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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: bufferdc.tex
3%% Purpose: wxBufferedDC documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 07.02.04
7%% RCS-ID: $Id$
8%% Copyright: (c) 2004 Vadim Zeitlin
8795498c 9%% License: wxWindows license
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10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
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14This class provides a simple way to avoid flicker: when drawing on it,
15everything is in fact first drawn on an in-memory buffer (a
16\helpref{wxBitmap}{wxbitmap}) and then copied to the screen, using the
17associated wxDC, only once, when this object is destroyed. wxBufferedDC itself
18is typically associated with \helpref{wxClientDC}{wxclientdc}, if you want to
19use it in your \texttt{EVT\_PAINT} handler, you should look at
20\helpref{wxBufferedPaintDC}{wxbufferedpaintdc} instead.
21
22When used like this, a valid \arg{dc} must be specified in the constructor
23while the \arg{buffer} bitmap doesn't have to be explicitly provided, by
24default this class will allocate the bitmap of required size itself. However
25using a dedicated bitmap can speed up the redrawing process by eliminating the
26repeated creation and destruction of a possibly big bitmap. Otherwise,
27wxBufferedDC can be used in the same way as any other device context.
28
29There is another possible use for wxBufferedDC is to use it to maintain a
30backing store for the window contents. In this case, the associated \arg{dc}
31may be \NULL but a valid backing store bitmap should be specified.
32
33Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
34themselves natively. You can either use \helpref{wxWindow::IsDoubleBuffered}{wxwindowisdoublebuffered}
35to determine whether you need to use buffering or not, or use
36\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} to avoid needless double
37buffering on the systems which already do it automatically.
64e4759f 38
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39\wxheading{Derived from}
40
19c9f36f 41\helpref{wxMemoryDC}{wxmemorydc}\\
14c7f3dd 42\helpref{wxDC}{wxdc}\\
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43\helpref{wxObject}{wxobject}
44
45\wxheading{Include files}
46
47<wx/dcbuffer.h>
48
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49\wxheading{Library}
50
51\helpref{wxCore}{librarieslist}
52
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53\wxheading{See also}
54
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55\helpref{wxDC}{wxdc},\rtfsp
56\helpref{wxMemoryDC}{wxmemorydc},\rtfsp
57\helpref{wxBufferedPaintDC}{wxbufferedpaintdc},\rtfsp
58\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
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59
60
61\latexignore{\rtfignore{\wxheading{Members}}}
62
461fb267 63\membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor}
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64
65\func{}{wxBufferedDC}{\void}
66
19c9f36f 67\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
d6af57d4 68
fea35690 69\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
3dfd8daf 70
d6af57d4 71If you use the first, default, constructor, you must call one of the
461fb267 72\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
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73
74The other constructors initialize the object immediately and \texttt{Init()}
75must not be called after using them.
76
77\wxheading{Parameters}
78
79\docparam{dc}{The underlying DC: everything drawn to this object will be
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80flushed to this DC when this object is destroyed. You may pass NULL
81in order to just initialize the buffer, and not flush it.}
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82
83\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
dbd94b75 84created internally when it is not given explicitly).}
d6af57d4 85
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86\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
87the most efficient solution as the bitmap doesn't have to be recreated each
88time but it also requires more memory as the bitmap is never freed. The bitmap
89should have appropriate size, anything drawn outside of its bounds is clipped.}
90
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91\docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
92the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
93covers the virtual area (in which case PrepareDC is automatically called for the actual window
94device context).}
d6af57d4 95
461fb267 96\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
d6af57d4 97
19c9f36f 98\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
d6af57d4 99
fea35690 100\func{void}{Init}{\param{wxDC *}{dc}, \param{wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
3dfd8daf 101
d6af57d4 102These functions initialize the object created using the default constructor.
461fb267 103Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
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104
105
106% VZ: UnMask() intentionally not documented, we might want to make it private
107
108
109\membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
110
111Copies everything drawn on the DC so far to the underlying DC associated with
7775e41f 112this object, if any.
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113
114
115%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
116
117\section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
118
119This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
7775e41f 120inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead
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121of \helpref{wxPaintDC}{wxpaintdc} and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle}
122is called with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all
123you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are
124using this class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
461fb267 125do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
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126already does this internally for the real underlying wxPaintDC.
127
128\wxheading{Derived from}
129
3dfd8daf 130\helpref{wxBufferedDC}{wxbuffereddc}\\
19c9f36f 131\helpref{wxMemoryDC}{wxmemorydc}\\
14c7f3dd 132\helpref{wxDC}{wxdc}\\
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133\helpref{wxObject}{wxobject}
134
135\wxheading{Include files}
136
137<wx/dcbuffer.h>
138
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139\wxheading{Library}
140
141\helpref{wxCore}{librarieslist}
142
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143\wxheading{See also}
144
145\helpref{wxDC}{wxdc},\rtfsp
146\helpref{wxBufferedDC}{wxbuffereddc},\rtfsp
147\helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
148
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149
150\latexignore{\rtfignore{\wxheading{Members}}}
151
152\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
153
fea35690 154\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
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155
156\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
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157
158As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
159bitmap to be used for buffering or let this object create one internally (in
160the latter case, the size of the client part of the window is used).
161
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162Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
163the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
164covers the virtual area (in which case PrepareDC is automatically called for the actual window
165device context).
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166
167\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
168
169Copies everything drawn on the DC so far to the window associated with this
7775e41f 170object, using a \helpref{wxPaintDC}{wxpaintdc}.
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171
172
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173%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
174
175\section{\class{wxAutoBufferedPaintDC}}\label{wxautobufferedpaintdc}
176
177This wxDC derivative can be used inside of an \texttt{OnPaint()} event handler to achieve
178double-buffered drawing. Just create an object of this class instead of \helpref{wxPaintDC}{wxpaintdc}
179and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle} is called
180with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all you have
181to do to (mostly) avoid flicker.
182
183The difference between \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} and this class,
184is the lightweigthness - on platforms which have native double-buffering, wxAutoBufferedPaintDC is simply
185a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC.
186
187
188\wxheading{Derived from}
189
190\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}\\
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191\helpref{wxBufferedDC}{wxbuffereddc}\\
192\helpref{wxMemoryDC}{wxmemorydc}\\
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193\helpref{wxDC}{wxdc}\\
194\helpref{wxObject}{wxobject}
195
196\wxheading{Include files}
197
198<wx/dcbuffer.h>
199
200\wxheading{See also}
201
202\helpref{wxDC}{wxdc},\rtfsp
203\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}
204
205
206\latexignore{\rtfignore{\wxheading{Members}}}
207
208\membersection{wxAutoBufferedPaintDC::wxAutoBufferedPaintDC}\label{wxautobufferedpaintdcctor}
209
210\func{}{wxAutoBufferedPaintDC}{\param{wxWindow *}{window}}
211
212Constructor. Pass a pointer to the window on which you wish to paint.
213