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Don't include wxUniversal configurations in MSVC project files.
[wxWidgets.git] / samples / dll / dll.bkl
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1<?xml version="1.0" ?>
2<!-- $Id$ -->
3
4<makefile>
5 <include file="../../build/bakefiles/common_samples.bkl"/>
6
7 <dll id="my_dll" template="wx" template_append="wx_append"
8 cond="PLATFORM_WIN32=='1'">
9
10 <define>$(DLLFLAG)</define>
9f38fe4b 11 <define>MY_DLL_BUILDING</define>
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12 <include>$(SRCDIR)</include>
13
14 <sources>my_dll.cpp</sources>
15 <wx-lib>core</wx-lib>
16 <wx-lib>base</wx-lib>
17 </dll>
18
19 <!-- this test only makes sense with statically built wx, otherwise
20 the same copy of wx would be used -->
21 <exe id="wx_exe" template="wx_sample" template_append="wx_append"
22 cond="SHARED=='0' and PLATFORM_WIN32=='1'">
1ffe64ef 23 <sources>wx_exe.cpp</sources>
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24 <wx-lib>core</wx-lib>
25 <wx-lib>base</wx-lib>
26 <library>my_dll</library>
27 </exe>
28
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29 <exe id="sdk_exe" template="common_settings"
30 cond="PLATFORM_WIN32=='1'">
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31 <app-type>gui</app-type>
32 <sources>sdk_exe.cpp</sources>
4b59c898 33 <library>my_dll</library>
40ff2729 34 <sys-lib>user32</sys-lib>
4b59c898 35 </exe>
61aba460 36</makefile>