | |
164 | static int grayValues[] = | |
165 | { | |
166 | 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8, | |
167 | 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD | |
168 | }; | |
169 | int i; | |
170 | for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++) | |
171 | { | |
172 | dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), | |
173 | 1 , wxSOLID ) ); | |
174 | dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 ); | |
175 | } | |
176 | } | |
177 | else | |
178 | { | |
179 | dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) ); | |
180 | dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) | |
181 | dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) | |
182 | ||
183 | wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID ); | |
184 | ||
185 | dc.SetPen( pen ); | |
186 | dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) | |
187 | dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) | |
188 | ||
189 | dc.SetPen( *wxWHITE_PEN ); | |
190 | dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) | |
191 | dc.DrawRectangle( x, y, 1, h ); // left (outer) | |
192 | dc.DrawLine( x, y+h-1, x+1, y+h-1 ); | |
193 | dc.DrawLine( x+w-1, y, x+w-1, y+1 ); | |
194 | } | |
195 | } | |
196 | ||
197 | void | |
198 | wxRendererMac::DrawTreeItemButton(wxWindow *win, | |
199 | wxDC& dc, | |
200 | const wxRect& rect, | |
201 | int flags) | |
202 | { | |
203 | // init the buttons on demand | |
204 | if ( !m_bmpTreeExpanded.Ok() ) | |
205 | { | |
206 | m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm); | |
207 | m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm); | |
208 | } | |
209 | ||
210 | // draw them | |
211 | ||
212 | // VZ: this is the old code from treectlg.cpp which apparently doesn't work | |
213 | // but I kept it here just in case it is needed -- if not, please | |
214 | // remove it | |
215 | #if 0 // def __WXMAC__ | |
216 | wxMacPortSetter helper(&dc) ; | |
217 | wxMacWindowClipper clipper(this) ; | |
218 | wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ; | |
219 | ||
220 | int loc_x = x - 5 ; | |
221 | int loc_y = y_mid - 6 ; | |
222 | MacWindowToRootWindow( & loc_x , & loc_y ) ; | |
223 | Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ; | |
224 | ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight , | |
225 | kThemeAdornmentNone }; | |
226 | DrawThemeButton( &bounds, kThemeDisclosureButton , | |
227 | &info , NULL , NULL , NULL , NULL ) ; | |
228 | #else // 1 | |
229 | dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded | |
230 | : m_bmpTreeCollapsed, | |
231 | rect.x, rect.y, true /* use mask */); | |
232 | #endif // 0/1 | |
233 | } | |
234 | ||
235 | void | |
236 | wxRendererMac::DrawSplitterSash(wxWindow *win, | |
237 | wxDC& dc, | |
238 | const wxSize& size, | |
239 | wxCoord position, | |
240 | wxOrientation orient, | |
241 | int WXUNUSED(flags)) | |
242 | { | |
243 | // VZ: we have to somehow determine if we're drawing a normal sash or | |
244 | // a brushed metal one as they look quite differently... this is | |
245 | // completely bogus anyhow, of course (TODO) | |
246 | ||
247 | #if 0 | |
248 | dc.SetPen(*wxLIGHT_GREY_PEN); | |
249 | dc.SetBrush(*wxWHITE_BRUSH); | |
250 | if ( orient == wxVERTICAL ) | |
251 | dc.DrawRectangle(position, 0, 7, size.y); | |
252 | else | |
253 | dc.DrawRectangle(0, position, size.x, 7); | |
254 | #else | |
255 | // Do the gradient fill: | |
256 | static int grayValues[] = | |
257 | { | |
258 | 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0 | |
259 | }; | |
260 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); | |
261 | if ( orient == wxVERTICAL ) | |
262 | { | |
263 | int i; | |
264 | for (i=0; i < (int)WXSIZEOF(grayValues); i++) | |
265 | { | |
266 | dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), | |
267 | 1 , wxSOLID ) ); | |
268 | dc.DrawRectangle( position+i, 0, 1, size.y ); | |
269 | } | |
270 | } | |
271 | else | |
272 | { | |
273 | int i; | |
274 | for (i=0; i < (int)WXSIZEOF(grayValues); i++) | |
275 | { | |
276 | dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ), | |
277 | 1 , wxSOLID ) ); | |
278 | dc.DrawRectangle( 0, position+i, size.x, 1 ); | |
279 | } | |
280 | } | |
281 | #endif | |
282 | } | |
283 |