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1\section{\class{wxWindowDC}}\label{wxwindowdc}
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3A wxWindowDC must be constructed if an application wishes to paint on the
4whole area of a window (client and decorations).
5This should normally be constructed as a temporary stack object; don't store
6a wxWindowDC object.
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8To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
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10To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
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12To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
13(Windows only).
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15\wxheading{Derived from}
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17\helpref{wxDC}{wxdc}\\
18\helpref{wxObject}{wxobject}
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20\wxheading{Include files}
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22<wx/dcclient.h>
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24\wxheading{Library}
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26\helpref{wxCore}{librarieslist}
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28\wxheading{See also}
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30\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
31\helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc}
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33\latexignore{\rtfignore{\wxheading{Members}}}
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6d06e061 35\membersection{wxWindowDC::wxWindowDC}\label{wxwindowdcwxwindowdc}
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37\func{}{wxWindowDC}{\param{wxWindow*}{ window}}
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39Constructor. Pass a pointer to the window on which you wish to paint.
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