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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/longlong.cpp
3// Purpose: implementation of wxLongLongNative
4// Author: Jeffrey C. Ollie <jeff@ollie.clive.ia.us>, Vadim Zeitlin
5// Remarks: this class is not public in wxWindows 2.0! It is intentionally
6// not documented and is for private use only.
7// Modified by:
8// Created: 10.02.99
9// RCS-ID: $Id$
10// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
11// Licence: wxWindows license
12/////////////////////////////////////////////////////////////////////////////
13
14// ============================================================================
15// headers
16// ============================================================================
17
18#ifdef __GNUG__
19 #pragma implementation "longlong.h"
20#endif
21
22#include "wx/wxprec.h"
23
24#ifdef __BORLANDC__
25 #pragma hdrstop
26#endif
27
4e57b0d4 28#if wxUSE_LONGLONG
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29#include "wx/longlong.h"
30
31#include <memory.h> // for memset()
41acf5c0 32#include <math.h> // for fabs()
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33
34// ============================================================================
35// implementation
36// ============================================================================
37
38#if wxUSE_LONGLONG_NATIVE
39
40// ----------------------------------------------------------------------------
41// misc
42// ----------------------------------------------------------------------------
43
2a310492 44void *wxLongLongNative::asArray() const
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45{
46 static unsigned char temp[8];
47
48 temp[0] = (m_ll >> 56) & 0xFF;
49 temp[1] = (m_ll >> 48) & 0xFF;
50 temp[2] = (m_ll >> 40) & 0xFF;
51 temp[3] = (m_ll >> 32) & 0xFF;
52 temp[4] = (m_ll >> 24) & 0xFF;
53 temp[5] = (m_ll >> 16) & 0xFF;
54 temp[6] = (m_ll >> 8) & 0xFF;
55 temp[7] = (m_ll >> 0) & 0xFF;
56
57 return temp;
58}
59
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60#endif // wxUSE_LONGLONG_NATIVE
61
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62// ============================================================================
63// wxLongLongWx: emulation of 'long long' using 2 longs
64// ============================================================================
65
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66#if wxUSE_LONGLONG_WX
67
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68// assignment
69wxLongLongWx& wxLongLongWx::Assign(double d)
70{
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71 bool positive = d >= 0;
72 d = fabs(d);
617ec456 73 if ( d <= ULONG_MAX )
41acf5c0 74 {
2a310492 75 m_hi = 0;
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76 m_lo = (long)d;
77 }
78 else
79 {
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80 m_hi = (unsigned long)(d / (1.0 + (double)ULONG_MAX));
81 m_lo = (unsigned long)(d - ((double)m_hi * (1.0 + (double)ULONG_MAX)));
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82 }
83
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84#ifdef wxLONGLONG_TEST_MODE
85 m_ll = (wxLongLong_t)d;
86
87 Check();
88#endif // wxLONGLONG_TEST_MODE
89
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90 if ( !positive )
91 Negate();
92
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93 return *this;
94}
95
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96wxLongLongWx wxLongLongWx::operator<<(int shift) const
97{
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98 wxLongLongWx ll(*this);
99 ll <<= shift;
8b81872f 100
2a310492 101 return ll;
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102}
103
104wxLongLongWx& wxLongLongWx::operator<<=(int shift)
105{
2a310492 106 if (shift != 0)
8b81872f 107 {
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108 if (shift < 32)
109 {
110 m_hi <<= shift;
111 m_hi |= m_lo >> (32 - shift);
112 m_lo <<= shift;
113 }
114 else
115 {
116 m_hi = m_lo << (shift - 32);
117 m_lo = 0;
118 }
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119 }
120
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121#ifdef wxLONGLONG_TEST_MODE
122 m_ll <<= shift;
123
124 Check();
125#endif // wxLONGLONG_TEST_MODE
126
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127 return *this;
128}
129
130wxLongLongWx wxLongLongWx::operator>>(int shift) const
131{
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132 wxLongLongWx ll(*this);
133 ll >>= shift;
8b81872f 134
2a310492 135 return ll;
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136}
137
138wxLongLongWx& wxLongLongWx::operator>>=(int shift)
139{
2a310492 140 if (shift != 0)
8b81872f 141 {
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142 if (shift < 32)
143 {
144 m_lo >>= shift;
145 m_lo |= m_hi << (32 - shift);
146 m_hi >>= shift;
147 }
148 else
149 {
150 m_lo = m_hi >> (shift - 32);
151 m_hi = (m_hi < 0 ? -1L : 0);
152 }
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153 }
154
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155#ifdef wxLONGLONG_TEST_MODE
156 m_ll >>= shift;
157
158 Check();
159#endif // wxLONGLONG_TEST_MODE
160
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161 return *this;
162}
163
164wxLongLongWx wxLongLongWx::operator+(const wxLongLongWx& ll) const
165{
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166 wxLongLongWx res(*this);
167 res += ll;
8b81872f 168
2a310492 169 return res;
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170}
171
172wxLongLongWx wxLongLongWx::operator+(long l) const
173{
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174 wxLongLongWx res(*this);
175 res += l;
8b81872f 176
2a310492 177 return res;
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178}
179
180wxLongLongWx& wxLongLongWx::operator+=(const wxLongLongWx& ll)
181{
182 unsigned long previous = m_lo;
183
184 m_lo += ll.m_lo;
185 m_hi += ll.m_hi;
186
187 if ((m_lo < previous) || (m_lo < ll.m_lo))
188 m_hi++;
189
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190#ifdef wxLONGLONG_TEST_MODE
191 m_ll += ll.m_ll;
192
193 Check();
194#endif // wxLONGLONG_TEST_MODE
195
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196 return *this;
197}
198
199wxLongLongWx& wxLongLongWx::operator+=(long l)
200{
201 unsigned long previous = m_lo;
202
203 m_lo += l;
204 if (l < 0)
205 m_hi += -1l;
206
207 if ((m_lo < previous) || (m_lo < (unsigned long)l))
208 m_hi++;
209
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210#ifdef wxLONGLONG_TEST_MODE
211 m_ll += l;
212
213 Check();
214#endif // wxLONGLONG_TEST_MODE
215
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216 return *this;
217}
218
219// pre increment
220wxLongLongWx& wxLongLongWx::operator++()
221{
222 m_lo++;
223 if (m_lo == 0)
224 m_hi++;
225
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226#ifdef wxLONGLONG_TEST_MODE
227 m_ll++;
8b81872f 228
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229 Check();
230#endif // wxLONGLONG_TEST_MODE
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231
232 return *this;
233}
234
235// negation
236wxLongLongWx wxLongLongWx::operator-() const
237{
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238 wxLongLongWx res(*this);
239 res.Negate();
240
241 return res;
242}
243
244wxLongLongWx& wxLongLongWx::Negate()
245{
246 m_hi = ~m_hi;
247 m_lo = ~m_lo;
248
249 m_lo++;
250 if ( m_lo == 0 )
251 m_hi++;
8b81872f 252
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253#ifdef wxLONGLONG_TEST_MODE
254 m_ll = -m_ll;
8b81872f 255
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256 Check();
257#endif // wxLONGLONG_TEST_MODE
258
259 return *this;
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260}
261
262// subtraction
263
264wxLongLongWx wxLongLongWx::operator-(const wxLongLongWx& ll) const
265{
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266 wxLongLongWx res(*this);
267 res -= ll;
8b81872f 268
2a310492 269 return res;
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270}
271
272wxLongLongWx& wxLongLongWx::operator-=(const wxLongLongWx& ll)
273{
274 unsigned long previous = m_lo;
275
276 m_lo -= ll.m_lo;
277 m_hi -= ll.m_hi;
278
279 if (previous < ll.m_lo)
280 m_hi--;
281
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282#ifdef wxLONGLONG_TEST_MODE
283 m_ll -= ll.m_ll;
284
285 Check();
286#endif // wxLONGLONG_TEST_MODE
287
13111b2a 288 return *this;
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289}
290
291// pre decrement
292wxLongLongWx& wxLongLongWx::operator--()
293{
294 m_lo--;
295 if (m_lo == 0xFFFFFFFF)
296 m_hi--;
297
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298#ifdef wxLONGLONG_TEST_MODE
299 m_ll--;
8b81872f 300
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301 Check();
302#endif // wxLONGLONG_TEST_MODE
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303
304 return *this;
305}
306
307// comparison operators
308
309bool wxLongLongWx::operator<(const wxLongLongWx& ll) const
310{
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311 if ( m_hi < ll.m_hi )
312 return TRUE;
313 else if ( m_hi == ll.m_hi )
314 return m_lo < ll.m_lo;
315 else
316 return FALSE;
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317}
318
319bool wxLongLongWx::operator>(const wxLongLongWx& ll) const
320{
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321 if ( m_hi > ll.m_hi )
322 return TRUE;
323 else if ( m_hi == ll.m_hi )
324 return m_lo > ll.m_lo;
325 else
326 return FALSE;
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327}
328
329// bitwise operators
330
331wxLongLongWx wxLongLongWx::operator&(const wxLongLongWx& ll) const
332{
333 return wxLongLongWx(m_hi & ll.m_hi, m_lo & ll.m_lo);
334}
335
336wxLongLongWx wxLongLongWx::operator|(const wxLongLongWx& ll) const
337{
338 return wxLongLongWx(m_hi | ll.m_hi, m_lo | ll.m_lo);
339}
340
341wxLongLongWx wxLongLongWx::operator^(const wxLongLongWx& ll) const
342{
343 return wxLongLongWx(m_hi ^ ll.m_hi, m_lo ^ ll.m_lo);
344}
345
346wxLongLongWx& wxLongLongWx::operator&=(const wxLongLongWx& ll)
347{
348 m_lo &= ll.m_lo;
349 m_hi &= ll.m_hi;
350
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351#ifdef wxLONGLONG_TEST_MODE
352 m_ll &= ll.m_ll;
353
354 Check();
355#endif // wxLONGLONG_TEST_MODE
356
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357 return *this;
358}
359
360wxLongLongWx& wxLongLongWx::operator|=(const wxLongLongWx& ll)
361{
362 m_lo |= ll.m_lo;
363 m_hi |= ll.m_hi;
364
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365#ifdef wxLONGLONG_TEST_MODE
366 m_ll |= ll.m_ll;
367
368 Check();
369#endif // wxLONGLONG_TEST_MODE
370
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371 return *this;
372}
373
374wxLongLongWx& wxLongLongWx::operator^=(const wxLongLongWx& ll)
375{
376 m_lo ^= ll.m_lo;
377 m_hi ^= ll.m_hi;
378
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379#ifdef wxLONGLONG_TEST_MODE
380 m_ll ^= ll.m_ll;
381
382 Check();
383#endif // wxLONGLONG_TEST_MODE
384
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385 return *this;
386}
387
388wxLongLongWx wxLongLongWx::operator~() const
389{
390 return wxLongLongWx(~m_hi, ~m_lo);
391}
392
393// multiplication
394
395wxLongLongWx wxLongLongWx::operator*(const wxLongLongWx& ll) const
396{
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397 wxLongLongWx res(*this);
398 res *= ll;
8b81872f 399
2a310492 400 return res;
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401}
402
403wxLongLongWx& wxLongLongWx::operator*=(const wxLongLongWx& ll)
404{
405 wxLongLongWx t(m_hi, m_lo);
406 wxLongLongWx q(ll.m_hi, ll.m_lo);
8b81872f 407
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408 m_hi = m_lo = 0;
409
410#ifdef wxLONGLONG_TEST_MODE
411 wxLongLong_t llOld = m_ll;
412 m_ll = 0;
413#endif // wxLONGLONG_TEST_MODE
414
415 int counter = 0;
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416 do
417 {
418 if ((q.m_lo & 1) != 0)
2a310492 419 *this += t;
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420 q >>= 1;
421 t <<= 1;
422 counter++;
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423 }
424 while ((counter < 64) && ((q.m_hi != 0) || (q.m_lo != 0)));
425
426#ifdef wxLONGLONG_TEST_MODE
427 m_ll = llOld * ll.m_ll;
428
429 Check();
430#endif // wxLONGLONG_TEST_MODE
431
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432 return *this;
433}
434
435// division
436
5e6a0e83 437void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
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438 wxLongLongWx& quotient,
439 wxLongLongWx& remainder) const
8b81872f 440{
5e6a0e83 441 if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
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442 {
443 // provoke division by zero error and silence the compilers warnings
444 // about an expression without effect and unused variable
5e6a0e83 445 long dummy = divisorIn.m_lo/divisorIn.m_hi;
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446 dummy += 0;
447 }
448
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449 // VZ: I'm writing this in a hurry and it's surely not the fastest way to
450 // do this - any improvements are more than welcome
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451 //
452 // code inspired by the snippet at
453 // http://www.bearcave.com/software/divide.htm
454 //
455 // Copyright notice:
456 //
457 // Use of this program, for any purpose, is granted the author, Ian
458 // Kaplan, as long as this copyright notice is included in the source
459 // code or any source code derived from this program. The user assumes
3a994742 460 // all responsibility for using this code.
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461
462 // init everything
463 wxLongLongWx dividend = *this,
464 divisor = divisorIn;
465
466 quotient = 0l;
467 remainder = 0l;
468
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469 // always do unsigned division and adjust the signs later: in C integer
470 // division, the sign of the remainder is the same as the sign of the
471 // dividend, while the sign of the quotient is the product of the signs of
472 // the dividend and divisor. Of course, we also always have
473 //
474 // dividend = quotient*divisor + remainder
475 //
476 // with 0 <= abs(remainder) < abs(divisor)
477 bool negRemainder = dividend.m_hi < 0;
478 bool negQuotient = FALSE; // assume positive
479 if ( dividend.m_hi < 0 )
480 {
481 negQuotient = !negQuotient;
482 dividend = -dividend;
483 }
484 if ( divisor.m_hi < 0 )
485 {
486 negQuotient = !negQuotient;
487 divisor = -divisor;
488 }
2ea24d9f 489
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490 // check for some particular cases
491 if ( divisor > dividend )
2ea24d9f 492 {
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493 remainder = dividend;
494 }
495 else if ( divisor == dividend )
496 {
497 quotient = 1l;
5e6a0e83 498 }
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499 else
500 {
501 // here: dividend > divisor and both are positibe: do unsigned division
502 size_t nBits = 64u;
503 wxLongLongWx d;
5e6a0e83 504
2a310492 505 #define IS_MSB_SET(ll) ((ll.m_hi) & (1 << (8*sizeof(long) - 1)))
2ea24d9f 506
2a310492 507 while ( remainder < divisor )
2ea24d9f 508 {
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509 remainder <<= 1;
510 if ( IS_MSB_SET(dividend) )
511 {
512 remainder |= 1;
513 }
514
515 d = dividend;
516 dividend <<= 1;
517
518 nBits--;
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519 }
520
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521 // undo the last loop iteration
522 dividend = d;
523 remainder >>= 1;
524 nBits++;
5e6a0e83 525
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526 for ( size_t i = 0; i < nBits; i++ )
527 {
528 remainder <<= 1;
529 if ( IS_MSB_SET(dividend) )
530 {
531 remainder |= 1;
532 }
533
534 wxLongLongWx t = remainder - divisor;
535 dividend <<= 1;
536 quotient <<= 1;
537 if ( !IS_MSB_SET(t) )
538 {
539 quotient |= 1;
540
541 remainder = t;
542 }
5e6a0e83 543 }
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544 }
545
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546 // adjust signs
547 if ( negRemainder )
2ea24d9f 548 {
5e6a0e83 549 remainder = -remainder;
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550 }
551
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552 if ( negQuotient )
553 {
554 quotient = -quotient;
555 }
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556}
557
558wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
559{
560 wxLongLongWx quotient, remainder;
561
562 Divide(ll, quotient, remainder);
563
564 return quotient;
565}
566
567wxLongLongWx& wxLongLongWx::operator/=(const wxLongLongWx& ll)
568{
569 wxLongLongWx quotient, remainder;
570
571 Divide(ll, quotient, remainder);
572
55dfa8d3 573 *this = quotient;
3a994742 574
55dfa8d3 575 return *this;
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576}
577
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578wxLongLongWx wxLongLongWx::operator%(const wxLongLongWx& ll) const
579{
580 wxLongLongWx quotient, remainder;
581
582 Divide(ll, quotient, remainder);
583
584 return remainder;
585}
586
587// ----------------------------------------------------------------------------
588// misc
589// ----------------------------------------------------------------------------
590
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591// temporary - just for testing
592void *wxLongLongWx::asArray(void) const
593{
594 static unsigned char temp[8];
595
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596 temp[0] = (char)((m_hi >> 24) & 0xFF);
597 temp[1] = (char)((m_hi >> 16) & 0xFF);
598 temp[2] = (char)((m_hi >> 8) & 0xFF);
599 temp[3] = (char)((m_hi >> 0) & 0xFF);
600 temp[4] = (char)((m_lo >> 24) & 0xFF);
601 temp[5] = (char)((m_lo >> 16) & 0xFF);
602 temp[6] = (char)((m_lo >> 8) & 0xFF);
603 temp[7] = (char)((m_lo >> 0) & 0xFF);
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604
605 return temp;
606}
607
3a994742 608#endif // wxUSE_LONGLONG_WX
8b81872f 609
3a994742 610wxString
277d672a 611#if wxUSE_LONGLONG_NATIVE
f20f6569 612wxLongLongNative::ToString() const
3a994742 613#else
f20f6569 614wxLongLongWx::ToString() const
3a994742 615#endif
8b81872f 616{
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617 // TODO: this is awfully inefficient, anything better?
618 wxString result;
8b81872f 619
3a994742 620 wxLongLong ll = *this;
8b81872f 621
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622 bool neg;
623 if ( ll < 0 )
624 {
625 ll.Negate();
626 neg = TRUE;
627 }
628 else
629 {
630 neg = FALSE;
631 }
8b81872f 632
3a994742 633 while ( ll != 0 )
8b81872f 634 {
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635 result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
636 ll /= 10;
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637 }
638
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639 if ( result.empty() )
640 result = _T('0');
641 else if ( neg )
642 result.Prepend(_T('-'));
643
644 return result;
8b81872f 645}
fcc3d7cb 646
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647#if wxUSE_STD_IOSTREAM
648
649// input/output
650wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
651{
652 return o << ll.ToString();
653}
654
655#endif // wxUSE_STD_IOSTREAM
8b81872f 656
4e57b0d4 657#endif // wxUSE_LONGLONG